mirror of
https://github.com/minetest/minetest.git
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d1a39f0140
* Make world creation menu automatically generate a name. * Name is now initialy empty, and generated if player tries to create a world without a name.
146 lines
4.3 KiB
Lua
146 lines
4.3 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local function create_world_formspec(dialogdata)
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local mapgens = core.get_mapgen_names()
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local current_seed = core.settings:get("fixed_map_seed") or ""
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local current_mg = core.settings:get("mg_name")
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local mglist = ""
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local selindex = 1
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local i = 1
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for k,v in pairs(mapgens) do
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if current_mg == v then
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selindex = i
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end
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i = i + 1
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mglist = mglist .. v .. ","
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end
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mglist = mglist:sub(1, -2)
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local gameid = core.settings:get("menu_last_game")
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local game, gameidx = nil , 0
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if gameid ~= nil then
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game, gameidx = gamemgr.find_by_gameid(gameid)
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if gameidx == nil then
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gameidx = 0
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end
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end
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current_seed = core.formspec_escape(current_seed)
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local retval =
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"size[11.5,6.5,true]" ..
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"label[2,0;" .. fgettext("World name") .. "]"..
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"field[4.5,0.4;6,0.5;te_world_name;;]" ..
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"label[2,1;" .. fgettext("Seed") .. "]"..
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"field[4.5,1.4;6,0.5;te_seed;;".. current_seed .. "]" ..
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"label[2,2;" .. fgettext("Mapgen") .. "]"..
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"dropdown[4.2,2;6.3;dd_mapgen;" .. mglist .. ";" .. selindex .. "]" ..
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"label[2,3;" .. fgettext("Game") .. "]"..
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"textlist[4.2,3;5.8,2.3;games;" .. gamemgr.gamelist() ..
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";" .. gameidx .. ";true]" ..
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"button[3.25,6;2.5,0.5;world_create_confirm;" .. fgettext("Create") .. "]" ..
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"button[5.75,6;2.5,0.5;world_create_cancel;" .. fgettext("Cancel") .. "]"
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if #gamemgr.games == 0 then
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retval = retval .. "box[2,4;8,1;#ff8800]label[2.25,4;" ..
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fgettext("You have no subgames installed.") .. "]label[2.25,4.4;" ..
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fgettext("Download one from minetest.net") .. "]"
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elseif #gamemgr.games == 1 and gamemgr.games[1].id == "minimal" then
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retval = retval .. "box[1.75,4;8.7,1;#ff8800]label[2,4;" ..
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fgettext("Warning: The minimal development test is meant for developers.") .. "]label[2,4.4;" ..
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fgettext("Download a subgame, such as minetest_game, from minetest.net") .. "]"
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end
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return retval
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end
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local function create_world_buttonhandler(this, fields)
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if fields["world_create_confirm"] or
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fields["key_enter"] then
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local worldname = fields["te_world_name"]
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local gameindex = core.get_textlist_index("games")
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if gameindex ~= nil then
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if worldname == "" then
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local random_number = math.random(10000, 99999)
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local random_world_name = "Unnamed" .. random_number
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worldname = random_world_name
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end
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local message = nil
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core.settings:set("fixed_map_seed", fields["te_seed"])
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if not menudata.worldlist:uid_exists_raw(worldname) then
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core.settings:set("mg_name",fields["dd_mapgen"])
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message = core.create_world(worldname,gameindex)
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else
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message = fgettext("A world named \"$1\" already exists", worldname)
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end
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if message ~= nil then
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gamedata.errormessage = message
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else
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core.settings:set("menu_last_game",gamemgr.games[gameindex].id)
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if this.data.update_worldlist_filter then
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menudata.worldlist:set_filtercriteria(gamemgr.games[gameindex].id)
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mm_texture.update("singleplayer", gamemgr.games[gameindex].id)
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end
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menudata.worldlist:refresh()
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core.settings:set("mainmenu_last_selected_world",
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menudata.worldlist:raw_index_by_uid(worldname))
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end
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else
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gamedata.errormessage = fgettext("No game selected")
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end
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this:delete()
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return true
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end
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if fields["games"] then
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return true
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end
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if fields["world_create_cancel"] then
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this:delete()
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return true
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end
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return false
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end
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function create_create_world_dlg(update_worldlistfilter)
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local retval = dialog_create("sp_create_world",
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create_world_formspec,
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create_world_buttonhandler,
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nil)
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retval.update_worldlist_filter = update_worldlistfilter
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return retval
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end
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