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https://github.com/minetest/minetest.git
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752 lines
17 KiB
C++
752 lines
17 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "content_sao.h"
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#include "collision.h"
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#include "environment.h"
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#include "settings.h"
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#include "main.h" // For g_profiler
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#include "profiler.h"
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#include "serialization.h" // For compressZlib
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#include "tool.h" // For ToolCapabilities
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#include "gamedef.h"
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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/*
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DummyLoadSAO
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*/
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class DummyLoadSAO : public ServerActiveObject
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{
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public:
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DummyLoadSAO(ServerEnvironment *env, v3f pos, u8 type):
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ServerActiveObject(env, pos)
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{
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ServerActiveObject::registerType(type, create);
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}
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// Pretend to be the test object (to fool the client)
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u8 getType() const
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{ return ACTIVEOBJECT_TYPE_TEST; }
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// And never save to disk
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bool isStaticAllowed() const
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{ return false; }
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data)
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{
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return new DummyLoadSAO(env, pos, 0);
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}
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void step(float dtime, bool send_recommended)
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{
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m_removed = true;
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infostream<<"DummyLoadSAO step"<<std::endl;
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}
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private:
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};
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// Prototype (registers item for deserialization)
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DummyLoadSAO proto1_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_RAT);
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DummyLoadSAO proto2_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_OERKKI1);
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DummyLoadSAO proto3_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_FIREFLY);
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DummyLoadSAO proto4_DummyLoadSAO(NULL, v3f(0,0,0), ACTIVEOBJECT_TYPE_MOBV2);
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/*
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TestSAO
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*/
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class TestSAO : public ServerActiveObject
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{
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public:
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TestSAO(ServerEnvironment *env, v3f pos):
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ServerActiveObject(env, pos),
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m_timer1(0),
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m_age(0)
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{
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ServerActiveObject::registerType(getType(), create);
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}
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u8 getType() const
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{ return ACTIVEOBJECT_TYPE_TEST; }
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data)
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{
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return new TestSAO(env, pos);
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}
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void step(float dtime, bool send_recommended)
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{
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m_age += dtime;
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if(m_age > 10)
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{
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m_removed = true;
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return;
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}
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m_base_position.Y += dtime * BS * 2;
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if(m_base_position.Y > 8*BS)
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m_base_position.Y = 2*BS;
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if(send_recommended == false)
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return;
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m_timer1 -= dtime;
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if(m_timer1 < 0.0)
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{
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m_timer1 += 0.125;
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std::string data;
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data += itos(0); // 0 = position
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data += " ";
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data += itos(m_base_position.X);
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data += " ";
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data += itos(m_base_position.Y);
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data += " ";
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data += itos(m_base_position.Z);
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ActiveObjectMessage aom(getId(), false, data);
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m_messages_out.push_back(aom);
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}
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}
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private:
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float m_timer1;
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float m_age;
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};
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// Prototype (registers item for deserialization)
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TestSAO proto_TestSAO(NULL, v3f(0,0,0));
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/*
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ItemSAO
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*/
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class ItemSAO : public ServerActiveObject
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{
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public:
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u8 getType() const
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{ return ACTIVEOBJECT_TYPE_ITEM; }
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float getMinimumSavedMovement()
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{ return 0.1*BS; }
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static ServerActiveObject* create(ServerEnvironment *env, v3f pos,
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const std::string &data)
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{
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std::istringstream is(data, std::ios::binary);
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char buf[1];
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// read version
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is.read(buf, 1);
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u8 version = buf[0];
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// check if version is supported
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if(version != 0)
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return NULL;
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std::string itemstring = deSerializeString(is);
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infostream<<"create(): Creating item \""
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<<itemstring<<"\""<<std::endl;
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return new ItemSAO(env, pos, itemstring);
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}
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ItemSAO(ServerEnvironment *env, v3f pos,
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const std::string itemstring):
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ServerActiveObject(env, pos),
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m_itemstring(itemstring),
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m_itemstring_changed(false),
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m_speed_f(0,0,0),
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m_last_sent_position(0,0,0)
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{
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ServerActiveObject::registerType(getType(), create);
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}
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void step(float dtime, bool send_recommended)
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{
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ScopeProfiler sp2(g_profiler, "step avg", SPT_AVG);
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assert(m_env);
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const float interval = 0.2;
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if(m_move_interval.step(dtime, interval)==false)
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return;
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dtime = interval;
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core::aabbox3d<f32> box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.);
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collisionMoveResult moveresult;
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// Apply gravity
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m_speed_f += v3f(0, -dtime*9.81*BS, 0);
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// Maximum movement without glitches
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f32 pos_max_d = BS*0.25;
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// Limit speed
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if(m_speed_f.getLength()*dtime > pos_max_d)
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m_speed_f *= pos_max_d / (m_speed_f.getLength()*dtime);
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v3f pos_f = getBasePosition();
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v3f pos_f_old = pos_f;
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IGameDef *gamedef = m_env->getGameDef();
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moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
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pos_max_d, box, dtime, pos_f, m_speed_f);
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if(send_recommended == false)
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return;
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if(pos_f.getDistanceFrom(m_last_sent_position) > 0.05*BS)
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{
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setBasePosition(pos_f);
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m_last_sent_position = pos_f;
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std::ostringstream os(std::ios::binary);
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// command (0 = update position)
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_base_position);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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if(m_itemstring_changed)
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{
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m_itemstring_changed = false;
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std::ostringstream os(std::ios::binary);
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// command (1 = update itemstring)
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writeU8(os, 1);
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// itemstring
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os<<serializeString(m_itemstring);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, os.str());
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m_messages_out.push_back(aom);
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}
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}
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std::string getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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// pos
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writeV3F1000(os, m_base_position);
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// itemstring
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os<<serializeString(m_itemstring);
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return os.str();
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}
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std::string getStaticData()
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{
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infostream<<__FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 0);
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// itemstring
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os<<serializeString(m_itemstring);
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return os.str();
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}
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ItemStack createItemStack()
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{
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try{
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IItemDefManager *idef = m_env->getGameDef()->idef();
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ItemStack item;
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item.deSerialize(m_itemstring, idef);
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infostream<<__FUNCTION_NAME<<": m_itemstring=\""<<m_itemstring
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<<"\" -> item=\""<<item.getItemString()<<"\""
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<<std::endl;
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return item;
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}
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catch(SerializationError &e)
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{
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infostream<<__FUNCTION_NAME<<": serialization error: "
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<<"m_itemstring=\""<<m_itemstring<<"\""<<std::endl;
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return ItemStack();
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}
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}
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int punch(v3f dir,
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const ToolCapabilities *toolcap,
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ServerActiveObject *puncher,
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float time_from_last_punch)
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{
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// Directly delete item in creative mode
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if(g_settings->getBool("creative_mode") == true)
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{
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m_removed = true;
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return 0;
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}
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// Take item into inventory
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ItemStack item = createItemStack();
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Inventory *inv = puncher->getInventory();
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if(inv != NULL)
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{
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std::string wieldlist = puncher->getWieldList();
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ItemStack leftover = inv->addItem(wieldlist, item);
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puncher->setInventoryModified();
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if(leftover.empty())
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{
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m_removed = true;
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}
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else
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{
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m_itemstring = leftover.getItemString();
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m_itemstring_changed = true;
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}
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}
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return 0;
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}
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private:
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std::string m_itemstring;
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bool m_itemstring_changed;
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v3f m_speed_f;
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v3f m_last_sent_position;
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IntervalLimiter m_move_interval;
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};
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// Prototype (registers item for deserialization)
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ItemSAO proto_ItemSAO(NULL, v3f(0,0,0), "");
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ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos,
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const std::string itemstring)
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{
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return new ItemSAO(env, pos, itemstring);
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}
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/*
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LuaEntitySAO
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*/
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#include "scriptapi.h"
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#include "luaentity_common.h"
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// Prototype (registers item for deserialization)
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LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
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LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
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const std::string &name, const std::string &state):
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ServerActiveObject(env, pos),
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m_init_name(name),
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m_init_state(state),
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m_registered(false),
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m_prop(new LuaEntityProperties),
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m_hp(-1),
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m_velocity(0,0,0),
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m_acceleration(0,0,0),
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m_yaw(0),
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m_last_sent_yaw(0),
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m_last_sent_position(0,0,0),
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m_last_sent_velocity(0,0,0),
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m_last_sent_position_timer(0),
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m_last_sent_move_precision(0),
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m_armor_groups_sent(false)
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{
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// Only register type if no environment supplied
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if(env == NULL){
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ServerActiveObject::registerType(getType(), create);
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return;
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}
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// Initialize something to armor groups
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m_armor_groups["fleshy"] = 3;
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m_armor_groups["snappy"] = 2;
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}
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LuaEntitySAO::~LuaEntitySAO()
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{
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if(m_registered){
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_rm(L, m_id);
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}
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delete m_prop;
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}
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void LuaEntitySAO::addedToEnvironment()
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{
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ServerActiveObject::addedToEnvironment();
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// Create entity from name
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lua_State *L = m_env->getLua();
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m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
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if(m_registered){
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// Get properties
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scriptapi_luaentity_get_properties(L, m_id, m_prop);
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// Initialize HP from properties
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m_hp = m_prop->hp_max;
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}
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// Activate entity, supplying serialized state
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scriptapi_luaentity_activate(L, m_id, m_init_state.c_str());
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}
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ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
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const std::string &data)
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{
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std::string name;
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std::string state;
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s16 hp = 1;
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v3f velocity;
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float yaw = 0;
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if(data != ""){
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std::istringstream is(data, std::ios::binary);
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// read version
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u8 version = readU8(is);
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// check if version is supported
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if(version == 0){
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name = deSerializeString(is);
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state = deSerializeLongString(is);
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}
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else if(version == 1){
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name = deSerializeString(is);
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state = deSerializeLongString(is);
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hp = readS16(is);
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velocity = readV3F1000(is);
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yaw = readF1000(is);
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}
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}
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// create object
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infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
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<<state<<"\")"<<std::endl;
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LuaEntitySAO *sao = new LuaEntitySAO(env, pos, name, state);
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sao->m_hp = hp;
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sao->m_velocity = velocity;
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sao->m_yaw = yaw;
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return sao;
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}
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void LuaEntitySAO::step(float dtime, bool send_recommended)
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{
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m_last_sent_position_timer += dtime;
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if(m_prop->physical){
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core::aabbox3d<f32> box = m_prop->collisionbox;
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box.MinEdge *= BS;
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box.MaxEdge *= BS;
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collisionMoveResult moveresult;
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f32 pos_max_d = BS*0.25; // Distance per iteration
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v3f p_pos = getBasePosition();
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v3f p_velocity = m_velocity;
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IGameDef *gamedef = m_env->getGameDef();
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moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
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pos_max_d, box, dtime, p_pos, p_velocity);
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// Apply results
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setBasePosition(p_pos);
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m_velocity = p_velocity;
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m_velocity += dtime * m_acceleration;
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} else {
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m_base_position += dtime * m_velocity + 0.5 * dtime
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* dtime * m_acceleration;
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m_velocity += dtime * m_acceleration;
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}
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if(m_registered){
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lua_State *L = m_env->getLua();
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scriptapi_luaentity_step(L, m_id, dtime);
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}
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if(send_recommended == false)
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return;
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// TODO: force send when acceleration changes enough?
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float minchange = 0.2*BS;
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if(m_last_sent_position_timer > 1.0){
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minchange = 0.01*BS;
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} else if(m_last_sent_position_timer > 0.2){
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minchange = 0.05*BS;
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}
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float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
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move_d += m_last_sent_move_precision;
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float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
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if(move_d > minchange || vel_d > minchange ||
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fabs(m_yaw - m_last_sent_yaw) > 1.0){
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sendPosition(true, false);
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}
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if(m_armor_groups_sent == false){
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m_armor_groups_sent = true;
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std::ostringstream os(std::ios::binary);
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writeU8(os, LUAENTITY_CMD_UPDATE_ARMOR_GROUPS);
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writeU16(os, m_armor_groups.size());
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for(ItemGroupList::const_iterator i = m_armor_groups.begin();
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i != m_armor_groups.end(); i++){
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os<<serializeString(i->first);
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writeS16(os, i->second);
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}
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, os.str());
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m_messages_out.push_back(aom);
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}
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}
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std::string LuaEntitySAO::getClientInitializationData()
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{
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 1);
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// pos
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writeV3F1000(os, m_base_position);
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// yaw
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writeF1000(os, m_yaw);
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// hp
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writeS16(os, m_hp);
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// properties
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std::ostringstream prop_os(std::ios::binary);
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m_prop->serialize(prop_os);
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os<<serializeLongString(prop_os.str());
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// return result
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return os.str();
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}
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std::string LuaEntitySAO::getStaticData()
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{
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verbosestream<<__FUNCTION_NAME<<std::endl;
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std::ostringstream os(std::ios::binary);
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// version
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writeU8(os, 1);
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// name
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os<<serializeString(m_init_name);
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// state
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if(m_registered){
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lua_State *L = m_env->getLua();
|
|
std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
|
|
os<<serializeLongString(state);
|
|
} else {
|
|
os<<serializeLongString(m_init_state);
|
|
}
|
|
// hp
|
|
writeS16(os, m_hp);
|
|
// velocity
|
|
writeV3F1000(os, m_velocity);
|
|
// yaw
|
|
writeF1000(os, m_yaw);
|
|
return os.str();
|
|
}
|
|
|
|
int LuaEntitySAO::punch(v3f dir,
|
|
const ToolCapabilities *toolcap,
|
|
ServerActiveObject *puncher,
|
|
float time_from_last_punch)
|
|
{
|
|
if(!m_registered){
|
|
// Delete unknown LuaEntities when punched
|
|
m_removed = true;
|
|
return 0;
|
|
}
|
|
|
|
ItemStack *punchitem = NULL;
|
|
ItemStack punchitem_static;
|
|
if(puncher){
|
|
punchitem_static = puncher->getWieldedItem();
|
|
punchitem = &punchitem_static;
|
|
}
|
|
|
|
PunchDamageResult result = getPunchDamage(
|
|
m_armor_groups,
|
|
toolcap,
|
|
punchitem,
|
|
time_from_last_punch);
|
|
|
|
if(result.did_punch)
|
|
{
|
|
setHP(getHP() - result.damage);
|
|
|
|
actionstream<<getDescription()<<" punched by "
|
|
<<puncher->getDescription()<<", damage "<<result.damage
|
|
<<" hp, health now "<<getHP()<<" hp"<<std::endl;
|
|
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// command
|
|
writeU8(os, LUAENTITY_CMD_PUNCHED);
|
|
// damage
|
|
writeS16(os, result.damage);
|
|
// result_hp
|
|
writeS16(os, getHP());
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), true, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
if(getHP() == 0)
|
|
m_removed = true;
|
|
}
|
|
|
|
lua_State *L = m_env->getLua();
|
|
scriptapi_luaentity_punch(L, m_id, puncher,
|
|
time_from_last_punch, toolcap, dir);
|
|
|
|
return result.wear;
|
|
}
|
|
|
|
void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
|
|
{
|
|
if(!m_registered)
|
|
return;
|
|
lua_State *L = m_env->getLua();
|
|
scriptapi_luaentity_rightclick(L, m_id, clicker);
|
|
}
|
|
|
|
void LuaEntitySAO::setHP(s16 hp)
|
|
{
|
|
if(hp < 0) hp = 0;
|
|
m_hp = hp;
|
|
}
|
|
|
|
s16 LuaEntitySAO::getHP()
|
|
{
|
|
return m_hp;
|
|
}
|
|
|
|
void LuaEntitySAO::setPos(v3f pos)
|
|
{
|
|
m_base_position = pos;
|
|
sendPosition(false, true);
|
|
}
|
|
|
|
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
|
|
{
|
|
m_base_position = pos;
|
|
if(!continuous)
|
|
sendPosition(true, true);
|
|
}
|
|
|
|
float LuaEntitySAO::getMinimumSavedMovement()
|
|
{
|
|
return 0.1 * BS;
|
|
}
|
|
|
|
std::string LuaEntitySAO::getDescription()
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
os<<"LuaEntitySAO at (";
|
|
os<<(m_base_position.X/BS)<<",";
|
|
os<<(m_base_position.Y/BS)<<",";
|
|
os<<(m_base_position.Z/BS);
|
|
os<<")";
|
|
return os.str();
|
|
}
|
|
|
|
void LuaEntitySAO::setVelocity(v3f velocity)
|
|
{
|
|
m_velocity = velocity;
|
|
}
|
|
|
|
v3f LuaEntitySAO::getVelocity()
|
|
{
|
|
return m_velocity;
|
|
}
|
|
|
|
void LuaEntitySAO::setAcceleration(v3f acceleration)
|
|
{
|
|
m_acceleration = acceleration;
|
|
}
|
|
|
|
v3f LuaEntitySAO::getAcceleration()
|
|
{
|
|
return m_acceleration;
|
|
}
|
|
|
|
void LuaEntitySAO::setYaw(float yaw)
|
|
{
|
|
m_yaw = yaw;
|
|
}
|
|
|
|
float LuaEntitySAO::getYaw()
|
|
{
|
|
return m_yaw;
|
|
}
|
|
|
|
void LuaEntitySAO::setTextureMod(const std::string &mod)
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// command
|
|
writeU8(os, LUAENTITY_CMD_SET_TEXTURE_MOD);
|
|
// parameters
|
|
os<<serializeString(mod);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
|
|
bool select_horiz_by_yawpitch)
|
|
{
|
|
std::ostringstream os(std::ios::binary);
|
|
// command
|
|
writeU8(os, LUAENTITY_CMD_SET_SPRITE);
|
|
// parameters
|
|
writeV2S16(os, p);
|
|
writeU16(os, num_frames);
|
|
writeF1000(os, framelength);
|
|
writeU8(os, select_horiz_by_yawpitch);
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|
|
std::string LuaEntitySAO::getName()
|
|
{
|
|
return m_init_name;
|
|
}
|
|
|
|
void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
|
|
{
|
|
m_armor_groups = armor_groups;
|
|
m_armor_groups_sent = false;
|
|
}
|
|
|
|
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
|
|
{
|
|
m_last_sent_move_precision = m_base_position.getDistanceFrom(
|
|
m_last_sent_position);
|
|
m_last_sent_position_timer = 0;
|
|
m_last_sent_yaw = m_yaw;
|
|
m_last_sent_position = m_base_position;
|
|
m_last_sent_velocity = m_velocity;
|
|
//m_last_sent_acceleration = m_acceleration;
|
|
|
|
float update_interval = m_env->getSendRecommendedInterval();
|
|
|
|
std::ostringstream os(std::ios::binary);
|
|
// command
|
|
writeU8(os, LUAENTITY_CMD_UPDATE_POSITION);
|
|
|
|
// do_interpolate
|
|
writeU8(os, do_interpolate);
|
|
// pos
|
|
writeV3F1000(os, m_base_position);
|
|
// velocity
|
|
writeV3F1000(os, m_velocity);
|
|
// acceleration
|
|
writeV3F1000(os, m_acceleration);
|
|
// yaw
|
|
writeF1000(os, m_yaw);
|
|
// is_end_position (for interpolation)
|
|
writeU8(os, is_movement_end);
|
|
// update_interval (for interpolation)
|
|
writeF1000(os, update_interval);
|
|
|
|
// create message and add to list
|
|
ActiveObjectMessage aom(getId(), false, os.str());
|
|
m_messages_out.push_back(aom);
|
|
}
|
|
|