mirror of
https://github.com/minetest/minetest.git
synced 2024-11-30 11:33:44 +01:00
6fa2f6b4aa
Code based on initial implementation by @dsohler.
337 lines
11 KiB
Lua
337 lines
11 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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--------------------------------------------------------------------------------
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-- Global menu data
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--------------------------------------------------------------------------------
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menudata = {}
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--------------------------------------------------------------------------------
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-- Local cached values
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--------------------------------------------------------------------------------
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local min_supp_proto, max_supp_proto
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function common_update_cached_supp_proto()
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min_supp_proto = core.get_min_supp_proto()
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max_supp_proto = core.get_max_supp_proto()
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end
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common_update_cached_supp_proto()
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--------------------------------------------------------------------------------
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-- Menu helper functions
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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local function render_client_count(n)
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if n > 99 then return '99+'
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elseif n >= 0 then return tostring(n)
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else return '?' end
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end
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local function configure_selected_world_params(idx)
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local worldconfig = modmgr.get_worldconfig(menudata.worldlist:get_list()[idx].path)
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if worldconfig.creative_mode then
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core.settings:set("creative_mode", worldconfig.creative_mode)
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end
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if worldconfig.enable_damage then
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core.settings:set("enable_damage", worldconfig.enable_damage)
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end
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end
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--------------------------------------------------------------------------------
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function image_column(tooltip, flagname)
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return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir ..
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(flagname and "server_flags_" .. flagname .. ".png" or "blank.png")) .. "," ..
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"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
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"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
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"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
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"5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
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end
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--------------------------------------------------------------------------------
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function order_favorite_list(list)
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local res = {}
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--orders the favorite list after support
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for i = 1, #list do
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local fav = list[i]
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if is_server_protocol_compat(fav.proto_min, fav.proto_max) then
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res[#res + 1] = fav
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end
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end
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for i = 1, #list do
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local fav = list[i]
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if not is_server_protocol_compat(fav.proto_min, fav.proto_max) then
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res[#res + 1] = fav
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end
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end
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return res
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end
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--------------------------------------------------------------------------------
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function render_serverlist_row(spec, is_favorite)
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local text = ""
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if spec.name then
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text = text .. core.formspec_escape(spec.name:trim())
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elseif spec.address then
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text = text .. spec.address:trim()
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if spec.port then
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text = text .. ":" .. spec.port
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end
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end
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local details = ""
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local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
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if is_favorite then
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details = "1,"
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else
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details = "0,"
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end
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if spec.ping then
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local ping = spec.ping * 1000
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if ping <= 50 then
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details = details .. "2,"
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elseif ping <= 100 then
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details = details .. "3,"
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elseif ping <= 250 then
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details = details .. "4,"
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else
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details = details .. "5,"
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end
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else
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details = details .. "0,"
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end
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if spec.clients and spec.clients_max then
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local clients_color = ''
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local clients_percent = 100 * spec.clients / spec.clients_max
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-- Choose a color depending on how many clients are connected
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-- (relatively to clients_max)
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if grey_out then clients_color = '#aaaaaa'
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elseif spec.clients == 0 then clients_color = '' -- 0 players: default/white
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elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
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elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
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elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
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else clients_color = '#ffba97' -- 90-100%: orange
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end
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details = details .. clients_color .. ',' ..
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render_client_count(spec.clients) .. ',/,' ..
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render_client_count(spec.clients_max) .. ','
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elseif grey_out then
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details = details .. '#aaaaaa,?,/,?,'
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else
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details = details .. ',?,/,?,'
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end
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if spec.creative then
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details = details .. "1,"
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else
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details = details .. "0,"
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end
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if spec.damage then
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details = details .. "1,"
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else
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details = details .. "0,"
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end
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if spec.pvp then
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details = details .. "1,"
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else
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details = details .. "0,"
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end
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return details .. (grey_out and '#aaaaaa,' or ',') .. text
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end
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--------------------------------------------------------------------------------
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os.tempfolder = function()
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if core.settings:get("TMPFolder") then
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return core.settings:get("TMPFolder") .. DIR_DELIM .. "MT_" .. math.random(0,10000)
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end
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local filetocheck = os.tmpname()
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os.remove(filetocheck)
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local randname = "MTTempModFolder_" .. math.random(0,10000)
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if DIR_DELIM == "\\" then
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local tempfolder = os.getenv("TEMP")
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return tempfolder .. filetocheck
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else
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local backstring = filetocheck:reverse()
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return filetocheck:sub(0,filetocheck:len()-backstring:find(DIR_DELIM)+1) ..randname
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end
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end
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--------------------------------------------------------------------------------
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function menu_render_worldlist()
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local retval = ""
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local current_worldlist = menudata.worldlist:get_list()
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for i, v in ipairs(current_worldlist) do
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if retval ~= "" then retval = retval .. "," end
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retval = retval .. core.formspec_escape(v.name) ..
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" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
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end
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return retval
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end
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--------------------------------------------------------------------------------
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function menu_handle_key_up_down(fields, textlist, settingname)
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local oldidx, newidx = core.get_textlist_index(textlist), 1
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if fields.key_up or fields.key_down then
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if fields.key_up and oldidx and oldidx > 1 then
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newidx = oldidx - 1
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elseif fields.key_down and oldidx and
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oldidx < menudata.worldlist:size() then
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newidx = oldidx + 1
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end
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core.settings:set(settingname, menudata.worldlist:get_raw_index(newidx))
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configure_selected_world_params(newidx)
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return true
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end
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return false
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end
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--------------------------------------------------------------------------------
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function asyncOnlineFavourites()
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if not menudata.public_known then
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menudata.public_known = {{
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name = fgettext("Loading..."),
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description = fgettext_ne("Try reenabling public serverlist and check your internet connection.")
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}}
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end
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menudata.favorites = menudata.public_known
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menudata.favorites_is_public = true
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if not menudata.public_downloading then
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menudata.public_downloading = true
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else
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return
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end
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core.handle_async(
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function(param)
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return core.get_favorites("online")
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end,
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nil,
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function(result)
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menudata.public_downloading = nil
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local favs = order_favorite_list(result)
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if favs[1] then
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menudata.public_known = favs
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menudata.favorites = menudata.public_known
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menudata.favorites_is_public = true
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end
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core.event_handler("Refresh")
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end
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)
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end
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--------------------------------------------------------------------------------
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function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
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local textlines = core.wrap_text(text, textlen, true)
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local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
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"," .. height .. ";" .. tl_name .. ";"
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for i = 1, #textlines do
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textlines[i] = textlines[i]:gsub("\r", "")
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retval = retval .. core.formspec_escape(textlines[i]) .. ","
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end
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retval = retval .. ";0;"
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if transparency then retval = retval .. "true" end
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retval = retval .. "]"
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return retval
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end
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--------------------------------------------------------------------------------
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function is_server_protocol_compat(server_proto_min, server_proto_max)
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if (not server_proto_min) or (not server_proto_max) then
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-- There is no info. Assume the best and act as if we would be compatible.
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return true
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end
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return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min
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end
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--------------------------------------------------------------------------------
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function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
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if not is_server_protocol_compat(server_proto_min, server_proto_max) then
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local server_prot_ver_info, client_prot_ver_info
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local s_p_min = server_proto_min
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local s_p_max = server_proto_max
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if s_p_min ~= s_p_max then
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server_prot_ver_info = fgettext_ne("Server supports protocol versions between $1 and $2. ",
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s_p_min, s_p_max)
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else
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server_prot_ver_info = fgettext_ne("Server enforces protocol version $1. ",
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s_p_min)
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end
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if min_supp_proto ~= max_supp_proto then
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client_prot_ver_info= fgettext_ne("We support protocol versions between version $1 and $2.",
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min_supp_proto, max_supp_proto)
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else
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client_prot_ver_info = fgettext_ne("We only support protocol version $1.", min_supp_proto)
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end
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gamedata.errormessage = fgettext_ne("Protocol version mismatch. ")
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.. server_prot_ver_info
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.. client_prot_ver_info
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return false
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end
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return true
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end
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--------------------------------------------------------------------------------
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function menu_worldmt(selected, setting, value)
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local world = menudata.worldlist:get_list()[selected]
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if world then
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local filename = world.path .. DIR_DELIM .. "world.mt"
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local world_conf = Settings(filename)
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if value then
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if not world_conf:write() then
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core.log("error", "Failed to write world config file")
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end
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world_conf:set(setting, value)
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world_conf:write()
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else
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return world_conf:get(setting)
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end
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else
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return nil
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end
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end
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function menu_worldmt_legacy(selected)
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local modes_names = {"creative_mode", "enable_damage", "server_announce"}
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for _, mode_name in pairs(modes_names) do
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local mode_val = menu_worldmt(selected, mode_name)
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if mode_val then
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core.settings:set(mode_name, mode_val)
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else
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menu_worldmt(selected, mode_name, core.settings:get(mode_name))
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end
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end
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end
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