mirror of
https://github.com/minetest/minetest.git
synced 2024-11-14 03:33:44 +01:00
162 lines
4.6 KiB
C++
162 lines
4.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
Copyright (C) 2013 Kahrl <kahrl@gmx.net>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef ITEMDEF_HEADER
|
|
#define ITEMDEF_HEADER
|
|
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include <string>
|
|
#include <iostream>
|
|
#include <set>
|
|
#include "itemgroup.h"
|
|
#include "sound.h"
|
|
class IGameDef;
|
|
struct ToolCapabilities;
|
|
|
|
/*
|
|
Base item definition
|
|
*/
|
|
|
|
enum ItemType
|
|
{
|
|
ITEM_NONE,
|
|
ITEM_NODE,
|
|
ITEM_CRAFT,
|
|
ITEM_TOOL,
|
|
};
|
|
|
|
struct ItemDefinition
|
|
{
|
|
/*
|
|
Basic item properties
|
|
*/
|
|
ItemType type;
|
|
std::string name; // "" = hand
|
|
std::string description; // Shown in tooltip.
|
|
|
|
/*
|
|
Visual properties
|
|
*/
|
|
std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems
|
|
std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used
|
|
v3f wield_scale;
|
|
|
|
/*
|
|
Item stack and interaction properties
|
|
*/
|
|
s16 stack_max;
|
|
bool usable;
|
|
bool liquids_pointable;
|
|
// May be NULL. If non-NULL, deleted by destructor
|
|
ToolCapabilities *tool_capabilities;
|
|
ItemGroupList groups;
|
|
SimpleSoundSpec sound_place;
|
|
f32 range;
|
|
|
|
// Client shall immediately place this node when player places the item.
|
|
// Server will update the precise end result a moment later.
|
|
// "" = no prediction
|
|
std::string node_placement_prediction;
|
|
|
|
/*
|
|
Some helpful methods
|
|
*/
|
|
ItemDefinition();
|
|
ItemDefinition(const ItemDefinition &def);
|
|
ItemDefinition& operator=(const ItemDefinition &def);
|
|
~ItemDefinition();
|
|
void reset();
|
|
void serialize(std::ostream &os, u16 protocol_version) const;
|
|
void deSerialize(std::istream &is);
|
|
private:
|
|
void resetInitial();
|
|
};
|
|
|
|
class IItemDefManager
|
|
{
|
|
public:
|
|
IItemDefManager(){}
|
|
virtual ~IItemDefManager(){}
|
|
|
|
// Get item definition
|
|
virtual const ItemDefinition& get(const std::string &name) const=0;
|
|
// Get alias definition
|
|
virtual std::string getAlias(const std::string &name) const=0;
|
|
// Get set of all defined item names and aliases
|
|
virtual std::set<std::string> getAll() const=0;
|
|
// Check if item is known
|
|
virtual bool isKnown(const std::string &name) const=0;
|
|
#ifndef SERVER
|
|
// Get item inventory texture
|
|
virtual video::ITexture* getInventoryTexture(const std::string &name,
|
|
IGameDef *gamedef) const=0;
|
|
// Get item wield mesh
|
|
virtual scene::IMesh* getWieldMesh(const std::string &name,
|
|
IGameDef *gamedef) const=0;
|
|
#endif
|
|
|
|
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
|
};
|
|
|
|
class IWritableItemDefManager : public IItemDefManager
|
|
{
|
|
public:
|
|
IWritableItemDefManager(){}
|
|
virtual ~IWritableItemDefManager(){}
|
|
|
|
// Get item definition
|
|
virtual const ItemDefinition& get(const std::string &name) const=0;
|
|
// Get alias definition
|
|
virtual std::string getAlias(const std::string &name) const=0;
|
|
// Get set of all defined item names and aliases
|
|
virtual std::set<std::string> getAll() const=0;
|
|
// Check if item is known
|
|
virtual bool isKnown(const std::string &name) const=0;
|
|
#ifndef SERVER
|
|
// Get item inventory texture
|
|
virtual video::ITexture* getInventoryTexture(const std::string &name,
|
|
IGameDef *gamedef) const=0;
|
|
// Get item wield mesh
|
|
virtual scene::IMesh* getWieldMesh(const std::string &name,
|
|
IGameDef *gamedef) const=0;
|
|
#endif
|
|
|
|
// Remove all registered item and node definitions and aliases
|
|
// Then re-add the builtin item definitions
|
|
virtual void clear()=0;
|
|
// Register item definition
|
|
virtual void registerItem(const ItemDefinition &def)=0;
|
|
// Set an alias so that items named <name> will load as <convert_to>.
|
|
// Alias is not set if <name> has already been defined.
|
|
// Alias will be removed if <name> is defined at a later point of time.
|
|
virtual void registerAlias(const std::string &name,
|
|
const std::string &convert_to)=0;
|
|
|
|
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
|
|
virtual void deSerialize(std::istream &is)=0;
|
|
|
|
// Do stuff asked by threads that can only be done in the main thread
|
|
virtual void processQueue(IGameDef *gamedef)=0;
|
|
};
|
|
|
|
IWritableItemDefManager* createItemDefManager();
|
|
|
|
#endif
|