mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
ee63b94f2c
Also, use a better distance calculation for 'collide with objects'. Fixes the issue of a vehicle occasionally colliding with its own driver, causing one of the velocity components to be set to zero.
231 lines
5.3 KiB
C++
231 lines
5.3 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <map>
|
|
#include "irrlichttypes_extrabloated.h"
|
|
#include "clientobject.h"
|
|
#include "object_properties.h"
|
|
#include "itemgroup.h"
|
|
#include "constants.h"
|
|
|
|
class Camera;
|
|
class Client;
|
|
struct Nametag;
|
|
|
|
/*
|
|
SmoothTranslator
|
|
*/
|
|
|
|
template<typename T>
|
|
struct SmoothTranslator
|
|
{
|
|
T val_old;
|
|
T val_current;
|
|
T val_target;
|
|
f32 anim_time = 0;
|
|
f32 anim_time_counter = 0;
|
|
bool aim_is_end = true;
|
|
|
|
SmoothTranslator() = default;
|
|
|
|
void init(T current);
|
|
|
|
void update(T new_target, bool is_end_position = false,
|
|
float update_interval = -1);
|
|
|
|
void translate(f32 dtime);
|
|
};
|
|
|
|
struct SmoothTranslatorWrapped : SmoothTranslator<f32>
|
|
{
|
|
void translate(f32 dtime);
|
|
};
|
|
|
|
class GenericCAO : public ClientActiveObject
|
|
{
|
|
private:
|
|
// Only set at initialization
|
|
std::string m_name = "";
|
|
bool m_is_player = false;
|
|
bool m_is_local_player = false;
|
|
// Property-ish things
|
|
ObjectProperties m_prop;
|
|
//
|
|
scene::ISceneManager *m_smgr = nullptr;
|
|
Client *m_client = nullptr;
|
|
aabb3f m_selection_box = aabb3f(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.);
|
|
scene::IMeshSceneNode *m_meshnode = nullptr;
|
|
scene::IAnimatedMeshSceneNode *m_animated_meshnode = nullptr;
|
|
WieldMeshSceneNode *m_wield_meshnode = nullptr;
|
|
scene::IBillboardSceneNode *m_spritenode = nullptr;
|
|
Nametag *m_nametag = nullptr;
|
|
v3f m_position = v3f(0.0f, 10.0f * BS, 0);
|
|
v3f m_velocity;
|
|
v3f m_acceleration;
|
|
float m_yaw = 0.0f;
|
|
s16 m_hp = 1;
|
|
SmoothTranslator<v3f> pos_translator;
|
|
SmoothTranslatorWrapped yaw_translator;
|
|
// Spritesheet/animation stuff
|
|
v2f m_tx_size = v2f(1,1);
|
|
v2s16 m_tx_basepos;
|
|
bool m_initial_tx_basepos_set = false;
|
|
bool m_tx_select_horiz_by_yawpitch = false;
|
|
v2s32 m_animation_range;
|
|
float m_animation_speed = 15.0f;
|
|
float m_animation_blend = 0.0f;
|
|
bool m_animation_loop = true;
|
|
// stores position and rotation for each bone name
|
|
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
|
|
std::string m_attachment_bone = "";
|
|
v3f m_attachment_position;
|
|
v3f m_attachment_rotation;
|
|
bool m_attached_to_local = false;
|
|
int m_anim_frame = 0;
|
|
int m_anim_num_frames = 1;
|
|
float m_anim_framelength = 0.2f;
|
|
float m_anim_timer = 0.0f;
|
|
ItemGroupList m_armor_groups;
|
|
float m_reset_textures_timer = -1.0f;
|
|
// stores texture modifier before punch update
|
|
std::string m_previous_texture_modifier = "";
|
|
// last applied texture modifier
|
|
std::string m_current_texture_modifier = "";
|
|
bool m_visuals_expired = false;
|
|
float m_step_distance_counter = 0.0f;
|
|
u8 m_last_light = 255;
|
|
bool m_is_visible = false;
|
|
s8 m_glow = 0;
|
|
|
|
std::vector<u16> m_children;
|
|
|
|
public:
|
|
GenericCAO(Client *client, ClientEnvironment *env);
|
|
|
|
~GenericCAO();
|
|
|
|
static ClientActiveObject* create(Client *client, ClientEnvironment *env)
|
|
{
|
|
return new GenericCAO(client, env);
|
|
}
|
|
|
|
inline ActiveObjectType getType() const
|
|
{
|
|
return ACTIVEOBJECT_TYPE_GENERIC;
|
|
}
|
|
inline const ItemGroupList &getGroups() const
|
|
{
|
|
return m_armor_groups;
|
|
}
|
|
void initialize(const std::string &data);
|
|
|
|
void processInitData(const std::string &data);
|
|
|
|
bool getCollisionBox(aabb3f *toset) const;
|
|
|
|
bool collideWithObjects() const;
|
|
|
|
virtual bool getSelectionBox(aabb3f *toset) const;
|
|
|
|
v3f getPosition();
|
|
inline float getYaw() const
|
|
{
|
|
return m_yaw;
|
|
}
|
|
|
|
const bool isImmortal();
|
|
|
|
scene::ISceneNode *getSceneNode();
|
|
|
|
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
|
|
|
|
inline f32 getStepHeight() const
|
|
{
|
|
return m_prop.stepheight;
|
|
}
|
|
|
|
inline bool isLocalPlayer() const
|
|
{
|
|
return m_is_local_player;
|
|
}
|
|
|
|
inline bool isVisible() const
|
|
{
|
|
return m_is_visible;
|
|
}
|
|
|
|
inline void setVisible(bool toset)
|
|
{
|
|
m_is_visible = toset;
|
|
}
|
|
|
|
void setChildrenVisible(bool toset);
|
|
|
|
ClientActiveObject *getParent() const;
|
|
|
|
void setAttachments();
|
|
|
|
void removeFromScene(bool permanent);
|
|
|
|
void addToScene(ITextureSource *tsrc);
|
|
|
|
inline void expireVisuals()
|
|
{
|
|
m_visuals_expired = true;
|
|
}
|
|
|
|
void updateLight(u8 light_at_pos);
|
|
|
|
void updateLightNoCheck(u8 light_at_pos);
|
|
|
|
v3s16 getLightPosition();
|
|
|
|
void updateNodePos();
|
|
|
|
void step(float dtime, ClientEnvironment *env);
|
|
|
|
void updateTexturePos();
|
|
|
|
// std::string copy is mandatory as mod can be a class member and there is a swap
|
|
// on those class members... do NOT pass by reference
|
|
void updateTextures(std::string mod);
|
|
|
|
void updateAnimation();
|
|
|
|
void updateAnimationSpeed();
|
|
|
|
void updateBonePosition();
|
|
|
|
void updateAttachments();
|
|
|
|
void processMessage(const std::string &data);
|
|
|
|
bool directReportPunch(v3f dir, const ItemStack *punchitem=NULL,
|
|
float time_from_last_punch=1000000);
|
|
|
|
std::string debugInfoText();
|
|
|
|
std::string infoText()
|
|
{
|
|
return m_prop.infotext;
|
|
}
|
|
};
|