minetest/client/shaders
2024-09-08 20:31:35 +02:00
..
3d_interlaced_merge Use vec4 for varTexCoord in interlaced shader (#11004) 2021-03-01 13:37:32 +01:00
bloom_downsample Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
bloom_upsample Improve bloom effect (#12916) 2022-11-02 09:09:48 +01:00
blur_h Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
blur_v Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
cloud_shader Fix GLES shader precision issues (#14516) 2024-04-05 13:00:10 +02:00
default_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
extract_bloom Make volumetric light effect strength server controllable 2023-12-21 16:21:01 -08:00
fxaa Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
Irrlicht [no sq] Move shaders & remove dead Irrlicht tests (#15006) 2024-09-08 20:14:39 +02:00
minimap_shader Fix typo in minimap bumpmapping shader (#14280) 2024-01-20 15:36:53 +01:00
nodes_shader Fix GLES shader precision issues (#14516) 2024-04-05 13:00:10 +02:00
object_shader Fix texture matrix handling in our shaders 2024-09-08 20:31:35 +02:00
second_stage Fix artifacts with bloom + tonemapping on ogles2 (#14688) 2024-05-23 20:36:13 +02:00
selection_shader Implement rendering pipeline and post-processing (#12465) 2022-09-06 08:25:18 +02:00
shadow_shaders Implement shadow offsets for the new SM distortion function (#12191) 2022-04-14 22:49:30 +02:00
stars_shader Fix GLES shader precision issues (#14516) 2024-04-05 13:00:10 +02:00
update_exposure Add dynamic exposure correction (#12959) 2023-01-06 22:33:25 +01:00
volumetric_light Make volumetric light effect strength server controllable 2023-12-21 16:21:01 -08:00