mirror of
https://github.com/minetest/minetest.git
synced 2024-08-19 13:04:09 +02:00
153 lines
3.3 KiB
C++
153 lines
3.3 KiB
C++
/*
|
|
Minetest-c55
|
|
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef NODEMETADATA_HEADER
|
|
#define NODEMETADATA_HEADER
|
|
|
|
#include "irrlichttypes.h"
|
|
#include <string>
|
|
#include <iostream>
|
|
#include <map>
|
|
|
|
/*
|
|
NodeMetadata stores arbitary amounts of data for special blocks.
|
|
Used for furnaces, chests and signs.
|
|
|
|
There are two interaction methods: inventory menu and text input.
|
|
Only one can be used for a single metadata, thus only inventory OR
|
|
text input should exist in a metadata.
|
|
*/
|
|
|
|
class Inventory;
|
|
class IGameDef;
|
|
|
|
class NodeMetadata
|
|
{
|
|
public:
|
|
NodeMetadata(IGameDef *gamedef);
|
|
~NodeMetadata();
|
|
|
|
void serialize(std::ostream &os) const;
|
|
void deSerialize(std::istream &is);
|
|
|
|
void clear();
|
|
|
|
// Generic key/value store
|
|
std::string getString(const std::string &name) const
|
|
{
|
|
std::map<std::string, std::string>::const_iterator i;
|
|
i = m_stringvars.find(name);
|
|
if(i == m_stringvars.end())
|
|
return "";
|
|
return i->second;
|
|
}
|
|
void setString(const std::string &name, const std::string &var)
|
|
{
|
|
if(var.empty())
|
|
m_stringvars.erase(name);
|
|
else
|
|
m_stringvars[name] = var;
|
|
}
|
|
|
|
// The inventory
|
|
Inventory* getInventory()
|
|
{
|
|
return m_inventory;
|
|
}
|
|
|
|
// If non-empty, player can interact by using an inventory view
|
|
// See format in guiInventoryMenu.cpp.
|
|
std::string getInventoryDrawSpec() const
|
|
{
|
|
return m_inventorydrawspec;
|
|
}
|
|
void setInventoryDrawSpec(const std::string &text)
|
|
{
|
|
m_inventorydrawspec = text;
|
|
}
|
|
|
|
// If non-empty, player can interact by using an form view
|
|
// See format in guiFormMenu.cpp.
|
|
std::string getFormSpec() const
|
|
{
|
|
return m_formspec;
|
|
}
|
|
void setFormSpec(const std::string &text)
|
|
{
|
|
m_formspec = text;
|
|
}
|
|
|
|
// Called on client-side; shown on screen when pointed at
|
|
std::string getInfoText() const
|
|
{
|
|
return m_infotext;
|
|
}
|
|
void setInfoText(const std::string &text)
|
|
{
|
|
m_infotext = text;
|
|
}
|
|
|
|
// Whether the related node and this metadata can be removed
|
|
bool getAllowRemoval() const
|
|
{
|
|
return m_allow_removal;
|
|
}
|
|
void setAllowRemoval(bool b)
|
|
{
|
|
m_allow_removal = b;
|
|
}
|
|
|
|
private:
|
|
std::map<std::string, std::string> m_stringvars;
|
|
Inventory *m_inventory;
|
|
std::string m_inventorydrawspec;
|
|
std::string m_formspec;
|
|
std::string m_infotext;
|
|
bool m_allow_removal;
|
|
};
|
|
|
|
|
|
/*
|
|
List of metadata of all the nodes of a block
|
|
*/
|
|
|
|
class NodeMetadataList
|
|
{
|
|
public:
|
|
~NodeMetadataList();
|
|
|
|
void serialize(std::ostream &os) const;
|
|
void deSerialize(std::istream &is, IGameDef *gamedef);
|
|
|
|
// Get pointer to data
|
|
NodeMetadata* get(v3s16 p);
|
|
// Deletes data
|
|
void remove(v3s16 p);
|
|
// Deletes old data and sets a new one
|
|
void set(v3s16 p, NodeMetadata *d);
|
|
// Deletes all
|
|
void clear();
|
|
|
|
private:
|
|
std::map<v3s16, NodeMetadata*> m_data;
|
|
};
|
|
|
|
#endif
|
|
|