minetest/builtin
Paramat 7379aa74cf
Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen,
except V6 which hardcodes this noise parameter.

Move the calculation of number of dungeons generated in a mapchunk out
of dungeongen.cpp and into mapgen code, to allow mapgens to generate
any desired number of dungeons in a mapchunk, instead of being forced
to have number of dungeons determined by a density noise.

This is more flexible and allows mapgens to use dungeon generation to
create custom structures, such as occasional mega-dungeons.
2019-06-01 20:50:43 +01:00
..
async Use "core" namespace internally 2014-05-08 13:02:04 -04:00
client CSM: add requested CSM_RF_READ_PLAYERINFO (#8007) 2018-12-24 10:51:10 +01:00
common Optimize core.after in a simple way (#8351) 2019-03-27 21:05:50 +01:00
fstk Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
game builtin/../register.lua: Abort make_wrap_deregistration if param is invalid 2019-05-04 12:56:19 +02:00
mainmenu Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) 2019-03-27 00:18:43 +00:00
profiler Fix profiler crash by builtin since eea1fda (#8239) 2019-02-16 21:06:04 +01:00
init.lua Move setlocale from Lua to C++. 2018-02-08 15:38:34 +01:00
settingtypes.txt Dungeons: Settable density noise, move number calculation to mapgens (#8473) 2019-06-01 20:50:43 +01:00