minetest/src/mapsector.cpp
DS ed632f3854
Safely handle block deletion (#13315)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2023-03-24 12:34:44 +01:00

138 lines
2.9 KiB
C++

/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "mapsector.h"
#include "exceptions.h"
#include "mapblock.h"
#include "serialization.h"
MapSector::MapSector(Map *parent, v2s16 pos, IGameDef *gamedef):
m_parent(parent),
m_pos(pos),
m_gamedef(gamedef)
{
}
MapSector::~MapSector()
{
deleteBlocks();
}
void MapSector::deleteBlocks()
{
// Clear cache
m_block_cache = nullptr;
// Delete all
for (auto &block : m_blocks) {
delete block.second;
}
// Clear container
m_blocks.clear();
}
MapBlock * MapSector::getBlockBuffered(s16 y)
{
MapBlock *block;
if (m_block_cache && y == m_block_cache_y) {
return m_block_cache;
}
// If block doesn't exist, return NULL
std::unordered_map<s16, MapBlock*>::const_iterator n = m_blocks.find(y);
block = (n != m_blocks.end() ? n->second : nullptr);
// Cache the last result
m_block_cache_y = y;
m_block_cache = block;
return block;
}
MapBlock * MapSector::getBlockNoCreateNoEx(s16 y)
{
return getBlockBuffered(y);
}
MapBlock * MapSector::createBlankBlockNoInsert(s16 y)
{
assert(getBlockBuffered(y) == NULL); // Pre-condition
v3s16 blockpos_map(m_pos.X, y, m_pos.Y);
MapBlock *block = new MapBlock(m_parent, blockpos_map, m_gamedef);
return block;
}
MapBlock * MapSector::createBlankBlock(s16 y)
{
MapBlock *block = createBlankBlockNoInsert(y);
m_blocks[y] = block;
return block;
}
void MapSector::insertBlock(MapBlock *block)
{
s16 block_y = block->getPos().Y;
MapBlock *block2 = getBlockBuffered(block_y);
if (block2) {
throw AlreadyExistsException("Block already exists");
}
v2s16 p2d(block->getPos().X, block->getPos().Z);
assert(p2d == m_pos);
// Insert into container
m_blocks[block_y] = block;
}
void MapSector::deleteBlock(MapBlock *block)
{
detachBlock(block);
delete block;
}
void MapSector::detachBlock(MapBlock *block)
{
s16 block_y = block->getPos().Y;
// Clear from cache
m_block_cache = nullptr;
// Remove from container
m_blocks.erase(block_y);
// Mark as removed
block->makeOrphan();
}
void MapSector::getBlocks(MapBlockVect &dest)
{
dest.reserve(dest.size() + m_blocks.size());
for (auto &block : m_blocks) {
dest.push_back(block.second);
}
}