minetest/src/scriptapi_nodetimer.cpp
sapier bdbdeab005 split scriptapi.cpp
Remerge some files in order to reduce number of additional files

Make necessary changes for split, rename files, reorganize some bits
2013-03-05 00:59:49 -05:00

167 lines
4.2 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "scriptapi.h"
#include "scriptapi_nodetimer.h"
#include "map.h"
int NodeTimerRef::gc_object(lua_State *L) {
NodeTimerRef *o = *(NodeTimerRef **)(lua_touserdata(L, 1));
delete o;
return 0;
}
NodeTimerRef* NodeTimerRef::checkobject(lua_State *L, int narg)
{
luaL_checktype(L, narg, LUA_TUSERDATA);
void *ud = luaL_checkudata(L, narg, className);
if(!ud) luaL_typerror(L, narg, className);
return *(NodeTimerRef**)ud; // unbox pointer
}
int NodeTimerRef::l_set(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
f32 t = luaL_checknumber(L,2);
f32 e = luaL_checknumber(L,3);
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,e));
return 0;
}
int NodeTimerRef::l_start(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
f32 t = luaL_checknumber(L,2);
env->getMap().setNodeTimer(o->m_p,NodeTimer(t,0));
return 0;
}
int NodeTimerRef::l_stop(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
env->getMap().removeNodeTimer(o->m_p);
return 0;
}
int NodeTimerRef::l_is_started(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
lua_pushboolean(L,(t.timeout != 0));
return 1;
}
int NodeTimerRef::l_get_timeout(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
lua_pushnumber(L,t.timeout);
return 1;
}
int NodeTimerRef::l_get_elapsed(lua_State *L)
{
NodeTimerRef *o = checkobject(L, 1);
ServerEnvironment *env = o->m_env;
if(env == NULL) return 0;
NodeTimer t = env->getMap().getNodeTimer(o->m_p);
lua_pushnumber(L,t.elapsed);
return 1;
}
NodeTimerRef::NodeTimerRef(v3s16 p, ServerEnvironment *env):
m_p(p),
m_env(env)
{
}
NodeTimerRef::~NodeTimerRef()
{
}
// Creates an NodeTimerRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void NodeTimerRef::create(lua_State *L, v3s16 p, ServerEnvironment *env)
{
NodeTimerRef *o = new NodeTimerRef(p, env);
*(void **)(lua_newuserdata(L, sizeof(void *))) = o;
luaL_getmetatable(L, className);
lua_setmetatable(L, -2);
}
void NodeTimerRef::set_null(lua_State *L)
{
NodeTimerRef *o = checkobject(L, -1);
o->m_env = NULL;
}
void NodeTimerRef::Register(lua_State *L)
{
lua_newtable(L);
int methodtable = lua_gettop(L);
luaL_newmetatable(L, className);
int metatable = lua_gettop(L);
lua_pushliteral(L, "__metatable");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable); // hide metatable from Lua getmetatable()
lua_pushliteral(L, "__index");
lua_pushvalue(L, methodtable);
lua_settable(L, metatable);
lua_pushliteral(L, "__gc");
lua_pushcfunction(L, gc_object);
lua_settable(L, metatable);
lua_pop(L, 1); // drop metatable
luaL_openlib(L, 0, methods, 0); // fill methodtable
lua_pop(L, 1); // drop methodtable
// Cannot be created from Lua
//lua_register(L, className, create_object);
}
const char NodeTimerRef::className[] = "NodeTimerRef";
const luaL_reg NodeTimerRef::methods[] = {
luamethod(NodeTimerRef, start),
luamethod(NodeTimerRef, set),
luamethod(NodeTimerRef, stop),
luamethod(NodeTimerRef, is_started),
luamethod(NodeTimerRef, get_timeout),
luamethod(NodeTimerRef, get_elapsed),
{0,0}
};