minetest/src/client/joystick_controller.cpp
Markus Koch e1142ee57f Joystick: Remap joystick-specific KeyTypes to generic ones
According to the following table:
	* MOUSE_L     -> DIG
	* MOUSE_R     -> PLACE
	* SCROLL_UP   -> HOTBAR_NEXT
	* SCROLL_DOWN -> HOTBAR_PREV

This commit entirely removes the special KeyTypes used for joysticks.

Support for the MOUSE KeyTypes had already been removed in the main
game code without adapting the joystick code, breaking joystick
input. This commit restores joystick functionality.
2020-11-09 11:58:50 +01:00

259 lines
7.3 KiB
C++

/*
Minetest
Copyright (C) 2016 est31, <MTest31@outlook.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "joystick_controller.h"
#include "irrlichttypes_extrabloated.h"
#include "keys.h"
#include "settings.h"
#include "gettime.h"
#include "porting.h"
#include "util/string.h"
bool JoystickButtonCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
{
u32 buttons = ev.ButtonStates;
buttons &= filter_mask;
return buttons == compare_mask;
}
bool JoystickAxisCmb::isTriggered(const irr::SEvent::SJoystickEvent &ev) const
{
s16 ax_val = ev.Axis[axis_to_compare];
return (ax_val * direction < 0) && (thresh * direction > ax_val * direction);
}
// spares many characters
#define JLO_B_PB(A, B, C) jlo.button_keys.emplace_back(A, B, C)
#define JLO_A_PB(A, B, C, D) jlo.axis_keys.emplace_back(A, B, C, D)
JoystickLayout create_default_layout()
{
JoystickLayout jlo;
jlo.axes_dead_border = 1024;
const JoystickAxisLayout axes[JA_COUNT] = {
{0, 1}, // JA_SIDEWARD_MOVE
{1, 1}, // JA_FORWARD_MOVE
{3, 1}, // JA_FRUSTUM_HORIZONTAL
{4, 1}, // JA_FRUSTUM_VERTICAL
};
memcpy(jlo.axes, axes, sizeof(jlo.axes));
u32 sb = 1 << 7; // START button mask
u32 fb = 1 << 3; // FOUR button mask
u32 bm = sb | fb; // Mask for Both Modifiers
// The back button means "ESC".
JLO_B_PB(KeyType::ESC, 1 << 6, 1 << 6);
// The start button counts as modifier as well as use key.
// JLO_B_PB(KeyType::USE, sb, sb));
// Accessible without start modifier button pressed
// regardless whether four is pressed or not
JLO_B_PB(KeyType::SNEAK, sb | 1 << 2, 1 << 2);
// Accessible without four modifier button pressed
// regardless whether start is pressed or not
JLO_B_PB(KeyType::DIG, fb | 1 << 4, 1 << 4);
JLO_B_PB(KeyType::PLACE, fb | 1 << 5, 1 << 5);
// Accessible without any modifier pressed
JLO_B_PB(KeyType::JUMP, bm | 1 << 0, 1 << 0);
JLO_B_PB(KeyType::SPECIAL1, bm | 1 << 1, 1 << 1);
// Accessible with start button not pressed, but four pressed
// TODO find usage for button 0
JLO_B_PB(KeyType::DROP, bm | 1 << 1, fb | 1 << 1);
JLO_B_PB(KeyType::HOTBAR_PREV, bm | 1 << 4, fb | 1 << 4);
JLO_B_PB(KeyType::HOTBAR_NEXT, bm | 1 << 5, fb | 1 << 5);
// Accessible with start button and four pressed
// TODO find usage for buttons 0, 1 and 4, 5
// Now about the buttons simulated by the axes
// Movement buttons, important for vessels
JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
// Scroll buttons
JLO_A_PB(KeyType::HOTBAR_PREV, 2, -1, 1024);
JLO_A_PB(KeyType::HOTBAR_NEXT, 5, -1, 1024);
return jlo;
}
JoystickLayout create_xbox_layout()
{
JoystickLayout jlo;
jlo.axes_dead_border = 7000;
const JoystickAxisLayout axes[JA_COUNT] = {
{0, 1}, // JA_SIDEWARD_MOVE
{1, 1}, // JA_FORWARD_MOVE
{2, 1}, // JA_FRUSTUM_HORIZONTAL
{3, 1}, // JA_FRUSTUM_VERTICAL
};
memcpy(jlo.axes, axes, sizeof(jlo.axes));
// The back button means "ESC".
JLO_B_PB(KeyType::ESC, 1 << 8, 1 << 8); // back
JLO_B_PB(KeyType::ESC, 1 << 9, 1 << 9); // start
// 4 Buttons
JLO_B_PB(KeyType::JUMP, 1 << 0, 1 << 0); // A/green
JLO_B_PB(KeyType::ESC, 1 << 1, 1 << 1); // B/red
JLO_B_PB(KeyType::SPECIAL1, 1 << 2, 1 << 2); // X/blue
JLO_B_PB(KeyType::INVENTORY, 1 << 3, 1 << 3); // Y/yellow
// Analog Sticks
JLO_B_PB(KeyType::SPECIAL1, 1 << 11, 1 << 11); // left
JLO_B_PB(KeyType::SNEAK, 1 << 12, 1 << 12); // right
// Triggers
JLO_B_PB(KeyType::DIG, 1 << 6, 1 << 6); // lt
JLO_B_PB(KeyType::PLACE, 1 << 7, 1 << 7); // rt
JLO_B_PB(KeyType::HOTBAR_PREV, 1 << 4, 1 << 4); // lb
JLO_B_PB(KeyType::HOTBAR_NEXT, 1 << 5, 1 << 5); // rb
// D-PAD
JLO_B_PB(KeyType::ZOOM, 1 << 15, 1 << 15); // up
JLO_B_PB(KeyType::DROP, 1 << 13, 1 << 13); // left
JLO_B_PB(KeyType::SCREENSHOT, 1 << 14, 1 << 14); // right
JLO_B_PB(KeyType::FREEMOVE, 1 << 16, 1 << 16); // down
// Movement buttons, important for vessels
JLO_A_PB(KeyType::FORWARD, 1, 1, 1024);
JLO_A_PB(KeyType::BACKWARD, 1, -1, 1024);
JLO_A_PB(KeyType::LEFT, 0, 1, 1024);
JLO_A_PB(KeyType::RIGHT, 0, -1, 1024);
return jlo;
}
JoystickController::JoystickController() :
doubling_dtime(g_settings->getFloat("repeat_joystick_button_time"))
{
for (float &i : m_past_pressed_time) {
i = 0;
}
clear();
}
void JoystickController::onJoystickConnect(const std::vector<irr::SJoystickInfo> &joystick_infos)
{
s32 id = g_settings->getS32("joystick_id");
std::string layout = g_settings->get("joystick_type");
if (id < 0 || (u16)id >= joystick_infos.size()) {
// TODO: auto detection
id = 0;
}
if (id >= 0 && (u16)id < joystick_infos.size()) {
if (layout.empty() || layout == "auto")
setLayoutFromControllerName(joystick_infos[id].Name.c_str());
else
setLayoutFromControllerName(layout);
}
m_joystick_id = id;
}
void JoystickController::setLayoutFromControllerName(const std::string &name)
{
if (lowercase(name).find("xbox") != std::string::npos) {
m_layout = create_xbox_layout();
} else {
m_layout = create_default_layout();
}
}
bool JoystickController::handleEvent(const irr::SEvent::SJoystickEvent &ev)
{
if (ev.Joystick != m_joystick_id)
return false;
m_internal_time = porting::getTimeMs() / 1000.f;
std::bitset<KeyType::INTERNAL_ENUM_COUNT> keys_pressed;
// First generate a list of keys pressed
for (const auto &button_key : m_layout.button_keys) {
if (button_key.isTriggered(ev)) {
keys_pressed.set(button_key.key);
}
}
for (const auto &axis_key : m_layout.axis_keys) {
if (axis_key.isTriggered(ev)) {
keys_pressed.set(axis_key.key);
}
}
// Then update the values
for (size_t i = 0; i < KeyType::INTERNAL_ENUM_COUNT; i++) {
if (keys_pressed[i]) {
if (!m_past_pressed_keys[i] &&
m_past_pressed_time[i] < m_internal_time - doubling_dtime) {
m_past_pressed_keys[i] = true;
m_past_pressed_time[i] = m_internal_time;
}
} else if (m_pressed_keys[i]) {
m_past_released_keys[i] = true;
}
m_pressed_keys[i] = keys_pressed[i];
}
for (size_t i = 0; i < JA_COUNT; i++) {
const JoystickAxisLayout &ax_la = m_layout.axes[i];
m_axes_vals[i] = ax_la.invert * ev.Axis[ax_la.axis_id];
}
return true;
}
void JoystickController::clear()
{
m_pressed_keys.reset();
m_past_pressed_keys.reset();
m_past_released_keys.reset();
memset(m_axes_vals, 0, sizeof(m_axes_vals));
}
s16 JoystickController::getAxisWithoutDead(JoystickAxis axis)
{
s16 v = m_axes_vals[axis];
if (((v > 0) && (v < m_layout.axes_dead_border)) ||
((v < 0) && (v > -m_layout.axes_dead_border)))
return 0;
return v;
}