mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
921151d97a
* Migrate cpp headers to pragma once
75 lines
1.9 KiB
C++
75 lines
1.9 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
|
|
Copyright (C) 2013 teddydestodes <derkomtur@schattengang.net>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include "modalMenu.h"
|
|
#include "gettext.h"
|
|
#include "keycode.h"
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
struct key_setting
|
|
{
|
|
int id;
|
|
const wchar_t *button_name;
|
|
KeyPress key;
|
|
std::string setting_name;
|
|
gui::IGUIButton *button;
|
|
};
|
|
|
|
class GUIKeyChangeMenu : public GUIModalMenu
|
|
{
|
|
public:
|
|
GUIKeyChangeMenu(gui::IGUIEnvironment *env, gui::IGUIElement *parent, s32 id,
|
|
IMenuManager *menumgr);
|
|
~GUIKeyChangeMenu();
|
|
|
|
void removeChildren();
|
|
/*
|
|
Remove and re-add (or reposition) stuff
|
|
*/
|
|
void regenerateGui(v2u32 screensize);
|
|
|
|
void drawMenu();
|
|
|
|
bool acceptInput();
|
|
|
|
bool OnEvent(const SEvent &event);
|
|
|
|
bool pausesGame() { return true; }
|
|
|
|
private:
|
|
void init_keys();
|
|
|
|
bool resetMenu();
|
|
|
|
void add_key(int id, const wchar_t *button_name, const std::string &setting_name);
|
|
|
|
bool shift_down = false;
|
|
s32 activeKey = -1;
|
|
|
|
std::vector<KeyPress> key_used;
|
|
gui::IGUIStaticText *key_used_text = nullptr;
|
|
std::vector<key_setting *> key_settings;
|
|
};
|