mirror of
https://github.com/minetest/minetest.git
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eef62c82a2
* Modernize lua read (part 2 & 3): C++ templating assurance Implement the boolean reader Implement the string reader Also remove unused & unimplemented script_error_handler Add a reader with default value
388 lines
9.0 KiB
C++
388 lines
9.0 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "l_client.h"
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#include "chatmessage.h"
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#include "client.h"
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#include "client/clientevent.h"
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#include "client/sound.h"
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#include "clientenvironment.h"
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#include "common/c_content.h"
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#include "common/c_converter.h"
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#include "cpp_api/s_base.h"
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#include "gettext.h"
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#include "l_internal.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_nodemeta.h"
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#include "gui/mainmenumanager.h"
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#include "map.h"
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#include "util/string.h"
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#include "nodedef.h"
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int ModApiClient::l_get_current_modname(lua_State *L)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
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return 1;
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}
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// get_last_run_mod()
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int ModApiClient::l_get_last_run_mod(lua_State *L)
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{
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lua_rawgeti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
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std::string current_mod = readParam<std::string>(L, -1, "");
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if (current_mod.empty()) {
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lua_pop(L, 1);
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lua_pushstring(L, getScriptApiBase(L)->getOrigin().c_str());
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}
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return 1;
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}
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// set_last_run_mod(modname)
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int ModApiClient::l_set_last_run_mod(lua_State *L)
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{
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if (!lua_isstring(L, 1))
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return 0;
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const char *mod = lua_tostring(L, 1);
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getScriptApiBase(L)->setOriginDirect(mod);
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lua_pushboolean(L, true);
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return 1;
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}
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// print(text)
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int ModApiClient::l_print(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string text = luaL_checkstring(L, 1);
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rawstream << text << std::endl;
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return 0;
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}
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// display_chat_message(message)
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int ModApiClient::l_display_chat_message(lua_State *L)
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{
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if (!lua_isstring(L, 1))
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return 0;
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std::string message = luaL_checkstring(L, 1);
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getClient(L)->pushToChatQueue(new ChatMessage(utf8_to_wide(message)));
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lua_pushboolean(L, true);
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return 1;
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}
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// send_chat_message(message)
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int ModApiClient::l_send_chat_message(lua_State *L)
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{
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if (!lua_isstring(L, 1))
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return 0;
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// If server disabled this API, discard
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// clang-format off
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if (getClient(L)->checkCSMRestrictionFlag(
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CSMRestrictionFlags::CSM_RF_CHAT_MESSAGES))
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return 0;
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// clang-format on
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std::string message = luaL_checkstring(L, 1);
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getClient(L)->sendChatMessage(utf8_to_wide(message));
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return 0;
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}
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// clear_out_chat_queue()
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int ModApiClient::l_clear_out_chat_queue(lua_State *L)
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{
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getClient(L)->clearOutChatQueue();
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return 0;
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}
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// get_player_names()
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int ModApiClient::l_get_player_names(lua_State *L)
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{
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const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
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lua_createtable(L, plist.size(), 0);
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int newTable = lua_gettop(L);
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int index = 1;
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std::list<std::string>::const_iterator iter;
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for (iter = plist.begin(); iter != plist.end(); ++iter) {
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lua_pushstring(L, (*iter).c_str());
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lua_rawseti(L, newTable, index);
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index++;
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}
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return 1;
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}
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// show_formspec(formspec)
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int ModApiClient::l_show_formspec(lua_State *L)
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{
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if (!lua_isstring(L, 1) || !lua_isstring(L, 2))
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return 0;
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ClientEvent *event = new ClientEvent();
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event->type = CE_SHOW_LOCAL_FORMSPEC;
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event->show_formspec.formname = new std::string(luaL_checkstring(L, 1));
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event->show_formspec.formspec = new std::string(luaL_checkstring(L, 2));
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getClient(L)->pushToEventQueue(event);
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lua_pushboolean(L, true);
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return 1;
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}
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// send_respawn()
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int ModApiClient::l_send_respawn(lua_State *L)
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{
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getClient(L)->sendRespawn();
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return 0;
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}
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// disconnect()
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int ModApiClient::l_disconnect(lua_State *L)
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{
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// Stops badly written Lua code form causing boot loops
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if (getClient(L)->isShutdown()) {
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lua_pushboolean(L, false);
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return 1;
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}
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g_gamecallback->disconnect();
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lua_pushboolean(L, true);
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return 1;
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}
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// gettext(text)
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int ModApiClient::l_gettext(lua_State *L)
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{
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std::string text = strgettext(std::string(luaL_checkstring(L, 1)));
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lua_pushstring(L, text.c_str());
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return 1;
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}
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// get_node(pos)
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// pos = {x=num, y=num, z=num}
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int ModApiClient::l_get_node_or_nil(lua_State *L)
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{
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// pos
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v3s16 pos = read_v3s16(L, 1);
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// Do it
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bool pos_ok;
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MapNode n = getClient(L)->getNode(pos, &pos_ok);
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if (pos_ok) {
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// Return node
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pushnode(L, n, getClient(L)->ndef());
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} else {
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lua_pushnil(L);
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}
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return 1;
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}
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int ModApiClient::l_get_language(lua_State *L)
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{
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char *locale = setlocale(LC_ALL, "");
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lua_pushstring(L, locale);
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return 1;
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}
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int ModApiClient::l_get_wielded_item(lua_State *L)
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{
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Client *client = getClient(L);
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Inventory local_inventory(client->idef());
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client->getLocalInventory(local_inventory);
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InventoryList *mlist = local_inventory.getList("main");
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if (mlist && client->getPlayerItem() < mlist->getSize()) {
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LuaItemStack::create(L, mlist->getItem(client->getPlayerItem()));
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} else {
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LuaItemStack::create(L, ItemStack());
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}
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return 1;
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}
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// get_meta(pos)
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int ModApiClient::l_get_meta(lua_State *L)
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{
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v3s16 p = read_v3s16(L, 1);
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NodeMetadata *meta = getClient(L)->getEnv().getMap().getNodeMetadata(p);
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NodeMetaRef::createClient(L, meta);
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return 1;
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}
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int ModApiClient::l_sound_play(lua_State *L)
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{
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ISoundManager *sound = getClient(L)->getSoundManager();
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SimpleSoundSpec spec;
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read_soundspec(L, 1, spec);
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float gain = 1.0f;
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float pitch = 1.0f;
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bool looped = false;
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s32 handle;
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if (lua_istable(L, 2)) {
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getfloatfield(L, 2, "gain", gain);
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getfloatfield(L, 2, "pitch", pitch);
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getboolfield(L, 2, "loop", looped);
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lua_getfield(L, 2, "pos");
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if (!lua_isnil(L, -1)) {
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v3f pos = read_v3f(L, -1) * BS;
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lua_pop(L, 1);
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handle = sound->playSoundAt(
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spec.name, looped, gain * spec.gain, pos, pitch);
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lua_pushinteger(L, handle);
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return 1;
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}
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}
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handle = sound->playSound(spec.name, looped, gain * spec.gain, 0.0f, pitch);
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lua_pushinteger(L, handle);
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return 1;
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}
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int ModApiClient::l_sound_stop(lua_State *L)
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{
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u32 handle = luaL_checkinteger(L, 1);
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getClient(L)->getSoundManager()->stopSound(handle);
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return 0;
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}
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// get_server_info()
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int ModApiClient::l_get_server_info(lua_State *L)
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{
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Client *client = getClient(L);
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Address serverAddress = client->getServerAddress();
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lua_newtable(L);
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lua_pushstring(L, client->getAddressName().c_str());
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lua_setfield(L, -2, "address");
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lua_pushstring(L, serverAddress.serializeString().c_str());
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lua_setfield(L, -2, "ip");
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lua_pushinteger(L, serverAddress.getPort());
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lua_setfield(L, -2, "port");
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lua_pushinteger(L, client->getProtoVersion());
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lua_setfield(L, -2, "protocol_version");
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return 1;
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}
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// get_item_def(itemstring)
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int ModApiClient::l_get_item_def(lua_State *L)
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{
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IGameDef *gdef = getGameDef(L);
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assert(gdef);
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IItemDefManager *idef = gdef->idef();
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assert(idef);
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// clang-format off
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if (getClient(L)->checkCSMRestrictionFlag(
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CSMRestrictionFlags::CSM_RF_READ_ITEMDEFS))
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return 0;
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// clang-format on
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if (!lua_isstring(L, 1))
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return 0;
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std::string name = readParam<std::string>(L, 1);
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if (!idef->isKnown(name))
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return 0;
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const ItemDefinition &def = idef->get(name);
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push_item_definition_full(L, def);
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return 1;
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}
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// get_node_def(nodename)
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int ModApiClient::l_get_node_def(lua_State *L)
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{
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IGameDef *gdef = getGameDef(L);
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assert(gdef);
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const NodeDefManager *ndef = gdef->ndef();
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assert(ndef);
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if (!lua_isstring(L, 1))
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return 0;
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// clang-format off
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if (getClient(L)->checkCSMRestrictionFlag(
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CSMRestrictionFlags::CSM_RF_READ_NODEDEFS))
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return 0;
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// clang-format on
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std::string name = readParam<std::string>(L, 1);
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const ContentFeatures &cf = ndef->get(ndef->getId(name));
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if (cf.name != name) // Unknown node. | name = <whatever>, cf.name = ignore
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return 0;
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push_content_features(L, cf);
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return 1;
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}
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int ModApiClient::l_get_privilege_list(lua_State *L)
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{
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const Client *client = getClient(L);
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lua_newtable(L);
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for (const std::string &priv : client->getPrivilegeList()) {
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lua_pushboolean(L, true);
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lua_setfield(L, -2, priv.c_str());
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}
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return 1;
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}
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// get_builtin_path()
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int ModApiClient::l_get_builtin_path(lua_State *L)
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{
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lua_pushstring(L, BUILTIN_MOD_NAME ":");
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return 1;
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}
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void ModApiClient::Initialize(lua_State *L, int top)
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{
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API_FCT(get_current_modname);
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API_FCT(print);
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API_FCT(display_chat_message);
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API_FCT(send_chat_message);
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API_FCT(clear_out_chat_queue);
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API_FCT(get_player_names);
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API_FCT(set_last_run_mod);
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API_FCT(get_last_run_mod);
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API_FCT(show_formspec);
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API_FCT(send_respawn);
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API_FCT(gettext);
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API_FCT(get_node_or_nil);
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API_FCT(get_wielded_item);
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API_FCT(disconnect);
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API_FCT(get_meta);
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API_FCT(sound_play);
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API_FCT(sound_stop);
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API_FCT(get_server_info);
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API_FCT(get_item_def);
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API_FCT(get_node_def);
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API_FCT(get_privilege_list);
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API_FCT(get_builtin_path);
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API_FCT(get_language);
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}
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