mirror of
https://github.com/minetest/minetest.git
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252c79d53a
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
383 lines
11 KiB
C++
383 lines
11 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "itemdef.h"
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#include "irrlichttypes.h"
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#include "itemstackmetadata.h"
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#include <istream>
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#include <ostream>
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#include <string>
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#include <vector>
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#include <cassert>
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struct ToolCapabilities;
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struct ItemStack
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{
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ItemStack() = default;
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ItemStack(const std::string &name_, u16 count_,
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u16 wear, IItemDefManager *itemdef);
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~ItemStack() = default;
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// Serialization
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void serialize(std::ostream &os, bool serialize_meta = true) const;
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// Deserialization. Pass itemdef unless you don't want aliases resolved.
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void deSerialize(std::istream &is, IItemDefManager *itemdef = NULL);
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void deSerialize(const std::string &s, IItemDefManager *itemdef = NULL);
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// Returns the string used for inventory
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std::string getItemString(bool include_meta = true) const;
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// Returns the tooltip
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std::string getDescription(const IItemDefManager *itemdef) const;
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std::string getShortDescription(const IItemDefManager *itemdef) const;
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std::string getInventoryImage(const IItemDefManager *itemdef) const;
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std::string getInventoryOverlay(const IItemDefManager *itemdef) const;
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std::string getWieldImage(const IItemDefManager *itemdef) const;
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std::string getWieldOverlay(const IItemDefManager *itemdef) const;
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v3f getWieldScale(const IItemDefManager *itemdef) const;
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/*
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Quantity methods
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*/
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bool empty() const
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{
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return count == 0;
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}
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void clear()
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{
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name = "";
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count = 0;
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wear = 0;
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metadata.clear();
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}
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void add(u16 n)
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{
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count += n;
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}
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void remove(u16 n)
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{
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assert(count >= n); // Pre-condition
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count -= n;
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if(count == 0)
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clear(); // reset name, wear and metadata too
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}
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// Maximum size of a stack
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u16 getStackMax(const IItemDefManager *itemdef) const
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{
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return itemdef->get(name).stack_max;
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}
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// Number of items that can be added to this stack
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u16 freeSpace(const IItemDefManager *itemdef) const
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{
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u16 max = getStackMax(itemdef);
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if (count >= max)
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return 0;
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return max - count;
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}
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// Returns false if item is not known and cannot be used
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bool isKnown(const IItemDefManager *itemdef) const
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{
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return itemdef->isKnown(name);
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}
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// Returns a pointer to the item definition struct,
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// or a fallback one (name="unknown") if the item is unknown.
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const ItemDefinition& getDefinition(
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const IItemDefManager *itemdef) const
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{
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return itemdef->get(name);
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}
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// Get tool digging properties, or those of the hand if not a tool
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const ToolCapabilities& getToolCapabilities(
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const IItemDefManager *itemdef) const
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{
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const ToolCapabilities *item_cap =
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itemdef->get(name).tool_capabilities;
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if (item_cap == NULL)
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// Fall back to the hand's tool capabilities
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item_cap = itemdef->get("").tool_capabilities;
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assert(item_cap != NULL);
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return metadata.getToolCapabilities(*item_cap); // Check for override
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}
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// Wear out (only tools)
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// Returns true if the item is (was) a tool
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bool addWear(s32 amount, const IItemDefManager *itemdef)
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{
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if(getDefinition(itemdef).type == ITEM_TOOL)
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{
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if(amount > 65535 - wear)
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clear();
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else if(amount < -wear)
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wear = 0;
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else
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wear += amount;
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return true;
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}
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return false;
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}
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// If possible, adds newitem to this item.
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// If cannot be added at all, returns the item back.
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// If can be added partly, decremented item is returned back.
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// If can be added fully, empty item is returned.
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ItemStack addItem(ItemStack newitem, IItemDefManager *itemdef);
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// Checks whether newitem could be added.
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// If restitem is non-NULL, it receives the part of newitem that
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// would be left over after adding.
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bool itemFits(ItemStack newitem,
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ItemStack *restitem, // may be NULL
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IItemDefManager *itemdef) const;
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// Checks if another itemstack would stack with this one.
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// Does not check if the item actually fits in the stack.
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bool stacksWith(ItemStack other) const;
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// Takes some items.
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// If there are not enough, takes as many as it can.
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// Returns empty item if couldn't take any.
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ItemStack takeItem(u32 takecount);
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// Similar to takeItem, but keeps this ItemStack intact.
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ItemStack peekItem(u32 peekcount) const;
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bool operator ==(const ItemStack &s) const
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{
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return (this->name == s.name &&
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this->count == s.count &&
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this->wear == s.wear &&
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this->metadata == s.metadata);
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}
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bool operator !=(const ItemStack &s) const
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{
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return !(*this == s);
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}
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/*
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Properties
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*/
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std::string name = "";
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u16 count = 0;
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u16 wear = 0;
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ItemStackMetadata metadata;
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};
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class InventoryList
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{
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public:
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InventoryList(const std::string &name, u32 size, IItemDefManager *itemdef);
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~InventoryList() = default;
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void clearItems();
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void setSize(u32 newsize);
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void setWidth(u32 newWidth);
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void setName(const std::string &name);
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void serialize(std::ostream &os, bool incremental) const;
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void deSerialize(std::istream &is);
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InventoryList(const InventoryList &other) { *this = other; }
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InventoryList & operator = (const InventoryList &other);
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bool operator == (const InventoryList &other) const;
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bool operator != (const InventoryList &other) const
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{
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return !(*this == other);
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}
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const std::string &getName() const { return m_name; }
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u32 getSize() const { return static_cast<u32>(m_items.size()); }
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u32 getWidth() const { return m_width; }
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// Count used slots
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u32 getUsedSlots() const;
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// Get reference to item
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const ItemStack &getItem(u32 i) const
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{
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assert(i < m_size); // Pre-condition
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return m_items[i];
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}
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ItemStack &getItem(u32 i)
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{
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assert(i < m_size); // Pre-condition
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return m_items[i];
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}
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// Get reference to all items
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const std::vector<ItemStack> &getItems() const { return m_items; }
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// Returns old item. Parameter can be an empty item.
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ItemStack changeItem(u32 i, const ItemStack &newitem);
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// Delete item
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void deleteItem(u32 i);
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// Adds an item to a suitable place. Returns leftover item (possibly empty).
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ItemStack addItem(const ItemStack &newitem);
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// If possible, adds item to given slot.
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// If cannot be added at all, returns the item back.
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// If can be added partly, decremented item is returned back.
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// If can be added fully, empty item is returned.
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ItemStack addItem(u32 i, const ItemStack &newitem);
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// Checks whether the item could be added to the given slot
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// If restitem is non-NULL, it receives the part of newitem that
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// would be left over after adding.
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bool itemFits(const u32 i, const ItemStack &newitem,
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ItemStack *restitem = NULL) const;
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// Checks whether there is room for a given item
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bool roomForItem(const ItemStack &item) const;
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// Checks whether the given count of the given item
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// exists in this inventory list.
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// If match_meta is false, only the items' names are compared.
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bool containsItem(const ItemStack &item, bool match_meta) const;
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// Removes the given count of the given item name from
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// this inventory list. Walks the list in reverse order.
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// If not as many items exist as requested, removes as
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// many as possible.
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// Returns the items that were actually removed.
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ItemStack removeItem(const ItemStack &item);
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// Takes some items from a slot.
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// If there are not enough, takes as many as it can.
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// Returns empty item if couldn't take any.
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ItemStack takeItem(u32 i, u32 takecount);
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// Move an item to a different list (or a different stack in the same list)
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// count is the maximum number of items to move (0 for everything)
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// returns number of moved items
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u32 moveItem(u32 i, InventoryList *dest, u32 dest_i,
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u32 count = 0, bool swap_if_needed = true, bool *did_swap = NULL);
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// like moveItem, but without a fixed destination index
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// also with optional rollback recording
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void moveItemSomewhere(u32 i, InventoryList *dest, u32 count);
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inline bool checkModified() const { return m_dirty; }
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inline void setModified(bool dirty = true) { m_dirty = dirty; }
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// Problem: C++ keeps references to InventoryList and ItemStack indices
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// until a better solution is found, this serves as a guard to prevent side-effects
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struct ResizeUnlocker {
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void operator()(InventoryList *invlist)
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{
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invlist->m_resize_locks -= 1;
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}
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};
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using ResizeLocked = std::unique_ptr<InventoryList, ResizeUnlocker>;
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void checkResizeLock();
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inline ResizeLocked resizeLock()
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{
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m_resize_locks += 1;
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return ResizeLocked(this);
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}
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private:
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std::vector<ItemStack> m_items;
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std::string m_name;
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u32 m_size; // always the same as m_items.size()
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u32 m_width = 0;
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IItemDefManager *m_itemdef;
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bool m_dirty = true;
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int m_resize_locks = 0; // Lua callback sanity
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};
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class Inventory
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{
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public:
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~Inventory();
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void clear();
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Inventory(IItemDefManager *itemdef);
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Inventory(const Inventory &other);
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Inventory & operator = (const Inventory &other);
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bool operator == (const Inventory &other) const;
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bool operator != (const Inventory &other) const
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{
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return !(*this == other);
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}
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// Never ever serialize to disk using "incremental"!
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void serialize(std::ostream &os, bool incremental = false) const;
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void deSerialize(std::istream &is);
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// Creates a new list if none exists or truncates existing lists
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InventoryList * addList(const std::string &name, u32 size);
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InventoryList * getList(const std::string &name);
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const InventoryList * getList(const std::string &name) const;
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const std::vector<InventoryList *> &getLists() const { return m_lists; }
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bool deleteList(const std::string &name);
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// A shorthand for adding items. Returns leftover item (possibly empty).
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ItemStack addItem(const std::string &listname, const ItemStack &newitem)
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{
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InventoryList *list = getList(listname);
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if(list == NULL)
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return newitem;
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return list->addItem(newitem);
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}
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inline bool checkModified() const
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{
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if (m_dirty)
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return true;
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for (const auto &list : m_lists)
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if (list->checkModified())
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return true;
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return false;
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}
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inline void setModified(bool dirty = true)
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{
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m_dirty = dirty;
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// Set all as handled
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if (!dirty) {
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for (const auto &list : m_lists)
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list->setModified(dirty);
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}
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}
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private:
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// -1 if not found
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s32 getListIndex(const std::string &name) const;
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std::vector<InventoryList*> m_lists;
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IItemDefManager *m_itemdef;
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bool m_dirty = true;
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};
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