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44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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Minetest
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Copyright (C) 2022 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "map.h"
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#include "mapsector.h"
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class DummyMap : public Map
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{
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public:
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DummyMap(IGameDef *gamedef, v3s16 bpmin, v3s16 bpmax): Map(gamedef)
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{
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for (s16 z = bpmin.Z; z <= bpmax.Z; z++)
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for (s16 x = bpmin.X; x <= bpmax.X; x++) {
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v2s16 p2d(x, z);
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MapSector *sector = new MapSector(this, p2d, gamedef);
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m_sectors[p2d] = sector;
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for (s16 y = bpmin.Y; y <= bpmax.Y; y++)
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sector->createBlankBlock(y);
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}
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}
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~DummyMap() = default;
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bool maySaveBlocks() override { return false; }
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};
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