mirror of
https://github.com/minetest/minetest.git
synced 2024-12-27 00:17:29 +01:00
7d3641021b
Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
220 lines
6.5 KiB
Lua
220 lines
6.5 KiB
Lua
minetest.register_chatcommand("test_inv", {
|
||
params = "",
|
||
description = "Test: Modify player's inventory formspec",
|
||
func = function(name, param)
|
||
local player = minetest.get_player_by_name(name)
|
||
if not player then
|
||
return false, "No player."
|
||
end
|
||
player:set_inventory_formspec(
|
||
"size[13,7.5]"..
|
||
"image[6,0.6;1,2;player.png]"..
|
||
"list[current_player;main;5,3.5;8,4;]"..
|
||
"list[current_player;craft;8,0;3,3;]"..
|
||
"list[current_player;craftpreview;12,1;1,1;]"..
|
||
"list[detached:test_inventory;main;0,0;4,6;0]"..
|
||
"button[0.5,7;2,1;button1;Button 1]"..
|
||
"button_exit[2.5,7;2,1;button2;Exit Button]")
|
||
return true, "Done."
|
||
end,
|
||
})
|
||
|
||
minetest.register_chatcommand("test_bulk_set_node", {
|
||
params = "",
|
||
description = "Test: Bulk-set 9×9×9 stone nodes",
|
||
func = function(name, param)
|
||
local player = minetest.get_player_by_name(name)
|
||
if not player then
|
||
return false, "No player."
|
||
end
|
||
local pos_list = {}
|
||
local ppos = player:get_pos()
|
||
local i = 1
|
||
for x=2,10 do
|
||
for y=2,10 do
|
||
for z=2,10 do
|
||
pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
|
||
i = i + 1
|
||
end
|
||
end
|
||
end
|
||
minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
|
||
return true, "Done."
|
||
end,
|
||
})
|
||
|
||
minetest.register_chatcommand("bench_bulk_set_node", {
|
||
params = "",
|
||
description = "Benchmark: Bulk-set 99×99×99 stone nodes",
|
||
func = function(name, param)
|
||
local player = minetest.get_player_by_name(name)
|
||
if not player then
|
||
return false, "No player."
|
||
end
|
||
local pos_list = {}
|
||
local ppos = player:get_pos()
|
||
local i = 1
|
||
for x=2,100 do
|
||
for y=2,100 do
|
||
for z=2,100 do
|
||
pos_list[i] = {x=ppos.x + x,y = ppos.y + y,z = ppos.z + z}
|
||
i = i + 1
|
||
end
|
||
end
|
||
end
|
||
|
||
minetest.chat_send_player(name, "Benchmarking minetest.bulk_set_node. Warming up ...");
|
||
|
||
-- warm up with stone to prevent having different callbacks
|
||
-- due to different node topology
|
||
minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
|
||
|
||
minetest.chat_send_player(name, "Warming up finished, now benchmarking ...");
|
||
|
||
local start_time = minetest.get_us_time()
|
||
for i=1,#pos_list do
|
||
minetest.set_node(pos_list[i], {name = "mapgen_stone"})
|
||
end
|
||
local middle_time = minetest.get_us_time()
|
||
minetest.bulk_set_node(pos_list, {name = "mapgen_stone"})
|
||
local end_time = minetest.get_us_time()
|
||
local msg = string.format("Benchmark results: minetest.set_node loop: %.2f ms; minetest.bulk_set_node: %.2f ms",
|
||
((middle_time - start_time)) / 1000,
|
||
((end_time - middle_time)) / 1000
|
||
)
|
||
return true, msg
|
||
end,
|
||
})
|
||
|
||
local function advance_pos(pos, start_pos, advance_z)
|
||
if advance_z then
|
||
pos.z = pos.z + 2
|
||
pos.x = start_pos.x
|
||
else
|
||
pos.x = pos.x + 2
|
||
end
|
||
if pos.x > 30900 or pos.x - start_pos.x > 46 then
|
||
pos.x = start_pos.x
|
||
pos.z = pos.z + 2
|
||
end
|
||
if pos.z > 30900 then
|
||
-- We ran out of space! Aborting
|
||
aborted = true
|
||
return false
|
||
end
|
||
return pos
|
||
end
|
||
|
||
local function place_nodes(param)
|
||
local nodes = param.nodes
|
||
local name = param.name
|
||
local pos = param.pos
|
||
local start_pos = param.start_pos
|
||
table.sort(nodes)
|
||
minetest.chat_send_player(name, "Placing nodes …")
|
||
local nodes_placed = 0
|
||
local aborted = false
|
||
for n=1, #nodes do
|
||
local itemstring = nodes[n]
|
||
local def = minetest.registered_nodes[itemstring]
|
||
local p2_max = 0
|
||
if param.param ~= "no_param2" then
|
||
-- Also test the param2 values of the nodes
|
||
-- ... but we only use permissible param2 values
|
||
if def.paramtype2 == "wallmounted" then
|
||
p2_max = 5
|
||
elseif def.paramtype2 == "facedir" then
|
||
p2_max = 23
|
||
elseif def.paramtype2 == "glasslikeliquidlevel" then
|
||
p2_max = 63
|
||
elseif def.paramtype2 == "meshoptions" and def.drawtype == "plantlike" then
|
||
p2_max = 63
|
||
elseif def.paramtype2 == "leveled" then
|
||
p2_max = 127
|
||
elseif def.paramtype2 == "degrotate" and def.drawtype == "plantlike" then
|
||
p2_max = 179
|
||
elseif def.paramtype2 == "colorfacedir" or
|
||
def.paramtype2 == "colorwallmounted" or
|
||
def.paramtype2 == "color" then
|
||
p2_max = 255
|
||
end
|
||
end
|
||
for p2 = 0, p2_max do
|
||
-- Skip undefined param2 values
|
||
if not ((def.paramtype2 == "meshoptions" and p2 % 8 > 4) or
|
||
(def.paramtype2 == "colorwallmounted" and p2 % 8 > 5) or
|
||
(def.paramtype2 == "colorfacedir" and p2 % 32 > 23)) then
|
||
|
||
minetest.set_node(pos, { name = itemstring, param2 = p2 })
|
||
nodes_placed = nodes_placed + 1
|
||
pos = advance_pos(pos, start_pos)
|
||
if not pos then
|
||
aborted = true
|
||
break
|
||
end
|
||
end
|
||
end
|
||
if aborted then
|
||
break
|
||
end
|
||
end
|
||
if aborted then
|
||
minetest.chat_send_player(name, "Not all nodes could be placed, please move further away from the world boundary. Nodes placed: "..nodes_placed)
|
||
end
|
||
minetest.chat_send_player(name, "Nodes placed: "..nodes_placed..".")
|
||
end
|
||
|
||
local function after_emerge(blockpos, action, calls_remaining, param)
|
||
if calls_remaining == 0 then
|
||
place_nodes(param)
|
||
end
|
||
end
|
||
|
||
minetest.register_chatcommand("test_place_nodes", {
|
||
params = "[ no_param2 ]",
|
||
description = "Test: Place all non-experimental nodes and optionally their permissible param2 variants",
|
||
func = function(name, param)
|
||
local player = minetest.get_player_by_name(name)
|
||
if not player then
|
||
return false, "No player."
|
||
end
|
||
local pos = vector.floor(player:get_pos())
|
||
pos.x = math.ceil(pos.x + 3)
|
||
pos.z = math.ceil(pos.z + 3)
|
||
pos.y = math.ceil(pos.y + 1)
|
||
local start_pos = table.copy(pos)
|
||
if pos.x > 30800 then
|
||
return false, "Too close to world boundary (+X). Please move to X < 30800."
|
||
end
|
||
if pos.z > 30800 then
|
||
return false, "Too close to world boundary (+Z). Please move to Z < 30800."
|
||
end
|
||
|
||
local aborted = false
|
||
local nodes = {}
|
||
local emerge_estimate = 0
|
||
for itemstring, def in pairs(minetest.registered_nodes) do
|
||
if itemstring ~= "ignore" and string.sub(itemstring, 1, 13) ~= "experimental:" then
|
||
table.insert(nodes, itemstring)
|
||
if def.paramtype2 == 0 then
|
||
emerge_estimate = emerge_estimate + 1
|
||
else
|
||
emerge_estimate = emerge_estimate + 255
|
||
end
|
||
end
|
||
end
|
||
-- Emerge area to make sure that all nodes are being placed.
|
||
-- Note we will emerge much more than we need to (overestimation),
|
||
-- the estimation code could be improved performance-wise …
|
||
local length = 16 + math.ceil(emerge_estimate / 24) * 2
|
||
minetest.emerge_area(start_pos,
|
||
{ x = start_pos.x + 46, y = start_pos.y, z = start_pos.z + length },
|
||
after_emerge, { nodes = nodes, name = name, pos = pos, start_pos = start_pos, param = param })
|
||
return true, "Emerging area …"
|
||
end,
|
||
})
|
||
|
||
core.register_on_chatcommand(function(name, command, params)
|
||
minetest.log("caught command '"..command.."', issued by '"..name.."'. Parameters: '"..params.."'")
|
||
end)
|