mirror of
https://github.com/minetest/minetest.git
synced 2024-11-26 09:33:45 +01:00
96 lines
2.6 KiB
Lua
96 lines
2.6 KiB
Lua
local function register_entity(name, textures, backface_culling)
|
|
core.register_entity("gltf:" .. name, {
|
|
initial_properties = {
|
|
visual = "mesh",
|
|
mesh = "gltf_" .. name .. ".gltf",
|
|
textures = textures,
|
|
backface_culling = backface_culling,
|
|
},
|
|
})
|
|
end
|
|
|
|
-- These do not have texture coordinates; they simple render as black surfaces.
|
|
register_entity("minimal_triangle", {}, false)
|
|
register_entity("triangle_with_vertex_stride", {}, false)
|
|
register_entity("triangle_without_indices", {}, false)
|
|
do
|
|
local cube_textures = {"gltf_cube.png"}
|
|
register_entity("blender_cube", cube_textures)
|
|
register_entity("blender_cube_scaled", cube_textures)
|
|
register_entity("blender_cube_matrix_transform", cube_textures)
|
|
core.register_entity("gltf:blender_cube_glb", {
|
|
initial_properties = {
|
|
visual = "mesh",
|
|
mesh = "gltf_blender_cube.glb",
|
|
textures = cube_textures,
|
|
backface_culling = true,
|
|
},
|
|
})
|
|
end
|
|
|
|
register_entity("snow_man", {"gltf_snow_man.png"})
|
|
register_entity("spider", {"gltf_spider.png"})
|
|
|
|
core.register_entity("gltf:spider_animated", {
|
|
initial_properties = {
|
|
visual = "mesh",
|
|
mesh = "gltf_spider_animated.gltf",
|
|
textures = {"gltf_spider.png"},
|
|
},
|
|
on_activate = function(self)
|
|
self.object:set_animation({x = 0, y = 140}, 1)
|
|
end
|
|
})
|
|
|
|
core.register_entity("gltf:simple_skin", {
|
|
initial_properties = {
|
|
visual = "mesh",
|
|
visual_size = vector.new(5, 5, 5),
|
|
mesh = "gltf_simple_skin.gltf",
|
|
textures = {},
|
|
backface_culling = false
|
|
},
|
|
on_activate = function(self)
|
|
self.object:set_animation({x = 0, y = 5.5}, 1)
|
|
end
|
|
})
|
|
|
|
-- The claws rendering incorrectly from one side is expected behavior:
|
|
-- They use an unsupported double-sided material.
|
|
core.register_entity("gltf:frog", {
|
|
initial_properties = {
|
|
visual = "mesh",
|
|
mesh = "gltf_frog.gltf",
|
|
textures = {"gltf_frog.png"},
|
|
backface_culling = false
|
|
},
|
|
on_activate = function(self)
|
|
self.object:set_animation({x = 0, y = 0.75}, 1)
|
|
end
|
|
})
|
|
|
|
|
|
core.register_node("gltf:frog", {
|
|
description = "glTF frog, but it's a node",
|
|
tiles = {{name = "gltf_frog.png", backface_culling = false}},
|
|
drawtype = "mesh",
|
|
mesh = "gltf_frog.gltf",
|
|
})
|
|
|
|
core.register_chatcommand("show_model", {
|
|
params = "<model> [textures]",
|
|
description = "Show a model (defaults to gltf models, for example '/show_model frog').",
|
|
func = function(name, param)
|
|
local model, textures = param:match"^(.-)%s+(.+)$"
|
|
if not model then
|
|
model = "gltf_" .. param .. ".gltf"
|
|
textures = "gltf_" .. param .. ".png"
|
|
end
|
|
core.show_formspec(name, "gltf:model", table.concat{
|
|
"formspec_version[7]",
|
|
"size[10,10]",
|
|
"model[0,0;10,10;model;", model, ";", textures, ";0,0;true;true;0,0;0]",
|
|
})
|
|
end,
|
|
})
|