minetest/games/devtest/mods/testnodes
2022-10-23 21:58:56 +02:00
..
models Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures Add paramtype2s for 4 horizontal rotations and 64 colors (#11431) 2022-09-16 13:18:55 +02:00
commands.lua DevTest: /test_place_node skips dummy/cb nodes 2022-10-23 21:58:56 +02:00
drawtypes.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
init.lua DevTest: Move /test_place_nodes to testnodes mod 2022-10-23 21:58:56 +02:00
light.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
liquids.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
meshes.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
mod.conf Add bumpmapping and parallax occlusion testing nodes to devtest (#9242) 2020-10-09 19:13:42 +01:00
nodeboxes.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
overlays.lua DevTest: Add nodes and items for testing overlays (#12304) 2022-05-27 21:39:36 +02:00
param2.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
properties.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
README.md Rename “Minimal development test” to “Development Test” (#9928) 2020-05-26 00:17:52 +02:00
textures.lua DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00

Test Nodes

This mod contains a bunch of basic nodes to test development stuff. Most nodes are kept as minimal as possible in order to show off one particular feature of the engine, to make testing stuff easier.

This mod includes tests for:

  • drawtypes
  • paramtype2's
  • node properties such as damage, drowning, falling, etc.
  • other random stuff