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75fb3e4730
Using the `dtime` value entirely, this will stop the clock if the game is paused in singleplayer. Since most of the clocks were fixed a long time ago, this should again be safe to use.
34 lines
727 B
Lua
34 lines
727 B
Lua
local jobs = {}
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local time = 0.0
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core.register_globalstep(function(dtime)
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time = time + dtime
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if #jobs < 1 then
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return
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end
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-- Iterate backwards so that we miss any new timers added by
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-- a timer callback, and so that we don't skip the next timer
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-- in the list if we remove one.
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for i = #jobs, 1, -1 do
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local job = jobs[i]
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if time >= job.expire then
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core.set_last_run_mod(job.mod_origin)
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job.func(unpack(job.arg))
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table.remove(jobs, i)
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end
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end
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end)
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function core.after(after, func, ...)
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assert(tonumber(after) and type(func) == "function",
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"Invalid core.after invocation")
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jobs[#jobs + 1] = {
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func = func,
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expire = time + after,
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arg = {...},
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mod_origin = core.get_last_run_mod()
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}
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end
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