mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
5fde69798c
1. Pass current camera offset to shader, so shader have access to the global coordinates 2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader 3. Delay animation timer wrap-around (from 100s to about 16 minutes) |
||
---|---|---|
.. | ||
opengl_fragment.glsl | ||
opengl_vertex.glsl |