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https://github.com/minetest/minetest.git
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1755 lines
40 KiB
C++
1755 lines
40 KiB
C++
/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include <iostream>
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#include <algorithm>
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#include <sstream>
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#include <IFileSystem.h>
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#include "jthread/jmutexautolock.h"
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#include "util/directiontables.h"
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#include "util/pointedthing.h"
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#include "util/serialize.h"
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#include "util/string.h"
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#include "client.h"
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#include "network/clientopcodes.h"
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#include "main.h"
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#include "filesys.h"
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#include "porting.h"
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#include "mapblock_mesh.h"
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#include "mapblock.h"
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#include "settings.h"
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#include "profiler.h"
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#include "gettext.h"
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#include "log.h"
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#include "nodemetadata.h"
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#include "itemdef.h"
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#include "shader.h"
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#include "clientmap.h"
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#include "clientmedia.h"
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#include "sound.h"
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#include "IMeshCache.h"
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#include "config.h"
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#include "version.h"
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#include "drawscene.h"
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#include "subgame.h"
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#include "server.h"
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#include "database.h"
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#include "database-sqlite3.h"
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extern gui::IGUIEnvironment* guienv;
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/*
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QueuedMeshUpdate
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*/
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QueuedMeshUpdate::QueuedMeshUpdate():
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p(-1337,-1337,-1337),
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data(NULL),
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ack_block_to_server(false)
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{
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}
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QueuedMeshUpdate::~QueuedMeshUpdate()
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{
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if(data)
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delete data;
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}
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/*
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MeshUpdateQueue
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*/
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MeshUpdateQueue::MeshUpdateQueue()
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{
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}
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MeshUpdateQueue::~MeshUpdateQueue()
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{
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JMutexAutoLock lock(m_mutex);
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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delete q;
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}
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}
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/*
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peer_id=0 adds with nobody to send to
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*/
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void MeshUpdateQueue::addBlock(v3s16 p, MeshMakeData *data, bool ack_block_to_server, bool urgent)
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{
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DSTACK(__FUNCTION_NAME);
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assert(data);
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JMutexAutoLock lock(m_mutex);
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if(urgent)
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m_urgents.insert(p);
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/*
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Find if block is already in queue.
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If it is, update the data and quit.
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*/
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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if(q->p == p)
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{
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if(q->data)
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delete q->data;
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q->data = data;
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if(ack_block_to_server)
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q->ack_block_to_server = true;
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return;
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}
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}
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/*
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Add the block
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*/
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QueuedMeshUpdate *q = new QueuedMeshUpdate;
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q->p = p;
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q->data = data;
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q->ack_block_to_server = ack_block_to_server;
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m_queue.push_back(q);
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}
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// Returned pointer must be deleted
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// Returns NULL if queue is empty
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QueuedMeshUpdate * MeshUpdateQueue::pop()
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{
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JMutexAutoLock lock(m_mutex);
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bool must_be_urgent = !m_urgents.empty();
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for(std::vector<QueuedMeshUpdate*>::iterator
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i = m_queue.begin();
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i != m_queue.end(); i++)
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{
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QueuedMeshUpdate *q = *i;
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if(must_be_urgent && m_urgents.count(q->p) == 0)
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continue;
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m_queue.erase(i);
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m_urgents.erase(q->p);
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return q;
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}
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return NULL;
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}
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/*
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MeshUpdateThread
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*/
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void * MeshUpdateThread::Thread()
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{
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ThreadStarted();
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log_register_thread("MeshUpdateThread");
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DSTACK(__FUNCTION_NAME);
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BEGIN_DEBUG_EXCEPTION_HANDLER
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porting::setThreadName("MeshUpdateThread");
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while(!StopRequested())
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{
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QueuedMeshUpdate *q = m_queue_in.pop();
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if(q == NULL)
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{
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sleep_ms(3);
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continue;
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}
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ScopeProfiler sp(g_profiler, "Client: Mesh making");
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MapBlockMesh *mesh_new = new MapBlockMesh(q->data, m_camera_offset);
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if(mesh_new->getMesh()->getMeshBufferCount() == 0)
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{
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delete mesh_new;
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mesh_new = NULL;
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}
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MeshUpdateResult r;
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r.p = q->p;
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r.mesh = mesh_new;
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r.ack_block_to_server = q->ack_block_to_server;
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m_queue_out.push_back(r);
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delete q;
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}
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END_DEBUG_EXCEPTION_HANDLER(errorstream)
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return NULL;
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}
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/*
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Client
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*/
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Client::Client(
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IrrlichtDevice *device,
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const char *playername,
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std::string password,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableShaderSource *shsrc,
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IWritableItemDefManager *itemdef,
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IWritableNodeDefManager *nodedef,
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ISoundManager *sound,
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MtEventManager *event,
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bool ipv6
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):
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m_packetcounter_timer(0.0),
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m_connection_reinit_timer(0.1),
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m_avg_rtt_timer(0.0),
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m_playerpos_send_timer(0.0),
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m_ignore_damage_timer(0.0),
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m_tsrc(tsrc),
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m_shsrc(shsrc),
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m_itemdef(itemdef),
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m_nodedef(nodedef),
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m_sound(sound),
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m_event(event),
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m_mesh_update_thread(this),
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m_env(
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new ClientMap(this, this, control,
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device->getSceneManager()->getRootSceneNode(),
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device->getSceneManager(), 666),
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device->getSceneManager(),
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tsrc, this, device
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),
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m_particle_manager(&m_env),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
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m_device(device),
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m_server_ser_ver(SER_FMT_VER_INVALID),
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m_playeritem(0),
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m_inventory_updated(false),
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m_inventory_from_server(NULL),
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m_inventory_from_server_age(0.0),
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m_show_highlighted(false),
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m_animation_time(0),
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m_crack_level(-1),
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m_crack_pos(0,0,0),
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m_highlighted_pos(0,0,0),
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m_map_seed(0),
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m_password(password),
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m_access_denied(false),
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m_itemdef_received(false),
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m_nodedef_received(false),
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m_media_downloader(new ClientMediaDownloader()),
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m_time_of_day_set(false),
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m_last_time_of_day_f(-1),
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m_time_of_day_update_timer(0),
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m_recommended_send_interval(0.1),
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m_removed_sounds_check_timer(0),
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m_state(LC_Created)
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{
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/*
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Add local player
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*/
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{
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Player *player = new LocalPlayer(this, playername);
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m_env.addPlayer(player);
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}
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m_cache_smooth_lighting = g_settings->getBool("smooth_lighting");
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m_cache_enable_shaders = g_settings->getBool("enable_shaders");
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}
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void Client::Stop()
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{
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//request all client managed threads to stop
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m_mesh_update_thread.Stop();
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if (localdb != NULL) {
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actionstream << "Local map saving ended" << std::endl;
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localdb->endSave();
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delete localserver;
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}
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}
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bool Client::isShutdown()
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{
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if (!m_mesh_update_thread.IsRunning()) return true;
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return false;
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}
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Client::~Client()
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{
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m_con.Disconnect();
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m_mesh_update_thread.Stop();
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m_mesh_update_thread.Wait();
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while(!m_mesh_update_thread.m_queue_out.empty()) {
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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delete r.mesh;
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}
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delete m_inventory_from_server;
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// Delete detached inventories
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for(std::map<std::string, Inventory*>::iterator
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i = m_detached_inventories.begin();
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i != m_detached_inventories.end(); i++){
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delete i->second;
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}
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// cleanup 3d model meshes on client shutdown
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while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
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scene::IAnimatedMesh * mesh =
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m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
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if (mesh != NULL)
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m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
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}
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}
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void Client::connect(Address address,
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const std::string &address_name,
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bool is_local_server)
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{
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DSTACK(__FUNCTION_NAME);
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initLocalMapSaving(address, address_name, is_local_server);
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m_con.SetTimeoutMs(0);
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m_con.Connect(address);
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}
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void Client::step(float dtime)
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{
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DSTACK(__FUNCTION_NAME);
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// Limit a bit
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if(dtime > 2.0)
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dtime = 2.0;
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if(m_ignore_damage_timer > dtime)
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m_ignore_damage_timer -= dtime;
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else
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m_ignore_damage_timer = 0.0;
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m_animation_time += dtime;
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if(m_animation_time > 60.0)
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m_animation_time -= 60.0;
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m_time_of_day_update_timer += dtime;
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ReceiveAll();
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/*
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Packet counter
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*/
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{
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float &counter = m_packetcounter_timer;
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counter -= dtime;
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if(counter <= 0.0)
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{
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counter = 20.0;
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infostream << "Client packetcounter (" << m_packetcounter_timer
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<< "):"<<std::endl;
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m_packetcounter.print(infostream);
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m_packetcounter.clear();
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}
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}
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// UGLY hack to fix 2 second startup delay caused by non existent
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// server client startup synchronization in local server or singleplayer mode
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static bool initial_step = true;
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if (initial_step) {
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initial_step = false;
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}
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else if(m_state == LC_Created) {
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float &counter = m_connection_reinit_timer;
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counter -= dtime;
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if(counter <= 0.0) {
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counter = 2.0;
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Player *myplayer = m_env.getLocalPlayer();
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assert(myplayer != NULL);
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// Send TOSERVER_INIT
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// [0] u16 TOSERVER_INIT
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// [2] u8 SER_FMT_VER_HIGHEST_READ
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// [3] u8[20] player_name
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// [23] u8[28] password (new in some version)
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// [51] u16 minimum supported network protocol version (added sometime)
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// [53] u16 maximum supported network protocol version (added later than the previous one)
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char pName[PLAYERNAME_SIZE];
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char pPassword[PASSWORD_SIZE];
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snprintf(pName, PLAYERNAME_SIZE, "%s", myplayer->getName());
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snprintf(pPassword, PASSWORD_SIZE, "%s", m_password.c_str());
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NetworkPacket* pkt = new NetworkPacket(TOSERVER_INIT,
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1 + PLAYERNAME_SIZE + PASSWORD_SIZE + 2 + 2);
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*pkt << (u8) SER_FMT_VER_HIGHEST_READ;
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pkt->putRawString(pName,PLAYERNAME_SIZE);
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pkt->putRawString(pPassword, PASSWORD_SIZE);
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*pkt << (u16) CLIENT_PROTOCOL_VERSION_MIN << (u16) CLIENT_PROTOCOL_VERSION_MAX;
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Send(pkt);
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}
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// Not connected, return
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return;
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}
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/*
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Do stuff if connected
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*/
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/*
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Run Map's timers and unload unused data
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*/
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const float map_timer_and_unload_dtime = 5.25;
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if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
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ScopeProfiler sp(g_profiler, "Client: map timer and unload");
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std::vector<v3s16> deleted_blocks;
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m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
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g_settings->getFloat("client_unload_unused_data_timeout"),
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&deleted_blocks);
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/*
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Send info to server
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NOTE: This loop is intentionally iterated the way it is.
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*/
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std::vector<v3s16>::iterator i = deleted_blocks.begin();
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std::vector<v3s16> sendlist;
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for(;;) {
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if(sendlist.size() == 255 || i == deleted_blocks.end()) {
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if(sendlist.empty())
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break;
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/*
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[0] u16 command
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[2] u8 count
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[3] v3s16 pos_0
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[3+6] v3s16 pos_1
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...
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*/
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NetworkPacket* pkt = new NetworkPacket(TOSERVER_DELETEDBLOCKS, 1 + sizeof(v3s16) * sendlist.size());
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*pkt << (u8) sendlist.size();
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u32 k = 0;
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for(std::vector<v3s16>::iterator
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j = sendlist.begin();
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j != sendlist.end(); ++j) {
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*pkt << *j;
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k++;
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}
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Send(pkt);
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if(i == deleted_blocks.end())
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break;
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sendlist.clear();
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}
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sendlist.push_back(*i);
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++i;
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}
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}
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/*
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Handle environment
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*/
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// Control local player (0ms)
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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player->applyControl(dtime);
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// Step environment
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m_env.step(dtime);
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/*
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Get events
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*/
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for(;;) {
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ClientEnvEvent event = m_env.getClientEvent();
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if(event.type == CEE_NONE) {
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break;
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}
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else if(event.type == CEE_PLAYER_DAMAGE) {
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if(m_ignore_damage_timer <= 0) {
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u8 damage = event.player_damage.amount;
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if(event.player_damage.send_to_server)
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sendDamage(damage);
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// Add to ClientEvent queue
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ClientEvent event;
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event.type = CE_PLAYER_DAMAGE;
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event.player_damage.amount = damage;
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m_client_event_queue.push_back(event);
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}
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}
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else if(event.type == CEE_PLAYER_BREATH) {
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u16 breath = event.player_breath.amount;
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sendBreath(breath);
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}
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}
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/*
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Print some info
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*/
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float &counter = m_avg_rtt_timer;
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counter += dtime;
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if(counter >= 10) {
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counter = 0.0;
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// connectedAndInitialized() is true, peer exists.
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float avg_rtt = getRTT();
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infostream << "Client: avg_rtt=" << avg_rtt << std::endl;
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}
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/*
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Send player position to server
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*/
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{
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float &counter = m_playerpos_send_timer;
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counter += dtime;
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if((m_state == LC_Ready) && (counter >= m_recommended_send_interval))
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{
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counter = 0.0;
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sendPlayerPos();
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}
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}
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/*
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Replace updated meshes
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*/
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{
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int num_processed_meshes = 0;
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while(!m_mesh_update_thread.m_queue_out.empty())
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{
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num_processed_meshes++;
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MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
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MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
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if(block) {
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// Delete the old mesh
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if(block->mesh != NULL)
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{
|
|
// TODO: Remove hardware buffers of meshbuffers of block->mesh
|
|
delete block->mesh;
|
|
block->mesh = NULL;
|
|
}
|
|
|
|
// Replace with the new mesh
|
|
block->mesh = r.mesh;
|
|
} else {
|
|
delete r.mesh;
|
|
}
|
|
|
|
if(r.ack_block_to_server) {
|
|
/*
|
|
Acknowledge block
|
|
[0] u8 count
|
|
[1] v3s16 pos_0
|
|
*/
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_GOTBLOCKS, 1 + 6);
|
|
*pkt << (u8) 1 << r.p;
|
|
Send(pkt);
|
|
}
|
|
}
|
|
|
|
if(num_processed_meshes > 0)
|
|
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
|
|
}
|
|
|
|
/*
|
|
Load fetched media
|
|
*/
|
|
if (m_media_downloader && m_media_downloader->isStarted()) {
|
|
m_media_downloader->step(this);
|
|
if (m_media_downloader->isDone()) {
|
|
received_media();
|
|
delete m_media_downloader;
|
|
m_media_downloader = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
If the server didn't update the inventory in a while, revert
|
|
the local inventory (so the player notices the lag problem
|
|
and knows something is wrong).
|
|
*/
|
|
if(m_inventory_from_server)
|
|
{
|
|
float interval = 10.0;
|
|
float count_before = floor(m_inventory_from_server_age / interval);
|
|
|
|
m_inventory_from_server_age += dtime;
|
|
|
|
float count_after = floor(m_inventory_from_server_age / interval);
|
|
|
|
if(count_after != count_before)
|
|
{
|
|
// Do this every <interval> seconds after TOCLIENT_INVENTORY
|
|
// Reset the locally changed inventory to the authoritative inventory
|
|
Player *player = m_env.getLocalPlayer();
|
|
player->inventory = *m_inventory_from_server;
|
|
m_inventory_updated = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
Update positions of sounds attached to objects
|
|
*/
|
|
{
|
|
for(std::map<int, u16>::iterator
|
|
i = m_sounds_to_objects.begin();
|
|
i != m_sounds_to_objects.end(); i++)
|
|
{
|
|
int client_id = i->first;
|
|
u16 object_id = i->second;
|
|
ClientActiveObject *cao = m_env.getActiveObject(object_id);
|
|
if(!cao)
|
|
continue;
|
|
v3f pos = cao->getPosition();
|
|
m_sound->updateSoundPosition(client_id, pos);
|
|
}
|
|
}
|
|
|
|
/*
|
|
Handle removed remotely initiated sounds
|
|
*/
|
|
m_removed_sounds_check_timer += dtime;
|
|
if(m_removed_sounds_check_timer >= 2.32) {
|
|
m_removed_sounds_check_timer = 0;
|
|
// Find removed sounds and clear references to them
|
|
std::set<s32> removed_server_ids;
|
|
for(std::map<s32, int>::iterator
|
|
i = m_sounds_server_to_client.begin();
|
|
i != m_sounds_server_to_client.end();) {
|
|
s32 server_id = i->first;
|
|
int client_id = i->second;
|
|
i++;
|
|
if(!m_sound->soundExists(client_id)) {
|
|
m_sounds_server_to_client.erase(server_id);
|
|
m_sounds_client_to_server.erase(client_id);
|
|
m_sounds_to_objects.erase(client_id);
|
|
removed_server_ids.insert(server_id);
|
|
}
|
|
}
|
|
|
|
// Sync to server
|
|
if(!removed_server_ids.empty()) {
|
|
size_t server_ids = removed_server_ids.size();
|
|
assert(server_ids <= 0xFFFF);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_REMOVED_SOUNDS, 2 + server_ids * 4);
|
|
|
|
*pkt << (u16) (server_ids & 0xFFFF);
|
|
|
|
for(std::set<s32>::iterator i = removed_server_ids.begin();
|
|
i != removed_server_ids.end(); i++)
|
|
*pkt << *i;
|
|
|
|
Send(pkt);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool Client::loadMedia(const std::string &data, const std::string &filename)
|
|
{
|
|
// Silly irrlicht's const-incorrectness
|
|
Buffer<char> data_rw(data.c_str(), data.size());
|
|
|
|
std::string name;
|
|
|
|
const char *image_ext[] = {
|
|
".png", ".jpg", ".bmp", ".tga",
|
|
".pcx", ".ppm", ".psd", ".wal", ".rgb",
|
|
NULL
|
|
};
|
|
name = removeStringEnd(filename, image_ext);
|
|
if(name != "")
|
|
{
|
|
verbosestream<<"Client: Attempting to load image "
|
|
<<"file \""<<filename<<"\""<<std::endl;
|
|
|
|
io::IFileSystem *irrfs = m_device->getFileSystem();
|
|
video::IVideoDriver *vdrv = m_device->getVideoDriver();
|
|
|
|
// Create an irrlicht memory file
|
|
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
|
*data_rw, data_rw.getSize(), "_tempreadfile");
|
|
assert(rfile);
|
|
// Read image
|
|
video::IImage *img = vdrv->createImageFromFile(rfile);
|
|
if(!img){
|
|
errorstream<<"Client: Cannot create image from data of "
|
|
<<"file \""<<filename<<"\""<<std::endl;
|
|
rfile->drop();
|
|
return false;
|
|
}
|
|
else {
|
|
m_tsrc->insertSourceImage(filename, img);
|
|
img->drop();
|
|
rfile->drop();
|
|
return true;
|
|
}
|
|
}
|
|
|
|
const char *sound_ext[] = {
|
|
".0.ogg", ".1.ogg", ".2.ogg", ".3.ogg", ".4.ogg",
|
|
".5.ogg", ".6.ogg", ".7.ogg", ".8.ogg", ".9.ogg",
|
|
".ogg", NULL
|
|
};
|
|
name = removeStringEnd(filename, sound_ext);
|
|
if(name != "")
|
|
{
|
|
verbosestream<<"Client: Attempting to load sound "
|
|
<<"file \""<<filename<<"\""<<std::endl;
|
|
m_sound->loadSoundData(name, data);
|
|
return true;
|
|
}
|
|
|
|
const char *model_ext[] = {
|
|
".x", ".b3d", ".md2", ".obj",
|
|
NULL
|
|
};
|
|
name = removeStringEnd(filename, model_ext);
|
|
if(name != "")
|
|
{
|
|
verbosestream<<"Client: Storing model into memory: "
|
|
<<"\""<<filename<<"\""<<std::endl;
|
|
if(m_mesh_data.count(filename))
|
|
errorstream<<"Multiple models with name \""<<filename.c_str()
|
|
<<"\" found; replacing previous model"<<std::endl;
|
|
m_mesh_data[filename] = data;
|
|
return true;
|
|
}
|
|
|
|
errorstream<<"Client: Don't know how to load file \""
|
|
<<filename<<"\""<<std::endl;
|
|
return false;
|
|
}
|
|
|
|
// Virtual methods from con::PeerHandler
|
|
void Client::peerAdded(con::Peer *peer)
|
|
{
|
|
infostream<<"Client::peerAdded(): peer->id="
|
|
<<peer->id<<std::endl;
|
|
}
|
|
void Client::deletingPeer(con::Peer *peer, bool timeout)
|
|
{
|
|
infostream<<"Client::deletingPeer(): "
|
|
"Server Peer is getting deleted "
|
|
<<"(timeout="<<timeout<<")"<<std::endl;
|
|
}
|
|
|
|
/*
|
|
u16 command
|
|
u16 number of files requested
|
|
for each file {
|
|
u16 length of name
|
|
string name
|
|
}
|
|
*/
|
|
void Client::request_media(const std::list<std::string> &file_requests)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
writeU16(os, TOSERVER_REQUEST_MEDIA);
|
|
size_t file_requests_size = file_requests.size();
|
|
assert(file_requests_size <= 0xFFFF);
|
|
|
|
// Packet dynamicly resized
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_REQUEST_MEDIA, 2 + 0);
|
|
|
|
*pkt << (u16) (file_requests_size & 0xFFFF);
|
|
|
|
for(std::list<std::string>::const_iterator i = file_requests.begin();
|
|
i != file_requests.end(); ++i) {
|
|
*pkt << (*i);
|
|
}
|
|
|
|
Send(pkt);
|
|
|
|
infostream<<"Client: Sending media request list to server ("
|
|
<<file_requests.size()<<" files. packet size)"<<std::endl;
|
|
}
|
|
|
|
void Client::received_media()
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_RECEIVED_MEDIA, 0);
|
|
Send(pkt);
|
|
infostream<<"Client: Notifying server that we received all media"
|
|
<<std::endl;
|
|
}
|
|
|
|
void Client::initLocalMapSaving(const Address &address,
|
|
const std::string &hostname,
|
|
bool is_local_server)
|
|
{
|
|
localdb = NULL;
|
|
|
|
if (!g_settings->getBool("enable_local_map_saving") || is_local_server)
|
|
return;
|
|
|
|
const std::string world_path = porting::path_user
|
|
+ DIR_DELIM + "worlds"
|
|
+ DIR_DELIM + "server_"
|
|
+ hostname + "_" + to_string(address.getPort());
|
|
|
|
SubgameSpec gamespec;
|
|
|
|
if (!getWorldExists(world_path)) {
|
|
gamespec = findSubgame(g_settings->get("default_game"));
|
|
if (!gamespec.isValid())
|
|
gamespec = findSubgame("minimal");
|
|
} else {
|
|
gamespec = findWorldSubgame(world_path);
|
|
}
|
|
|
|
if (!gamespec.isValid()) {
|
|
errorstream << "Couldn't find subgame for local map saving." << std::endl;
|
|
return;
|
|
}
|
|
|
|
localserver = new Server(world_path, gamespec, false, false);
|
|
localdb = new Database_SQLite3(&(ServerMap&)localserver->getMap(), world_path);
|
|
localdb->beginSave();
|
|
actionstream << "Local map saving started, map will be saved at '" << world_path << "'" << std::endl;
|
|
}
|
|
|
|
void Client::ReceiveAll()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
u32 start_ms = porting::getTimeMs();
|
|
for(;;)
|
|
{
|
|
// Limit time even if there would be huge amounts of data to
|
|
// process
|
|
if(porting::getTimeMs() > start_ms + 100)
|
|
break;
|
|
|
|
try {
|
|
Receive();
|
|
g_profiler->graphAdd("client_received_packets", 1);
|
|
}
|
|
catch(con::NoIncomingDataException &e) {
|
|
break;
|
|
}
|
|
catch(con::InvalidIncomingDataException &e) {
|
|
infostream<<"Client::ReceiveAll(): "
|
|
"InvalidIncomingDataException: what()="
|
|
<<e.what()<<std::endl;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Client::Receive()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
SharedBuffer<u8> data;
|
|
u16 sender_peer_id;
|
|
u32 datasize = m_con.Receive(sender_peer_id, data);
|
|
ProcessData(*data, datasize, sender_peer_id);
|
|
}
|
|
|
|
inline void Client::handleCommand(NetworkPacket* pkt)
|
|
{
|
|
const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
|
|
(this->*opHandle.handler)(pkt);
|
|
}
|
|
|
|
/*
|
|
sender_peer_id given to this shall be quaranteed to be a valid peer
|
|
*/
|
|
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
// Ignore packets that don't even fit a command
|
|
if(datasize < 2) {
|
|
m_packetcounter.add(60000);
|
|
return;
|
|
}
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(data, datasize, sender_peer_id);
|
|
|
|
ToClientCommand command = (ToClientCommand) pkt->getCommand();
|
|
|
|
//infostream<<"Client: received command="<<command<<std::endl;
|
|
m_packetcounter.add((u16)command);
|
|
|
|
/*
|
|
If this check is removed, be sure to change the queue
|
|
system to know the ids
|
|
*/
|
|
if(sender_peer_id != PEER_ID_SERVER) {
|
|
infostream << "Client::ProcessData(): Discarding data not "
|
|
"coming from server: peer_id=" << sender_peer_id
|
|
<< std::endl;
|
|
delete pkt;
|
|
return;
|
|
}
|
|
|
|
// Command must be handled into ToClientCommandHandler
|
|
if (command >= TOCLIENT_NUM_MSG_TYPES) {
|
|
infostream << "Client: Ignoring unknown command "
|
|
<< command << std::endl;
|
|
}
|
|
|
|
/*
|
|
* Those packets are handled before m_server_ser_ver is set, it's normal
|
|
* But we must use the new ToClientConnectionState in the future,
|
|
* as a byte mask
|
|
*/
|
|
if(toClientCommandTable[command].state == TOCLIENT_STATE_NOT_CONNECTED) {
|
|
handleCommand(pkt);
|
|
delete pkt;
|
|
return;
|
|
}
|
|
|
|
if(m_server_ser_ver == SER_FMT_VER_INVALID) {
|
|
infostream << "Client: Server serialization"
|
|
" format invalid or not initialized."
|
|
" Skipping incoming command=" << command << std::endl;
|
|
delete pkt;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
Handle runtime commands
|
|
*/
|
|
|
|
handleCommand(pkt);
|
|
delete pkt;
|
|
}
|
|
|
|
void Client::Send(NetworkPacket* pkt)
|
|
{
|
|
m_con.Send(PEER_ID_SERVER,
|
|
serverCommandFactoryTable[pkt->getCommand()].channel,
|
|
pkt,
|
|
serverCommandFactoryTable[pkt->getCommand()].reliable);
|
|
}
|
|
|
|
void Client::interact(u8 action, const PointedThing& pointed)
|
|
{
|
|
if(m_state != LC_Ready) {
|
|
errorstream << "Client::interact() "
|
|
"cancelled (not connected)"
|
|
<< std::endl;
|
|
return;
|
|
}
|
|
|
|
/*
|
|
[0] u16 command
|
|
[2] u8 action
|
|
[3] u16 item
|
|
[5] u32 length of the next item
|
|
[9] serialized PointedThing
|
|
actions:
|
|
0: start digging (from undersurface) or use
|
|
1: stop digging (all parameters ignored)
|
|
2: digging completed
|
|
3: place block or item (to abovesurface)
|
|
4: use item
|
|
*/
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_INTERACT, 1 + 2 + 0);
|
|
|
|
*pkt << action;
|
|
*pkt << (u16)getPlayerItem();
|
|
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
pointed.serialize(tmp_os);
|
|
|
|
pkt->putLongString(tmp_os.str());
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::sendNodemetaFields(v3s16 p, const std::string &formname,
|
|
const std::map<std::string, std::string> &fields)
|
|
{
|
|
size_t fields_size = fields.size();
|
|
assert(fields_size <= 0xFFFF);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_NODEMETA_FIELDS, 0);
|
|
|
|
*pkt << p << formname << (u16) (fields_size & 0xFFFF);
|
|
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = fields.begin(); i != fields.end(); i++) {
|
|
const std::string &name = i->first;
|
|
const std::string &value = i->second;
|
|
*pkt << name;
|
|
pkt->putLongString(value);
|
|
}
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::sendInventoryFields(const std::string &formname,
|
|
const std::map<std::string, std::string> &fields)
|
|
{
|
|
size_t fields_size = fields.size();
|
|
assert(fields_size <= 0xFFFF);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_INVENTORY_FIELDS, 0);
|
|
*pkt << formname << (u16) (fields_size & 0xFFFF);
|
|
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = fields.begin(); i != fields.end(); i++) {
|
|
const std::string &name = i->first;
|
|
const std::string &value = i->second;
|
|
*pkt << name;
|
|
pkt->putLongString(value);
|
|
}
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::sendInventoryAction(InventoryAction *a)
|
|
{
|
|
std::ostringstream os(std::ios_base::binary);
|
|
|
|
a->serialize(os);
|
|
|
|
// Make data buffer
|
|
std::string s = os.str();
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_INVENTORY_ACTION, s.size());
|
|
pkt->putRawString(s.c_str(),s.size());
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::sendChatMessage(const std::wstring &message)
|
|
{
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_CHAT_MESSAGE, 2 + message.size() * sizeof(u16));
|
|
|
|
*pkt << message;
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::sendChangePassword(const std::wstring &oldpassword,
|
|
const std::wstring &newpassword)
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
if(player == NULL)
|
|
return;
|
|
|
|
std::string playername = player->getName();
|
|
std::string oldpwd = translatePassword(playername, oldpassword);
|
|
std::string newpwd = translatePassword(playername, newpassword);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_PASSWORD, 2 * PASSWORD_SIZE);
|
|
|
|
for(u8 i = 0; i < PASSWORD_SIZE; i++) {
|
|
*pkt << (u8) (i < oldpwd.length() ? oldpwd[i] : 0);
|
|
}
|
|
|
|
for(u8 i = 0; i < PASSWORD_SIZE; i++) {
|
|
*pkt << (u8) (i < newpwd.length() ? newpwd[i] : 0);
|
|
}
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
|
|
void Client::sendDamage(u8 damage)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_DAMAGE, sizeof(u8));
|
|
*pkt << damage;
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::sendBreath(u16 breath)
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_BREATH, sizeof(u16));
|
|
*pkt << breath;
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::sendRespawn()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_RESPAWN, 0);
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::sendReady()
|
|
{
|
|
DSTACK(__FUNCTION_NAME);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_CLIENT_READY,
|
|
1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(minetest_version_hash));
|
|
|
|
*pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH_ORIG
|
|
<< (u8) 0 << (u16) strlen(minetest_version_hash);
|
|
|
|
pkt->putRawString(minetest_version_hash, (u16) strlen(minetest_version_hash));
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::sendPlayerPos()
|
|
{
|
|
LocalPlayer *myplayer = m_env.getLocalPlayer();
|
|
if(myplayer == NULL)
|
|
return;
|
|
|
|
// Save bandwidth by only updating position when something changed
|
|
if(myplayer->last_position == myplayer->getPosition() &&
|
|
myplayer->last_speed == myplayer->getSpeed() &&
|
|
myplayer->last_pitch == myplayer->getPitch() &&
|
|
myplayer->last_yaw == myplayer->getYaw() &&
|
|
myplayer->last_keyPressed == myplayer->keyPressed)
|
|
return;
|
|
|
|
myplayer->last_position = myplayer->getPosition();
|
|
myplayer->last_speed = myplayer->getSpeed();
|
|
myplayer->last_pitch = myplayer->getPitch();
|
|
myplayer->last_yaw = myplayer->getYaw();
|
|
myplayer->last_keyPressed = myplayer->keyPressed;
|
|
|
|
u16 our_peer_id;
|
|
{
|
|
//JMutexAutoLock lock(m_con_mutex); //bulk comment-out
|
|
our_peer_id = m_con.GetPeerID();
|
|
}
|
|
|
|
// Set peer id if not set already
|
|
if(myplayer->peer_id == PEER_ID_INEXISTENT)
|
|
myplayer->peer_id = our_peer_id;
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
v3f pf = myplayer->getPosition();
|
|
v3f sf = myplayer->getSpeed();
|
|
s32 pitch = myplayer->getPitch() * 100;
|
|
s32 yaw = myplayer->getYaw() * 100;
|
|
u32 keyPressed = myplayer->keyPressed;
|
|
|
|
v3s32 position(pf.X*100, pf.Y*100, pf.Z*100);
|
|
v3s32 speed(sf.X*100, sf.Y*100, sf.Z*100);
|
|
/*
|
|
Format:
|
|
[0] v3s32 position*100
|
|
[12] v3s32 speed*100
|
|
[12+12] s32 pitch*100
|
|
[12+12+4] s32 yaw*100
|
|
[12+12+4+4] u32 keyPressed
|
|
*/
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4);
|
|
|
|
*pkt << position << speed << pitch << yaw << keyPressed;
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::sendPlayerItem(u16 item)
|
|
{
|
|
Player *myplayer = m_env.getLocalPlayer();
|
|
if(myplayer == NULL)
|
|
return;
|
|
|
|
u16 our_peer_id = m_con.GetPeerID();
|
|
|
|
// Set peer id if not set already
|
|
if(myplayer->peer_id == PEER_ID_INEXISTENT)
|
|
myplayer->peer_id = our_peer_id;
|
|
|
|
// Check that an existing peer_id is the same as the connection's
|
|
assert(myplayer->peer_id == our_peer_id);
|
|
|
|
NetworkPacket* pkt = new NetworkPacket(TOSERVER_PLAYERITEM, 2);
|
|
|
|
*pkt << item;
|
|
|
|
Send(pkt);
|
|
}
|
|
|
|
void Client::removeNode(v3s16 p)
|
|
{
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try {
|
|
m_env.getMap().removeNodeAndUpdate(p, modified_blocks);
|
|
}
|
|
catch(InvalidPositionException &e) {
|
|
}
|
|
|
|
for(std::map<v3s16, MapBlock *>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i) {
|
|
addUpdateMeshTaskWithEdge(i->first, false, true);
|
|
}
|
|
}
|
|
|
|
void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
|
|
{
|
|
//TimeTaker timer1("Client::addNode()");
|
|
|
|
std::map<v3s16, MapBlock*> modified_blocks;
|
|
|
|
try {
|
|
//TimeTaker timer3("Client::addNode(): addNodeAndUpdate");
|
|
m_env.getMap().addNodeAndUpdate(p, n, modified_blocks, remove_metadata);
|
|
}
|
|
catch(InvalidPositionException &e) {
|
|
}
|
|
|
|
for(std::map<v3s16, MapBlock *>::iterator
|
|
i = modified_blocks.begin();
|
|
i != modified_blocks.end(); ++i) {
|
|
addUpdateMeshTaskWithEdge(i->first, false, true);
|
|
}
|
|
}
|
|
|
|
void Client::setPlayerControl(PlayerControl &control)
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
player->control = control;
|
|
}
|
|
|
|
void Client::selectPlayerItem(u16 item)
|
|
{
|
|
m_playeritem = item;
|
|
m_inventory_updated = true;
|
|
sendPlayerItem(item);
|
|
}
|
|
|
|
// Returns true if the inventory of the local player has been
|
|
// updated from the server. If it is true, it is set to false.
|
|
bool Client::getLocalInventoryUpdated()
|
|
{
|
|
bool updated = m_inventory_updated;
|
|
m_inventory_updated = false;
|
|
return updated;
|
|
}
|
|
|
|
// Copies the inventory of the local player to parameter
|
|
void Client::getLocalInventory(Inventory &dst)
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
dst = player->inventory;
|
|
}
|
|
|
|
Inventory* Client::getInventory(const InventoryLocation &loc)
|
|
{
|
|
switch(loc.type){
|
|
case InventoryLocation::UNDEFINED:
|
|
{}
|
|
break;
|
|
case InventoryLocation::CURRENT_PLAYER:
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::PLAYER:
|
|
{
|
|
Player *player = m_env.getPlayer(loc.name.c_str());
|
|
if(!player)
|
|
return NULL;
|
|
return &player->inventory;
|
|
}
|
|
break;
|
|
case InventoryLocation::NODEMETA:
|
|
{
|
|
NodeMetadata *meta = m_env.getMap().getNodeMetadata(loc.p);
|
|
if(!meta)
|
|
return NULL;
|
|
return meta->getInventory();
|
|
}
|
|
break;
|
|
case InventoryLocation::DETACHED:
|
|
{
|
|
if(m_detached_inventories.count(loc.name) == 0)
|
|
return NULL;
|
|
return m_detached_inventories[loc.name];
|
|
}
|
|
break;
|
|
default:
|
|
assert(0);
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
void Client::inventoryAction(InventoryAction *a)
|
|
{
|
|
/*
|
|
Send it to the server
|
|
*/
|
|
sendInventoryAction(a);
|
|
|
|
/*
|
|
Predict some local inventory changes
|
|
*/
|
|
a->clientApply(this, this);
|
|
|
|
// Remove it
|
|
delete a;
|
|
}
|
|
|
|
ClientActiveObject * Client::getSelectedActiveObject(
|
|
f32 max_d,
|
|
v3f from_pos_f_on_map,
|
|
core::line3d<f32> shootline_on_map
|
|
)
|
|
{
|
|
std::vector<DistanceSortedActiveObject> objects;
|
|
|
|
m_env.getActiveObjects(from_pos_f_on_map, max_d, objects);
|
|
|
|
// Sort them.
|
|
// After this, the closest object is the first in the array.
|
|
std::sort(objects.begin(), objects.end());
|
|
|
|
for(unsigned int i=0; i<objects.size(); i++)
|
|
{
|
|
ClientActiveObject *obj = objects[i].obj;
|
|
|
|
core::aabbox3d<f32> *selection_box = obj->getSelectionBox();
|
|
if(selection_box == NULL)
|
|
continue;
|
|
|
|
v3f pos = obj->getPosition();
|
|
|
|
core::aabbox3d<f32> offsetted_box(
|
|
selection_box->MinEdge + pos,
|
|
selection_box->MaxEdge + pos
|
|
);
|
|
|
|
if(offsetted_box.intersectsWithLine(shootline_on_map))
|
|
{
|
|
return obj;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
std::list<std::string> Client::getConnectedPlayerNames()
|
|
{
|
|
return m_env.getPlayerNames();
|
|
}
|
|
|
|
float Client::getAnimationTime()
|
|
{
|
|
return m_animation_time;
|
|
}
|
|
|
|
int Client::getCrackLevel()
|
|
{
|
|
return m_crack_level;
|
|
}
|
|
|
|
void Client::setHighlighted(v3s16 pos, bool show_highlighted)
|
|
{
|
|
m_show_highlighted = show_highlighted;
|
|
v3s16 old_highlighted_pos = m_highlighted_pos;
|
|
m_highlighted_pos = pos;
|
|
addUpdateMeshTaskForNode(old_highlighted_pos, false, true);
|
|
addUpdateMeshTaskForNode(m_highlighted_pos, false, true);
|
|
}
|
|
|
|
void Client::setCrack(int level, v3s16 pos)
|
|
{
|
|
int old_crack_level = m_crack_level;
|
|
v3s16 old_crack_pos = m_crack_pos;
|
|
|
|
m_crack_level = level;
|
|
m_crack_pos = pos;
|
|
|
|
if(old_crack_level >= 0 && (level < 0 || pos != old_crack_pos))
|
|
{
|
|
// remove old crack
|
|
addUpdateMeshTaskForNode(old_crack_pos, false, true);
|
|
}
|
|
if(level >= 0 && (old_crack_level < 0 || pos != old_crack_pos))
|
|
{
|
|
// add new crack
|
|
addUpdateMeshTaskForNode(pos, false, true);
|
|
}
|
|
}
|
|
|
|
u16 Client::getHP()
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return player->hp;
|
|
}
|
|
|
|
u16 Client::getBreath()
|
|
{
|
|
Player *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
return player->getBreath();
|
|
}
|
|
|
|
bool Client::getChatMessage(std::wstring &message)
|
|
{
|
|
if(m_chat_queue.size() == 0)
|
|
return false;
|
|
message = m_chat_queue.pop_front();
|
|
return true;
|
|
}
|
|
|
|
void Client::typeChatMessage(const std::wstring &message)
|
|
{
|
|
// Discard empty line
|
|
if(message == L"")
|
|
return;
|
|
|
|
// Send to others
|
|
sendChatMessage(message);
|
|
|
|
// Show locally
|
|
if (message[0] == L'/')
|
|
{
|
|
m_chat_queue.push_back((std::wstring)L"issued command: " + message);
|
|
}
|
|
else
|
|
{
|
|
LocalPlayer *player = m_env.getLocalPlayer();
|
|
assert(player != NULL);
|
|
std::wstring name = narrow_to_wide(player->getName());
|
|
m_chat_queue.push_back((std::wstring)L"<" + name + L"> " + message);
|
|
}
|
|
}
|
|
|
|
void Client::addUpdateMeshTask(v3s16 p, bool ack_to_server, bool urgent)
|
|
{
|
|
MapBlock *b = m_env.getMap().getBlockNoCreateNoEx(p);
|
|
if(b == NULL)
|
|
return;
|
|
|
|
/*
|
|
Create a task to update the mesh of the block
|
|
*/
|
|
|
|
MeshMakeData *data = new MeshMakeData(this, m_cache_enable_shaders);
|
|
|
|
{
|
|
//TimeTaker timer("data fill");
|
|
// Release: ~0ms
|
|
// Debug: 1-6ms, avg=2ms
|
|
data->fill(b);
|
|
data->setCrack(m_crack_level, m_crack_pos);
|
|
data->setHighlighted(m_highlighted_pos, m_show_highlighted);
|
|
data->setSmoothLighting(m_cache_smooth_lighting);
|
|
}
|
|
|
|
// Add task to queue
|
|
m_mesh_update_thread.m_queue_in.addBlock(p, data, ack_to_server, urgent);
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
|
|
{
|
|
try{
|
|
addUpdateMeshTask(blockpos, ack_to_server, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
|
|
// Leading edge
|
|
for (int i=0;i<6;i++)
|
|
{
|
|
try{
|
|
v3s16 p = blockpos + g_6dirs[i];
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
}
|
|
|
|
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
|
|
{
|
|
{
|
|
v3s16 p = nodepos;
|
|
infostream<<"Client::addUpdateMeshTaskForNode(): "
|
|
<<"("<<p.X<<","<<p.Y<<","<<p.Z<<")"
|
|
<<std::endl;
|
|
}
|
|
|
|
v3s16 blockpos = getNodeBlockPos(nodepos);
|
|
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
|
|
|
|
try{
|
|
addUpdateMeshTask(blockpos, ack_to_server, urgent);
|
|
}
|
|
catch(InvalidPositionException &e) {}
|
|
|
|
// Leading edge
|
|
if(nodepos.X == blockpos_relative.X){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(-1,0,0);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
|
|
if(nodepos.Y == blockpos_relative.Y){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,-1,0);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
|
|
if(nodepos.Z == blockpos_relative.Z){
|
|
try{
|
|
v3s16 p = blockpos + v3s16(0,0,-1);
|
|
addUpdateMeshTask(p, false, urgent);
|
|
}
|
|
catch(InvalidPositionException &e){}
|
|
}
|
|
}
|
|
|
|
ClientEvent Client::getClientEvent()
|
|
{
|
|
if(m_client_event_queue.size() == 0)
|
|
{
|
|
ClientEvent event;
|
|
event.type = CE_NONE;
|
|
return event;
|
|
}
|
|
return m_client_event_queue.pop_front();
|
|
}
|
|
|
|
float Client::mediaReceiveProgress()
|
|
{
|
|
if (m_media_downloader)
|
|
return m_media_downloader->getProgress();
|
|
else
|
|
return 1.0; // downloader only exists when not yet done
|
|
}
|
|
|
|
void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
|
|
{
|
|
infostream<<"Client::afterContentReceived() started"<<std::endl;
|
|
assert(m_itemdef_received);
|
|
assert(m_nodedef_received);
|
|
assert(mediaReceived());
|
|
|
|
const wchar_t* text = wgettext("Loading textures...");
|
|
|
|
// Rebuild inherited images and recreate textures
|
|
infostream<<"- Rebuilding images and textures"<<std::endl;
|
|
draw_load_screen(text,device, guienv, 0, 70);
|
|
m_tsrc->rebuildImagesAndTextures();
|
|
delete[] text;
|
|
|
|
// Rebuild shaders
|
|
infostream<<"- Rebuilding shaders"<<std::endl;
|
|
text = wgettext("Rebuilding shaders...");
|
|
draw_load_screen(text, device, guienv, 0, 75);
|
|
m_shsrc->rebuildShaders();
|
|
delete[] text;
|
|
|
|
// Update node aliases
|
|
infostream<<"- Updating node aliases"<<std::endl;
|
|
text = wgettext("Initializing nodes...");
|
|
draw_load_screen(text, device, guienv, 0, 80);
|
|
m_nodedef->updateAliases(m_itemdef);
|
|
m_nodedef->setNodeRegistrationStatus(true);
|
|
m_nodedef->runNodeResolverCallbacks();
|
|
delete[] text;
|
|
|
|
// Update node textures and assign shaders to each tile
|
|
infostream<<"- Updating node textures"<<std::endl;
|
|
m_nodedef->updateTextures(this);
|
|
|
|
// Preload item textures and meshes if configured to
|
|
if(g_settings->getBool("preload_item_visuals"))
|
|
{
|
|
verbosestream<<"Updating item textures and meshes"<<std::endl;
|
|
text = wgettext("Item textures...");
|
|
draw_load_screen(text, device, guienv, 0, 0);
|
|
std::set<std::string> names = m_itemdef->getAll();
|
|
size_t size = names.size();
|
|
size_t count = 0;
|
|
int percent = 0;
|
|
for(std::set<std::string>::const_iterator
|
|
i = names.begin(); i != names.end(); ++i)
|
|
{
|
|
// Asking for these caches the result
|
|
m_itemdef->getInventoryTexture(*i, this);
|
|
m_itemdef->getWieldMesh(*i, this);
|
|
count++;
|
|
percent = (count * 100 / size * 0.2) + 80;
|
|
draw_load_screen(text, device, guienv, 0, percent);
|
|
}
|
|
delete[] text;
|
|
}
|
|
|
|
// Start mesh update thread after setting up content definitions
|
|
infostream<<"- Starting mesh update thread"<<std::endl;
|
|
m_mesh_update_thread.Start();
|
|
|
|
m_state = LC_Ready;
|
|
sendReady();
|
|
text = wgettext("Done!");
|
|
draw_load_screen(text, device, guienv, 0, 100);
|
|
infostream<<"Client::afterContentReceived() done"<<std::endl;
|
|
delete[] text;
|
|
}
|
|
|
|
float Client::getRTT(void)
|
|
{
|
|
return m_con.getPeerStat(PEER_ID_SERVER,con::AVG_RTT);
|
|
}
|
|
|
|
float Client::getCurRate(void)
|
|
{
|
|
return ( m_con.getLocalStat(con::CUR_INC_RATE) +
|
|
m_con.getLocalStat(con::CUR_DL_RATE));
|
|
}
|
|
|
|
float Client::getAvgRate(void)
|
|
{
|
|
return ( m_con.getLocalStat(con::AVG_INC_RATE) +
|
|
m_con.getLocalStat(con::AVG_DL_RATE));
|
|
}
|
|
|
|
void Client::makeScreenshot(IrrlichtDevice *device)
|
|
{
|
|
irr::video::IVideoDriver *driver = device->getVideoDriver();
|
|
irr::video::IImage* const raw_image = driver->createScreenShot();
|
|
if (raw_image) {
|
|
irr::video::IImage* const image = driver->createImage(video::ECF_R8G8B8,
|
|
raw_image->getDimension());
|
|
|
|
if (image) {
|
|
raw_image->copyTo(image);
|
|
irr::c8 filename[256];
|
|
snprintf(filename, sizeof(filename), "%s" DIR_DELIM "screenshot_%u.png",
|
|
g_settings->get("screenshot_path").c_str(),
|
|
device->getTimer()->getRealTime());
|
|
std::ostringstream sstr;
|
|
if (driver->writeImageToFile(image, filename)) {
|
|
sstr << "Saved screenshot to '" << filename << "'";
|
|
} else {
|
|
sstr << "Failed to save screenshot '" << filename << "'";
|
|
}
|
|
m_chat_queue.push_back(narrow_to_wide(sstr.str()));
|
|
infostream << sstr.str() << std::endl;
|
|
image->drop();
|
|
}
|
|
raw_image->drop();
|
|
}
|
|
}
|
|
|
|
// IGameDef interface
|
|
// Under envlock
|
|
IItemDefManager* Client::getItemDefManager()
|
|
{
|
|
return m_itemdef;
|
|
}
|
|
INodeDefManager* Client::getNodeDefManager()
|
|
{
|
|
return m_nodedef;
|
|
}
|
|
ICraftDefManager* Client::getCraftDefManager()
|
|
{
|
|
return NULL;
|
|
//return m_craftdef;
|
|
}
|
|
ITextureSource* Client::getTextureSource()
|
|
{
|
|
return m_tsrc;
|
|
}
|
|
IShaderSource* Client::getShaderSource()
|
|
{
|
|
return m_shsrc;
|
|
}
|
|
scene::ISceneManager* Client::getSceneManager()
|
|
{
|
|
return m_device->getSceneManager();
|
|
}
|
|
u16 Client::allocateUnknownNodeId(const std::string &name)
|
|
{
|
|
errorstream<<"Client::allocateUnknownNodeId(): "
|
|
<<"Client cannot allocate node IDs"<<std::endl;
|
|
assert(0);
|
|
return CONTENT_IGNORE;
|
|
}
|
|
ISoundManager* Client::getSoundManager()
|
|
{
|
|
return m_sound;
|
|
}
|
|
MtEventManager* Client::getEventManager()
|
|
{
|
|
return m_event;
|
|
}
|
|
|
|
ParticleManager* Client::getParticleManager()
|
|
{
|
|
return &m_particle_manager;
|
|
}
|
|
|
|
scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
|
|
{
|
|
std::map<std::string, std::string>::const_iterator i =
|
|
m_mesh_data.find(filename);
|
|
if(i == m_mesh_data.end()){
|
|
errorstream<<"Client::getMesh(): Mesh not found: \""<<filename<<"\""
|
|
<<std::endl;
|
|
return NULL;
|
|
}
|
|
const std::string &data = i->second;
|
|
scene::ISceneManager *smgr = m_device->getSceneManager();
|
|
|
|
// Create the mesh, remove it from cache and return it
|
|
// This allows unique vertex colors and other properties for each instance
|
|
Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
|
|
io::IFileSystem *irrfs = m_device->getFileSystem();
|
|
io::IReadFile *rfile = irrfs->createMemoryReadFile(
|
|
*data_rw, data_rw.getSize(), filename.c_str());
|
|
assert(rfile);
|
|
|
|
scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
|
|
rfile->drop();
|
|
// NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
|
|
// of uniquely named instances and re-use them
|
|
mesh->grab();
|
|
smgr->getMeshCache()->removeMesh(mesh);
|
|
return mesh;
|
|
}
|