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108 lines
3.0 KiB
C++
108 lines
3.0 KiB
C++
/*
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Minetest
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Copyright (C) 2013-2015 celeron55, Perttu Ahola <celeron55@gmail.com>
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Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2015-2017 paramat
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "mapgen_singlenode.h"
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#include "voxel.h"
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#include "mapblock.h"
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#include "mapnode.h"
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#include "map.h"
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#include "nodedef.h"
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#include "voxelalgorithms.h"
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#include "emerge.h"
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MapgenSinglenode::MapgenSinglenode(int mapgenid,
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MapgenParams *params, EmergeManager *emerge)
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: Mapgen(mapgenid, params, emerge)
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{
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flags = params->flags;
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INodeDefManager *ndef = emerge->ndef;
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c_node = ndef->getId("mapgen_singlenode");
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if (c_node == CONTENT_IGNORE)
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c_node = CONTENT_AIR;
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MapNode n_node(c_node);
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set_light = (ndef->get(n_node).sunlight_propagates) ? LIGHT_SUN : 0x00;
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}
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MapgenSinglenode::~MapgenSinglenode()
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{
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}
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//////////////////////// Map generator
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void MapgenSinglenode::makeChunk(BlockMakeData *data)
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{
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// Pre-conditions
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assert(data->vmanip);
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assert(data->nodedef);
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assert(data->blockpos_requested.X >= data->blockpos_min.X &&
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data->blockpos_requested.Y >= data->blockpos_min.Y &&
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data->blockpos_requested.Z >= data->blockpos_min.Z);
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assert(data->blockpos_requested.X <= data->blockpos_max.X &&
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data->blockpos_requested.Y <= data->blockpos_max.Y &&
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data->blockpos_requested.Z <= data->blockpos_max.Z);
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this->generating = true;
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this->vm = data->vmanip;
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this->ndef = data->nodedef;
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v3s16 blockpos_min = data->blockpos_min;
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v3s16 blockpos_max = data->blockpos_max;
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// Area of central chunk
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v3s16 node_min = blockpos_min * MAP_BLOCKSIZE;
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v3s16 node_max = (blockpos_max + v3s16(1, 1, 1)) * MAP_BLOCKSIZE - v3s16(1, 1, 1);
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blockseed = getBlockSeed2(node_min, data->seed);
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MapNode n_node(c_node);
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for (s16 z = node_min.Z; z <= node_max.Z; z++)
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for (s16 y = node_min.Y; y <= node_max.Y; y++) {
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u32 i = vm->m_area.index(node_min.X, y, z);
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for (s16 x = node_min.X; x <= node_max.X; x++) {
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if (vm->m_data[i].getContent() == CONTENT_IGNORE)
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vm->m_data[i] = n_node;
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i++;
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}
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}
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// Add top and bottom side of water to transforming_liquid queue
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updateLiquid(&data->transforming_liquid, node_min, node_max);
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// Set lighting
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if ((flags & MG_LIGHT) && set_light == LIGHT_SUN)
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setLighting(LIGHT_SUN, node_min, node_max);
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this->generating = false;
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}
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int MapgenSinglenode::getSpawnLevelAtPoint(v2s16 p)
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{
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return 0;
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}
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