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Using the `dtime` value entirely, this will stop the clock if the game is paused in singleplayer. Since most of the clocks were fixed a long time ago, this should again be safe to use. |
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.. | ||
after.lua | ||
async_event.lua | ||
chatcommands.lua | ||
filterlist.lua | ||
misc_helpers.lua | ||
serialize.lua | ||
strict.lua | ||
vector.lua |