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a6293b9861
`IShaderSource` was designed with the idea that if you want a shader, you must want it for a node. So it depends heavily on being given a tile material and the node drawtype. But this doesn't make sense neither in theory nor in practice. This commit takes a small step towards removing the incorrect abstraction. |
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3d_interlaced_merge | ||
bloom_downsample | ||
bloom_upsample | ||
blur_h | ||
blur_v | ||
cloud_shader | ||
extract_bloom | ||
fxaa | ||
Irrlicht | ||
minimap_shader | ||
nodes_shader | ||
object_shader | ||
second_stage | ||
selection_shader | ||
shadow_shaders | ||
stars_shader | ||
update_exposure | ||
volumetric_light |