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1425c6def1
* Cpp11 initializers: last src root changeset Finish to migrate all src root folder files to C++11 constructor initializers
105 lines
2.7 KiB
C++
105 lines
2.7 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef SUBGAME_HEADER
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#define SUBGAME_HEADER
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#include <string>
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#include <set>
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#include <vector>
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class Settings;
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struct SubgameSpec
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{
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std::string id; // "" = game does not exist
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std::string path; // path to game
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std::string gamemods_path; //path to mods of the game
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std::set<std::string> addon_mods_paths; //paths to addon mods for this game
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std::string name;
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std::string menuicon_path;
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SubgameSpec(const std::string &id_ = "",
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const std::string &path_ = "",
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const std::string &gamemods_path_ = "",
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const std::set<std::string> &addon_mods_paths_ = std::set<std::string>(),
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const std::string &name_ = "",
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const std::string &menuicon_path_ = ""):
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id(id_),
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path(path_),
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gamemods_path(gamemods_path_),
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addon_mods_paths(addon_mods_paths_),
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name(name_),
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menuicon_path(menuicon_path_)
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{}
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bool isValid() const
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{
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return (id != "" && path != "");
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}
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};
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// minetest.conf
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bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
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// game.conf
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bool getGameConfig(const std::string &game_path, Settings &conf);
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std::string getGameName(const std::string &game_path);
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SubgameSpec findSubgame(const std::string &id);
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SubgameSpec findWorldSubgame(const std::string &world_path);
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std::set<std::string> getAvailableGameIds();
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std::vector<SubgameSpec> getAvailableGames();
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bool getWorldExists(const std::string &world_path);
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std::string getWorldGameId(const std::string &world_path,
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bool can_be_legacy=false);
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struct WorldSpec
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{
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std::string path;
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std::string name;
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std::string gameid;
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WorldSpec(
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const std::string &path_="",
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const std::string &name_="",
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const std::string &gameid_=""
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):
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path(path_),
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name(name_),
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gameid(gameid_)
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{}
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bool isValid() const
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{
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return (name != "" && path != "" && gameid != "");
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}
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};
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std::vector<WorldSpec> getAvailableWorlds();
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// loads the subgame's config and creates world directory
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// and world.mt if they don't exist
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bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
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#endif
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