mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
eb88e5dd4b
mod storage is located into user_path / client / mod_storage
86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef GAMEDEF_HEADER
|
|
#define GAMEDEF_HEADER
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include "irrlichttypes.h"
|
|
|
|
class IItemDefManager;
|
|
class INodeDefManager;
|
|
class ICraftDefManager;
|
|
class ITextureSource;
|
|
class ISoundManager;
|
|
class IShaderSource;
|
|
class MtEventManager;
|
|
class IRollbackManager;
|
|
class EmergeManager;
|
|
class Camera;
|
|
class ModMetadata;
|
|
|
|
namespace irr { namespace scene {
|
|
class IAnimatedMesh;
|
|
class ISceneManager;
|
|
}}
|
|
|
|
struct ModSpec;
|
|
/*
|
|
An interface for fetching game-global definitions like tool and
|
|
mapnode properties
|
|
*/
|
|
|
|
class IGameDef
|
|
{
|
|
public:
|
|
// These are thread-safe IF they are not edited while running threads.
|
|
// Thus, first they are set up and then they are only read.
|
|
virtual IItemDefManager* getItemDefManager()=0;
|
|
virtual INodeDefManager* getNodeDefManager()=0;
|
|
virtual ICraftDefManager* getCraftDefManager()=0;
|
|
|
|
// Used for keeping track of names/ids of unknown nodes
|
|
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
|
|
|
|
virtual MtEventManager* getEventManager()=0;
|
|
|
|
// Only usable on the server, and NOT thread-safe. It is usable from the
|
|
// environment thread.
|
|
virtual IRollbackManager* getRollbackManager() { return NULL; }
|
|
|
|
// Shorthands
|
|
IItemDefManager *idef() { return getItemDefManager(); }
|
|
INodeDefManager *ndef() { return getNodeDefManager(); }
|
|
ICraftDefManager *cdef() { return getCraftDefManager(); }
|
|
|
|
MtEventManager *event() { return getEventManager(); }
|
|
IRollbackManager *rollback() { return getRollbackManager(); }
|
|
|
|
virtual const std::vector<ModSpec> &getMods() const = 0;
|
|
virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
|
|
virtual std::string getWorldPath() const { return ""; }
|
|
virtual std::string getModStoragePath() const = 0;
|
|
virtual bool registerModStorage(ModMetadata *storage) = 0;
|
|
virtual void unregisterModStorage(const std::string &name) = 0;
|
|
};
|
|
|
|
#endif
|
|
|