mirror of
https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
ce873108aa
* Drop EventManager from GameDef & do some client cleanups * EventManager is only used by Client. Don't expose it on Server & GameDef for nothing * Drop Client::event() in favor of direct calls to getEventManager * Cleanup some event put from new + put to put(new) * MtEvent: add Type(u8) enum * This will enhance event performance & ensure stricter type * Drop MtEvent::checkIs (unused) * clang-tidy reported fixes * Code style * Move event_manager.h to the client directory as it's only used by client Add EventManager unittests + switch to unordered_map as order is not important here Drop a unused function
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
#include "irrlichttypes.h"
|
|
|
|
class IItemDefManager;
|
|
class NodeDefManager;
|
|
class ICraftDefManager;
|
|
class ITextureSource;
|
|
class IShaderSource;
|
|
class IRollbackManager;
|
|
class EmergeManager;
|
|
class Camera;
|
|
class ModChannel;
|
|
class ModMetadata;
|
|
|
|
namespace irr { namespace scene {
|
|
class IAnimatedMesh;
|
|
class ISceneManager;
|
|
}}
|
|
|
|
struct ModSpec;
|
|
/*
|
|
An interface for fetching game-global definitions like tool and
|
|
mapnode properties
|
|
*/
|
|
|
|
class IGameDef
|
|
{
|
|
public:
|
|
// These are thread-safe IF they are not edited while running threads.
|
|
// Thus, first they are set up and then they are only read.
|
|
virtual IItemDefManager* getItemDefManager()=0;
|
|
virtual const NodeDefManager* getNodeDefManager()=0;
|
|
virtual ICraftDefManager* getCraftDefManager()=0;
|
|
|
|
// Used for keeping track of names/ids of unknown nodes
|
|
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
|
|
|
|
// Only usable on the server, and NOT thread-safe. It is usable from the
|
|
// environment thread.
|
|
virtual IRollbackManager* getRollbackManager() { return NULL; }
|
|
|
|
// Shorthands
|
|
IItemDefManager *idef() { return getItemDefManager(); }
|
|
const NodeDefManager *ndef() { return getNodeDefManager(); }
|
|
ICraftDefManager *cdef() { return getCraftDefManager(); }
|
|
IRollbackManager *rollback() { return getRollbackManager(); }
|
|
|
|
virtual const std::vector<ModSpec> &getMods() const = 0;
|
|
virtual const ModSpec* getModSpec(const std::string &modname) const = 0;
|
|
virtual std::string getWorldPath() const { return ""; }
|
|
virtual std::string getModStoragePath() const = 0;
|
|
virtual bool registerModStorage(ModMetadata *storage) = 0;
|
|
virtual void unregisterModStorage(const std::string &name) = 0;
|
|
|
|
virtual bool joinModChannel(const std::string &channel) = 0;
|
|
virtual bool leaveModChannel(const std::string &channel) = 0;
|
|
virtual bool sendModChannelMessage(const std::string &channel,
|
|
const std::string &message) = 0;
|
|
virtual ModChannel *getModChannel(const std::string &channel) = 0;
|
|
};
|