mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 04:03:46 +01:00
ed04e8e9e4
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
3450 lines
84 KiB
C++
3450 lines
84 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "server.h"
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#include <iostream>
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#include <queue>
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#include <algorithm>
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#include "network/networkprotocol.h"
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#include "network/serveropcodes.h"
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#include "ban.h"
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#include "environment.h"
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#include "map.h"
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#include "jthread/jmutexautolock.h"
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#include "main.h"
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#include "constants.h"
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#include "voxel.h"
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#include "config.h"
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#include "version.h"
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#include "filesys.h"
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#include "mapblock.h"
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#include "serverobject.h"
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#include "genericobject.h"
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#include "settings.h"
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#include "profiler.h"
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#include "log.h"
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#include "scripting_game.h"
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#include "nodedef.h"
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#include "itemdef.h"
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#include "craftdef.h"
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#include "emerge.h"
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#include "mapgen.h"
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#include "mg_biome.h"
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#include "content_mapnode.h"
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#include "content_nodemeta.h"
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#include "content_abm.h"
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#include "content_sao.h"
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#include "mods.h"
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#include "sha1.h"
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#include "base64.h"
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#include "sound.h" // dummySoundManager
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#include "event_manager.h"
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#include "hex.h"
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#include "serverlist.h"
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#include "util/string.h"
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#include "util/mathconstants.h"
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#include "rollback.h"
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#include "util/serialize.h"
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#include "util/thread.h"
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#include "defaultsettings.h"
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class ClientNotFoundException : public BaseException
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{
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public:
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ClientNotFoundException(const char *s):
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BaseException(s)
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{}
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};
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class ServerThread : public JThread
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{
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Server *m_server;
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public:
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ServerThread(Server *server):
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JThread(),
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m_server(server)
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{
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}
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void * Thread();
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};
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void * ServerThread::Thread()
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{
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log_register_thread("ServerThread");
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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m_server->AsyncRunStep(true);
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ThreadStarted();
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porting::setThreadName("ServerThread");
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while(!StopRequested())
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{
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try{
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//TimeTaker timer("AsyncRunStep() + Receive()");
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m_server->AsyncRunStep();
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m_server->Receive();
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}
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catch(con::NoIncomingDataException &e)
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{
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}
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catch(con::PeerNotFoundException &e)
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{
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infostream<<"Server: PeerNotFoundException"<<std::endl;
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}
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catch(ClientNotFoundException &e)
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{
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}
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catch(con::ConnectionBindFailed &e)
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{
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m_server->setAsyncFatalError(e.what());
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}
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catch(LuaError &e)
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{
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m_server->setAsyncFatalError(e.what());
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}
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
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}
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v3f ServerSoundParams::getPos(ServerEnvironment *env, bool *pos_exists) const
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{
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if(pos_exists) *pos_exists = false;
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switch(type){
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case SSP_LOCAL:
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return v3f(0,0,0);
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case SSP_POSITIONAL:
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if(pos_exists) *pos_exists = true;
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return pos;
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case SSP_OBJECT: {
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if(object == 0)
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return v3f(0,0,0);
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ServerActiveObject *sao = env->getActiveObject(object);
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if(!sao)
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return v3f(0,0,0);
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if(pos_exists) *pos_exists = true;
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return sao->getBasePosition(); }
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}
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return v3f(0,0,0);
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}
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/*
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Server
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*/
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Server::Server(
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const std::string &path_world,
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const SubgameSpec &gamespec,
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bool simple_singleplayer_mode,
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bool ipv6
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):
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m_path_world(path_world),
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m_gamespec(gamespec),
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m_simple_singleplayer_mode(simple_singleplayer_mode),
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m_async_fatal_error(""),
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m_env(NULL),
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m_con(PROTOCOL_ID,
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512,
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CONNECTION_TIMEOUT,
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ipv6,
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this),
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m_banmanager(NULL),
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m_rollback(NULL),
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m_enable_rollback_recording(false),
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m_emerge(NULL),
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m_script(NULL),
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m_itemdef(createItemDefManager()),
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m_nodedef(createNodeDefManager()),
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m_craftdef(createCraftDefManager()),
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m_event(new EventManager()),
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m_thread(NULL),
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m_time_of_day_send_timer(0),
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m_uptime(0),
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m_clients(&m_con),
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m_shutdown_requested(false),
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m_ignore_map_edit_events(false),
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m_ignore_map_edit_events_peer_id(0),
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m_next_sound_id(0)
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{
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m_liquid_transform_timer = 0.0;
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m_liquid_transform_every = 1.0;
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m_print_info_timer = 0.0;
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m_masterserver_timer = 0.0;
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m_objectdata_timer = 0.0;
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m_emergethread_trigger_timer = 0.0;
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m_savemap_timer = 0.0;
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m_step_dtime = 0.0;
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m_lag = g_settings->getFloat("dedicated_server_step");
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if(path_world == "")
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throw ServerError("Supplied empty world path");
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if(!gamespec.isValid())
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throw ServerError("Supplied invalid gamespec");
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infostream<<"Server created for gameid \""<<m_gamespec.id<<"\"";
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if(m_simple_singleplayer_mode)
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infostream<<" in simple singleplayer mode"<<std::endl;
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else
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infostream<<std::endl;
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infostream<<"- world: "<<m_path_world<<std::endl;
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infostream<<"- game: "<<m_gamespec.path<<std::endl;
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// Initialize default settings and override defaults with those provided
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// by the game
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set_default_settings(g_settings);
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Settings gamedefaults;
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getGameMinetestConfig(gamespec.path, gamedefaults);
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override_default_settings(g_settings, &gamedefaults);
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// Create server thread
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m_thread = new ServerThread(this);
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// Create emerge manager
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m_emerge = new EmergeManager(this);
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// Create world if it doesn't exist
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if(!initializeWorld(m_path_world, m_gamespec.id))
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throw ServerError("Failed to initialize world");
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// Create ban manager
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std::string ban_path = m_path_world + DIR_DELIM "ipban.txt";
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m_banmanager = new BanManager(ban_path);
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// Create rollback manager
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m_rollback = new RollbackManager(m_path_world, this);
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ModConfiguration modconf(m_path_world);
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m_mods = modconf.getMods();
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std::vector<ModSpec> unsatisfied_mods = modconf.getUnsatisfiedMods();
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// complain about mods with unsatisfied dependencies
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if(!modconf.isConsistent())
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{
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for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
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it != unsatisfied_mods.end(); ++it)
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{
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ModSpec mod = *it;
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errorstream << "mod \"" << mod.name << "\" has unsatisfied dependencies: ";
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for(std::set<std::string>::iterator dep_it = mod.unsatisfied_depends.begin();
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dep_it != mod.unsatisfied_depends.end(); ++dep_it)
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errorstream << " \"" << *dep_it << "\"";
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errorstream << std::endl;
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}
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}
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Settings worldmt_settings;
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std::string worldmt = m_path_world + DIR_DELIM + "world.mt";
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worldmt_settings.readConfigFile(worldmt.c_str());
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std::vector<std::string> names = worldmt_settings.getNames();
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std::set<std::string> load_mod_names;
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for(std::vector<std::string>::iterator it = names.begin();
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it != names.end(); ++it)
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{
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std::string name = *it;
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if(name.compare(0,9,"load_mod_")==0 && worldmt_settings.getBool(name))
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load_mod_names.insert(name.substr(9));
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}
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// complain about mods declared to be loaded, but not found
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for(std::vector<ModSpec>::iterator it = m_mods.begin();
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it != m_mods.end(); ++it)
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load_mod_names.erase((*it).name);
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for(std::vector<ModSpec>::iterator it = unsatisfied_mods.begin();
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it != unsatisfied_mods.end(); ++it)
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load_mod_names.erase((*it).name);
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if(!load_mod_names.empty())
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{
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errorstream << "The following mods could not be found:";
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for(std::set<std::string>::iterator it = load_mod_names.begin();
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it != load_mod_names.end(); ++it)
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errorstream << " \"" << (*it) << "\"";
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errorstream << std::endl;
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}
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// Lock environment
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JMutexAutoLock envlock(m_env_mutex);
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// Load mapgen params from Settings
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m_emerge->loadMapgenParams();
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// Create the Map (loads map_meta.txt, overriding configured mapgen params)
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ServerMap *servermap = new ServerMap(path_world, this, m_emerge);
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// Initialize scripting
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infostream<<"Server: Initializing Lua"<<std::endl;
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m_script = new GameScripting(this);
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std::string scriptpath = getBuiltinLuaPath() + DIR_DELIM "init.lua";
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if (!m_script->loadScript(scriptpath))
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throw ModError("Failed to load and run " + scriptpath);
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// Print 'em
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infostream<<"Server: Loading mods: ";
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for(std::vector<ModSpec>::iterator i = m_mods.begin();
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i != m_mods.end(); i++){
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const ModSpec &mod = *i;
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infostream<<mod.name<<" ";
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}
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infostream<<std::endl;
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// Load and run "mod" scripts
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for(std::vector<ModSpec>::iterator i = m_mods.begin();
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i != m_mods.end(); i++){
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const ModSpec &mod = *i;
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std::string scriptpath = mod.path + DIR_DELIM + "init.lua";
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infostream<<" ["<<padStringRight(mod.name, 12)<<"] [\""
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<<scriptpath<<"\"]"<<std::endl;
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bool success = m_script->loadMod(scriptpath, mod.name);
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if(!success){
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errorstream<<"Server: Failed to load and run "
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<<scriptpath<<std::endl;
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throw ModError("Failed to load and run "+scriptpath);
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}
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}
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// Read Textures and calculate sha1 sums
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fillMediaCache();
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// Apply item aliases in the node definition manager
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m_nodedef->updateAliases(m_itemdef);
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m_nodedef->setNodeRegistrationStatus(true);
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// Perform pending node name resolutions
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m_nodedef->runNodeResolverCallbacks();
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// Initialize Environment
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m_env = new ServerEnvironment(servermap, m_script, this, m_path_world);
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m_clients.setEnv(m_env);
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// Initialize mapgens
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m_emerge->initMapgens();
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// Give environment reference to scripting api
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m_script->initializeEnvironment(m_env);
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// Register us to receive map edit events
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servermap->addEventReceiver(this);
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// If file exists, load environment metadata
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if(fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt"))
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{
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infostream<<"Server: Loading environment metadata"<<std::endl;
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m_env->loadMeta();
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}
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// Add some test ActiveBlockModifiers to environment
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add_legacy_abms(m_env, m_nodedef);
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m_liquid_transform_every = g_settings->getFloat("liquid_update");
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}
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Server::~Server()
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{
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infostream<<"Server destructing"<<std::endl;
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// Send shutdown message
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SendChatMessage(PEER_ID_INEXISTENT, L"*** Server shutting down");
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{
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JMutexAutoLock envlock(m_env_mutex);
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// Execute script shutdown hooks
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m_script->on_shutdown();
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infostream<<"Server: Saving players"<<std::endl;
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m_env->saveLoadedPlayers();
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infostream<<"Server: Saving environment metadata"<<std::endl;
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m_env->saveMeta();
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}
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// Stop threads
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stop();
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delete m_thread;
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// stop all emerge threads before deleting players that may have
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// requested blocks to be emerged
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m_emerge->stopThreads();
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// Delete things in the reverse order of creation
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delete m_env;
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// N.B. the EmergeManager should be deleted after the Environment since Map
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// depends on EmergeManager to write its current params to the map meta
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delete m_emerge;
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delete m_rollback;
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delete m_banmanager;
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delete m_event;
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delete m_itemdef;
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delete m_nodedef;
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delete m_craftdef;
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// Deinitialize scripting
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infostream<<"Server: Deinitializing scripting"<<std::endl;
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delete m_script;
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// Delete detached inventories
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for (std::map<std::string, Inventory*>::iterator
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i = m_detached_inventories.begin();
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i != m_detached_inventories.end(); i++) {
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delete i->second;
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}
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}
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void Server::start(Address bind_addr)
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{
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DSTACK(__FUNCTION_NAME);
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m_bind_addr = bind_addr;
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infostream<<"Starting server on "
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<< bind_addr.serializeString() <<"..."<<std::endl;
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// Stop thread if already running
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m_thread->Stop();
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// Initialize connection
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m_con.SetTimeoutMs(30);
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m_con.Serve(bind_addr);
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// Start thread
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m_thread->Start();
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// ASCII art for the win!
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actionstream
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<<" .__ __ __ "<<std::endl
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<<" _____ |__| ____ _____/ |_ ____ _______/ |_ "<<std::endl
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<<" / \\| |/ \\_/ __ \\ __\\/ __ \\ / ___/\\ __\\"<<std::endl
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<<"| Y Y \\ | | \\ ___/| | \\ ___/ \\___ \\ | | "<<std::endl
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<<"|__|_| /__|___| /\\___ >__| \\___ >____ > |__| "<<std::endl
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<<" \\/ \\/ \\/ \\/ \\/ "<<std::endl;
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actionstream<<"World at ["<<m_path_world<<"]"<<std::endl;
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actionstream<<"Server for gameid=\""<<m_gamespec.id
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<<"\" listening on "<<bind_addr.serializeString()<<":"
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<<bind_addr.getPort() << "."<<std::endl;
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}
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void Server::stop()
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{
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DSTACK(__FUNCTION_NAME);
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infostream<<"Server: Stopping and waiting threads"<<std::endl;
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// Stop threads (set run=false first so both start stopping)
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m_thread->Stop();
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//m_emergethread.setRun(false);
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m_thread->Wait();
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//m_emergethread.stop();
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infostream<<"Server: Threads stopped"<<std::endl;
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}
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void Server::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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// Limit a bit
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if(dtime > 2.0)
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dtime = 2.0;
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{
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JMutexAutoLock lock(m_step_dtime_mutex);
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m_step_dtime += dtime;
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}
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// Throw if fatal error occurred in thread
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std::string async_err = m_async_fatal_error.get();
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if(async_err != ""){
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throw ServerError(async_err);
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}
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}
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|
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void Server::AsyncRunStep(bool initial_step)
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{
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DSTACK(__FUNCTION_NAME);
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|
|
g_profiler->add("Server::AsyncRunStep (num)", 1);
|
|
|
|
float dtime;
|
|
{
|
|
JMutexAutoLock lock1(m_step_dtime_mutex);
|
|
dtime = m_step_dtime;
|
|
}
|
|
|
|
{
|
|
// Send blocks to clients
|
|
SendBlocks(dtime);
|
|
}
|
|
|
|
if((dtime < 0.001) && (initial_step == false))
|
|
return;
|
|
|
|
g_profiler->add("Server::AsyncRunStep with dtime (num)", 1);
|
|
|
|
//infostream<<"Server steps "<<dtime<<std::endl;
|
|
//infostream<<"Server::AsyncRunStep(): dtime="<<dtime<<std::endl;
|
|
|
|
{
|
|
JMutexAutoLock lock1(m_step_dtime_mutex);
|
|
m_step_dtime -= dtime;
|
|
}
|
|
|
|
/*
|
|
Update uptime
|
|
*/
|
|
{
|
|
m_uptime.set(m_uptime.get() + dtime);
|
|
}
|
|
|
|
handlePeerChanges();
|
|
|
|
/*
|
|
Update time of day and overall game time
|
|
*/
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
m_env->setTimeOfDaySpeed(g_settings->getFloat("time_speed"));
|
|
|
|
/*
|
|
Send to clients at constant intervals
|
|
*/
|
|
|
|
m_time_of_day_send_timer -= dtime;
|
|
if(m_time_of_day_send_timer < 0.0)
|
|
{
|
|
m_time_of_day_send_timer = g_settings->getFloat("time_send_interval");
|
|
u16 time = m_env->getTimeOfDay();
|
|
float time_speed = g_settings->getFloat("time_speed");
|
|
SendTimeOfDay(PEER_ID_INEXISTENT, time, time_speed);
|
|
}
|
|
}
|
|
|
|
{
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
// Figure out and report maximum lag to environment
|
|
float max_lag = m_env->getMaxLagEstimate();
|
|
max_lag *= 0.9998; // Decrease slowly (about half per 5 minutes)
|
|
if(dtime > max_lag){
|
|
if(dtime > 0.1 && dtime > max_lag * 2.0)
|
|
infostream<<"Server: Maximum lag peaked to "<<dtime
|
|
<<" s"<<std::endl;
|
|
max_lag = dtime;
|
|
}
|
|
m_env->reportMaxLagEstimate(max_lag);
|
|
// Step environment
|
|
ScopeProfiler sp(g_profiler, "SEnv step");
|
|
ScopeProfiler sp2(g_profiler, "SEnv step avg", SPT_AVG);
|
|
m_env->step(dtime);
|
|
}
|
|
|
|
static const float map_timer_and_unload_dtime = 2.92;
|
|
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime))
|
|
{
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
// Run Map's timers and unload unused data
|
|
ScopeProfiler sp(g_profiler, "Server: map timer and unload");
|
|
m_env->getMap().timerUpdate(map_timer_and_unload_dtime,
|
|
g_settings->getFloat("server_unload_unused_data_timeout"));
|
|
}
|
|
|
|
/*
|
|
Do background stuff
|
|
*/
|
|
|
|
/*
|
|
Handle players
|
|
*/
|
|
{
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
|
|
std::list<u16> clientids = m_clients.getClientIDs();
|
|
|
|
ScopeProfiler sp(g_profiler, "Server: handle players");
|
|
|
|
for(std::list<u16>::iterator
|
|
i = clientids.begin();
|
|
i != clientids.end(); ++i)
|
|
{
|
|
PlayerSAO *playersao = getPlayerSAO(*i);
|
|
if(playersao == NULL)
|
|
continue;
|
|
|
|
/*
|
|
Handle player HPs (die if hp=0)
|
|
*/
|
|
if(playersao->m_hp_not_sent && g_settings->getBool("enable_damage"))
|
|
{
|
|
if(playersao->getHP() == 0)
|
|
DiePlayer(*i);
|
|
else
|
|
SendPlayerHP(*i);
|
|
}
|
|
|
|
/*
|
|
Send player breath if changed
|
|
*/
|
|
if(playersao->m_breath_not_sent) {
|
|
SendPlayerBreath(*i);
|
|
}
|
|
|
|
/*
|
|
Send player inventories if necessary
|
|
*/
|
|
if(playersao->m_moved) {
|
|
SendMovePlayer(*i);
|
|
playersao->m_moved = false;
|
|
}
|
|
if(playersao->m_inventory_not_sent) {
|
|
UpdateCrafting(*i);
|
|
SendInventory(*i);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Transform liquids */
|
|
m_liquid_transform_timer += dtime;
|
|
if(m_liquid_transform_timer >= m_liquid_transform_every)
|
|
{
|
|
m_liquid_transform_timer -= m_liquid_transform_every;
|
|
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
|
|
ScopeProfiler sp(g_profiler, "Server: liquid transform");
|
|
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
m_env->getMap().transformLiquids(modified_blocks);
|
|
#if 0
|
|
/*
|
|
Update lighting
|
|
*/
|
|
core::map<v3s16, MapBlock*> lighting_modified_blocks;
|
|
ServerMap &map = ((ServerMap&)m_env->getMap());
|
|
map.updateLighting(modified_blocks, lighting_modified_blocks);
|
|
|
|
// Add blocks modified by lighting to modified_blocks
|
|
for(core::map<v3s16, MapBlock*>::Iterator
|
|
i = lighting_modified_blocks.getIterator();
|
|
i.atEnd() == false; i++)
|
|
{
|
|
MapBlock *block = i.getNode()->getValue();
|
|
modified_blocks.insert(block->getPos(), block);
|
|
}
|
|
#endif
|
|
/*
|
|
Set the modified blocks unsent for all the clients
|
|
*/
|
|
if(!modified_blocks.empty())
|
|
{
|
|
SetBlocksNotSent(modified_blocks);
|
|
}
|
|
}
|
|
m_clients.step(dtime);
|
|
|
|
m_lag += (m_lag > dtime ? -1 : 1) * dtime/100;
|
|
#if USE_CURL
|
|
// send masterserver announce
|
|
{
|
|
float &counter = m_masterserver_timer;
|
|
if(!isSingleplayer() && (!counter || counter >= 300.0) &&
|
|
g_settings->getBool("server_announce"))
|
|
{
|
|
ServerList::sendAnnounce(counter ? "update" : "start",
|
|
m_bind_addr.getPort(),
|
|
m_clients.getPlayerNames(),
|
|
m_uptime.get(),
|
|
m_env->getGameTime(),
|
|
m_lag,
|
|
m_gamespec.id,
|
|
m_emerge->params.mg_name,
|
|
m_mods);
|
|
counter = 0.01;
|
|
}
|
|
counter += dtime;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
Check added and deleted active objects
|
|
*/
|
|
{
|
|
//infostream<<"Server: Checking added and deleted active objects"<<std::endl;
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
m_clients.Lock();
|
|
std::map<u16, RemoteClient*> clients = m_clients.getClientList();
|
|
ScopeProfiler sp(g_profiler, "Server: checking added and deleted objs");
|
|
|
|
// Radius inside which objects are active
|
|
s16 radius = g_settings->getS16("active_object_send_range_blocks");
|
|
s16 player_radius = g_settings->getS16("player_transfer_distance");
|
|
|
|
if (player_radius == 0 && g_settings->exists("unlimited_player_transfer_distance") &&
|
|
!g_settings->getBool("unlimited_player_transfer_distance"))
|
|
player_radius = radius;
|
|
|
|
radius *= MAP_BLOCKSIZE;
|
|
player_radius *= MAP_BLOCKSIZE;
|
|
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = clients.begin();
|
|
i != clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
|
|
// If definitions and textures have not been sent, don't
|
|
// send objects either
|
|
if (client->getState() < CS_DefinitionsSent)
|
|
continue;
|
|
|
|
Player *player = m_env->getPlayer(client->peer_id);
|
|
if(player==NULL)
|
|
{
|
|
// This can happen if the client timeouts somehow
|
|
/*infostream<<"WARNING: "<<__FUNCTION_NAME<<": Client "
|
|
<<client->peer_id
|
|
<<" has no associated player"<<std::endl;*/
|
|
continue;
|
|
}
|
|
v3s16 pos = floatToInt(player->getPosition(), BS);
|
|
|
|
std::set<u16> removed_objects;
|
|
std::set<u16> added_objects;
|
|
m_env->getRemovedActiveObjects(pos, radius, player_radius,
|
|
client->m_known_objects, removed_objects);
|
|
m_env->getAddedActiveObjects(pos, radius, player_radius,
|
|
client->m_known_objects, added_objects);
|
|
|
|
// Ignore if nothing happened
|
|
if(removed_objects.empty() && added_objects.empty())
|
|
{
|
|
//infostream<<"active objects: none changed"<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
std::string data_buffer;
|
|
|
|
char buf[4];
|
|
|
|
// Handle removed objects
|
|
writeU16((u8*)buf, removed_objects.size());
|
|
data_buffer.append(buf, 2);
|
|
for(std::set<u16>::iterator
|
|
i = removed_objects.begin();
|
|
i != removed_objects.end(); ++i)
|
|
{
|
|
// Get object
|
|
u16 id = *i;
|
|
ServerActiveObject* obj = m_env->getActiveObject(id);
|
|
|
|
// Add to data buffer for sending
|
|
writeU16((u8*)buf, id);
|
|
data_buffer.append(buf, 2);
|
|
|
|
// Remove from known objects
|
|
client->m_known_objects.erase(id);
|
|
|
|
if(obj && obj->m_known_by_count > 0)
|
|
obj->m_known_by_count--;
|
|
}
|
|
|
|
// Handle added objects
|
|
writeU16((u8*)buf, added_objects.size());
|
|
data_buffer.append(buf, 2);
|
|
for(std::set<u16>::iterator
|
|
i = added_objects.begin();
|
|
i != added_objects.end(); ++i)
|
|
{
|
|
// Get object
|
|
u16 id = *i;
|
|
ServerActiveObject* obj = m_env->getActiveObject(id);
|
|
|
|
// Get object type
|
|
u8 type = ACTIVEOBJECT_TYPE_INVALID;
|
|
if(obj == NULL)
|
|
infostream<<"WARNING: "<<__FUNCTION_NAME
|
|
<<": NULL object"<<std::endl;
|
|
else
|
|
type = obj->getSendType();
|
|
|
|
// Add to data buffer for sending
|
|
writeU16((u8*)buf, id);
|
|
data_buffer.append(buf, 2);
|
|
writeU8((u8*)buf, type);
|
|
data_buffer.append(buf, 1);
|
|
|
|
if(obj)
|
|
data_buffer.append(serializeLongString(
|
|
obj->getClientInitializationData(client->net_proto_version)));
|
|
else
|
|
data_buffer.append(serializeLongString(""));
|
|
|
|
// Add to known objects
|
|
client->m_known_objects.insert(id);
|
|
|
|
if(obj)
|
|
obj->m_known_by_count++;
|
|
}
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD, 0, client->peer_id);
|
|
pkt->putRawString(data_buffer.c_str(), data_buffer.size());
|
|
|
|
|
|
verbosestream << "Server: Sent object remove/add: "
|
|
<< removed_objects.size() << " removed, "
|
|
<< added_objects.size() << " added, "
|
|
<< "packet size is " << pkt->getSize() << std::endl;
|
|
|
|
Send(pkt);
|
|
}
|
|
m_clients.Unlock();
|
|
}
|
|
|
|
/*
|
|
Send object messages
|
|
*/
|
|
{
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
ScopeProfiler sp(g_profiler, "Server: sending object messages");
|
|
|
|
// Key = object id
|
|
// Value = data sent by object
|
|
std::map<u16, std::list<ActiveObjectMessage>* > buffered_messages;
|
|
|
|
// Get active object messages from environment
|
|
for(;;)
|
|
{
|
|
ActiveObjectMessage aom = m_env->getActiveObjectMessage();
|
|
if(aom.id == 0)
|
|
break;
|
|
|
|
std::list<ActiveObjectMessage>* message_list = NULL;
|
|
std::map<u16, std::list<ActiveObjectMessage>* >::iterator n;
|
|
n = buffered_messages.find(aom.id);
|
|
if(n == buffered_messages.end())
|
|
{
|
|
message_list = new std::list<ActiveObjectMessage>;
|
|
buffered_messages[aom.id] = message_list;
|
|
}
|
|
else
|
|
{
|
|
message_list = n->second;
|
|
}
|
|
message_list->push_back(aom);
|
|
}
|
|
|
|
m_clients.Lock();
|
|
std::map<u16, RemoteClient*> clients = m_clients.getClientList();
|
|
// Route data to every client
|
|
for(std::map<u16, RemoteClient*>::iterator
|
|
i = clients.begin();
|
|
i != clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = i->second;
|
|
std::string reliable_data;
|
|
std::string unreliable_data;
|
|
// Go through all objects in message buffer
|
|
for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
|
|
j = buffered_messages.begin();
|
|
j != buffered_messages.end(); ++j)
|
|
{
|
|
// If object is not known by client, skip it
|
|
u16 id = j->first;
|
|
if(client->m_known_objects.find(id) == client->m_known_objects.end())
|
|
continue;
|
|
// Get message list of object
|
|
std::list<ActiveObjectMessage>* list = j->second;
|
|
// Go through every message
|
|
for(std::list<ActiveObjectMessage>::iterator
|
|
k = list->begin(); k != list->end(); ++k)
|
|
{
|
|
// Compose the full new data with header
|
|
ActiveObjectMessage aom = *k;
|
|
std::string new_data;
|
|
// Add object id
|
|
char buf[2];
|
|
writeU16((u8*)&buf[0], aom.id);
|
|
new_data.append(buf, 2);
|
|
// Add data
|
|
new_data += serializeString(aom.datastring);
|
|
// Add data to buffer
|
|
if(aom.reliable)
|
|
reliable_data += new_data;
|
|
else
|
|
unreliable_data += new_data;
|
|
}
|
|
}
|
|
/*
|
|
reliable_data and unreliable_data are now ready.
|
|
Send them.
|
|
*/
|
|
if(reliable_data.size() > 0) {
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
|
|
0, client->peer_id);
|
|
|
|
pkt->putRawString(reliable_data.c_str(), reliable_data.size());
|
|
Send(pkt);
|
|
}
|
|
|
|
if(unreliable_data.size() > 0) {
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACTIVE_OBJECT_MESSAGES,
|
|
0, client->peer_id);
|
|
|
|
pkt->putRawString(unreliable_data.c_str(), unreliable_data.size());
|
|
Send(pkt);
|
|
}
|
|
}
|
|
m_clients.Unlock();
|
|
|
|
// Clear buffered_messages
|
|
for(std::map<u16, std::list<ActiveObjectMessage>* >::iterator
|
|
i = buffered_messages.begin();
|
|
i != buffered_messages.end(); ++i)
|
|
{
|
|
delete i->second;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Send queued-for-sending map edit events.
|
|
*/
|
|
{
|
|
// We will be accessing the environment
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
|
|
// Don't send too many at a time
|
|
//u32 count = 0;
|
|
|
|
// Single change sending is disabled if queue size is not small
|
|
bool disable_single_change_sending = false;
|
|
if(m_unsent_map_edit_queue.size() >= 4)
|
|
disable_single_change_sending = true;
|
|
|
|
int event_count = m_unsent_map_edit_queue.size();
|
|
|
|
// We'll log the amount of each
|
|
Profiler prof;
|
|
|
|
while(m_unsent_map_edit_queue.size() != 0)
|
|
{
|
|
MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
|
|
|
|
// Players far away from the change are stored here.
|
|
// Instead of sending the changes, MapBlocks are set not sent
|
|
// for them.
|
|
std::list<u16> far_players;
|
|
|
|
if(event->type == MEET_ADDNODE || event->type == MEET_SWAPNODE)
|
|
{
|
|
//infostream<<"Server: MEET_ADDNODE"<<std::endl;
|
|
prof.add("MEET_ADDNODE", 1);
|
|
if(disable_single_change_sending)
|
|
sendAddNode(event->p, event->n, event->already_known_by_peer,
|
|
&far_players, 5, event->type == MEET_ADDNODE);
|
|
else
|
|
sendAddNode(event->p, event->n, event->already_known_by_peer,
|
|
&far_players, 30, event->type == MEET_ADDNODE);
|
|
}
|
|
else if(event->type == MEET_REMOVENODE)
|
|
{
|
|
//infostream<<"Server: MEET_REMOVENODE"<<std::endl;
|
|
prof.add("MEET_REMOVENODE", 1);
|
|
if(disable_single_change_sending)
|
|
sendRemoveNode(event->p, event->already_known_by_peer,
|
|
&far_players, 5);
|
|
else
|
|
sendRemoveNode(event->p, event->already_known_by_peer,
|
|
&far_players, 30);
|
|
}
|
|
else if(event->type == MEET_BLOCK_NODE_METADATA_CHANGED)
|
|
{
|
|
infostream<<"Server: MEET_BLOCK_NODE_METADATA_CHANGED"<<std::endl;
|
|
prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
|
|
setBlockNotSent(event->p);
|
|
}
|
|
else if(event->type == MEET_OTHER)
|
|
{
|
|
infostream<<"Server: MEET_OTHER"<<std::endl;
|
|
prof.add("MEET_OTHER", 1);
|
|
for(std::set<v3s16>::iterator
|
|
i = event->modified_blocks.begin();
|
|
i != event->modified_blocks.end(); ++i)
|
|
{
|
|
setBlockNotSent(*i);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
prof.add("unknown", 1);
|
|
infostream<<"WARNING: Server: Unknown MapEditEvent "
|
|
<<((u32)event->type)<<std::endl;
|
|
}
|
|
|
|
/*
|
|
Set blocks not sent to far players
|
|
*/
|
|
if(!far_players.empty())
|
|
{
|
|
// Convert list format to that wanted by SetBlocksNotSent
|
|
std::map<v3s16, MapBlock*> modified_blocks2;
|
|
for(std::set<v3s16>::iterator
|
|
i = event->modified_blocks.begin();
|
|
i != event->modified_blocks.end(); ++i)
|
|
{
|
|
modified_blocks2[*i] =
|
|
m_env->getMap().getBlockNoCreateNoEx(*i);
|
|
}
|
|
// Set blocks not sent
|
|
for(std::list<u16>::iterator
|
|
i = far_players.begin();
|
|
i != far_players.end(); ++i)
|
|
{
|
|
u16 peer_id = *i;
|
|
RemoteClient *client = getClient(peer_id);
|
|
if(client==NULL)
|
|
continue;
|
|
client->SetBlocksNotSent(modified_blocks2);
|
|
}
|
|
}
|
|
|
|
delete event;
|
|
|
|
/*// Don't send too many at a time
|
|
count++;
|
|
if(count >= 1 && m_unsent_map_edit_queue.size() < 100)
|
|
break;*/
|
|
}
|
|
|
|
if(event_count >= 5){
|
|
infostream<<"Server: MapEditEvents:"<<std::endl;
|
|
prof.print(infostream);
|
|
} else if(event_count != 0){
|
|
verbosestream<<"Server: MapEditEvents:"<<std::endl;
|
|
prof.print(verbosestream);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
Trigger emergethread (it somehow gets to a non-triggered but
|
|
bysy state sometimes)
|
|
*/
|
|
{
|
|
float &counter = m_emergethread_trigger_timer;
|
|
counter += dtime;
|
|
if(counter >= 2.0)
|
|
{
|
|
counter = 0.0;
|
|
|
|
m_emerge->startThreads();
|
|
|
|
// Update m_enable_rollback_recording here too
|
|
m_enable_rollback_recording =
|
|
g_settings->getBool("enable_rollback_recording");
|
|
}
|
|
}
|
|
|
|
// Save map, players and auth stuff
|
|
{
|
|
float &counter = m_savemap_timer;
|
|
counter += dtime;
|
|
if(counter >= g_settings->getFloat("server_map_save_interval"))
|
|
{
|
|
counter = 0.0;
|
|
JMutexAutoLock lock(m_env_mutex);
|
|
|
|
ScopeProfiler sp(g_profiler, "Server: saving stuff");
|
|
|
|
// Save ban file
|
|
if (m_banmanager->isModified()) {
|
|
m_banmanager->save();
|
|
}
|
|
|
|
// Save changed parts of map
|
|
m_env->getMap().save(MOD_STATE_WRITE_NEEDED);
|
|
|
|
// Save players
|
|
m_env->saveLoadedPlayers();
|
|
|
|
// Save environment metadata
|
|
m_env->saveMeta();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Server::Receive()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
SharedBuffer<u8> data;
|
|
u16 peer_id;
|
|
u32 datasize;
|
|
try {
|
|
datasize = m_con.Receive(peer_id,data);
|
|
ProcessData(*data, datasize, peer_id);
|
|
}
|
|
catch(con::InvalidIncomingDataException &e) {
|
|
infostream<<"Server::Receive(): "
|
|
"InvalidIncomingDataException: what()="
|
|
<<e.what()<<std::endl;
|
|
}
|
|
catch(SerializationError &e) {
|
|
infostream<<"Server::Receive(): "
|
|
"SerializationError: what()="
|
|
<<e.what()<<std::endl;
|
|
}
|
|
catch(ClientStateError &e) {
|
|
errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
|
|
DenyAccess(peer_id, L"Your client sent something server didn't expect."
|
|
L"Try reconnecting or updating your client");
|
|
}
|
|
catch(con::PeerNotFoundException &e) {
|
|
// Do nothing
|
|
}
|
|
}
|
|
|
|
PlayerSAO* Server::StageTwoClientInit(u16 peer_id)
|
|
{
|
|
std::string playername = "";
|
|
PlayerSAO *playersao = NULL;
|
|
m_clients.Lock();
|
|
try {
|
|
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_InitDone);
|
|
if (client != NULL) {
|
|
playername = client->getName();
|
|
playersao = emergePlayer(playername.c_str(), peer_id);
|
|
}
|
|
} catch (std::exception &e) {
|
|
m_clients.Unlock();
|
|
throw;
|
|
}
|
|
m_clients.Unlock();
|
|
|
|
RemotePlayer *player =
|
|
static_cast<RemotePlayer*>(m_env->getPlayer(playername.c_str()));
|
|
|
|
// If failed, cancel
|
|
if((playersao == NULL) || (player == NULL)) {
|
|
if(player && player->peer_id != 0) {
|
|
errorstream<<"Server: "<<playername<<": Failed to emerge player"
|
|
<<" (player allocated to an another client)"<<std::endl;
|
|
DenyAccess(peer_id, L"Another client is connected with this "
|
|
L"name. If your client closed unexpectedly, try again in "
|
|
L"a minute.");
|
|
} else {
|
|
errorstream<<"Server: "<<playername<<": Failed to emerge player"
|
|
<<std::endl;
|
|
DenyAccess(peer_id, L"Could not allocate player.");
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
Send complete position information
|
|
*/
|
|
SendMovePlayer(peer_id);
|
|
|
|
// Send privileges
|
|
SendPlayerPrivileges(peer_id);
|
|
|
|
// Send inventory formspec
|
|
SendPlayerInventoryFormspec(peer_id);
|
|
|
|
// Send inventory
|
|
UpdateCrafting(peer_id);
|
|
SendInventory(peer_id);
|
|
|
|
// Send HP
|
|
if(g_settings->getBool("enable_damage"))
|
|
SendPlayerHP(peer_id);
|
|
|
|
// Send Breath
|
|
SendPlayerBreath(peer_id);
|
|
|
|
// Show death screen if necessary
|
|
if(player->hp == 0)
|
|
SendDeathscreen(peer_id, false, v3f(0,0,0));
|
|
|
|
// Note things in chat if not in simple singleplayer mode
|
|
if(!m_simple_singleplayer_mode) {
|
|
// Send information about server to player in chat
|
|
SendChatMessage(peer_id, getStatusString());
|
|
|
|
// Send information about joining in chat
|
|
{
|
|
std::wstring name = L"unknown";
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
if(player != NULL)
|
|
name = narrow_to_wide(player->getName());
|
|
|
|
std::wstring message;
|
|
message += L"*** ";
|
|
message += name;
|
|
message += L" joined the game.";
|
|
SendChatMessage(PEER_ID_INEXISTENT,message);
|
|
}
|
|
}
|
|
Address addr = getPeerAddress(player->peer_id);
|
|
std::string ip_str = addr.serializeString();
|
|
actionstream<<player->getName() <<" [" << ip_str << "] joins game. " << std::endl;
|
|
/*
|
|
Print out action
|
|
*/
|
|
{
|
|
std::vector<std::string> names = m_clients.getPlayerNames();
|
|
|
|
actionstream<<player->getName() <<" joins game. List of players: ";
|
|
|
|
for (std::vector<std::string>::iterator i = names.begin();
|
|
i != names.end(); i++) {
|
|
actionstream << *i << " ";
|
|
}
|
|
|
|
actionstream << player->getName() <<std::endl;
|
|
}
|
|
return playersao;
|
|
}
|
|
|
|
inline void Server::handleCommand(NetworkPacket* pkt)
|
|
{
|
|
const ToServerCommandHandler& opHandle = toServerCommandTable[pkt->getCommand()];
|
|
(this->*opHandle.handler)(pkt);
|
|
}
|
|
|
|
void Server::ProcessData(u8 *data, u32 datasize, u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
// Environment is locked first.
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
|
|
ScopeProfiler sp(g_profiler, "Server::ProcessData");
|
|
|
|
try {
|
|
Address address = getPeerAddress(peer_id);
|
|
std::string addr_s = address.serializeString();
|
|
|
|
if(m_banmanager->isIpBanned(addr_s)) {
|
|
std::string ban_name = m_banmanager->getBanName(addr_s);
|
|
infostream << "Server: A banned client tried to connect from "
|
|
<< addr_s << "; banned name was "
|
|
<< ban_name << std::endl;
|
|
// This actually doesn't seem to transfer to the client
|
|
DenyAccess(peer_id, L"Your ip is banned. Banned name was "
|
|
+ narrow_to_wide(ban_name));
|
|
return;
|
|
}
|
|
}
|
|
catch(con::PeerNotFoundException &e) {
|
|
/*
|
|
* no peer for this packet found
|
|
* most common reason is peer timeout, e.g. peer didn't
|
|
* respond for some time, your server was overloaded or
|
|
* things like that.
|
|
*/
|
|
infostream << "Server::ProcessData(): Cancelling: peer "
|
|
<< peer_id << " not found" << std::endl;
|
|
return;
|
|
}
|
|
|
|
try {
|
|
if(datasize < 2)
|
|
return;
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(data, datasize, peer_id);
|
|
|
|
ToServerCommand command = (ToServerCommand) pkt->getCommand();
|
|
|
|
// Command must be handled into ToServerCommandHandler
|
|
if (command >= TOSERVER_NUM_MSG_TYPES) {
|
|
infostream << "Server: Ignoring unknown command "
|
|
<< command << std::endl;
|
|
}
|
|
|
|
if (toServerCommandTable[command].state == TOSERVER_STATE_NOT_CONNECTED) {
|
|
handleCommand(pkt);
|
|
delete pkt;
|
|
return;
|
|
}
|
|
|
|
u8 peer_ser_ver = getClient(peer_id, CS_InitDone)->serialization_version;
|
|
|
|
if(peer_ser_ver == SER_FMT_VER_INVALID) {
|
|
errorstream << "Server::ProcessData(): Cancelling: Peer"
|
|
" serialization format invalid or not initialized."
|
|
" Skipping incoming command=" << command << std::endl;
|
|
|
|
delete pkt;
|
|
return;
|
|
}
|
|
|
|
/* Handle commands related to client startup */
|
|
if (toServerCommandTable[command].state == TOSERVER_STATE_STARTUP) {
|
|
handleCommand(pkt);
|
|
delete pkt;
|
|
return;
|
|
}
|
|
|
|
if (m_clients.getClientState(peer_id) < CS_Active) {
|
|
if (command == TOSERVER_PLAYERPOS) return;
|
|
|
|
errorstream << "Got packet command: " << command << " for peer id "
|
|
<< peer_id << " but client isn't active yet. Dropping packet "
|
|
<< std::endl;
|
|
|
|
delete pkt;
|
|
return;
|
|
}
|
|
|
|
handleCommand(pkt);
|
|
delete pkt;
|
|
|
|
}
|
|
catch(SendFailedException &e) {
|
|
errorstream << "Server::ProcessData(): SendFailedException: "
|
|
<< "what=" << e.what()
|
|
<< std::endl;
|
|
}
|
|
}
|
|
|
|
void Server::setTimeOfDay(u32 time)
|
|
{
|
|
m_env->setTimeOfDay(time);
|
|
m_time_of_day_send_timer = 0;
|
|
}
|
|
|
|
void Server::onMapEditEvent(MapEditEvent *event)
|
|
{
|
|
if(m_ignore_map_edit_events)
|
|
return;
|
|
if(m_ignore_map_edit_events_area.contains(event->getArea()))
|
|
return;
|
|
MapEditEvent *e = event->clone();
|
|
m_unsent_map_edit_queue.push_back(e);
|
|
}
|
|
|
|
Inventory* Server::getInventory(const InventoryLocation &loc)
|
|
{
|
|
switch (loc.type) {
|
|
case InventoryLocation::UNDEFINED:
|
|
case InventoryLocation::CURRENT_PLAYER:
|
|
break;
|
|
case InventoryLocation::PLAYER:
|
|
{
|
|
Player *player = m_env->getPlayer(loc.name.c_str());
|
|
if(!player)
|
|
return NULL;
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if(!playersao)
|
|
return NULL;
|
|
return playersao->getInventory();
|
|
}
|
|
break;
|
|
case InventoryLocation::NODEMETA:
|
|
{
|
|
NodeMetadata *meta = m_env->getMap().getNodeMetadata(loc.p);
|
|
if(!meta)
|
|
return NULL;
|
|
return meta->getInventory();
|
|
}
|
|
break;
|
|
case InventoryLocation::DETACHED:
|
|
{
|
|
if(m_detached_inventories.count(loc.name) == 0)
|
|
return NULL;
|
|
return m_detached_inventories[loc.name];
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
return NULL;
|
|
}
|
|
void Server::setInventoryModified(const InventoryLocation &loc)
|
|
{
|
|
switch(loc.type){
|
|
case InventoryLocation::UNDEFINED:
|
|
break;
|
|
case InventoryLocation::PLAYER:
|
|
{
|
|
Player *player = m_env->getPlayer(loc.name.c_str());
|
|
if(!player)
|
|
return;
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
if(!playersao)
|
|
return;
|
|
playersao->m_inventory_not_sent = true;
|
|
playersao->m_wielded_item_not_sent = true;
|
|
}
|
|
break;
|
|
case InventoryLocation::NODEMETA:
|
|
{
|
|
v3s16 blockpos = getNodeBlockPos(loc.p);
|
|
|
|
MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(blockpos);
|
|
if(block)
|
|
block->raiseModified(MOD_STATE_WRITE_NEEDED);
|
|
|
|
setBlockNotSent(blockpos);
|
|
}
|
|
break;
|
|
case InventoryLocation::DETACHED:
|
|
{
|
|
sendDetachedInventory(loc.name,PEER_ID_INEXISTENT);
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
}
|
|
|
|
void Server::SetBlocksNotSent(std::map<v3s16, MapBlock *>& block)
|
|
{
|
|
std::list<u16> clients = m_clients.getClientIDs();
|
|
m_clients.Lock();
|
|
// Set the modified blocks unsent for all the clients
|
|
for (std::list<u16>::iterator
|
|
i = clients.begin();
|
|
i != clients.end(); ++i) {
|
|
RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
|
|
if (client != NULL)
|
|
client->SetBlocksNotSent(block);
|
|
}
|
|
m_clients.Unlock();
|
|
}
|
|
|
|
void Server::peerAdded(con::Peer *peer)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
verbosestream<<"Server::peerAdded(): peer->id="
|
|
<<peer->id<<std::endl;
|
|
|
|
con::PeerChange c;
|
|
c.type = con::PEER_ADDED;
|
|
c.peer_id = peer->id;
|
|
c.timeout = false;
|
|
m_peer_change_queue.push_back(c);
|
|
}
|
|
|
|
void Server::deletingPeer(con::Peer *peer, bool timeout)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
verbosestream<<"Server::deletingPeer(): peer->id="
|
|
<<peer->id<<", timeout="<<timeout<<std::endl;
|
|
|
|
m_clients.event(peer->id, CSE_Disconnect);
|
|
con::PeerChange c;
|
|
c.type = con::PEER_REMOVED;
|
|
c.peer_id = peer->id;
|
|
c.timeout = timeout;
|
|
m_peer_change_queue.push_back(c);
|
|
}
|
|
|
|
bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
|
|
{
|
|
*retval = m_con.getPeerStat(peer_id,type);
|
|
if (*retval == -1) return false;
|
|
return true;
|
|
}
|
|
|
|
bool Server::getClientInfo(
|
|
u16 peer_id,
|
|
ClientState* state,
|
|
u32* uptime,
|
|
u8* ser_vers,
|
|
u16* prot_vers,
|
|
u8* major,
|
|
u8* minor,
|
|
u8* patch,
|
|
std::string* vers_string
|
|
)
|
|
{
|
|
*state = m_clients.getClientState(peer_id);
|
|
m_clients.Lock();
|
|
RemoteClient* client = m_clients.lockedGetClientNoEx(peer_id, CS_Invalid);
|
|
|
|
if (client == NULL) {
|
|
m_clients.Unlock();
|
|
return false;
|
|
}
|
|
|
|
*uptime = client->uptime();
|
|
*ser_vers = client->serialization_version;
|
|
*prot_vers = client->net_proto_version;
|
|
|
|
*major = client->getMajor();
|
|
*minor = client->getMinor();
|
|
*patch = client->getPatch();
|
|
*vers_string = client->getPatch();
|
|
|
|
m_clients.Unlock();
|
|
|
|
return true;
|
|
}
|
|
|
|
void Server::handlePeerChanges()
|
|
{
|
|
while(m_peer_change_queue.size() > 0)
|
|
{
|
|
con::PeerChange c = m_peer_change_queue.pop_front();
|
|
|
|
verbosestream<<"Server: Handling peer change: "
|
|
<<"id="<<c.peer_id<<", timeout="<<c.timeout
|
|
<<std::endl;
|
|
|
|
switch(c.type)
|
|
{
|
|
case con::PEER_ADDED:
|
|
m_clients.CreateClient(c.peer_id);
|
|
break;
|
|
|
|
case con::PEER_REMOVED:
|
|
DeleteClient(c.peer_id, c.timeout?CDR_TIMEOUT:CDR_LEAVE);
|
|
break;
|
|
|
|
default:
|
|
assert("Invalid peer change event received!" == 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Server::Send(NetworkPacket* pkt)
|
|
{
|
|
m_clients.send(pkt->getPeerId(),
|
|
clientCommandFactoryTable[pkt->getCommand()].channel,
|
|
pkt,
|
|
clientCommandFactoryTable[pkt->getCommand()].reliable);
|
|
}
|
|
|
|
void Server::SendMovement(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVEMENT, 12 * sizeof(float), peer_id);
|
|
|
|
*pkt << g_settings->getFloat("movement_acceleration_default");
|
|
*pkt << g_settings->getFloat("movement_acceleration_air");
|
|
*pkt << g_settings->getFloat("movement_acceleration_fast");
|
|
*pkt << g_settings->getFloat("movement_speed_walk");
|
|
*pkt << g_settings->getFloat("movement_speed_crouch");
|
|
*pkt << g_settings->getFloat("movement_speed_fast");
|
|
*pkt << g_settings->getFloat("movement_speed_climb");
|
|
*pkt << g_settings->getFloat("movement_speed_jump");
|
|
*pkt << g_settings->getFloat("movement_liquid_fluidity");
|
|
*pkt << g_settings->getFloat("movement_liquid_fluidity_smooth");
|
|
*pkt << g_settings->getFloat("movement_liquid_sink");
|
|
*pkt << g_settings->getFloat("movement_gravity");
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendHP(u16 peer_id, u8 hp)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HP, 1, peer_id);
|
|
*pkt << hp;
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendBreath(u16 peer_id, u16 breath)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BREATH, 2, peer_id);
|
|
*pkt << (u16) breath;
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendAccessDenied(u16 peer_id,const std::wstring &reason)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ACCESS_DENIED, 0, peer_id);
|
|
*pkt << reason;
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendDeathscreen(u16 peer_id,bool set_camera_point_target,
|
|
v3f camera_point_target)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DEATHSCREEN, 1 + sizeof(v3f), peer_id);
|
|
*pkt << set_camera_point_target << camera_point_target;
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendItemDef(u16 peer_id,
|
|
IItemDefManager *itemdef, u16 protocol_version)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ITEMDEF, 0, peer_id);
|
|
|
|
/*
|
|
u16 command
|
|
u32 length of the next item
|
|
zlib-compressed serialized ItemDefManager
|
|
*/
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
itemdef->serialize(tmp_os, protocol_version);
|
|
std::ostringstream tmp_os2(std::ios::binary);
|
|
compressZlib(tmp_os.str(), tmp_os2);
|
|
pkt->putLongString(tmp_os2.str());
|
|
|
|
// Make data buffer
|
|
verbosestream << "Server: Sending item definitions to id(" << peer_id
|
|
<< "): size=" << pkt->getSize() << std::endl;
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendNodeDef(u16 peer_id,
|
|
INodeDefManager *nodedef, u16 protocol_version)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_NODEDEF, 0, peer_id);
|
|
|
|
/*
|
|
u16 command
|
|
u32 length of the next item
|
|
zlib-compressed serialized NodeDefManager
|
|
*/
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
nodedef->serialize(tmp_os, protocol_version);
|
|
std::ostringstream tmp_os2(std::ios::binary);
|
|
compressZlib(tmp_os.str(), tmp_os2);
|
|
|
|
pkt->putLongString(tmp_os2.str());
|
|
|
|
// Make data buffer
|
|
verbosestream << "Server: Sending node definitions to id(" << peer_id
|
|
<< "): size=" << pkt->getSize() << std::endl;
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
/*
|
|
Non-static send methods
|
|
*/
|
|
|
|
void Server::SendInventory(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
assert(playersao);
|
|
|
|
playersao->m_inventory_not_sent = false;
|
|
|
|
/*
|
|
Serialize it
|
|
*/
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY, 0, peer_id);
|
|
|
|
std::ostringstream os;
|
|
playersao->getInventory()->serialize(os);
|
|
|
|
std::string s = os.str();
|
|
|
|
pkt->putRawString(s.c_str(), s.size());
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendChatMessage(u16 peer_id, const std::wstring &message)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_CHAT_MESSAGE, 0, peer_id);
|
|
*pkt << message;
|
|
|
|
if (peer_id != PEER_ID_INEXISTENT) {
|
|
Send(pkt);
|
|
}
|
|
else {
|
|
m_clients.sendToAll(0,pkt,true);
|
|
}
|
|
}
|
|
|
|
void Server::SendShowFormspecMessage(u16 peer_id, const std::string &formspec,
|
|
const std::string &formname)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SHOW_FORMSPEC, 0 , peer_id);
|
|
|
|
pkt->putLongString(FORMSPEC_VERSION_STRING + formspec);
|
|
*pkt << formname;
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
// Spawns a particle on peer with peer_id
|
|
void Server::SendSpawnParticle(u16 peer_id, v3f pos, v3f velocity, v3f acceleration,
|
|
float expirationtime, float size, bool collisiondetection,
|
|
bool vertical, std::string texture)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SPAWN_PARTICLE, 0, peer_id);
|
|
|
|
*pkt << pos << velocity << acceleration << expirationtime
|
|
<< size << collisiondetection;
|
|
pkt->putLongString(texture);
|
|
*pkt << vertical;
|
|
|
|
if (peer_id != PEER_ID_INEXISTENT) {
|
|
Send(pkt);
|
|
}
|
|
else {
|
|
m_clients.sendToAll(0,pkt,true);
|
|
}
|
|
}
|
|
|
|
// Adds a ParticleSpawner on peer with peer_id
|
|
void Server::SendAddParticleSpawner(u16 peer_id, u16 amount, float spawntime, v3f minpos, v3f maxpos,
|
|
v3f minvel, v3f maxvel, v3f minacc, v3f maxacc, float minexptime, float maxexptime,
|
|
float minsize, float maxsize, bool collisiondetection, bool vertical, std::string texture, u32 id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADD_PARTICLESPAWNER, 0, peer_id);
|
|
|
|
*pkt << amount << spawntime << minpos << maxpos << minvel << maxvel
|
|
<< minacc << maxacc << minexptime << maxexptime << minsize
|
|
<< maxsize << collisiondetection;
|
|
|
|
pkt->putLongString(texture);
|
|
|
|
*pkt << id << vertical;
|
|
|
|
if (peer_id != PEER_ID_INEXISTENT) {
|
|
Send(pkt);
|
|
}
|
|
else {
|
|
m_clients.sendToAll(0, pkt, true);
|
|
}
|
|
}
|
|
|
|
void Server::SendDeleteParticleSpawner(u16 peer_id, u32 id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DELETE_PARTICLESPAWNER, 2, peer_id);
|
|
|
|
// Ugly error in this packet
|
|
*pkt << (u16) id;
|
|
|
|
if (peer_id != PEER_ID_INEXISTENT) {
|
|
Send(pkt);
|
|
}
|
|
else {
|
|
m_clients.sendToAll(0, pkt, true);
|
|
}
|
|
|
|
}
|
|
|
|
void Server::SendHUDAdd(u16 peer_id, u32 id, HudElement *form)
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDADD, 0 , peer_id);
|
|
|
|
*pkt << id << (u8) form->type << form->pos << form->name << form->scale
|
|
<< form->text << form->number << form->item << form->dir
|
|
<< form->align << form->offset << form->world_pos << form->size;
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendHUDRemove(u16 peer_id, u32 id)
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDRM, 4, peer_id);
|
|
*pkt << id;
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendHUDChange(u16 peer_id, u32 id, HudElementStat stat, void *value)
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUDCHANGE, 0, peer_id);
|
|
*pkt << id << (u8) stat;
|
|
|
|
switch (stat) {
|
|
case HUD_STAT_POS:
|
|
case HUD_STAT_SCALE:
|
|
case HUD_STAT_ALIGN:
|
|
case HUD_STAT_OFFSET:
|
|
*pkt << *(v2f *) value;
|
|
break;
|
|
case HUD_STAT_NAME:
|
|
case HUD_STAT_TEXT:
|
|
*pkt << *(std::string *) value;
|
|
break;
|
|
case HUD_STAT_WORLD_POS:
|
|
*pkt << *(v3f *) value;
|
|
break;
|
|
case HUD_STAT_SIZE:
|
|
*pkt << *(v2s32 *) value;
|
|
break;
|
|
case HUD_STAT_NUMBER:
|
|
case HUD_STAT_ITEM:
|
|
case HUD_STAT_DIR:
|
|
default:
|
|
*pkt << *(u32 *) value;
|
|
break;
|
|
}
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendHUDSetFlags(u16 peer_id, u32 flags, u32 mask)
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_FLAGS, 4 + 4, peer_id);
|
|
|
|
flags &= ~(HUD_FLAG_HEALTHBAR_VISIBLE | HUD_FLAG_BREATHBAR_VISIBLE);
|
|
|
|
*pkt << flags << mask;
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendHUDSetParam(u16 peer_id, u16 param, const std::string &value)
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_HUD_SET_PARAM, 0, peer_id);
|
|
*pkt << param << value;
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendSetSky(u16 peer_id, const video::SColor &bgcolor,
|
|
const std::string &type, const std::vector<std::string> ¶ms)
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_SET_SKY, 0, peer_id);
|
|
*pkt << bgcolor << type << (u16) params.size();
|
|
|
|
for(size_t i=0; i<params.size(); i++)
|
|
*pkt << params[i];
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendOverrideDayNightRatio(u16 peer_id, bool do_override,
|
|
float ratio)
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_OVERRIDE_DAY_NIGHT_RATIO,
|
|
1 + 2, peer_id);
|
|
|
|
*pkt << do_override << (u16) (ratio * 65535);
|
|
|
|
Send (pkt);
|
|
}
|
|
|
|
void Server::SendTimeOfDay(u16 peer_id, u16 time, f32 time_speed)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_TIME_OF_DAY, 0, peer_id);
|
|
*pkt << time << time_speed;
|
|
|
|
if (peer_id == PEER_ID_INEXISTENT) {
|
|
m_clients.sendToAll(0, pkt, true);
|
|
}
|
|
else {
|
|
Send(pkt);
|
|
}
|
|
}
|
|
|
|
void Server::SendPlayerHP(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
assert(playersao);
|
|
playersao->m_hp_not_sent = false;
|
|
SendHP(peer_id, playersao->getHP());
|
|
m_script->player_event(playersao,"health_changed");
|
|
|
|
// Send to other clients
|
|
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
|
|
ActiveObjectMessage aom(playersao->getId(), true, str);
|
|
playersao->m_messages_out.push_back(aom);
|
|
}
|
|
|
|
void Server::SendPlayerBreath(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
assert(playersao);
|
|
playersao->m_breath_not_sent = false;
|
|
m_script->player_event(playersao,"breath_changed");
|
|
SendBreath(peer_id, playersao->getBreath());
|
|
}
|
|
|
|
void Server::SendMovePlayer(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
assert(player);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MOVE_PLAYER, 0, peer_id);
|
|
*pkt << player->getPosition() << player->getPitch() << player->getYaw();
|
|
|
|
{
|
|
v3f pos = player->getPosition();
|
|
f32 pitch = player->getPitch();
|
|
f32 yaw = player->getYaw();
|
|
verbosestream<<"Server: Sending TOCLIENT_MOVE_PLAYER"
|
|
<<" pos=("<<pos.X<<","<<pos.Y<<","<<pos.Z<<")"
|
|
<<" pitch="<<pitch
|
|
<<" yaw="<<yaw
|
|
<<std::endl;
|
|
}
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendLocalPlayerAnimations(u16 peer_id, v2s32 animation_frames[4], f32 animation_speed)
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_LOCAL_PLAYER_ANIMATIONS, 0,
|
|
peer_id);
|
|
|
|
*pkt << animation_frames[0] << animation_frames[1] << animation_frames[2]
|
|
<< animation_frames[3] << animation_speed;
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendEyeOffset(u16 peer_id, v3f first, v3f third)
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_EYE_OFFSET, 0, peer_id);
|
|
*pkt << first << third;
|
|
Send(pkt);
|
|
}
|
|
void Server::SendPlayerPrivileges(u16 peer_id)
|
|
{
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
assert(player);
|
|
if(player->peer_id == PEER_ID_INEXISTENT)
|
|
return;
|
|
|
|
std::set<std::string> privs;
|
|
m_script->getAuth(player->getName(), NULL, &privs);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PRIVILEGES, 0, peer_id);
|
|
*pkt << (u16) privs.size();
|
|
|
|
for(std::set<std::string>::const_iterator i = privs.begin();
|
|
i != privs.end(); i++) {
|
|
*pkt << (*i);
|
|
}
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendPlayerInventoryFormspec(u16 peer_id)
|
|
{
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
assert(player);
|
|
if(player->peer_id == PEER_ID_INEXISTENT)
|
|
return;
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_INVENTORY_FORMSPEC, 0, peer_id);
|
|
pkt->putLongString(FORMSPEC_VERSION_STRING + player->inventory_formspec);
|
|
Send(pkt);
|
|
}
|
|
|
|
s32 Server::playSound(const SimpleSoundSpec &spec,
|
|
const ServerSoundParams ¶ms)
|
|
{
|
|
// Find out initial position of sound
|
|
bool pos_exists = false;
|
|
v3f pos = params.getPos(m_env, &pos_exists);
|
|
// If position is not found while it should be, cancel sound
|
|
if(pos_exists != (params.type != ServerSoundParams::SSP_LOCAL))
|
|
return -1;
|
|
|
|
// Filter destination clients
|
|
std::list<u16> dst_clients;
|
|
if(params.to_player != "")
|
|
{
|
|
Player *player = m_env->getPlayer(params.to_player.c_str());
|
|
if(!player){
|
|
infostream<<"Server::playSound: Player \""<<params.to_player
|
|
<<"\" not found"<<std::endl;
|
|
return -1;
|
|
}
|
|
if(player->peer_id == PEER_ID_INEXISTENT){
|
|
infostream<<"Server::playSound: Player \""<<params.to_player
|
|
<<"\" not connected"<<std::endl;
|
|
return -1;
|
|
}
|
|
dst_clients.push_back(player->peer_id);
|
|
}
|
|
else
|
|
{
|
|
std::list<u16> clients = m_clients.getClientIDs();
|
|
|
|
for(std::list<u16>::iterator
|
|
i = clients.begin(); i != clients.end(); ++i)
|
|
{
|
|
Player *player = m_env->getPlayer(*i);
|
|
if(!player)
|
|
continue;
|
|
if(pos_exists){
|
|
if(player->getPosition().getDistanceFrom(pos) >
|
|
params.max_hear_distance)
|
|
continue;
|
|
}
|
|
dst_clients.push_back(*i);
|
|
}
|
|
}
|
|
if(dst_clients.empty())
|
|
return -1;
|
|
|
|
// Create the sound
|
|
s32 id = m_next_sound_id++;
|
|
// The sound will exist as a reference in m_playing_sounds
|
|
m_playing_sounds[id] = ServerPlayingSound();
|
|
ServerPlayingSound &psound = m_playing_sounds[id];
|
|
psound.params = params;
|
|
for(std::list<u16>::iterator i = dst_clients.begin();
|
|
i != dst_clients.end(); i++)
|
|
psound.clients.insert(*i);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PLAY_SOUND, 0);
|
|
*pkt << id << spec.name << (float) (spec.gain * params.gain)
|
|
<< (u8) params.type << pos << params.object << params.loop;
|
|
for(std::list<u16>::iterator i = dst_clients.begin();
|
|
i != dst_clients.end(); i++) {
|
|
// Send as reliable
|
|
m_clients.send(*i, 0, pkt, true, false);
|
|
}
|
|
delete pkt;
|
|
return id;
|
|
}
|
|
void Server::stopSound(s32 handle)
|
|
{
|
|
// Get sound reference
|
|
std::map<s32, ServerPlayingSound>::iterator i =
|
|
m_playing_sounds.find(handle);
|
|
if(i == m_playing_sounds.end())
|
|
return;
|
|
ServerPlayingSound &psound = i->second;
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_STOP_SOUND, 4);
|
|
*pkt << handle;
|
|
|
|
for(std::set<u16>::iterator i = psound.clients.begin();
|
|
i != psound.clients.end(); i++) {
|
|
// Send as reliable
|
|
m_clients.send(*i, 0, pkt, true, false);
|
|
}
|
|
delete pkt;
|
|
// Remove sound reference
|
|
m_playing_sounds.erase(i);
|
|
}
|
|
|
|
void Server::sendRemoveNode(v3s16 p, u16 ignore_id,
|
|
std::list<u16> *far_players, float far_d_nodes)
|
|
{
|
|
float maxd = far_d_nodes*BS;
|
|
v3f p_f = intToFloat(p, BS);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_REMOVENODE, 2 + 2 + 2);
|
|
*pkt << p;
|
|
|
|
std::list<u16> clients = m_clients.getClientIDs();
|
|
for(std::list<u16>::iterator
|
|
i = clients.begin();
|
|
i != clients.end(); ++i)
|
|
{
|
|
if(far_players)
|
|
{
|
|
// Get player
|
|
Player *player = m_env->getPlayer(*i);
|
|
if(player)
|
|
{
|
|
// If player is far away, only set modified blocks not sent
|
|
v3f player_pos = player->getPosition();
|
|
if(player_pos.getDistanceFrom(p_f) > maxd)
|
|
{
|
|
far_players->push_back(*i);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Send as reliable
|
|
m_clients.send(*i, 0, pkt, true, false);
|
|
}
|
|
// This loop needs the deletion of the packet here
|
|
delete pkt;
|
|
}
|
|
|
|
void Server::sendAddNode(v3s16 p, MapNode n, u16 ignore_id,
|
|
std::list<u16> *far_players, float far_d_nodes,
|
|
bool remove_metadata)
|
|
{
|
|
float maxd = far_d_nodes*BS;
|
|
v3f p_f = intToFloat(p, BS);
|
|
|
|
std::list<u16> clients = m_clients.getClientIDs();
|
|
for(std::list<u16>::iterator
|
|
i = clients.begin();
|
|
i != clients.end(); ++i)
|
|
{
|
|
|
|
if(far_players)
|
|
{
|
|
// Get player
|
|
Player *player = m_env->getPlayer(*i);
|
|
if(player)
|
|
{
|
|
// If player is far away, only set modified blocks not sent
|
|
v3f player_pos = player->getPosition();
|
|
if(player_pos.getDistanceFrom(p_f) > maxd)
|
|
{
|
|
far_players->push_back(*i);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ADDNODE, 0);
|
|
m_clients.Lock();
|
|
RemoteClient* client = m_clients.lockedGetClientNoEx(*i);
|
|
if (client != 0) {
|
|
*pkt << p << n.param0 << n.param1 << n.param2
|
|
<< (u8) (remove_metadata ? 0 : 1);
|
|
|
|
if (!remove_metadata) {
|
|
if (client->net_proto_version <= 21) {
|
|
// Old clients always clear metadata; fix it
|
|
// by sending the full block again.
|
|
client->SetBlockNotSent(p);
|
|
}
|
|
}
|
|
}
|
|
m_clients.Unlock();
|
|
|
|
// Send as reliable
|
|
if (pkt->getSize() > 0)
|
|
m_clients.send(*i, 0, pkt, true);
|
|
}
|
|
}
|
|
|
|
void Server::setBlockNotSent(v3s16 p)
|
|
{
|
|
std::list<u16> clients = m_clients.getClientIDs();
|
|
m_clients.Lock();
|
|
for(std::list<u16>::iterator
|
|
i = clients.begin();
|
|
i != clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = m_clients.lockedGetClientNoEx(*i);
|
|
client->SetBlockNotSent(p);
|
|
}
|
|
m_clients.Unlock();
|
|
}
|
|
|
|
void Server::SendBlockNoLock(u16 peer_id, MapBlock *block, u8 ver, u16 net_proto_version)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
v3s16 p = block->getPos();
|
|
|
|
/*
|
|
Create a packet with the block in the right format
|
|
*/
|
|
|
|
std::ostringstream os(std::ios_base::binary);
|
|
block->serialize(os, ver, false);
|
|
block->serializeNetworkSpecific(os, net_proto_version);
|
|
std::string s = os.str();
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_BLOCKDATA,
|
|
2 + 2 + 2 + 2 + s.size(), peer_id);
|
|
|
|
*pkt << p;
|
|
pkt->putRawString(s.c_str(), s.size());
|
|
Send(pkt);
|
|
}
|
|
|
|
void Server::SendBlocks(float dtime)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
JMutexAutoLock envlock(m_env_mutex);
|
|
//TODO check if one big lock could be faster then multiple small ones
|
|
|
|
ScopeProfiler sp(g_profiler, "Server: sel and send blocks to clients");
|
|
|
|
std::vector<PrioritySortedBlockTransfer> queue;
|
|
|
|
s32 total_sending = 0;
|
|
|
|
{
|
|
ScopeProfiler sp(g_profiler, "Server: selecting blocks for sending");
|
|
|
|
std::list<u16> clients = m_clients.getClientIDs();
|
|
|
|
m_clients.Lock();
|
|
for(std::list<u16>::iterator
|
|
i = clients.begin();
|
|
i != clients.end(); ++i)
|
|
{
|
|
RemoteClient *client = m_clients.lockedGetClientNoEx(*i, CS_Active);
|
|
|
|
if (client == NULL)
|
|
continue;
|
|
|
|
total_sending += client->SendingCount();
|
|
client->GetNextBlocks(m_env,m_emerge, dtime, queue);
|
|
}
|
|
m_clients.Unlock();
|
|
}
|
|
|
|
// Sort.
|
|
// Lowest priority number comes first.
|
|
// Lowest is most important.
|
|
std::sort(queue.begin(), queue.end());
|
|
|
|
m_clients.Lock();
|
|
for(u32 i=0; i<queue.size(); i++)
|
|
{
|
|
//TODO: Calculate limit dynamically
|
|
if(total_sending >= g_settings->getS32
|
|
("max_simultaneous_block_sends_server_total"))
|
|
break;
|
|
|
|
PrioritySortedBlockTransfer q = queue[i];
|
|
|
|
MapBlock *block = NULL;
|
|
try
|
|
{
|
|
block = m_env->getMap().getBlockNoCreate(q.pos);
|
|
}
|
|
catch(InvalidPositionException &e)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
RemoteClient *client = m_clients.lockedGetClientNoEx(q.peer_id, CS_Active);
|
|
|
|
if(!client)
|
|
continue;
|
|
|
|
SendBlockNoLock(q.peer_id, block, client->serialization_version, client->net_proto_version);
|
|
|
|
client->SentBlock(q.pos);
|
|
total_sending++;
|
|
}
|
|
m_clients.Unlock();
|
|
}
|
|
|
|
void Server::fillMediaCache()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
infostream<<"Server: Calculating media file checksums"<<std::endl;
|
|
|
|
// Collect all media file paths
|
|
std::list<std::string> paths;
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
|
i != m_mods.end(); i++){
|
|
const ModSpec &mod = *i;
|
|
paths.push_back(mod.path + DIR_DELIM + "textures");
|
|
paths.push_back(mod.path + DIR_DELIM + "sounds");
|
|
paths.push_back(mod.path + DIR_DELIM + "media");
|
|
paths.push_back(mod.path + DIR_DELIM + "models");
|
|
}
|
|
paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
|
|
|
|
// Collect media file information from paths into cache
|
|
for(std::list<std::string>::iterator i = paths.begin();
|
|
i != paths.end(); i++)
|
|
{
|
|
std::string mediapath = *i;
|
|
std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
|
|
for(u32 j=0; j<dirlist.size(); j++){
|
|
if(dirlist[j].dir) // Ignode dirs
|
|
continue;
|
|
std::string filename = dirlist[j].name;
|
|
// If name contains illegal characters, ignore the file
|
|
if(!string_allowed(filename, TEXTURENAME_ALLOWED_CHARS)){
|
|
infostream<<"Server: ignoring illegal file name: \""
|
|
<<filename<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
// If name is not in a supported format, ignore it
|
|
const char *supported_ext[] = {
|
|
".png", ".jpg", ".bmp", ".tga",
|
|
".pcx", ".ppm", ".psd", ".wal", ".rgb",
|
|
".ogg",
|
|
".x", ".b3d", ".md2", ".obj",
|
|
NULL
|
|
};
|
|
if(removeStringEnd(filename, supported_ext) == ""){
|
|
infostream<<"Server: ignoring unsupported file extension: \""
|
|
<<filename<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
// Ok, attempt to load the file and add to cache
|
|
std::string filepath = mediapath + DIR_DELIM + filename;
|
|
// Read data
|
|
std::ifstream fis(filepath.c_str(), std::ios_base::binary);
|
|
if(fis.good() == false){
|
|
errorstream<<"Server::fillMediaCache(): Could not open \""
|
|
<<filename<<"\" for reading"<<std::endl;
|
|
continue;
|
|
}
|
|
std::ostringstream tmp_os(std::ios_base::binary);
|
|
bool bad = false;
|
|
for(;;){
|
|
char buf[1024];
|
|
fis.read(buf, 1024);
|
|
std::streamsize len = fis.gcount();
|
|
tmp_os.write(buf, len);
|
|
if(fis.eof())
|
|
break;
|
|
if(!fis.good()){
|
|
bad = true;
|
|
break;
|
|
}
|
|
}
|
|
if(bad){
|
|
errorstream<<"Server::fillMediaCache(): Failed to read \""
|
|
<<filename<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
if(tmp_os.str().length() == 0){
|
|
errorstream<<"Server::fillMediaCache(): Empty file \""
|
|
<<filepath<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
SHA1 sha1;
|
|
sha1.addBytes(tmp_os.str().c_str(), tmp_os.str().length());
|
|
|
|
unsigned char *digest = sha1.getDigest();
|
|
std::string sha1_base64 = base64_encode(digest, 20);
|
|
std::string sha1_hex = hex_encode((char*)digest, 20);
|
|
free(digest);
|
|
|
|
// Put in list
|
|
this->m_media[filename] = MediaInfo(filepath, sha1_base64);
|
|
verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
struct SendableMediaAnnouncement
|
|
{
|
|
std::string name;
|
|
std::string sha1_digest;
|
|
|
|
SendableMediaAnnouncement(const std::string &name_="",
|
|
const std::string &sha1_digest_=""):
|
|
name(name_),
|
|
sha1_digest(sha1_digest_)
|
|
{}
|
|
};
|
|
|
|
void Server::sendMediaAnnouncement(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
|
|
<<std::endl;
|
|
|
|
std::list<SendableMediaAnnouncement> file_announcements;
|
|
|
|
for(std::map<std::string, MediaInfo>::iterator i = m_media.begin();
|
|
i != m_media.end(); i++){
|
|
// Put in list
|
|
file_announcements.push_back(
|
|
SendableMediaAnnouncement(i->first, i->second.sha1_digest));
|
|
}
|
|
|
|
// Make packet
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
/*
|
|
u32 number of files
|
|
for each texture {
|
|
u16 length of name
|
|
string name
|
|
u16 length of sha1_digest
|
|
string sha1_digest
|
|
}
|
|
*/
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
|
|
*pkt << (u16) file_announcements.size();
|
|
|
|
for(std::list<SendableMediaAnnouncement>::iterator
|
|
j = file_announcements.begin();
|
|
j != file_announcements.end(); ++j) {
|
|
*pkt << j->name << j->sha1_digest;
|
|
}
|
|
|
|
*pkt << g_settings->get("remote_media");
|
|
Send(pkt);
|
|
}
|
|
|
|
struct SendableMedia
|
|
{
|
|
std::string name;
|
|
std::string path;
|
|
std::string data;
|
|
|
|
SendableMedia(const std::string &name_="", const std::string &path_="",
|
|
const std::string &data_=""):
|
|
name(name_),
|
|
path(path_),
|
|
data(data_)
|
|
{}
|
|
};
|
|
|
|
void Server::sendRequestedMedia(u16 peer_id,
|
|
const std::list<std::string> &tosend)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
verbosestream<<"Server::sendRequestedMedia(): "
|
|
<<"Sending files to client"<<std::endl;
|
|
|
|
/* Read files */
|
|
|
|
// Put 5kB in one bunch (this is not accurate)
|
|
u32 bytes_per_bunch = 5000;
|
|
|
|
std::vector< std::list<SendableMedia> > file_bunches;
|
|
file_bunches.push_back(std::list<SendableMedia>());
|
|
|
|
u32 file_size_bunch_total = 0;
|
|
|
|
for(std::list<std::string>::const_iterator i = tosend.begin();
|
|
i != tosend.end(); ++i)
|
|
{
|
|
const std::string &name = *i;
|
|
|
|
if(m_media.find(name) == m_media.end()) {
|
|
errorstream<<"Server::sendRequestedMedia(): Client asked for "
|
|
<<"unknown file \""<<(name)<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
|
|
//TODO get path + name
|
|
std::string tpath = m_media[name].path;
|
|
|
|
// Read data
|
|
std::ifstream fis(tpath.c_str(), std::ios_base::binary);
|
|
if(fis.good() == false){
|
|
errorstream<<"Server::sendRequestedMedia(): Could not open \""
|
|
<<tpath<<"\" for reading"<<std::endl;
|
|
continue;
|
|
}
|
|
std::ostringstream tmp_os(std::ios_base::binary);
|
|
bool bad = false;
|
|
for(;;) {
|
|
char buf[1024];
|
|
fis.read(buf, 1024);
|
|
std::streamsize len = fis.gcount();
|
|
tmp_os.write(buf, len);
|
|
file_size_bunch_total += len;
|
|
if(fis.eof())
|
|
break;
|
|
if(!fis.good()) {
|
|
bad = true;
|
|
break;
|
|
}
|
|
}
|
|
if(bad) {
|
|
errorstream<<"Server::sendRequestedMedia(): Failed to read \""
|
|
<<name<<"\""<<std::endl;
|
|
continue;
|
|
}
|
|
/*infostream<<"Server::sendRequestedMedia(): Loaded \""
|
|
<<tname<<"\""<<std::endl;*/
|
|
// Put in list
|
|
file_bunches[file_bunches.size()-1].push_back(
|
|
SendableMedia(name, tpath, tmp_os.str()));
|
|
|
|
// Start next bunch if got enough data
|
|
if(file_size_bunch_total >= bytes_per_bunch) {
|
|
file_bunches.push_back(std::list<SendableMedia>());
|
|
file_size_bunch_total = 0;
|
|
}
|
|
|
|
}
|
|
|
|
/* Create and send packets */
|
|
|
|
u16 num_bunches = file_bunches.size();
|
|
for(u16 i = 0; i < num_bunches; i++) {
|
|
/*
|
|
u16 command
|
|
u16 total number of texture bunches
|
|
u16 index of this bunch
|
|
u32 number of files in this bunch
|
|
for each file {
|
|
u16 length of name
|
|
string name
|
|
u32 length of data
|
|
data
|
|
}
|
|
*/
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MEDIA, 0, peer_id);
|
|
*pkt << num_bunches << i << (u32) file_bunches[i].size();
|
|
|
|
for(std::list<SendableMedia>::iterator
|
|
j = file_bunches[i].begin();
|
|
j != file_bunches[i].end(); ++j) {
|
|
*pkt << j->name;
|
|
pkt->putLongString(j->data);
|
|
}
|
|
|
|
verbosestream << "Server::sendRequestedMedia(): bunch "
|
|
<< i << "/" << num_bunches
|
|
<< " files=" << file_bunches[i].size()
|
|
<< " size=" << pkt->getSize() << std::endl;
|
|
Send(pkt);
|
|
}
|
|
}
|
|
|
|
void Server::sendDetachedInventory(const std::string &name, u16 peer_id)
|
|
{
|
|
if(m_detached_inventories.count(name) == 0) {
|
|
errorstream<<__FUNCTION_NAME<<": \""<<name<<"\" not found"<<std::endl;
|
|
return;
|
|
}
|
|
Inventory *inv = m_detached_inventories[name];
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
os << serializeString(name);
|
|
inv->serialize(os);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOCLIENT_DETACHED_INVENTORY, 0, peer_id);
|
|
pkt->putRawString(s.c_str(), s.size());
|
|
|
|
if (peer_id != PEER_ID_INEXISTENT) {
|
|
Send(pkt);
|
|
}
|
|
else {
|
|
m_clients.sendToAll(0, pkt, true);
|
|
}
|
|
}
|
|
|
|
void Server::sendDetachedInventories(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
for(std::map<std::string, Inventory*>::iterator
|
|
i = m_detached_inventories.begin();
|
|
i != m_detached_inventories.end(); i++) {
|
|
const std::string &name = i->first;
|
|
//Inventory *inv = i->second;
|
|
sendDetachedInventory(name, peer_id);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Something random
|
|
*/
|
|
|
|
void Server::DiePlayer(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
assert(playersao);
|
|
|
|
infostream<<"Server::DiePlayer(): Player "
|
|
<<playersao->getPlayer()->getName()
|
|
<<" dies"<<std::endl;
|
|
|
|
playersao->setHP(0);
|
|
|
|
// Trigger scripted stuff
|
|
m_script->on_dieplayer(playersao);
|
|
|
|
SendPlayerHP(peer_id);
|
|
SendDeathscreen(peer_id, false, v3f(0,0,0));
|
|
}
|
|
|
|
void Server::RespawnPlayer(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
PlayerSAO *playersao = getPlayerSAO(peer_id);
|
|
assert(playersao);
|
|
|
|
infostream<<"Server::RespawnPlayer(): Player "
|
|
<<playersao->getPlayer()->getName()
|
|
<<" respawns"<<std::endl;
|
|
|
|
playersao->setHP(PLAYER_MAX_HP);
|
|
playersao->setBreath(PLAYER_MAX_BREATH);
|
|
|
|
bool repositioned = m_script->on_respawnplayer(playersao);
|
|
if(!repositioned){
|
|
v3f pos = findSpawnPos(m_env->getServerMap());
|
|
playersao->setPos(pos);
|
|
}
|
|
}
|
|
|
|
void Server::DenyAccess(u16 peer_id, const std::wstring &reason)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
SendAccessDenied(peer_id, reason);
|
|
m_clients.event(peer_id, CSE_SetDenied);
|
|
m_con.DisconnectPeer(peer_id);
|
|
}
|
|
|
|
void Server::DeleteClient(u16 peer_id, ClientDeletionReason reason)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
std::wstring message;
|
|
{
|
|
/*
|
|
Clear references to playing sounds
|
|
*/
|
|
for(std::map<s32, ServerPlayingSound>::iterator
|
|
i = m_playing_sounds.begin();
|
|
i != m_playing_sounds.end();)
|
|
{
|
|
ServerPlayingSound &psound = i->second;
|
|
psound.clients.erase(peer_id);
|
|
if(psound.clients.empty())
|
|
m_playing_sounds.erase(i++);
|
|
else
|
|
i++;
|
|
}
|
|
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
|
|
// Collect information about leaving in chat
|
|
{
|
|
if(player != NULL && reason != CDR_DENY)
|
|
{
|
|
std::wstring name = narrow_to_wide(player->getName());
|
|
message += L"*** ";
|
|
message += name;
|
|
message += L" left the game.";
|
|
if(reason == CDR_TIMEOUT)
|
|
message += L" (timed out)";
|
|
}
|
|
}
|
|
|
|
/* Run scripts and remove from environment */
|
|
{
|
|
if(player != NULL)
|
|
{
|
|
PlayerSAO *playersao = player->getPlayerSAO();
|
|
assert(playersao);
|
|
|
|
m_script->on_leaveplayer(playersao);
|
|
|
|
playersao->disconnected();
|
|
}
|
|
}
|
|
|
|
/*
|
|
Print out action
|
|
*/
|
|
{
|
|
if(player != NULL && reason != CDR_DENY)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
std::list<u16> clients = m_clients.getClientIDs();
|
|
|
|
for(std::list<u16>::iterator
|
|
i = clients.begin();
|
|
i != clients.end(); ++i)
|
|
{
|
|
// Get player
|
|
Player *player = m_env->getPlayer(*i);
|
|
if(!player)
|
|
continue;
|
|
// Get name of player
|
|
os<<player->getName()<<" ";
|
|
}
|
|
|
|
actionstream<<player->getName()<<" "
|
|
<<(reason==CDR_TIMEOUT?"times out.":"leaves game.")
|
|
<<" List of players: "<<os.str()<<std::endl;
|
|
}
|
|
}
|
|
{
|
|
JMutexAutoLock env_lock(m_env_mutex);
|
|
m_clients.DeleteClient(peer_id);
|
|
}
|
|
}
|
|
|
|
// Send leave chat message to all remaining clients
|
|
if(message.length() != 0)
|
|
SendChatMessage(PEER_ID_INEXISTENT,message);
|
|
}
|
|
|
|
void Server::UpdateCrafting(u16 peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
Player* player = m_env->getPlayer(peer_id);
|
|
assert(player);
|
|
|
|
// Get a preview for crafting
|
|
ItemStack preview;
|
|
InventoryLocation loc;
|
|
loc.setPlayer(player->getName());
|
|
getCraftingResult(&player->inventory, preview, false, this);
|
|
m_env->getScriptIface()->item_CraftPredict(preview, player->getPlayerSAO(), (&player->inventory)->getList("craft"), loc);
|
|
|
|
// Put the new preview in
|
|
InventoryList *plist = player->inventory.getList("craftpreview");
|
|
assert(plist);
|
|
assert(plist->getSize() >= 1);
|
|
plist->changeItem(0, preview);
|
|
}
|
|
|
|
RemoteClient* Server::getClient(u16 peer_id, ClientState state_min)
|
|
{
|
|
RemoteClient *client = getClientNoEx(peer_id,state_min);
|
|
if(!client)
|
|
throw ClientNotFoundException("Client not found");
|
|
|
|
return client;
|
|
}
|
|
RemoteClient* Server::getClientNoEx(u16 peer_id, ClientState state_min)
|
|
{
|
|
return m_clients.getClientNoEx(peer_id, state_min);
|
|
}
|
|
|
|
std::string Server::getPlayerName(u16 peer_id)
|
|
{
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
if(player == NULL)
|
|
return "[id="+itos(peer_id)+"]";
|
|
return player->getName();
|
|
}
|
|
|
|
PlayerSAO* Server::getPlayerSAO(u16 peer_id)
|
|
{
|
|
Player *player = m_env->getPlayer(peer_id);
|
|
if(player == NULL)
|
|
return NULL;
|
|
return player->getPlayerSAO();
|
|
}
|
|
|
|
std::wstring Server::getStatusString()
|
|
{
|
|
std::wostringstream os(std::ios_base::binary);
|
|
os<<L"# Server: ";
|
|
// Version
|
|
os<<L"version="<<narrow_to_wide(minetest_version_simple);
|
|
// Uptime
|
|
os<<L", uptime="<<m_uptime.get();
|
|
// Max lag estimate
|
|
os<<L", max_lag="<<m_env->getMaxLagEstimate();
|
|
// Information about clients
|
|
bool first = true;
|
|
os<<L", clients={";
|
|
std::list<u16> clients = m_clients.getClientIDs();
|
|
for(std::list<u16>::iterator i = clients.begin();
|
|
i != clients.end(); ++i)
|
|
{
|
|
// Get player
|
|
Player *player = m_env->getPlayer(*i);
|
|
// Get name of player
|
|
std::wstring name = L"unknown";
|
|
if(player != NULL)
|
|
name = narrow_to_wide(player->getName());
|
|
// Add name to information string
|
|
if(!first)
|
|
os<<L", ";
|
|
else
|
|
first = false;
|
|
os<<name;
|
|
}
|
|
os<<L"}";
|
|
if(((ServerMap*)(&m_env->getMap()))->isSavingEnabled() == false)
|
|
os<<std::endl<<L"# Server: "<<" WARNING: Map saving is disabled.";
|
|
if(g_settings->get("motd") != "")
|
|
os<<std::endl<<L"# Server: "<<narrow_to_wide(g_settings->get("motd"));
|
|
return os.str();
|
|
}
|
|
|
|
std::set<std::string> Server::getPlayerEffectivePrivs(const std::string &name)
|
|
{
|
|
std::set<std::string> privs;
|
|
m_script->getAuth(name, NULL, &privs);
|
|
return privs;
|
|
}
|
|
|
|
bool Server::checkPriv(const std::string &name, const std::string &priv)
|
|
{
|
|
std::set<std::string> privs = getPlayerEffectivePrivs(name);
|
|
return (privs.count(priv) != 0);
|
|
}
|
|
|
|
void Server::reportPrivsModified(const std::string &name)
|
|
{
|
|
if(name == ""){
|
|
std::list<u16> clients = m_clients.getClientIDs();
|
|
for(std::list<u16>::iterator
|
|
i = clients.begin();
|
|
i != clients.end(); ++i){
|
|
Player *player = m_env->getPlayer(*i);
|
|
reportPrivsModified(player->getName());
|
|
}
|
|
} else {
|
|
Player *player = m_env->getPlayer(name.c_str());
|
|
if(!player)
|
|
return;
|
|
SendPlayerPrivileges(player->peer_id);
|
|
PlayerSAO *sao = player->getPlayerSAO();
|
|
if(!sao)
|
|
return;
|
|
sao->updatePrivileges(
|
|
getPlayerEffectivePrivs(name),
|
|
isSingleplayer());
|
|
}
|
|
}
|
|
|
|
void Server::reportInventoryFormspecModified(const std::string &name)
|
|
{
|
|
Player *player = m_env->getPlayer(name.c_str());
|
|
if(!player)
|
|
return;
|
|
SendPlayerInventoryFormspec(player->peer_id);
|
|
}
|
|
|
|
void Server::setIpBanned(const std::string &ip, const std::string &name)
|
|
{
|
|
m_banmanager->add(ip, name);
|
|
}
|
|
|
|
void Server::unsetIpBanned(const std::string &ip_or_name)
|
|
{
|
|
m_banmanager->remove(ip_or_name);
|
|
}
|
|
|
|
std::string Server::getBanDescription(const std::string &ip_or_name)
|
|
{
|
|
return m_banmanager->getBanDescription(ip_or_name);
|
|
}
|
|
|
|
void Server::notifyPlayer(const char *name, const std::wstring &msg)
|
|
{
|
|
Player *player = m_env->getPlayer(name);
|
|
if(!player)
|
|
return;
|
|
|
|
if (player->peer_id == PEER_ID_INEXISTENT)
|
|
return;
|
|
|
|
SendChatMessage(player->peer_id, msg);
|
|
}
|
|
|
|
bool Server::showFormspec(const char *playername, const std::string &formspec, const std::string &formname)
|
|
{
|
|
Player *player = m_env->getPlayer(playername);
|
|
|
|
if(!player)
|
|
{
|
|
infostream<<"showFormspec: couldn't find player:"<<playername<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
SendShowFormspecMessage(player->peer_id, formspec, formname);
|
|
return true;
|
|
}
|
|
|
|
u32 Server::hudAdd(Player *player, HudElement *form) {
|
|
if (!player)
|
|
return -1;
|
|
|
|
u32 id = player->addHud(form);
|
|
|
|
SendHUDAdd(player->peer_id, id, form);
|
|
|
|
return id;
|
|
}
|
|
|
|
bool Server::hudRemove(Player *player, u32 id) {
|
|
if (!player)
|
|
return false;
|
|
|
|
HudElement* todel = player->removeHud(id);
|
|
|
|
if (!todel)
|
|
return false;
|
|
|
|
delete todel;
|
|
|
|
SendHUDRemove(player->peer_id, id);
|
|
return true;
|
|
}
|
|
|
|
bool Server::hudChange(Player *player, u32 id, HudElementStat stat, void *data) {
|
|
if (!player)
|
|
return false;
|
|
|
|
SendHUDChange(player->peer_id, id, stat, data);
|
|
return true;
|
|
}
|
|
|
|
bool Server::hudSetFlags(Player *player, u32 flags, u32 mask) {
|
|
if (!player)
|
|
return false;
|
|
|
|
SendHUDSetFlags(player->peer_id, flags, mask);
|
|
player->hud_flags = flags;
|
|
|
|
PlayerSAO* playersao = player->getPlayerSAO();
|
|
|
|
if (playersao == NULL)
|
|
return false;
|
|
|
|
m_script->player_event(playersao, "hud_changed");
|
|
return true;
|
|
}
|
|
|
|
bool Server::hudSetHotbarItemcount(Player *player, s32 hotbar_itemcount) {
|
|
if (!player)
|
|
return false;
|
|
if (hotbar_itemcount <= 0 || hotbar_itemcount > HUD_HOTBAR_ITEMCOUNT_MAX)
|
|
return false;
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
writeS32(os, hotbar_itemcount);
|
|
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_ITEMCOUNT, os.str());
|
|
return true;
|
|
}
|
|
|
|
void Server::hudSetHotbarImage(Player *player, std::string name) {
|
|
if (!player)
|
|
return;
|
|
|
|
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_IMAGE, name);
|
|
}
|
|
|
|
void Server::hudSetHotbarSelectedImage(Player *player, std::string name) {
|
|
if (!player)
|
|
return;
|
|
|
|
SendHUDSetParam(player->peer_id, HUD_PARAM_HOTBAR_SELECTED_IMAGE, name);
|
|
}
|
|
|
|
bool Server::setLocalPlayerAnimations(Player *player, v2s32 animation_frames[4], f32 frame_speed)
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
SendLocalPlayerAnimations(player->peer_id, animation_frames, frame_speed);
|
|
return true;
|
|
}
|
|
|
|
bool Server::setPlayerEyeOffset(Player *player, v3f first, v3f third)
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
SendEyeOffset(player->peer_id, first, third);
|
|
return true;
|
|
}
|
|
|
|
bool Server::setSky(Player *player, const video::SColor &bgcolor,
|
|
const std::string &type, const std::vector<std::string> ¶ms)
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
SendSetSky(player->peer_id, bgcolor, type, params);
|
|
return true;
|
|
}
|
|
|
|
bool Server::overrideDayNightRatio(Player *player, bool do_override,
|
|
float ratio)
|
|
{
|
|
if (!player)
|
|
return false;
|
|
|
|
SendOverrideDayNightRatio(player->peer_id, do_override, ratio);
|
|
return true;
|
|
}
|
|
|
|
void Server::notifyPlayers(const std::wstring &msg)
|
|
{
|
|
SendChatMessage(PEER_ID_INEXISTENT,msg);
|
|
}
|
|
|
|
void Server::spawnParticle(const char *playername, v3f pos,
|
|
v3f velocity, v3f acceleration,
|
|
float expirationtime, float size, bool
|
|
collisiondetection, bool vertical, std::string texture)
|
|
{
|
|
Player *player = m_env->getPlayer(playername);
|
|
if(!player)
|
|
return;
|
|
SendSpawnParticle(player->peer_id, pos, velocity, acceleration,
|
|
expirationtime, size, collisiondetection, vertical, texture);
|
|
}
|
|
|
|
void Server::spawnParticleAll(v3f pos, v3f velocity, v3f acceleration,
|
|
float expirationtime, float size,
|
|
bool collisiondetection, bool vertical, std::string texture)
|
|
{
|
|
SendSpawnParticle(PEER_ID_INEXISTENT,pos, velocity, acceleration,
|
|
expirationtime, size, collisiondetection, vertical, texture);
|
|
}
|
|
|
|
u32 Server::addParticleSpawner(const char *playername,
|
|
u16 amount, float spawntime,
|
|
v3f minpos, v3f maxpos,
|
|
v3f minvel, v3f maxvel,
|
|
v3f minacc, v3f maxacc,
|
|
float minexptime, float maxexptime,
|
|
float minsize, float maxsize,
|
|
bool collisiondetection, bool vertical, std::string texture)
|
|
{
|
|
Player *player = m_env->getPlayer(playername);
|
|
if(!player)
|
|
return -1;
|
|
|
|
u32 id = 0;
|
|
for(;;) // look for unused particlespawner id
|
|
{
|
|
id++;
|
|
if (std::find(m_particlespawner_ids.begin(),
|
|
m_particlespawner_ids.end(), id)
|
|
== m_particlespawner_ids.end())
|
|
{
|
|
m_particlespawner_ids.push_back(id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
SendAddParticleSpawner(player->peer_id, amount, spawntime,
|
|
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
|
minexptime, maxexptime, minsize, maxsize,
|
|
collisiondetection, vertical, texture, id);
|
|
|
|
return id;
|
|
}
|
|
|
|
u32 Server::addParticleSpawnerAll(u16 amount, float spawntime,
|
|
v3f minpos, v3f maxpos,
|
|
v3f minvel, v3f maxvel,
|
|
v3f minacc, v3f maxacc,
|
|
float minexptime, float maxexptime,
|
|
float minsize, float maxsize,
|
|
bool collisiondetection, bool vertical, std::string texture)
|
|
{
|
|
u32 id = 0;
|
|
for(;;) // look for unused particlespawner id
|
|
{
|
|
id++;
|
|
if (std::find(m_particlespawner_ids.begin(),
|
|
m_particlespawner_ids.end(), id)
|
|
== m_particlespawner_ids.end())
|
|
{
|
|
m_particlespawner_ids.push_back(id);
|
|
break;
|
|
}
|
|
}
|
|
|
|
SendAddParticleSpawner(PEER_ID_INEXISTENT, amount, spawntime,
|
|
minpos, maxpos, minvel, maxvel, minacc, maxacc,
|
|
minexptime, maxexptime, minsize, maxsize,
|
|
collisiondetection, vertical, texture, id);
|
|
|
|
return id;
|
|
}
|
|
|
|
void Server::deleteParticleSpawner(const char *playername, u32 id)
|
|
{
|
|
Player *player = m_env->getPlayer(playername);
|
|
if(!player)
|
|
return;
|
|
|
|
m_particlespawner_ids.erase(
|
|
std::remove(m_particlespawner_ids.begin(),
|
|
m_particlespawner_ids.end(), id),
|
|
m_particlespawner_ids.end());
|
|
SendDeleteParticleSpawner(player->peer_id, id);
|
|
}
|
|
|
|
void Server::deleteParticleSpawnerAll(u32 id)
|
|
{
|
|
m_particlespawner_ids.erase(
|
|
std::remove(m_particlespawner_ids.begin(),
|
|
m_particlespawner_ids.end(), id),
|
|
m_particlespawner_ids.end());
|
|
SendDeleteParticleSpawner(PEER_ID_INEXISTENT, id);
|
|
}
|
|
|
|
Inventory* Server::createDetachedInventory(const std::string &name)
|
|
{
|
|
if(m_detached_inventories.count(name) > 0){
|
|
infostream<<"Server clearing detached inventory \""<<name<<"\""<<std::endl;
|
|
delete m_detached_inventories[name];
|
|
} else {
|
|
infostream<<"Server creating detached inventory \""<<name<<"\""<<std::endl;
|
|
}
|
|
Inventory *inv = new Inventory(m_itemdef);
|
|
assert(inv);
|
|
m_detached_inventories[name] = inv;
|
|
//TODO find a better way to do this
|
|
sendDetachedInventory(name,PEER_ID_INEXISTENT);
|
|
return inv;
|
|
}
|
|
|
|
class BoolScopeSet
|
|
{
|
|
public:
|
|
BoolScopeSet(bool *dst, bool val):
|
|
m_dst(dst)
|
|
{
|
|
m_orig_state = *m_dst;
|
|
*m_dst = val;
|
|
}
|
|
~BoolScopeSet()
|
|
{
|
|
*m_dst = m_orig_state;
|
|
}
|
|
private:
|
|
bool *m_dst;
|
|
bool m_orig_state;
|
|
};
|
|
|
|
// actions: time-reversed list
|
|
// Return value: success/failure
|
|
bool Server::rollbackRevertActions(const std::list<RollbackAction> &actions,
|
|
std::list<std::string> *log)
|
|
{
|
|
infostream<<"Server::rollbackRevertActions(len="<<actions.size()<<")"<<std::endl;
|
|
ServerMap *map = (ServerMap*)(&m_env->getMap());
|
|
|
|
// Fail if no actions to handle
|
|
if(actions.empty()){
|
|
log->push_back("Nothing to do.");
|
|
return false;
|
|
}
|
|
|
|
int num_tried = 0;
|
|
int num_failed = 0;
|
|
|
|
for(std::list<RollbackAction>::const_iterator
|
|
i = actions.begin();
|
|
i != actions.end(); i++)
|
|
{
|
|
const RollbackAction &action = *i;
|
|
num_tried++;
|
|
bool success = action.applyRevert(map, this, this);
|
|
if(!success){
|
|
num_failed++;
|
|
std::ostringstream os;
|
|
os<<"Revert of step ("<<num_tried<<") "<<action.toString()<<" failed";
|
|
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
|
|
if(log)
|
|
log->push_back(os.str());
|
|
}else{
|
|
std::ostringstream os;
|
|
os<<"Successfully reverted step ("<<num_tried<<") "<<action.toString();
|
|
infostream<<"Map::rollbackRevertActions(): "<<os.str()<<std::endl;
|
|
if(log)
|
|
log->push_back(os.str());
|
|
}
|
|
}
|
|
|
|
infostream<<"Map::rollbackRevertActions(): "<<num_failed<<"/"<<num_tried
|
|
<<" failed"<<std::endl;
|
|
|
|
// Call it done if less than half failed
|
|
return num_failed <= num_tried/2;
|
|
}
|
|
|
|
// IGameDef interface
|
|
// Under envlock
|
|
IItemDefManager* Server::getItemDefManager()
|
|
{
|
|
return m_itemdef;
|
|
}
|
|
INodeDefManager* Server::getNodeDefManager()
|
|
{
|
|
return m_nodedef;
|
|
}
|
|
ICraftDefManager* Server::getCraftDefManager()
|
|
{
|
|
return m_craftdef;
|
|
}
|
|
ITextureSource* Server::getTextureSource()
|
|
{
|
|
return NULL;
|
|
}
|
|
IShaderSource* Server::getShaderSource()
|
|
{
|
|
return NULL;
|
|
}
|
|
scene::ISceneManager* Server::getSceneManager()
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
u16 Server::allocateUnknownNodeId(const std::string &name)
|
|
{
|
|
return m_nodedef->allocateDummy(name);
|
|
}
|
|
ISoundManager* Server::getSoundManager()
|
|
{
|
|
return &dummySoundManager;
|
|
}
|
|
MtEventManager* Server::getEventManager()
|
|
{
|
|
return m_event;
|
|
}
|
|
|
|
IWritableItemDefManager* Server::getWritableItemDefManager()
|
|
{
|
|
return m_itemdef;
|
|
}
|
|
IWritableNodeDefManager* Server::getWritableNodeDefManager()
|
|
{
|
|
return m_nodedef;
|
|
}
|
|
IWritableCraftDefManager* Server::getWritableCraftDefManager()
|
|
{
|
|
return m_craftdef;
|
|
}
|
|
|
|
const ModSpec* Server::getModSpec(const std::string &modname)
|
|
{
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin();
|
|
i != m_mods.end(); i++){
|
|
const ModSpec &mod = *i;
|
|
if(mod.name == modname)
|
|
return &mod;
|
|
}
|
|
return NULL;
|
|
}
|
|
void Server::getModNames(std::list<std::string> &modlist)
|
|
{
|
|
for(std::vector<ModSpec>::iterator i = m_mods.begin(); i != m_mods.end(); i++)
|
|
{
|
|
modlist.push_back(i->name);
|
|
}
|
|
}
|
|
std::string Server::getBuiltinLuaPath()
|
|
{
|
|
return porting::path_share + DIR_DELIM + "builtin";
|
|
}
|
|
|
|
v3f findSpawnPos(ServerMap &map)
|
|
{
|
|
//return v3f(50,50,50)*BS;
|
|
|
|
v3s16 nodepos;
|
|
|
|
#if 0
|
|
nodepos = v2s16(0,0);
|
|
groundheight = 20;
|
|
#endif
|
|
|
|
#if 1
|
|
s16 water_level = map.getWaterLevel();
|
|
|
|
// Try to find a good place a few times
|
|
for(s32 i=0; i<1000; i++)
|
|
{
|
|
s32 range = 1 + i;
|
|
// We're going to try to throw the player to this position
|
|
v2s16 nodepos2d = v2s16(
|
|
-range + (myrand() % (range * 2)),
|
|
-range + (myrand() % (range * 2)));
|
|
|
|
// Get ground height at point
|
|
s16 groundheight = map.findGroundLevel(nodepos2d);
|
|
if (groundheight <= water_level) // Don't go underwater
|
|
continue;
|
|
if (groundheight > water_level + 6) // Don't go to high places
|
|
continue;
|
|
|
|
nodepos = v3s16(nodepos2d.X, groundheight, nodepos2d.Y);
|
|
bool is_good = false;
|
|
s32 air_count = 0;
|
|
for (s32 i = 0; i < 10; i++) {
|
|
v3s16 blockpos = getNodeBlockPos(nodepos);
|
|
map.emergeBlock(blockpos, true);
|
|
content_t c = map.getNodeNoEx(nodepos).getContent();
|
|
if (c == CONTENT_AIR || c == CONTENT_IGNORE) {
|
|
air_count++;
|
|
if (air_count >= 2){
|
|
is_good = true;
|
|
break;
|
|
}
|
|
}
|
|
nodepos.Y++;
|
|
}
|
|
if(is_good){
|
|
// Found a good place
|
|
//infostream<<"Searched through "<<i<<" places."<<std::endl;
|
|
break;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return intToFloat(nodepos, BS);
|
|
}
|
|
|
|
PlayerSAO* Server::emergePlayer(const char *name, u16 peer_id)
|
|
{
|
|
bool newplayer = false;
|
|
|
|
/*
|
|
Try to get an existing player
|
|
*/
|
|
RemotePlayer *player = static_cast<RemotePlayer*>(m_env->getPlayer(name));
|
|
|
|
// If player is already connected, cancel
|
|
if(player != NULL && player->peer_id != 0)
|
|
{
|
|
infostream<<"emergePlayer(): Player already connected"<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
If player with the wanted peer_id already exists, cancel.
|
|
*/
|
|
if(m_env->getPlayer(peer_id) != NULL)
|
|
{
|
|
infostream<<"emergePlayer(): Player with wrong name but same"
|
|
" peer_id already exists"<<std::endl;
|
|
return NULL;
|
|
}
|
|
|
|
// Load player if it isn't already loaded
|
|
if (!player) {
|
|
player = static_cast<RemotePlayer*>(m_env->loadPlayer(name));
|
|
}
|
|
|
|
// Create player if it doesn't exist
|
|
if (!player) {
|
|
newplayer = true;
|
|
player = new RemotePlayer(this, name);
|
|
// Set player position
|
|
infostream<<"Server: Finding spawn place for player \""
|
|
<<name<<"\""<<std::endl;
|
|
v3f pos = findSpawnPos(m_env->getServerMap());
|
|
player->setPosition(pos);
|
|
|
|
// Make sure the player is saved
|
|
player->setModified(true);
|
|
|
|
// Add player to environment
|
|
m_env->addPlayer(player);
|
|
}
|
|
|
|
// Create a new player active object
|
|
PlayerSAO *playersao = new PlayerSAO(m_env, player, peer_id,
|
|
getPlayerEffectivePrivs(player->getName()),
|
|
isSingleplayer());
|
|
|
|
/* Clean up old HUD elements from previous sessions */
|
|
player->clearHud();
|
|
|
|
/* Add object to environment */
|
|
m_env->addActiveObject(playersao);
|
|
|
|
/* Run scripts */
|
|
if (newplayer) {
|
|
m_script->on_newplayer(playersao);
|
|
}
|
|
|
|
return playersao;
|
|
}
|
|
|
|
void dedicated_server_loop(Server &server, bool &kill)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
verbosestream<<"dedicated_server_loop()"<<std::endl;
|
|
|
|
IntervalLimiter m_profiler_interval;
|
|
|
|
for(;;)
|
|
{
|
|
float steplen = g_settings->getFloat("dedicated_server_step");
|
|
// This is kind of a hack but can be done like this
|
|
// because server.step() is very light
|
|
{
|
|
ScopeProfiler sp(g_profiler, "dedicated server sleep");
|
|
sleep_ms((int)(steplen*1000.0));
|
|
}
|
|
server.step(steplen);
|
|
|
|
if(server.getShutdownRequested() || kill)
|
|
{
|
|
infostream<<"Dedicated server quitting"<<std::endl;
|
|
#if USE_CURL
|
|
if(g_settings->getBool("server_announce"))
|
|
ServerList::sendAnnounce("delete", server.m_bind_addr.getPort());
|
|
#endif
|
|
break;
|
|
}
|
|
|
|
/*
|
|
Profiler
|
|
*/
|
|
float profiler_print_interval =
|
|
g_settings->getFloat("profiler_print_interval");
|
|
if(profiler_print_interval != 0)
|
|
{
|
|
if(m_profiler_interval.step(steplen, profiler_print_interval))
|
|
{
|
|
infostream<<"Profiler:"<<std::endl;
|
|
g_profiler->print(infostream);
|
|
g_profiler->clear();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|