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88b436e6a9
* Code modernization: subfolders Modernize various code on subfolders client, network, script, threading, unittests, util * empty function * default constructor/destructor * for range-based loops * use emplace_back instead of push_back * C++ STL header style * Make connection.cpp readable in a pointed place + typo
109 lines
3.1 KiB
C++
109 lines
3.1 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "test.h"
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#include <algorithm>
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#include "gamedef.h"
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#include "log.h"
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#include "voxel.h"
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class TestVoxelManipulator : public TestBase {
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public:
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TestVoxelManipulator() { TestManager::registerTestModule(this); }
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const char *getName() { return "TestVoxelManipulator"; }
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void runTests(IGameDef *gamedef);
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void testVoxelArea();
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void testVoxelManipulator(INodeDefManager *nodedef);
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};
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static TestVoxelManipulator g_test_instance;
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void TestVoxelManipulator::runTests(IGameDef *gamedef)
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{
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TEST(testVoxelArea);
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TEST(testVoxelManipulator, gamedef->getNodeDefManager());
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}
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////////////////////////////////////////////////////////////////////////////////
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void TestVoxelManipulator::testVoxelArea()
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{
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VoxelArea a(v3s16(-1,-1,-1), v3s16(1,1,1));
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UASSERT(a.index(0,0,0) == 1*3*3 + 1*3 + 1);
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UASSERT(a.index(-1,-1,-1) == 0);
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VoxelArea c(v3s16(-2,-2,-2), v3s16(2,2,2));
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// An area that is 1 bigger in x+ and z-
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VoxelArea d(v3s16(-2,-2,-3), v3s16(3,2,2));
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std::list<VoxelArea> aa;
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d.diff(c, aa);
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// Correct results
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std::vector<VoxelArea> results;
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results.emplace_back(v3s16(-2,-2,-3), v3s16(3,2,-3));
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results.emplace_back(v3s16(3,-2,-2), v3s16(3,2,2));
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UASSERT(aa.size() == results.size());
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infostream<<"Result of diff:"<<std::endl;
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for (std::list<VoxelArea>::const_iterator
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it = aa.begin(); it != aa.end(); ++it) {
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it->print(infostream);
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infostream << std::endl;
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std::vector<VoxelArea>::iterator j;
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j = std::find(results.begin(), results.end(), *it);
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UASSERT(j != results.end());
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results.erase(j);
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}
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}
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void TestVoxelManipulator::testVoxelManipulator(INodeDefManager *nodedef)
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{
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VoxelManipulator v;
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v.print(infostream, nodedef);
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infostream << "*** Setting (-1,0,-1)=2 ***" << std::endl;
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v.setNodeNoRef(v3s16(-1,0,-1), MapNode(t_CONTENT_GRASS));
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v.print(infostream, nodedef);
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UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
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infostream << "*** Reading from inexistent (0,0,-1) ***" << std::endl;
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EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,0,-1)));
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v.print(infostream, nodedef);
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infostream << "*** Adding area ***" << std::endl;
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VoxelArea a(v3s16(-1,-1,-1), v3s16(1,1,1));
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v.addArea(a);
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v.print(infostream, nodedef);
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UASSERT(v.getNode(v3s16(-1,0,-1)).getContent() == t_CONTENT_GRASS);
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EXCEPTION_CHECK(InvalidPositionException, v.getNode(v3s16(0,1,1)));
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}
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