minetest/src/activeobject.h
Rogier 6647939403 Performance fix + SAO factorization
Original credits goes to @Rogier-5

* Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO
* Make some functions const
* Improve some lists performance by returning const ref

Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-11 15:53:56 +01:00

87 lines
2.0 KiB
C++

/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef ACTIVEOBJECT_HEADER
#define ACTIVEOBJECT_HEADER
#include "irr_aabb3d.h"
#include <string>
enum ActiveObjectType {
ACTIVEOBJECT_TYPE_INVALID = 0,
ACTIVEOBJECT_TYPE_TEST = 1,
// Deprecated stuff
ACTIVEOBJECT_TYPE_ITEM = 2,
ACTIVEOBJECT_TYPE_RAT = 3,
ACTIVEOBJECT_TYPE_OERKKI1 = 4,
ACTIVEOBJECT_TYPE_FIREFLY = 5,
ACTIVEOBJECT_TYPE_MOBV2 = 6,
// End deprecated stuff
ACTIVEOBJECT_TYPE_LUAENTITY = 7,
// Special type, not stored as a static object
ACTIVEOBJECT_TYPE_PLAYER = 100,
// Special type, only exists as CAO
ACTIVEOBJECT_TYPE_GENERIC = 101,
};
// Other types are defined in content_object.h
struct ActiveObjectMessage
{
ActiveObjectMessage(u16 id_, bool reliable_=true, std::string data_=""):
id(id_),
reliable(reliable_),
datastring(data_)
{}
u16 id;
bool reliable;
std::string datastring;
};
/*
Parent class for ServerActiveObject and ClientActiveObject
*/
class ActiveObject
{
public:
ActiveObject(u16 id):
m_id(id)
{
}
u16 getId()
{
return m_id;
}
void setId(u16 id)
{
m_id = id;
}
virtual ActiveObjectType getType() const = 0;
virtual bool getCollisionBox(aabb3f *toset) const = 0;
virtual bool collideWithObjects() const = 0;
protected:
u16 m_id; // 0 is invalid, "no id"
};
#endif