mirror of
https://github.com/minetest/minetest.git
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238 lines
6.0 KiB
C++
238 lines
6.0 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "lua_api/l_nodemeta.h"
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#include "lua_api/l_internal.h"
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#include "lua_api/l_inventory.h"
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#include "common/c_content.h"
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#include "serverenvironment.h"
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#include "map.h"
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#include "mapblock.h"
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#include "server.h"
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/*
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NodeMetaRef
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*/
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IMetadata* NodeMetaRef::getmeta(bool auto_create)
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{
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if (m_is_local)
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return m_local_meta;
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NodeMetadata *meta = m_env->getMap().getNodeMetadata(m_p);
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if (meta == NULL && auto_create) {
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meta = new NodeMetadata(m_env->getGameDef()->idef());
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if (!m_env->getMap().setNodeMetadata(m_p, meta)) {
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delete meta;
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return NULL;
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}
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}
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return meta;
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}
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void NodeMetaRef::clearMeta()
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{
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SANITY_CHECK(!m_is_local);
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m_env->getMap().removeNodeMetadata(m_p);
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}
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void NodeMetaRef::reportMetadataChange(const std::string *name)
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{
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SANITY_CHECK(!m_is_local);
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// Inform other things that the metadata has changed
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NodeMetadata *meta = dynamic_cast<NodeMetadata*>(getmeta(false));
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// If the metadata is now empty, get rid of it
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if (meta && meta->empty()) {
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clearMeta();
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meta = nullptr;
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}
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MapEditEvent event;
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event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
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event.setPositionModified(m_p);
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event.is_private_change = name && meta && meta->isPrivate(*name);
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m_env->getMap().dispatchEvent(event);
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}
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// Exported functions
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// get_inventory(self)
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int NodeMetaRef::l_get_inventory(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkObject<NodeMetaRef>(L, 1);
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ref->getmeta(true); // try to ensure the metadata exists
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InventoryLocation loc;
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loc.setNodeMeta(ref->m_p);
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InvRef::create(L, loc);
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return 1;
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}
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// mark_as_private(self, <string> or {<string>, <string>, ...})
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int NodeMetaRef::l_mark_as_private(lua_State *L)
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{
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MAP_LOCK_REQUIRED;
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NodeMetaRef *ref = checkObject<NodeMetaRef>(L, 1);
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NodeMetadata *meta = dynamic_cast<NodeMetadata*>(ref->getmeta(true));
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assert(meta);
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if (lua_istable(L, 2)) {
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lua_pushnil(L);
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while (lua_next(L, 2) != 0) {
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// key at index -2 and value at index -1
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luaL_checktype(L, -1, LUA_TSTRING);
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meta->markPrivate(readParam<std::string>(L, -1), true);
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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} else if (lua_isstring(L, 2)) {
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meta->markPrivate(readParam<std::string>(L, 2), true);
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}
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ref->reportMetadataChange();
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return 0;
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}
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void NodeMetaRef::handleToTable(lua_State *L, IMetadata *_meta)
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{
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// fields
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MetaDataRef::handleToTable(L, _meta);
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NodeMetadata *meta = dynamic_cast<NodeMetadata*>(_meta);
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assert(meta);
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// inventory
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Inventory *inv = meta->getInventory();
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if (inv) {
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push_inventory_lists(L, *inv);
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} else {
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lua_newtable(L);
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}
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lua_setfield(L, -2, "inventory");
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}
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// from_table(self, table)
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bool NodeMetaRef::handleFromTable(lua_State *L, int table, IMetadata *_meta)
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{
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// fields
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if (!MetaDataRef::handleFromTable(L, table, _meta))
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return false;
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NodeMetadata *meta = dynamic_cast<NodeMetadata*>(_meta);
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assert(meta);
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// inventory
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Inventory *inv = meta->getInventory();
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lua_getfield(L, table, "inventory");
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if (lua_istable(L, -1)) {
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int inventorytable = lua_gettop(L);
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lua_pushnil(L);
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while (lua_next(L, inventorytable) != 0) {
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// key at index -2 and value at index -1
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std::string name = luaL_checkstring(L, -2);
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read_inventory_list(L, -1, inv, name.c_str(), getServer(L));
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lua_pop(L, 1); // Remove value, keep key for next iteration
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}
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lua_pop(L, 1);
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}
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return true;
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}
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NodeMetaRef::NodeMetaRef(v3s16 p, ServerEnvironment *env):
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m_p(p),
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m_env(env)
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{
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}
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NodeMetaRef::NodeMetaRef(IMetadata *meta):
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m_is_local(true),
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m_local_meta(meta)
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{
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}
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// Creates an NodeMetaRef and leaves it on top of stack
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// Not callable from Lua; all references are created on the C side.
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void NodeMetaRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
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{
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NodeMetaRef *o = new NodeMetaRef(p, env);
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//infostream<<"NodeMetaRef::create: o="<<o<<std::endl;
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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// Client-sided version of the above
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void NodeMetaRef::createClient(lua_State *L, IMetadata *meta)
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{
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NodeMetaRef *o = new NodeMetaRef(meta);
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*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
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luaL_getmetatable(L, className);
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lua_setmetatable(L, -2);
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}
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const char NodeMetaRef::className[] = "NodeMetaRef";
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void NodeMetaRef::Register(lua_State *L)
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{
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registerMetadataClass(L, className, methodsServer);
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}
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const luaL_Reg NodeMetaRef::methodsServer[] = {
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luamethod(MetaDataRef, contains),
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luamethod(MetaDataRef, get),
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, set_string),
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luamethod(MetaDataRef, get_int),
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luamethod(MetaDataRef, set_int),
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luamethod(MetaDataRef, get_float),
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luamethod(MetaDataRef, set_float),
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luamethod(MetaDataRef, get_keys),
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luamethod(MetaDataRef, to_table),
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luamethod(MetaDataRef, from_table),
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luamethod(NodeMetaRef, get_inventory),
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luamethod(NodeMetaRef, mark_as_private),
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luamethod(MetaDataRef, equals),
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{0,0}
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};
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void NodeMetaRef::RegisterClient(lua_State *L)
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{
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registerMetadataClass(L, className, methodsClient);
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}
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const luaL_Reg NodeMetaRef::methodsClient[] = {
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luamethod(MetaDataRef, contains),
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luamethod(MetaDataRef, get),
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luamethod(MetaDataRef, get_string),
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luamethod(MetaDataRef, get_int),
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luamethod(MetaDataRef, get_float),
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luamethod(MetaDataRef, get_keys),
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luamethod(MetaDataRef, to_table),
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{0,0}
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};
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