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428 lines
13 KiB
Lua
428 lines
13 KiB
Lua
--Minetest
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--Copyright (C) 2014 sapier
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--
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--This program is free software; you can redistribute it and/or modify
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--it under the terms of the GNU Lesser General Public License as published by
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--the Free Software Foundation; either version 2.1 of the License, or
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--(at your option) any later version.
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--
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--This program is distributed in the hope that it will be useful,
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--but WITHOUT ANY WARRANTY; without even the implied warranty of
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--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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--GNU Lesser General Public License for more details.
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--
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--You should have received a copy of the GNU Lesser General Public License along
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--with this program; if not, write to the Free Software Foundation, Inc.,
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--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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local function get_sorted_servers()
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local servers = {
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fav = {},
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public = {},
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incompatible = {}
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}
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local favs = serverlistmgr.get_favorites()
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local taken_favs = {}
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local result = menudata.search_result or serverlistmgr.servers
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for _, server in ipairs(result) do
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server.is_favorite = false
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for index, fav in ipairs(favs) do
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if server.address == fav.address and server.port == fav.port then
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taken_favs[index] = true
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server.is_favorite = true
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break
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end
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end
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server.is_compatible = is_server_protocol_compat(server.proto_min, server.proto_max)
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if server.is_favorite then
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table.insert(servers.fav, server)
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elseif server.is_compatible then
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table.insert(servers.public, server)
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else
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table.insert(servers.incompatible, server)
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end
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end
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if not menudata.search_result then
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for index, fav in ipairs(favs) do
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if not taken_favs[index] then
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table.insert(servers.fav, fav)
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end
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end
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end
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return servers
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end
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local function get_formspec(tabview, name, tabdata)
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-- Update the cached supported proto info,
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-- it may have changed after a change by the settings menu.
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common_update_cached_supp_proto()
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if not tabdata.search_for then
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tabdata.search_for = ""
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end
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local retval =
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-- Search
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"field[0.25,0.25;7,0.75;te_search;;" .. core.formspec_escape(tabdata.search_for) .. "]" ..
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"container[7.25,0.25]" ..
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"image_button[0,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "search.png") .. ";btn_mp_search;]" ..
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"image_button[0.75,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "clear.png") .. ";btn_mp_clear;]" ..
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"image_button[1.5,0;0.75,0.75;" .. core.formspec_escape(defaulttexturedir .. "refresh.png") .. ";btn_mp_refresh;]" ..
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"tooltip[btn_mp_clear;" .. fgettext("Clear") .. "]" ..
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"tooltip[btn_mp_search;" .. fgettext("Search") .. "]" ..
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"tooltip[btn_mp_refresh;" .. fgettext("Refresh") .. "]" ..
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"container_end[]" ..
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"container[9.75,0]" ..
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"box[0,0;5.75,7;#666666]" ..
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-- Address / Port
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"label[0.25,0.35;" .. fgettext("Address") .. "]" ..
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"label[4.25,0.35;" .. fgettext("Port") .. "]" ..
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"field[0.25,0.5;4,0.75;te_address;;" ..
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core.formspec_escape(core.settings:get("address")) .. "]" ..
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"field[4.25,0.5;1.25,0.75;te_port;;" ..
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core.formspec_escape(core.settings:get("remote_port")) .. "]" ..
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-- Description Background
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"label[0.25,1.6;" .. fgettext("Server Description") .. "]" ..
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"box[0.25,1.85;5.25,2.7;#999999]"..
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-- Name / Password
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"container[0,4.8]" ..
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"label[0.25,0;" .. fgettext("Name") .. "]" ..
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"label[3,0;" .. fgettext("Password") .. "]" ..
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"field[0.25,0.2;2.625,0.75;te_name;;" .. core.formspec_escape(core.settings:get("name")) .. "]" ..
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"pwdfield[2.875,0.2;2.625,0.75;te_pwd;]" ..
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"container_end[]" ..
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-- Connect
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"button[3,6;2.5,0.75;btn_mp_login;" .. fgettext("Login") .. "]"
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if core.settings:get_bool("enable_split_login_register") then
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retval = retval .. "button[0.25,6;2.5,0.75;btn_mp_register;" .. fgettext("Register") .. "]"
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end
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if tabdata.selected then
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if gamedata.fav then
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retval = retval .. "tooltip[btn_delete_favorite;" .. fgettext("Remove favorite") .. "]"
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retval = retval .. "style[btn_delete_favorite;padding=6]"
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retval = retval .. "image_button[5,1.3;0.5,0.5;" .. core.formspec_escape(defaulttexturedir ..
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"server_favorite_delete.png") .. ";btn_delete_favorite;]"
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end
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if gamedata.serverdescription then
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retval = retval .. "textarea[0.25,1.85;5.2,2.75;;;" ..
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core.formspec_escape(gamedata.serverdescription) .. "]"
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end
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end
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retval = retval .. "container_end[]"
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-- Table
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retval = retval .. "tablecolumns[" ..
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"image,tooltip=" .. fgettext("Ping") .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
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"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
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"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
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"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png") .. "," ..
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"5=" .. core.formspec_escape(defaulttexturedir .. "server_favorite.png") .. "," ..
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"6=" .. core.formspec_escape(defaulttexturedir .. "server_public.png") .. "," ..
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"7=" .. core.formspec_escape(defaulttexturedir .. "server_incompatible.png") .. ";" ..
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"color,span=1;" ..
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"text,align=inline;"..
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"color,span=1;" ..
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"text,align=inline,width=4.25;" ..
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"image,tooltip=" .. fgettext("Creative mode") .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_creative.png") .. "," ..
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"align=inline,padding=0.25,width=1.5;" ..
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--~ PvP = Player versus Player
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"image,tooltip=" .. fgettext("Damage / PvP") .. "," ..
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"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
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"1=" .. core.formspec_escape(defaulttexturedir .. "server_flags_damage.png") .. "," ..
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"2=" .. core.formspec_escape(defaulttexturedir .. "server_flags_pvp.png") .. "," ..
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"align=inline,padding=0.25,width=1.5;" ..
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"color,align=inline,span=1;" ..
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"text,align=inline,padding=1]" ..
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"table[0.25,1;9.25,5.75;servers;"
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local servers = get_sorted_servers()
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local dividers = {
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fav = "5,#ffff00," .. fgettext("Favorites") .. ",,,0,0,,",
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public = "6,#4bdd42," .. fgettext("Public Servers") .. ",,,0,0,,",
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incompatible = "7,"..mt_color_grey.."," .. fgettext("Incompatible Servers") .. ",,,0,0,,"
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}
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local order = {"fav", "public", "incompatible"}
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tabdata.lookup = {} -- maps row number to server
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local rows = {}
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for _, section in ipairs(order) do
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local section_servers = servers[section]
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if next(section_servers) ~= nil then
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rows[#rows + 1] = dividers[section]
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for _, server in ipairs(section_servers) do
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tabdata.lookup[#rows + 1] = server
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rows[#rows + 1] = render_serverlist_row(server)
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end
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end
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end
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retval = retval .. table.concat(rows, ",")
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if tabdata.selected then
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retval = retval .. ";" .. tabdata.selected .. "]"
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else
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retval = retval .. ";0]"
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end
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return retval, "size[15.5,7,false]real_coordinates[true]"
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end
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--------------------------------------------------------------------------------
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local function search_server_list(input)
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menudata.search_result = nil
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if #serverlistmgr.servers < 2 then
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return
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end
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-- setup the keyword list
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local keywords = {}
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for word in input:gmatch("%S+") do
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word = word:gsub("(%W)", "%%%1")
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table.insert(keywords, word)
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end
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if #keywords == 0 then
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return
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end
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menudata.search_result = {}
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-- Search the serverlist
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local search_result = {}
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for i = 1, #serverlistmgr.servers do
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local server = serverlistmgr.servers[i]
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local found = 0
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for k = 1, #keywords do
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local keyword = keywords[k]
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if server.name then
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local sername = server.name:lower()
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local _, count = sername:gsub(keyword, keyword)
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found = found + count * 4
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end
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if server.description then
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local desc = server.description:lower()
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local _, count = desc:gsub(keyword, keyword)
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found = found + count * 2
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end
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end
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if found > 0 then
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local points = (#serverlistmgr.servers - i) / 5 + found
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server.points = points
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table.insert(search_result, server)
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end
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end
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if #search_result == 0 then
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return
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end
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table.sort(search_result, function(a, b)
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return a.points > b.points
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end)
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menudata.search_result = search_result
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end
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local function set_selected_server(tabdata, idx, server)
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-- reset selection
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if idx == nil or server == nil then
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tabdata.selected = nil
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core.settings:set("address", "")
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core.settings:set("remote_port", "30000")
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return
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end
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local address = server.address
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local port = server.port
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gamedata.serverdescription = server.description
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gamedata.fav = false
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for _, fav in ipairs(serverlistmgr.get_favorites()) do
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if address == fav.address and port == fav.port then
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gamedata.fav = true
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break
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end
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end
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if address and port then
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core.settings:set("address", address)
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core.settings:set("remote_port", port)
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end
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tabdata.selected = idx
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end
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local function main_button_handler(tabview, fields, name, tabdata)
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if fields.te_name then
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gamedata.playername = fields.te_name
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core.settings:set("name", fields.te_name)
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end
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if fields.servers then
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local event = core.explode_table_event(fields.servers)
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local server = tabdata.lookup[event.row]
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if server then
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if event.type == "DCL" then
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if not is_server_protocol_compat_or_error(
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server.proto_min, server.proto_max) then
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return true
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end
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gamedata.address = server.address
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gamedata.port = server.port
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gamedata.playername = fields.te_name
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gamedata.selected_world = 0
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if fields.te_pwd then
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gamedata.password = fields.te_pwd
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end
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gamedata.servername = server.name
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gamedata.serverdescription = server.description
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if gamedata.address and gamedata.port then
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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core.start()
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end
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return true
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end
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if event.type == "CHG" then
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set_selected_server(tabdata, event.row, server)
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return true
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end
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end
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end
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if fields.btn_delete_favorite then
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local idx = core.get_table_index("servers")
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if not idx then return end
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local server = tabdata.lookup[idx]
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if not server then return end
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serverlistmgr.delete_favorite(server)
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-- the server at [idx+1] will be at idx once list is refreshed
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set_selected_server(tabdata, idx, tabdata.lookup[idx+1])
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return true
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end
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if fields.btn_mp_clear then
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tabdata.search_for = ""
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menudata.search_result = nil
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return true
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end
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if fields.btn_mp_search or fields.key_enter_field == "te_search" then
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tabdata.search_for = fields.te_search
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search_server_list(fields.te_search:lower())
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if menudata.search_result then
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-- first server in row 2 due to header
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set_selected_server(tabdata, 2, menudata.search_result[1])
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end
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return true
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end
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if fields.btn_mp_refresh then
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serverlistmgr.sync()
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return true
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end
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if (fields.btn_mp_login or fields.key_enter)
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and fields.te_address ~= "" and fields.te_port then
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gamedata.playername = fields.te_name
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gamedata.password = fields.te_pwd
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gamedata.address = fields.te_address
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gamedata.port = tonumber(fields.te_port)
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local enable_split_login_register = core.settings:get_bool("enable_split_login_register")
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gamedata.allow_login_or_register = enable_split_login_register and "login" or "any"
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gamedata.selected_world = 0
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local idx = core.get_table_index("servers")
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local server = idx and tabdata.lookup[idx]
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set_selected_server(tabdata)
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if server and server.address == gamedata.address and
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server.port == gamedata.port then
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serverlistmgr.add_favorite(server)
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gamedata.servername = server.name
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gamedata.serverdescription = server.description
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if not is_server_protocol_compat_or_error(
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server.proto_min, server.proto_max) then
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return true
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end
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else
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gamedata.servername = ""
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gamedata.serverdescription = ""
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serverlistmgr.add_favorite({
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address = gamedata.address,
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port = gamedata.port,
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})
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end
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core.settings:set("address", gamedata.address)
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core.settings:set("remote_port", gamedata.port)
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core.start()
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return true
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end
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if fields.btn_mp_register and fields.te_address ~= "" and fields.te_port then
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local idx = core.get_table_index("servers")
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local server = idx and tabdata.lookup[idx]
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if server and (server.address ~= fields.te_address or server.port ~= tonumber(fields.te_port)) then
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server = nil
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end
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if server and not is_server_protocol_compat_or_error(
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server.proto_min, server.proto_max) then
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return true
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end
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local dlg = create_register_dialog(fields.te_address, tonumber(fields.te_port), server)
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dlg:set_parent(tabview)
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tabview:hide()
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dlg:show()
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return true
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end
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return false
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end
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local function on_change(type, old_tab, new_tab)
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if type == "LEAVE" then return end
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serverlistmgr.sync()
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end
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return {
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name = "online",
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caption = fgettext("Join Game"),
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cbf_formspec = get_formspec,
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cbf_button_handler = main_button_handler,
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on_change = on_change
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}
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