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https://github.com/minetest/minetest.git
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b3a36f7378
* Add Device3D class which will contain IrrlichtDevice interface move getSupportedVideoDrivers to Device3D Add Device3D singleton & use it in various places Rename Device3D to Rendering engine & add helper functions to various device pointers More singleton work RenderingEngine owns draw_load_screen move draw functions to RenderingEngine Reduce IrrlichtDevice exposure and guienvironment RenderingEngine: Expose get_timer_time() to remove device from guiEngine Make irrlichtdevice & scene manager less exposed * Code style fixes * Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly * enum paralax => enum parallax
149 lines
3.5 KiB
C++
149 lines
3.5 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef CLIENTMAP_HEADER
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#define CLIENTMAP_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "map.h"
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#include "camera.h"
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#include <set>
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#include <map>
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struct MapDrawControl
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{
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// Overrides limits by drawing everything
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bool range_all = false;
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// Wanted drawing range
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float wanted_range = 0.0f;
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// Maximum number of blocks to draw
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u32 wanted_max_blocks = 0;
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// show a wire frame for debugging
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bool show_wireframe = false;
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// Number of blocks rendered is written here by the renderer
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u32 blocks_drawn = 0;
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// Number of blocks that would have been drawn in wanted_range
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u32 blocks_would_have_drawn = 0;
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// Distance to the farthest block drawn
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float farthest_drawn = 0;
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};
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class Client;
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class ITextureSource;
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/*
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ClientMap
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This is the only map class that is able to render itself on screen.
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*/
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class ClientMap : public Map, public scene::ISceneNode
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{
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public:
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ClientMap(
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Client *client,
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MapDrawControl &control,
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s32 id
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);
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~ClientMap();
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s32 mapType() const
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{
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return MAPTYPE_CLIENT;
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}
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void drop()
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{
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ISceneNode::drop();
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}
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void updateCamera(v3f pos, v3f dir, f32 fov, v3s16 offset)
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{
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m_camera_position = pos;
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m_camera_direction = dir;
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m_camera_fov = fov;
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m_camera_offset = offset;
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}
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/*
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Forcefully get a sector from somewhere
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*/
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MapSector * emergeSector(v2s16 p);
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//void deSerializeSector(v2s16 p2d, std::istream &is);
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/*
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ISceneNode methods
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*/
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virtual void OnRegisterSceneNode();
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virtual void render()
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{
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video::IVideoDriver* driver = SceneManager->getVideoDriver();
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driver->setTransform(video::ETS_WORLD, AbsoluteTransformation);
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renderMap(driver, SceneManager->getSceneNodeRenderPass());
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}
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virtual const aabb3f &getBoundingBox() const
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{
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return m_box;
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}
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void getBlocksInViewRange(v3s16 cam_pos_nodes,
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v3s16 *p_blocks_min, v3s16 *p_blocks_max);
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void updateDrawList(video::IVideoDriver* driver);
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void renderMap(video::IVideoDriver* driver, s32 pass);
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int getBackgroundBrightness(float max_d, u32 daylight_factor,
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int oldvalue, bool *sunlight_seen_result);
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void renderPostFx(CameraMode cam_mode);
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// For debug printing
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virtual void PrintInfo(std::ostream &out);
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const MapDrawControl & getControl() const { return m_control; }
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f32 getCameraFov() const { return m_camera_fov; }
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private:
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Client *m_client;
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aabb3f m_box = aabb3f(-BS * 1000000, -BS * 1000000, -BS * 1000000,
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BS * 1000000, BS * 1000000, BS * 1000000);
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MapDrawControl &m_control;
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v3f m_camera_position;
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v3f m_camera_direction = v3f(0,0,1);
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f32 m_camera_fov = M_PI;
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v3s16 m_camera_offset;
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std::map<v3s16, MapBlock*> m_drawlist;
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std::set<v2s16> m_last_drawn_sectors;
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bool m_cache_trilinear_filter;
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bool m_cache_bilinear_filter;
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bool m_cache_anistropic_filter;
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};
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#endif
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