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108 lines
3.4 KiB
C++
108 lines
3.4 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef AUTH_HEADER
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#define AUTH_HEADER
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#include <set>
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#include <string>
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#include <jthread.h>
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#include <jmutex.h>
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#include "irrlichttypes.h"
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#include "exceptions.h"
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// Player privileges. These form a bitmask stored in the privs field
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// of the player, and define things they're allowed to do. See also
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// the static methods Player::privsToString and stringToPrivs that
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// convert these to human-readable form.
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const u64 PRIV_INTERACT = 1; // Can interact
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const u64 PRIV_TELEPORT = 2; // Can teleport
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const u64 PRIV_SETTIME = 4; // Can set the time
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const u64 PRIV_PRIVS = 8; // Can grant and revoke privileges
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const u64 PRIV_SERVER = 16; // Can manage the server (e.g. shutodwn
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// ,settings)
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const u64 PRIV_SHOUT = 32; // Can broadcast chat messages to all
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// players
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const u64 PRIV_BAN = 64; // Can ban players
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const u64 PRIV_GIVE = 128; // Can give stuff
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const u64 PRIV_PASSWORD = 256; // Can set other players' passwords
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// Default privileges - these can be overriden for new players using the
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// config option "default_privs" - however, this value still applies for
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// players that existed before the privileges system was added.
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const u64 PRIV_DEFAULT = PRIV_INTERACT|PRIV_SHOUT;
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const u64 PRIV_ALL = 0x7FFFFFFFFFFFFFFFULL;
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const u64 PRIV_INVALID = 0x8000000000000000ULL;
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std::set<std::string> privsToSet(u64 privs);
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// Convert a privileges value into a human-readable string,
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// with each component separated by a comma.
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std::string privsToString(u64 privs);
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// Converts a comma-seperated list of privilege values into a
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// privileges value. The reverse of privsToString(). Returns
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// PRIV_INVALID if there is anything wrong with the input.
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u64 stringToPrivs(std::string str);
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struct AuthData
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{
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std::string pwd;
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u64 privs;
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AuthData():
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privs(PRIV_DEFAULT)
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{
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}
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};
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class AuthNotFoundException : public BaseException
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{
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public:
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AuthNotFoundException(const char *s):
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BaseException(s)
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{}
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};
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class AuthManager
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{
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public:
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AuthManager(const std::string &authfilepath);
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~AuthManager();
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void load();
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void save();
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bool exists(const std::string &username);
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void set(const std::string &username, AuthData ad);
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void add(const std::string &username);
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std::string getPassword(const std::string &username);
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void setPassword(const std::string &username,
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const std::string &password);
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u64 getPrivs(const std::string &username);
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void setPrivs(const std::string &username, u64 privs);
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bool isModified();
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private:
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JMutex m_mutex;
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std::string m_authfilepath;
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core::map<std::string, AuthData> m_authdata;
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bool m_modified;
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};
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#endif
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