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* Skip invalid objects in raycasts * Add `ObjectRef:is_valid` method * Add object inside radius / area iterators which skip invalid objects * Update docs to clarify object invalidation and how to deal with it --------- Co-authored-by: sfan5 <sfan5@live.de> |
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async | ||
client | ||
common | ||
emerge | ||
fstk | ||
game | ||
locale | ||
mainmenu | ||
profiler | ||
init.lua | ||
settingtypes.txt |