mirror of
https://github.com/minetest/minetest.git
synced 2024-12-03 21:13:45 +01:00
29ab20c272
* Player data to Database Add player data into databases (SQLite3 & PG only) PostgreSQL & SQLite: better POO Design for databases Add --migrate-players argument to server + deprecation warning * Remove players directory if empty
66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#ifndef DATABASE_HEADER
|
|
#define DATABASE_HEADER
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include "irr_v3d.h"
|
|
#include "irrlichttypes.h"
|
|
#include "util/basic_macros.h"
|
|
|
|
class Database
|
|
{
|
|
public:
|
|
virtual void beginSave() = 0;
|
|
virtual void endSave() = 0;
|
|
virtual bool initialized() const { return true; }
|
|
};
|
|
|
|
class MapDatabase : public Database
|
|
{
|
|
public:
|
|
virtual ~MapDatabase() {}
|
|
|
|
virtual bool saveBlock(const v3s16 &pos, const std::string &data) = 0;
|
|
virtual void loadBlock(const v3s16 &pos, std::string *block) = 0;
|
|
virtual bool deleteBlock(const v3s16 &pos) = 0;
|
|
|
|
static s64 getBlockAsInteger(const v3s16 &pos);
|
|
static v3s16 getIntegerAsBlock(s64 i);
|
|
|
|
virtual void listAllLoadableBlocks(std::vector<v3s16> &dst) = 0;
|
|
};
|
|
|
|
class PlayerSAO;
|
|
class RemotePlayer;
|
|
|
|
class PlayerDatabase
|
|
{
|
|
public:
|
|
virtual ~PlayerDatabase() {}
|
|
virtual void savePlayer(RemotePlayer *player) = 0;
|
|
virtual bool loadPlayer(RemotePlayer *player, PlayerSAO *sao) = 0;
|
|
virtual bool removePlayer(const std::string &name) = 0;
|
|
virtual void listPlayers(std::vector<std::string> &res) = 0;
|
|
};
|
|
|
|
#endif
|