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64 lines
1.7 KiB
Bash
Executable File
64 lines
1.7 KiB
Bash
Executable File
#!/bin/bash
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# Runs a multiplayer server and connects a headless client, devtest unittests are executed.
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dir="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
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gameid=${gameid:-devtest}
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minetest=$dir/../bin/minetest
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testspath=$dir/../tests
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conf_client1=$testspath/client1.conf
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conf_server=$testspath/server.conf
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worldpath=$testspath/world
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waitfor () {
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n=30
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while [ $n -gt 0 ]; do
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[ -f "$1" ] && return 0
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sleep 0.5
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((n-=1))
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done
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echo "Waiting for ${1##*/} timed out"
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pkill -P $$
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exit 1
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}
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[ -e "$minetest" ] || { echo "executable $minetest missing"; exit 1; }
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rm -f "$testspath/log.txt"
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rm -rf "$worldpath"
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mkdir -p "$worldpath/worldmods"
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printf '%s\n' >"$testspath/client1.conf" \
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video_driver=null name=client1 viewing_range=10 \
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enable_{sound,minimap,shaders}=false
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printf '%s\n' >"$testspath/server.conf" \
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max_block_send_distance=1 active_block_range=1 \
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devtest_unittests_autostart=true helper_mode=devtest
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ln -s "$dir/helper_mod" "$worldpath/worldmods/"
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echo "Starting server"
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"$minetest" --debugger --server --config "$conf_server" --world "$worldpath" --gameid $gameid 2>&1 \
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| sed -u 's/^/(server) /' | tee -a "$testspath/log.txt" &
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waitfor "$worldpath/startup"
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echo "Starting client"
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"$minetest" --debugger --config "$conf_client1" --go --address 127.0.0.1 2>&1 \
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| sed -u 's/^/(client) /' | tee -a "$testspath/log.txt" &
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waitfor "$worldpath/done"
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echo "Waiting for client and server to exit"
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wait
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if [ -f "$worldpath/test_failure" ]; then
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echo "There were test failures."
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exit 1
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fi
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# gdb|lldb
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if grep -Eq "(Thread .* received signal|thread .* stop reason =)" "$testspath/log.txt"; then
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echo "Debugger reported error."
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exit 1
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fi
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echo "Success"
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exit 0
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