minetest/src/unittest/test_voxelmanipulator.cpp
Loïc Blot 88b436e6a9 Code modernization: subfolders (#6283)
* Code modernization: subfolders

Modernize various code on subfolders client, network, script, threading, unittests, util

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Make connection.cpp readable in a pointed place + typo
2017-08-19 22:23:47 +02:00

109 lines
3.1 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
#include <algorithm>
#include "gamedef.h"
#include "log.h"
#include "voxel.h"
class TestVoxelManipulator : public TestBase {
public:
TestVoxelManipulator() { TestManager::registerTestModule(this); }
const char *getName() { return "TestVoxelManipulator"; }
void runTests(IGameDef *gamedef);
void testVoxelArea();
void testVoxelManipulator(INodeDefManager *nodedef);
};
static TestVoxelManipulator g_test_instance;
void TestVoxelManipulator::runTests(IGameDef *gamedef)
{
TEST(testVoxelArea);
TEST(testVoxelManipulator, gamedef->getNodeDefManager());
}
////////////////////////////////////////////////////////////////////////////////
void TestVoxelManipulator::testVoxelArea()
{
VoxelArea a(v3s16(-1,-1,-1), v3s16(1,1,1));
UASSERT(a.index(0,0,0) == 1*3*3 + 1*3 + 1);
UASSERT(a.index(-1,-1,-1) == 0);
VoxelArea c(v3s16(-2,-2,-2), v3s16(2,2,2));
// An area that is 1 bigger in x+ and z-
VoxelArea d(v3s16(-2,-2,-3), v3s16(3,2,2));
std::list<VoxelArea> aa;
d.diff(c, aa);
// Correct results
std::vector<VoxelArea> results;
results.emplace_back(v3s16(-2,-2,-3), v3s16(3,2,-3));
results.emplace_back(v3s16(3,-2,-2), v3s16(3,2,2));
UASSERT(aa.size() == results.size());
infostream<<"Result of diff:"<<std::endl;
for (std::list<VoxelArea>::const_iterator
it = aa.begin(); it != aa.end(); ++it) {
it->print(infostream);
infostream << std::endl;
std::vector<VoxelArea>::iterator j;
j = std::find(results.begin(), results.end(), *it);
UASSERT(j != results.end());
results.erase(j);
}
}
void TestVoxelManipulator::testVoxelManipulator(INodeDefManager *nodedef)
{
VoxelManipulator v;
v.print(infostream, nodedef);
infostream << "*** Setting (-1,0,-1)=2 ***" << std::endl;
v.setNodeNoRef(v3s16(-1,0,-1), MapNode(t_CONTENT_GRASS));
v.print(infostream, nodedef);
UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
infostream << "*** Reading from inexistent (0,0,-1) ***" << std::endl;
EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,0,-1)));
v.print(infostream, nodedef);
infostream << "*** Adding area ***" << std::endl;
VoxelArea a(v3s16(-1,-1,-1), v3s16(1,1,1));
v.addArea(a);
v.print(infostream, nodedef);
UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1)));
}