mirror of
https://github.com/minetest/minetest.git
synced 2024-11-15 12:13:45 +01:00
ab43377577
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
292 lines
7.3 KiB
C++
292 lines
7.3 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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extern "C" {
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#include "lua.h"
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#include "lauxlib.h"
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#include "lualib.h"
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}
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#include "scriptapi.h"
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#include "common/c_converter.h"
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#include "lua_api/l_base.h"
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#include "log.h"
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#include "mods.h"
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int script_ErrorHandler(lua_State *L) {
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lua_getfield(L, LUA_GLOBALSINDEX, "debug");
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if (!lua_istable(L, -1)) {
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lua_pop(L, 1);
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return 1;
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}
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lua_getfield(L, -1, "traceback");
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if (!lua_isfunction(L, -1)) {
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lua_pop(L, 2);
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return 1;
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}
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lua_pushvalue(L, 1);
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lua_pushinteger(L, 2);
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lua_call(L, 2, 1);
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return 1;
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}
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bool ScriptApi::getAuth(const std::string &playername,
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std::string *dst_password, std::set<std::string> *dst_privs)
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{
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SCRIPTAPI_PRECHECKHEADER
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getAuthHandler();
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lua_getfield(L, -1, "get_auth");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing get_auth");
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lua_pushstring(L, playername.c_str());
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if(lua_pcall(L, 1, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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// nil = login not allowed
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if(lua_isnil(L, -1))
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return false;
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luaL_checktype(L, -1, LUA_TTABLE);
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std::string password;
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bool found = getstringfield(L, -1, "password", password);
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if(!found)
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throw LuaError(L, "Authentication handler didn't return password");
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if(dst_password)
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*dst_password = password;
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lua_getfield(L, -1, "privileges");
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if(!lua_istable(L, -1))
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throw LuaError(L,
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"Authentication handler didn't return privilege table");
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if(dst_privs)
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readPrivileges(-1, *dst_privs);
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lua_pop(L, 1);
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return true;
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}
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void ScriptApi::getAuthHandler()
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{
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lua_State *L = getStack();
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_auth_handler");
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if(lua_isnil(L, -1)){
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lua_pop(L, 1);
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lua_getfield(L, -1, "builtin_auth_handler");
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}
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if(lua_type(L, -1) != LUA_TTABLE)
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throw LuaError(L, "Authentication handler table not valid");
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}
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void ScriptApi::readPrivileges(int index,std::set<std::string> &result)
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{
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lua_State *L = getStack();
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result.clear();
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lua_pushnil(L);
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if(index < 0)
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index -= 1;
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while(lua_next(L, index) != 0){
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// key at index -2 and value at index -1
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std::string key = luaL_checkstring(L, -2);
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bool value = lua_toboolean(L, -1);
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if(value)
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result.insert(key);
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// removes value, keeps key for next iteration
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lua_pop(L, 1);
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}
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}
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void ScriptApi::createAuth(const std::string &playername,
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const std::string &password)
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{
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SCRIPTAPI_PRECHECKHEADER
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getAuthHandler();
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lua_getfield(L, -1, "create_auth");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing create_auth");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 0, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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}
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bool ScriptApi::setPassword(const std::string &playername,
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const std::string &password)
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{
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SCRIPTAPI_PRECHECKHEADER
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getAuthHandler();
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lua_getfield(L, -1, "set_password");
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if(lua_type(L, -1) != LUA_TFUNCTION)
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throw LuaError(L, "Authentication handler missing set_password");
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lua_pushstring(L, playername.c_str());
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lua_pushstring(L, password.c_str());
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if(lua_pcall(L, 2, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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return lua_toboolean(L, -1);
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}
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bool ScriptApi::on_chat_message(const std::string &name,
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const std::string &message)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get minetest.registered_on_chat_messages
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_chat_messages");
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// Call callbacks
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lua_pushstring(L, name.c_str());
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lua_pushstring(L, message.c_str());
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runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
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bool ate = lua_toboolean(L, -1);
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return ate;
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}
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void ScriptApi::on_shutdown()
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{
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SCRIPTAPI_PRECHECKHEADER
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// Get registered shutdown hooks
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_on_shutdown");
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// Call callbacks
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runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
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}
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bool ScriptApi::loadMod(const std::string &scriptpath,const std::string &modname)
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{
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ModNameStorer modnamestorer(getStack(), modname);
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if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
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errorstream<<"Error loading mod \""<<modname
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<<"\": modname does not follow naming conventions: "
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<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
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return false;
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}
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bool success = false;
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try{
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success = scriptLoad(scriptpath.c_str());
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}
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catch(LuaError &e){
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errorstream<<"Error loading mod \""<<modname
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<<"\": "<<e.what()<<std::endl;
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}
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return success;
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}
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ScriptApi::ScriptApi() {
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assert("Invalid call to default constructor of scriptapi!" == 0);
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}
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ScriptApi::ScriptApi(Server* server)
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{
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setServer(server);
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setStack(luaL_newstate());
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assert(getStack());
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//TODO add security
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luaL_openlibs(getStack());
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SCRIPTAPI_PRECHECKHEADER
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lua_pushlightuserdata(L, this);
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lua_setfield(L, LUA_REGISTRYINDEX, "scriptapi");
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lua_newtable(L);
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lua_setglobal(L, "minetest");
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for (std::vector<ModApiBase*>::iterator i = m_mod_api_modules->begin();
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i != m_mod_api_modules->end(); i++) {
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//initializers are called within minetest global table!
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lua_getglobal(L, "minetest");
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int top = lua_gettop(L);
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bool ModInitializedSuccessfull = (*i)->Initialize(L,top);
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assert(ModInitializedSuccessfull);
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}
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infostream << "SCRIPTAPI: initialized " << m_mod_api_modules->size()
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<< " modules" << std::endl;
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// Get the main minetest table
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lua_getglobal(L, "minetest");
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// Add tables to minetest
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lua_newtable(L);
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lua_setfield(L, -2, "object_refs");
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lua_newtable(L);
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lua_setfield(L, -2, "luaentities");
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}
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ScriptApi::~ScriptApi() {
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lua_close(getStack());
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}
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bool ScriptApi::scriptLoad(const char *path)
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{
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lua_State* L = getStack();
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setStack(0);
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verbosestream<<"Loading and running script from "<<path<<std::endl;
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lua_pushcfunction(L, script_ErrorHandler);
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int errorhandler = lua_gettop(L);
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int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
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if(ret){
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errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
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errorstream<<"Failed to load and run script from "<<std::endl;
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errorstream<<path<<":"<<std::endl;
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errorstream<<std::endl;
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errorstream<<lua_tostring(L, -1)<<std::endl;
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errorstream<<std::endl;
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errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
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lua_pop(L, 1); // Pop error message from stack
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lua_pop(L, 1); // Pop the error handler from stack
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return false;
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}
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lua_pop(L, 1); // Pop the error handler from stack
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return true;
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}
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bool ScriptApi::registerModApiModule(ModApiBase* ptr) {
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if (ScriptApi::m_mod_api_modules == 0)
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ScriptApi::m_mod_api_modules = new std::vector<ModApiBase*>();
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assert(ScriptApi::m_mod_api_modules != 0);
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ScriptApi::m_mod_api_modules->push_back(ptr);
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return true;
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}
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std::vector<ModApiBase*>* ScriptApi::m_mod_api_modules = 0;
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