mirror of
https://github.com/minetest/minetest.git
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1042 lines
30 KiB
C++
1042 lines
30 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-12 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiMainMenu.h"
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#include "guiKeyChangeMenu.h"
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#include "guiCreateWorld.h"
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#include "guiMessageMenu.h"
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#include "guiConfirmMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include <IGUIListBox.h>
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#include <IGUITabControl.h>
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#include <IGUIImage.h>
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// For IGameCallback
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#include "guiPauseMenu.h"
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#include "gettext.h"
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#include "tile.h" // getTexturePath
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#include "filesys.h"
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#include "util/string.h"
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#include "subgame.h"
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struct CreateWorldDestMainMenu : public CreateWorldDest
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{
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CreateWorldDestMainMenu(GUIMainMenu *menu):
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m_menu(menu)
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{}
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void accepted(std::wstring name, std::string gameid)
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{
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std::string name_narrow = wide_to_narrow(name);
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if(!string_allowed_blacklist(name_narrow, WORLDNAME_BLACKLISTED_CHARS))
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{
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m_menu->displayMessageMenu(wgettext("Cannot create world: Name contains invalid characters"));
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return;
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}
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std::vector<WorldSpec> worlds = getAvailableWorlds();
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for(std::vector<WorldSpec>::iterator i = worlds.begin();
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i != worlds.end(); i++)
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{
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if((*i).name == name_narrow)
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{
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m_menu->displayMessageMenu(wgettext("Cannot create world: A world by this name already exists"));
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return;
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}
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}
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m_menu->createNewWorld(name, gameid);
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}
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GUIMainMenu *m_menu;
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};
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struct ConfirmDestDeleteWorld : public ConfirmDest
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{
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ConfirmDestDeleteWorld(WorldSpec spec, GUIMainMenu *menu,
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const std::vector<std::string> &paths):
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m_spec(spec),
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m_menu(menu),
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m_paths(paths)
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{}
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void answer(bool answer)
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{
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if(answer == false)
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return;
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m_menu->deleteWorld(m_paths);
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}
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WorldSpec m_spec;
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GUIMainMenu *m_menu;
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std::vector<std::string> m_paths;
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};
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enum
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{
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GUI_ID_QUIT_BUTTON = 101,
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GUI_ID_NAME_INPUT,
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GUI_ID_ADDRESS_INPUT,
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GUI_ID_PORT_INPUT,
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GUI_ID_FANCYTREE_CB,
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GUI_ID_SMOOTH_LIGHTING_CB,
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GUI_ID_3D_CLOUDS_CB,
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GUI_ID_OPAQUE_WATER_CB,
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GUI_ID_MIPMAP_CB,
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GUI_ID_ANISOTROPIC_CB,
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GUI_ID_BILINEAR_CB,
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GUI_ID_TRILINEAR_CB,
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GUI_ID_SHADERS_CB,
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GUI_ID_PRELOAD_ITEM_VISUALS_CB,
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GUI_ID_DAMAGE_CB,
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GUI_ID_CREATIVE_CB,
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GUI_ID_JOIN_GAME_BUTTON,
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GUI_ID_CHANGE_KEYS_BUTTON,
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GUI_ID_DELETE_WORLD_BUTTON,
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GUI_ID_CREATE_WORLD_BUTTON,
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GUI_ID_CONFIGURE_WORLD_BUTTON,
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GUI_ID_WORLD_LISTBOX,
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GUI_ID_TAB_CONTROL,
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};
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enum
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{
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TAB_SINGLEPLAYER=0,
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TAB_MULTIPLAYER,
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TAB_ADVANCED,
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TAB_SETTINGS,
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TAB_CREDITS
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};
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GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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MainMenuData *data,
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IGameCallback *gamecallback
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_data(data),
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m_accepted(false),
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m_gamecallback(gamecallback),
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m_is_regenerating(false)
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{
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assert(m_data);
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this->env = env;
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this->parent = parent;
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this->id = id;
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this->menumgr = menumgr;
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}
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GUIMainMenu::~GUIMainMenu()
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{
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removeChildren();
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}
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void GUIMainMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for(core::list<gui::IGUIElement*>::ConstIterator
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i = children.begin(); i != children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for(core::list<gui::IGUIElement*>::Iterator
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i = children_copy.begin();
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i != children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIMainMenu::regenerateGui(v2u32 screensize)
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{
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m_is_regenerating = true;
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/*
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Read stuff from elements into m_data
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*/
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readInput(m_data);
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(screensize.X, screensize.Y);
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core::rect<s32> rect(
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screensize.X/2 - size.X/2,
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screensize.Y/2 - size.Y/2,
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screensize.X/2 + size.X/2,
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screensize.Y/2 + size.Y/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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//v2s32 size = rect.getSize();
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/*
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Add stuff
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*/
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changeCtype("");
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// Version
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//if(m_data->selected_tab != TAB_CREDITS)
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{
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core::rect<s32> rect(0, 0, size.X, 40);
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rect += v2s32(4, 0);
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Environment->addStaticText(narrow_to_wide(
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"Minetest-c55 " VERSION_STRING).c_str(),
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rect, false, true, this, -1);
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}
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//v2s32 center(size.X/2, size.Y/2);
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v2s32 c800(size.X/2-400, size.Y/2-300);
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m_topleft_client = c800 + v2s32(90, 70+50+30);
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m_size_client = v2s32(620, 270);
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m_size_server = v2s32(620, 140);
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if(m_data->selected_tab == TAB_ADVANCED)
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{
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m_topleft_client = c800 + v2s32(90, 70+50+30);
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m_size_client = v2s32(620, 200);
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m_size_server = v2s32(620, 140);
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}
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m_topleft_server = m_topleft_client + v2s32(0, m_size_client.Y+20);
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// Tabs
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#if 1
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{
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core::rect<s32> rect(0, 0, m_size_client.X, 30);
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rect += m_topleft_client + v2s32(0, -30);
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gui::IGUITabControl *e = Environment->addTabControl(
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rect, this, true, true, GUI_ID_TAB_CONTROL);
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e->addTab(wgettext("Singleplayer"));
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e->addTab(wgettext("Multiplayer"));
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e->addTab(wgettext("Advanced"));
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e->addTab(wgettext("Settings"));
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e->addTab(wgettext("Credits"));
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e->setActiveTab(m_data->selected_tab);
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}
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#endif
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if(m_data->selected_tab == TAB_SINGLEPLAYER)
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{
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// HYBRID
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{
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core::rect<s32> rect(0, 0, 10, m_size_client.Y);
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rect += m_topleft_client + v2s32(15, 0);
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//const wchar_t *text = L"H\nY\nB\nR\nI\nD";
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const wchar_t *text = L"T\nA\nP\nE\n\nA\nN\nD\n\nG\nL\nU\nE";
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gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, false, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
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}
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u32 bs = 5;
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// World selection listbox
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u32 world_sel_h = 160;
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u32 world_sel_w = 365;
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//s32 world_sel_x = 50;
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s32 world_sel_x = m_size_client.X-world_sel_w-30;
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s32 world_sel_y = 30;
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u32 world_button_count = 3;
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u32 world_button_w = (world_sel_w)/world_button_count - bs
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+ bs/(world_button_count-1);
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{
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core::rect<s32> rect(0, 0, world_sel_w-4, 20);
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rect += m_topleft_client + v2s32(world_sel_x+4, world_sel_y-20);
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/*gui::IGUIStaticText *e =*/ Environment->addStaticText(
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wgettext("Select World:"),
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rect, false, true, this, -1);
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/*e->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);*/
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}
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{
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core::rect<s32> rect(0, 0, world_sel_w, world_sel_h);
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rect += m_topleft_client + v2s32(world_sel_x, world_sel_y);
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gui::IGUIListBox *e = Environment->addListBox(rect, this,
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GUI_ID_WORLD_LISTBOX);
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e->setDrawBackground(true);
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for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
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i != m_data->worlds.end(); i++){
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e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
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}
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e->setSelected(m_data->selected_world);
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Environment->setFocus(e);
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}
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// Delete world button
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{
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core::rect<s32> rect(0, 0, world_button_w, 30);
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rect += m_topleft_client + v2s32(world_sel_x, world_sel_y+world_sel_h+0);
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Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
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wgettext("Delete"));
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}
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// Create world button
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{
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core::rect<s32> rect(0, 0, world_button_w, 30);
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rect += m_topleft_client + v2s32(world_sel_x+world_button_w+bs, world_sel_y+world_sel_h+0);
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Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
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wgettext("New"));
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}
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// Configure world button
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{
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core::rect<s32> rect(0, 0, world_button_w, 30);
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rect += m_topleft_client + v2s32(world_sel_x+(world_button_w+bs)*2,
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world_sel_y+world_sel_h+0);
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Environment->addButton(rect, this, GUI_ID_CONFIGURE_WORLD_BUTTON,
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wgettext("Configure"));
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}
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// Start game button
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{
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/*core::rect<s32> rect(0, 0, world_button_w, 30);
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rect += m_topleft_client + v2s32(world_sel_x+(world_button_w+bs)*3,
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world_sel_y+world_sel_h+0);*/
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u32 bw = 160;
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/*core::rect<s32> rect(0, 0, bw, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-bw-30,
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m_size_client.Y-30-15);*/
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core::rect<s32> rect(0, 0, bw, 30);
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rect += m_topleft_client + v2s32(world_sel_x+world_sel_w-bw,
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world_sel_y+world_sel_h+30+bs);
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Environment->addButton(rect, this,
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GUI_ID_JOIN_GAME_BUTTON, wgettext("Play"));
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}
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// Options
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s32 option_x = 50;
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//s32 option_x = 50+world_sel_w+20;
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s32 option_y = 30;
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u32 option_w = 150;
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y+20*0);
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Environment->addCheckBox(m_data->creative_mode, rect, this,
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GUI_ID_CREATIVE_CB, wgettext("Creative Mode"));
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}
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{
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core::rect<s32> rect(0, 0, option_w, 30);
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rect += m_topleft_client + v2s32(option_x, option_y+20*1);
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Environment->addCheckBox(m_data->enable_damage, rect, this,
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GUI_ID_DAMAGE_CB, wgettext("Enable Damage"));
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}
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changeCtype("C");
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}
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else if(m_data->selected_tab == TAB_MULTIPLAYER)
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{
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changeCtype("");
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// CLIENT
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{
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core::rect<s32> rect(0, 0, 10, m_size_client.Y);
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rect += m_topleft_client + v2s32(15, 0);
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const wchar_t *text = L"C\nL\nI\nE\nN\nT";
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gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, false, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
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}
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// Nickname + password
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += m_topleft_client + v2s32(35+30, 50+6);
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Environment->addStaticText(wgettext("Name/Password"),
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rect, false, true, this, -1);
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}
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changeCtype("C");
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += m_topleft_client + v2s32(160+30, 50);
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gui::IGUIElement *e =
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Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
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if(m_data->name == L"")
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Environment->setFocus(e);
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-60-100, 50);
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gui::IGUIEditBox *e =
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Environment->addEditBox(L"", rect, true, this, 264);
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e->setPasswordBox(true);
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if(m_data->name != L"" && m_data->address != L"")
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Environment->setFocus(e);
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}
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changeCtype("");
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// Address + port
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += m_topleft_client + v2s32(35+30, 100+6);
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Environment->addStaticText(wgettext("Address/Port"),
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rect, false, true, this, -1);
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}
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changeCtype("C");
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += m_topleft_client + v2s32(160+30, 100);
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gui::IGUIElement *e =
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Environment->addEditBox(m_data->address.c_str(), rect, true,
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this, GUI_ID_ADDRESS_INPUT);
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if(m_data->name != L"" && m_data->address == L"")
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Environment->setFocus(e);
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-60-100, 100);
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Environment->addEditBox(m_data->port.c_str(), rect, true,
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this, GUI_ID_PORT_INPUT);
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}
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changeCtype("");
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// Start game button
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{
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core::rect<s32> rect(0, 0, 180, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-180-30,
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m_size_client.Y-30-15);
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Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
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wgettext("Start Game / Connect"));
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}
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changeCtype("C");
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}
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else if(m_data->selected_tab == TAB_ADVANCED)
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{
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changeCtype("");
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// CLIENT
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{
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core::rect<s32> rect(0, 0, 10, m_size_client.Y);
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rect += m_topleft_client + v2s32(15, 0);
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const wchar_t *text = L"C\nL\nI\nE\nN\nT";
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gui::IGUIStaticText *t =
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Environment->addStaticText(text, rect, false, false, this, -1);
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t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
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}
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// Nickname + password
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{
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core::rect<s32> rect(0, 0, 110, 20);
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rect += m_topleft_client + v2s32(35+30, 35+6);
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Environment->addStaticText(wgettext("Name/Password"),
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rect, false, true, this, -1);
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}
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changeCtype("C");
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{
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core::rect<s32> rect(0, 0, 230, 30);
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rect += m_topleft_client + v2s32(160+30, 35);
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gui::IGUIElement *e =
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Environment->addEditBox(m_data->name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
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if(m_data->name == L"")
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Environment->setFocus(e);
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}
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{
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core::rect<s32> rect(0, 0, 120, 30);
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rect += m_topleft_client + v2s32(m_size_client.X-60-100, 35);
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gui::IGUIEditBox *e =
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Environment->addEditBox(L"", rect, true, this, 264);
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e->setPasswordBox(true);
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if(m_data->name != L"" && m_data->address != L"")
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Environment->setFocus(e);
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}
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changeCtype("");
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// Address + port
|
|
{
|
|
core::rect<s32> rect(0, 0, 110, 20);
|
|
rect += m_topleft_client + v2s32(35+30, 75+6);
|
|
Environment->addStaticText(wgettext("Address/Port"),
|
|
rect, false, true, this, -1);
|
|
}
|
|
changeCtype("C");
|
|
{
|
|
core::rect<s32> rect(0, 0, 230, 30);
|
|
rect += m_topleft_client + v2s32(160+30, 75);
|
|
gui::IGUIElement *e =
|
|
Environment->addEditBox(m_data->address.c_str(), rect, true,
|
|
this, GUI_ID_ADDRESS_INPUT);
|
|
if(m_data->name != L"" && m_data->address == L"")
|
|
Environment->setFocus(e);
|
|
}
|
|
{
|
|
core::rect<s32> rect(0, 0, 120, 30);
|
|
rect += m_topleft_client + v2s32(m_size_client.X-60-100, 75);
|
|
Environment->addEditBox(m_data->port.c_str(), rect, true,
|
|
this, GUI_ID_PORT_INPUT);
|
|
}
|
|
changeCtype("");
|
|
{
|
|
core::rect<s32> rect(0, 0, 400, 20);
|
|
rect += m_topleft_client + v2s32(160+30, 75+35);
|
|
Environment->addStaticText(wgettext("Leave address blank to start a local server."),
|
|
rect, false, true, this, -1);
|
|
}
|
|
// Start game button
|
|
{
|
|
core::rect<s32> rect(0, 0, 180, 30);
|
|
rect += m_topleft_client + v2s32(m_size_client.X-180-30,
|
|
m_size_client.Y-30-20);
|
|
Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON,
|
|
wgettext("Start Game / Connect"));
|
|
}
|
|
/*
|
|
Server section
|
|
*/
|
|
// SERVER
|
|
{
|
|
core::rect<s32> rect(0, 0, 10, m_size_server.Y);
|
|
rect += m_topleft_server + v2s32(15, 0);
|
|
const wchar_t *text = L"S\nE\nR\nV\nE\nR";
|
|
gui::IGUIStaticText *t =
|
|
Environment->addStaticText(text, rect, false, false, this, -1);
|
|
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
|
|
}
|
|
// Server parameters
|
|
{
|
|
core::rect<s32> rect(0, 0, 250, 30);
|
|
rect += m_topleft_server + v2s32(30+20+250+20, 20);
|
|
Environment->addCheckBox(m_data->creative_mode, rect, this, GUI_ID_CREATIVE_CB,
|
|
wgettext("Creative Mode"));
|
|
}
|
|
{
|
|
core::rect<s32> rect(0, 0, 250, 30);
|
|
rect += m_topleft_server + v2s32(30+20+250+20, 40);
|
|
Environment->addCheckBox(m_data->enable_damage, rect, this, GUI_ID_DAMAGE_CB,
|
|
wgettext("Enable Damage"));
|
|
}
|
|
// Delete world button
|
|
{
|
|
core::rect<s32> rect(0, 0, 130, 30);
|
|
rect += m_topleft_server + v2s32(30+20+250+20, 90);
|
|
Environment->addButton(rect, this, GUI_ID_DELETE_WORLD_BUTTON,
|
|
wgettext("Delete world"));
|
|
}
|
|
// Create world button
|
|
{
|
|
core::rect<s32> rect(0, 0, 130, 30);
|
|
rect += m_topleft_server + v2s32(30+20+250+20+140, 90);
|
|
Environment->addButton(rect, this, GUI_ID_CREATE_WORLD_BUTTON,
|
|
wgettext("Create world"));
|
|
}
|
|
// World selection listbox
|
|
{
|
|
core::rect<s32> rect(0, 0, 250, 120);
|
|
rect += m_topleft_server + v2s32(30+20, 10);
|
|
gui::IGUIListBox *e = Environment->addListBox(rect, this,
|
|
GUI_ID_WORLD_LISTBOX);
|
|
e->setDrawBackground(true);
|
|
for(std::vector<WorldSpec>::const_iterator i = m_data->worlds.begin();
|
|
i != m_data->worlds.end(); i++){
|
|
e->addItem(narrow_to_wide(i->name+" ["+i->gameid+"]").c_str());
|
|
}
|
|
e->setSelected(m_data->selected_world);
|
|
}
|
|
changeCtype("C");
|
|
}
|
|
else if(m_data->selected_tab == TAB_SETTINGS)
|
|
{
|
|
{
|
|
core::rect<s32> rect(0, 0, 10, m_size_client.Y);
|
|
rect += m_topleft_client + v2s32(15, 0);
|
|
const wchar_t *text = L"S\nE\nT\nT\nI\nN\nG\nS";
|
|
gui::IGUIStaticText *t =
|
|
Environment->addStaticText(text, rect, false, false, this, -1);
|
|
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
|
|
}
|
|
s32 option_x = 70;
|
|
s32 option_y = 50;
|
|
u32 option_w = 150;
|
|
{
|
|
core::rect<s32> rect(0, 0, option_w, 30);
|
|
rect += m_topleft_client + v2s32(option_x, option_y);
|
|
Environment->addCheckBox(m_data->fancy_trees, rect, this,
|
|
GUI_ID_FANCYTREE_CB, wgettext("Fancy trees"));
|
|
}
|
|
{
|
|
core::rect<s32> rect(0, 0, option_w, 30);
|
|
rect += m_topleft_client + v2s32(option_x, option_y+20);
|
|
Environment->addCheckBox(m_data->smooth_lighting, rect, this,
|
|
GUI_ID_SMOOTH_LIGHTING_CB, wgettext("Smooth Lighting"));
|
|
}
|
|
{
|
|
core::rect<s32> rect(0, 0, option_w, 30);
|
|
rect += m_topleft_client + v2s32(option_x, option_y+20*2);
|
|
Environment->addCheckBox(m_data->clouds_3d, rect, this,
|
|
GUI_ID_3D_CLOUDS_CB, wgettext("3D Clouds"));
|
|
}
|
|
{
|
|
core::rect<s32> rect(0, 0, option_w, 30);
|
|
rect += m_topleft_client + v2s32(option_x, option_y+20*3);
|
|
Environment->addCheckBox(m_data->opaque_water, rect, this,
|
|
GUI_ID_OPAQUE_WATER_CB, wgettext("Opaque water"));
|
|
}
|
|
|
|
|
|
// Anisotropic/mipmap/bi-/trilinear settings
|
|
|
|
{
|
|
core::rect<s32> rect(0, 0, option_w+20, 30);
|
|
rect += m_topleft_client + v2s32(option_x+175, option_y);
|
|
Environment->addCheckBox(m_data->mip_map, rect, this,
|
|
GUI_ID_MIPMAP_CB, wgettext("Mip-Mapping"));
|
|
}
|
|
|
|
{
|
|
core::rect<s32> rect(0, 0, option_w+20, 30);
|
|
rect += m_topleft_client + v2s32(option_x+175, option_y+20);
|
|
Environment->addCheckBox(m_data->anisotropic_filter, rect, this,
|
|
GUI_ID_ANISOTROPIC_CB, wgettext("Anisotropic Filtering"));
|
|
}
|
|
|
|
{
|
|
core::rect<s32> rect(0, 0, option_w+20, 30);
|
|
rect += m_topleft_client + v2s32(option_x+175, option_y+20*2);
|
|
Environment->addCheckBox(m_data->bilinear_filter, rect, this,
|
|
GUI_ID_BILINEAR_CB, wgettext("Bi-Linear Filtering"));
|
|
}
|
|
|
|
{
|
|
core::rect<s32> rect(0, 0, option_w+20, 30);
|
|
rect += m_topleft_client + v2s32(option_x+175, option_y+20*3);
|
|
Environment->addCheckBox(m_data->trilinear_filter, rect, this,
|
|
GUI_ID_TRILINEAR_CB, wgettext("Tri-Linear Filtering"));
|
|
}
|
|
|
|
// shader/on demand image loading settings
|
|
{
|
|
core::rect<s32> rect(0, 0, option_w+20, 30);
|
|
rect += m_topleft_client + v2s32(option_x+175*2, option_y);
|
|
Environment->addCheckBox(m_data->enable_shaders, rect, this,
|
|
GUI_ID_SHADERS_CB, wgettext("Shaders"));
|
|
}
|
|
|
|
{
|
|
core::rect<s32> rect(0, 0, option_w+20+20, 30);
|
|
rect += m_topleft_client + v2s32(option_x+175*2, option_y+20);
|
|
Environment->addCheckBox(m_data->preload_item_visuals, rect, this,
|
|
GUI_ID_PRELOAD_ITEM_VISUALS_CB, wgettext("Preload item visuals"));
|
|
}
|
|
|
|
// Key change button
|
|
{
|
|
core::rect<s32> rect(0, 0, 120, 30);
|
|
/*rect += m_topleft_client + v2s32(m_size_client.X-120-30,
|
|
m_size_client.Y-30-20);*/
|
|
rect += m_topleft_client + v2s32(option_x, option_y+120);
|
|
Environment->addButton(rect, this,
|
|
GUI_ID_CHANGE_KEYS_BUTTON, wgettext("Change keys"));
|
|
}
|
|
changeCtype("C");
|
|
}
|
|
else if(m_data->selected_tab == TAB_CREDITS)
|
|
{
|
|
// CREDITS
|
|
{
|
|
core::rect<s32> rect(0, 0, 10, m_size_client.Y);
|
|
rect += m_topleft_client + v2s32(15, 0);
|
|
const wchar_t *text = L"C\nR\nE\nD\nI\nT\nS";
|
|
gui::IGUIStaticText *t =
|
|
Environment->addStaticText(text, rect, false, false, this, -1);
|
|
t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_CENTER);
|
|
}
|
|
{
|
|
core::rect<s32> rect(0, 0, 454, 250);
|
|
rect += m_topleft_client + v2s32(110, 50+35);
|
|
Environment->addStaticText(narrow_to_wide(
|
|
"Minetest-c55 " VERSION_STRING "\n"
|
|
"http://minetest.net/\n"
|
|
"\n"
|
|
"by Perttu Ahola <celeron55@gmail.com>\n"
|
|
"and contributors: tango_, kahrl (kaaaaaahrl?), erlehmann (the hippie), SpeedProg, JacobF (sqlite worlds), teddydestodes, marktraceur, darkrose, Jonathan Neuschäfer (who the hell?), Felix Krausse (broke liquids, IIRC), sfan5... and >10 more random people."
|
|
).c_str(), rect, false, true, this, -1);
|
|
}
|
|
}
|
|
|
|
m_is_regenerating = false;
|
|
}
|
|
|
|
void GUIMainMenu::drawMenu()
|
|
{
|
|
gui::IGUISkin* skin = Environment->getSkin();
|
|
if (!skin)
|
|
return;
|
|
video::IVideoDriver* driver = Environment->getVideoDriver();
|
|
|
|
/*video::SColor bgcolor(140,0,0,0);
|
|
driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);*/
|
|
|
|
video::SColor bgcolor(140,0,0,0);
|
|
|
|
if(getTab() == TAB_SINGLEPLAYER)
|
|
{
|
|
{
|
|
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
|
|
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
|
|
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
|
|
}
|
|
}
|
|
else if(getTab() == TAB_MULTIPLAYER)
|
|
{
|
|
{
|
|
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
|
|
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
|
|
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
|
|
}
|
|
}
|
|
else if(getTab() == TAB_ADVANCED)
|
|
{
|
|
{
|
|
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
|
|
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
|
|
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
|
|
}
|
|
{
|
|
core::rect<s32> rect(0, 0, m_size_server.X, m_size_server.Y);
|
|
rect += AbsoluteRect.UpperLeftCorner + m_topleft_server;
|
|
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
|
|
}
|
|
}
|
|
else if(getTab() == TAB_SETTINGS)
|
|
{
|
|
{
|
|
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
|
|
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
|
|
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
|
|
}
|
|
}
|
|
else if(getTab() == TAB_CREDITS)
|
|
{
|
|
{
|
|
core::rect<s32> rect(0, 0, m_size_client.X, m_size_client.Y);
|
|
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
|
|
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
|
|
}
|
|
video::ITexture *logotexture =
|
|
driver->getTexture(getTexturePath("menulogo.png").c_str());
|
|
if(logotexture)
|
|
{
|
|
v2s32 logosize(logotexture->getOriginalSize().Width,
|
|
logotexture->getOriginalSize().Height);
|
|
logosize *= 2;
|
|
core::rect<s32> rect(0,0,logosize.X,logosize.Y);
|
|
rect += AbsoluteRect.UpperLeftCorner + m_topleft_client;
|
|
rect += v2s32(130, 50);
|
|
driver->draw2DImage(logotexture, rect,
|
|
core::rect<s32>(core::position2d<s32>(0,0),
|
|
core::dimension2di(logotexture->getSize())),
|
|
NULL, NULL, true);
|
|
}
|
|
}
|
|
|
|
gui::IGUIElement::draw();
|
|
}
|
|
|
|
void GUIMainMenu::readInput(MainMenuData *dst)
|
|
{
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
|
|
if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
|
|
dst->selected_tab = ((gui::IGUITabControl*)e)->getActiveTab();
|
|
}
|
|
if(dst->selected_tab == TAB_SINGLEPLAYER)
|
|
{
|
|
dst->simple_singleplayer_mode = true;
|
|
}
|
|
else
|
|
{
|
|
dst->simple_singleplayer_mode = false;
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
|
|
if(e != NULL)
|
|
dst->name = e->getText();
|
|
}
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(264);
|
|
if(e != NULL)
|
|
dst->password = e->getText();
|
|
}
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
|
|
if(e != NULL)
|
|
dst->address = e->getText();
|
|
}
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
|
|
if(e != NULL)
|
|
dst->port = e->getText();
|
|
}
|
|
}
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_3D_CLOUDS_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->clouds_3d = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_OPAQUE_WATER_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->opaque_water = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_MIPMAP_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->mip_map = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_ANISOTROPIC_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->anisotropic_filter = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_BILINEAR_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->bilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_TRILINEAR_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->trilinear_filter = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_SHADERS_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->enable_shaders = ((gui::IGUICheckBox*)e)->isChecked() ? 2 : 0;
|
|
}
|
|
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_PRELOAD_ITEM_VISUALS_CB);
|
|
if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
|
|
dst->preload_item_visuals = ((gui::IGUICheckBox*)e)->isChecked();
|
|
}
|
|
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
|
|
if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX)
|
|
dst->selected_world = ((gui::IGUIListBox*)e)->getSelected();
|
|
}
|
|
}
|
|
|
|
void GUIMainMenu::acceptInput()
|
|
{
|
|
readInput(m_data);
|
|
m_accepted = true;
|
|
}
|
|
|
|
bool GUIMainMenu::OnEvent(const SEvent& event)
|
|
{
|
|
if(event.EventType==EET_KEY_INPUT_EVENT)
|
|
{
|
|
if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
|
|
{
|
|
m_gamecallback->exitToOS();
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
|
|
{
|
|
acceptInput();
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
}
|
|
if(event.EventType==EET_GUI_EVENT)
|
|
{
|
|
if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
|
|
&& isVisible())
|
|
{
|
|
if(!canTakeFocus(event.GUIEvent.Element))
|
|
{
|
|
dstream<<"GUIMainMenu: Not allowing focus change."
|
|
<<std::endl;
|
|
// Returning true disables focus change
|
|
return true;
|
|
}
|
|
}
|
|
if(event.GUIEvent.EventType==gui::EGET_TAB_CHANGED)
|
|
{
|
|
if(!m_is_regenerating)
|
|
regenerateGui(m_screensize_old);
|
|
return true;
|
|
}
|
|
if(event.GUIEvent.EventType==gui::EGET_BUTTON_CLICKED)
|
|
{
|
|
switch(event.GUIEvent.Caller->getID())
|
|
{
|
|
case GUI_ID_JOIN_GAME_BUTTON: {
|
|
MainMenuData cur;
|
|
readInput(&cur);
|
|
if(cur.address == L"" && getTab() == TAB_MULTIPLAYER){
|
|
(new GUIMessageMenu(env, parent, -1, menumgr,
|
|
wgettext("Address required."))
|
|
)->drop();
|
|
return true;
|
|
}
|
|
acceptInput();
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
case GUI_ID_CHANGE_KEYS_BUTTON: {
|
|
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
|
|
kmenu->drop();
|
|
return true;
|
|
}
|
|
case GUI_ID_DELETE_WORLD_BUTTON: {
|
|
MainMenuData cur;
|
|
readInput(&cur);
|
|
if(cur.selected_world == -1){
|
|
(new GUIMessageMenu(env, parent, -1, menumgr,
|
|
wgettext("Cannot delete world: Nothing selected"))
|
|
)->drop();
|
|
} else {
|
|
WorldSpec spec = m_data->worlds[cur.selected_world];
|
|
// Get files and directories involved
|
|
std::vector<std::string> paths;
|
|
paths.push_back(spec.path);
|
|
fs::GetRecursiveSubPaths(spec.path, paths);
|
|
// Launch confirmation dialog
|
|
ConfirmDestDeleteWorld *dest = new
|
|
ConfirmDestDeleteWorld(spec, this, paths);
|
|
std::wstring text = wgettext("Delete world");
|
|
text += L" \"";
|
|
text += narrow_to_wide(spec.name);
|
|
text += L"\"?\n\n";
|
|
text += wgettext("Files to be deleted");
|
|
text += L":\n";
|
|
for(u32 i=0; i<paths.size(); i++){
|
|
if(i == 3){ text += L"..."; break; }
|
|
text += narrow_to_wide(paths[i]) + L"\n";
|
|
}
|
|
(new GUIConfirmMenu(env, parent, -1, menumgr, dest,
|
|
text.c_str()))->drop();
|
|
}
|
|
return true;
|
|
}
|
|
case GUI_ID_CREATE_WORLD_BUTTON: {
|
|
std::vector<SubgameSpec> games = getAvailableGames();
|
|
if(games.size() == 0){
|
|
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
|
|
-1, menumgr,
|
|
wgettext("Cannot create world: No games found"));
|
|
menu->drop();
|
|
} else {
|
|
CreateWorldDest *dest = new CreateWorldDestMainMenu(this);
|
|
GUICreateWorld *menu = new GUICreateWorld(env, parent, -1,
|
|
menumgr, dest, games);
|
|
menu->drop();
|
|
}
|
|
return true;
|
|
}
|
|
case GUI_ID_CONFIGURE_WORLD_BUTTON: {
|
|
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
|
|
-1, menumgr,
|
|
wgettext("Nothing here"));
|
|
menu->drop();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
|
|
{
|
|
switch(event.GUIEvent.Caller->getID())
|
|
{
|
|
case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
|
|
acceptInput();
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
}
|
|
if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
|
|
{
|
|
switch(event.GUIEvent.Caller->getID())
|
|
{
|
|
case GUI_ID_WORLD_LISTBOX:
|
|
acceptInput();
|
|
if(getTab() != TAB_SINGLEPLAYER)
|
|
m_data->address = L""; // Force local game
|
|
quitMenu();
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
|
|
return Parent ? Parent->OnEvent(event) : false;
|
|
}
|
|
|
|
void GUIMainMenu::createNewWorld(std::wstring name, std::string gameid)
|
|
{
|
|
if(name == L"")
|
|
return;
|
|
acceptInput();
|
|
m_data->create_world_name = name;
|
|
m_data->create_world_gameid = gameid;
|
|
quitMenu();
|
|
}
|
|
|
|
void GUIMainMenu::deleteWorld(const std::vector<std::string> &paths)
|
|
{
|
|
// Delete files
|
|
bool did = fs::DeletePaths(paths);
|
|
if(!did){
|
|
GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
|
|
-1, menumgr, wgettext("Failed to delete all world files"));
|
|
menu->drop();
|
|
}
|
|
// Quit menu to refresh it
|
|
acceptInput();
|
|
m_data->only_refresh = true;
|
|
quitMenu();
|
|
}
|
|
|
|
int GUIMainMenu::getTab()
|
|
{
|
|
gui::IGUIElement *e = getElementFromId(GUI_ID_TAB_CONTROL);
|
|
if(e != NULL && e->getType() == gui::EGUIET_TAB_CONTROL)
|
|
return ((gui::IGUITabControl*)e)->getActiveTab();
|
|
return TAB_SINGLEPLAYER; // Default
|
|
}
|
|
|
|
void GUIMainMenu::displayMessageMenu(std::wstring msg)
|
|
{
|
|
(new GUIMessageMenu(env, parent, -1, menumgr, msg))->drop();
|
|
}
|