mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 11:33:44 +01:00
53 lines
2.2 KiB
Lua
53 lines
2.2 KiB
Lua
local function print_to_everything(msg)
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minetest.log("action", "[chest] " .. msg)
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minetest.chat_send_all(msg)
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end
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minetest.register_node("chest:chest", {
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description = "Chest" .. "\n" ..
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"32 inventory slots",
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tiles ={"chest_chest.png^[sheet:2x2:0,0", "chest_chest.png^[sheet:2x2:0,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:1,0",
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"chest_chest.png^[sheet:2x2:1,0", "chest_chest.png^[sheet:2x2:0,1"},
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paramtype2 = "4dir",
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groups = {dig_immediate=2,choppy=3,meta_is_privatizable=1},
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is_ground_content = false,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec",
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"size[8,9]"..
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"list[current_name;main;0,0;8,4;]"..
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"list[current_player;main;0,5;8,4;]" ..
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"listring[]")
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meta:set_string("infotext", "Chest")
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow put' (10) event for " .. stack:to_string())
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return 10
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow take' (20) event for " .. stack:to_string())
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return 20
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " triggered 'allow move' (30) event")
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return 30
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " put " .. stack:to_string())
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " took " .. stack:to_string())
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
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print_to_everything("Chest: ".. player:get_player_name() .. " moved " .. count)
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end,
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})
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