mirror of
https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
365 lines
9.6 KiB
C++
365 lines
9.6 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "rollback.h"
|
|
#include <fstream>
|
|
#include <list>
|
|
#include <sstream>
|
|
#include "log.h"
|
|
#include "mapnode.h"
|
|
#include "gamedef.h"
|
|
#include "nodedef.h"
|
|
#include "util/serialize.h"
|
|
#include "util/string.h"
|
|
#include "util/numeric.h"
|
|
#include "inventorymanager.h" // deserializing InventoryLocations
|
|
|
|
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
|
|
|
|
#define POINTS_PER_NODE (16.0)
|
|
|
|
// Get nearness factor for subject's action for this action
|
|
// Return value: 0 = impossible, >0 = factor
|
|
static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t,
|
|
v3s16 action_p, int action_t)
|
|
{
|
|
// Suspect cannot cause things in the past
|
|
if(action_t < suspect_t)
|
|
return 0; // 0 = cannot be
|
|
// Start from 100
|
|
int f = 100;
|
|
// Distance (1 node = -x points)
|
|
f -= POINTS_PER_NODE * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
|
|
// Time (1 second = -x points)
|
|
f -= 1 * (action_t - suspect_t);
|
|
// If is a guess, halve the points
|
|
if(is_guess)
|
|
f *= 0.5;
|
|
// Limit to 0
|
|
if(f < 0)
|
|
f = 0;
|
|
return f;
|
|
}
|
|
|
|
class RollbackManager: public IRollbackManager
|
|
{
|
|
public:
|
|
// IRollbackManager interface
|
|
|
|
void reportAction(const RollbackAction &action_)
|
|
{
|
|
// Ignore if not important
|
|
if(!action_.isImportant(m_gamedef))
|
|
return;
|
|
RollbackAction action = action_;
|
|
action.unix_time = time(0);
|
|
// Figure out actor
|
|
action.actor = m_current_actor;
|
|
action.actor_is_guess = m_current_actor_is_guess;
|
|
// If actor is not known, find out suspect or cancel
|
|
if(action.actor.empty()){
|
|
v3s16 p;
|
|
if(!action.getPosition(&p))
|
|
return;
|
|
action.actor = getSuspect(p, 83, 1);
|
|
if(action.actor.empty())
|
|
return;
|
|
action.actor_is_guess = true;
|
|
}
|
|
infostream<<"RollbackManager::reportAction():"
|
|
<<" time="<<action.unix_time
|
|
<<" actor=\""<<action.actor<<"\""
|
|
<<(action.actor_is_guess?" (guess)":"")
|
|
<<" action="<<action.toString()
|
|
<<std::endl;
|
|
addAction(action);
|
|
}
|
|
std::string getActor()
|
|
{
|
|
return m_current_actor;
|
|
}
|
|
bool isActorGuess()
|
|
{
|
|
return m_current_actor_is_guess;
|
|
}
|
|
void setActor(const std::string &actor, bool is_guess)
|
|
{
|
|
m_current_actor = actor;
|
|
m_current_actor_is_guess = is_guess;
|
|
}
|
|
std::string getSuspect(v3s16 p, float nearness_shortcut, float min_nearness)
|
|
{
|
|
if(m_current_actor != "")
|
|
return m_current_actor;
|
|
int cur_time = time(0);
|
|
int first_time = cur_time - (100-min_nearness);
|
|
RollbackAction likely_suspect;
|
|
float likely_suspect_nearness = 0;
|
|
for(std::list<RollbackAction>::const_reverse_iterator
|
|
i = m_action_latest_buffer.rbegin();
|
|
i != m_action_latest_buffer.rend(); i++)
|
|
{
|
|
if(i->unix_time < first_time)
|
|
break;
|
|
if(i->actor == "")
|
|
continue;
|
|
// Find position of suspect or continue
|
|
v3s16 suspect_p;
|
|
if(!i->getPosition(&suspect_p))
|
|
continue;
|
|
float f = getSuspectNearness(i->actor_is_guess, suspect_p,
|
|
i->unix_time, p, cur_time);
|
|
if(f >= min_nearness && f > likely_suspect_nearness){
|
|
likely_suspect_nearness = f;
|
|
likely_suspect = *i;
|
|
if(likely_suspect_nearness >= nearness_shortcut)
|
|
break;
|
|
}
|
|
}
|
|
// No likely suspect was found
|
|
if(likely_suspect_nearness == 0)
|
|
return "";
|
|
// Likely suspect was found
|
|
return likely_suspect.actor;
|
|
}
|
|
void flush()
|
|
{
|
|
infostream<<"RollbackManager::flush()"<<std::endl;
|
|
std::ofstream of(m_filepath.c_str(), std::ios::app);
|
|
if(!of.good()){
|
|
errorstream<<"RollbackManager::flush(): Could not open file "
|
|
<<"for appending: \""<<m_filepath<<"\""<<std::endl;
|
|
return;
|
|
}
|
|
for(std::list<RollbackAction>::const_iterator
|
|
i = m_action_todisk_buffer.begin();
|
|
i != m_action_todisk_buffer.end(); i++)
|
|
{
|
|
// Do not save stuff that does not have an actor
|
|
if(i->actor == "")
|
|
continue;
|
|
of<<i->unix_time;
|
|
of<<" ";
|
|
of<<serializeJsonString(i->actor);
|
|
of<<" ";
|
|
of<<i->toString();
|
|
if(i->actor_is_guess){
|
|
of<<" ";
|
|
of<<"actor_is_guess";
|
|
}
|
|
of<<std::endl;
|
|
}
|
|
m_action_todisk_buffer.clear();
|
|
}
|
|
|
|
// Other
|
|
|
|
RollbackManager(const std::string &filepath, IGameDef *gamedef):
|
|
m_filepath(filepath),
|
|
m_gamedef(gamedef),
|
|
m_current_actor_is_guess(false)
|
|
{
|
|
infostream<<"RollbackManager::RollbackManager("<<filepath<<")"
|
|
<<std::endl;
|
|
}
|
|
~RollbackManager()
|
|
{
|
|
infostream<<"RollbackManager::~RollbackManager()"<<std::endl;
|
|
flush();
|
|
}
|
|
|
|
void addAction(const RollbackAction &action)
|
|
{
|
|
m_action_todisk_buffer.push_back(action);
|
|
m_action_latest_buffer.push_back(action);
|
|
|
|
// Flush to disk sometimes
|
|
if(m_action_todisk_buffer.size() >= 100)
|
|
flush();
|
|
}
|
|
|
|
bool readFile(std::list<RollbackAction> &dst)
|
|
{
|
|
// Load whole file to memory
|
|
std::ifstream f(m_filepath.c_str(), std::ios::in);
|
|
if(!f.good()){
|
|
errorstream<<"RollbackManager::readFile(): Could not open "
|
|
<<"file for reading: \""<<m_filepath<<"\""<<std::endl;
|
|
return false;
|
|
}
|
|
for(;;){
|
|
if(f.eof() || !f.good())
|
|
break;
|
|
std::string line;
|
|
std::getline(f, line);
|
|
line = trim(line);
|
|
if(line == "")
|
|
continue;
|
|
std::istringstream is(line);
|
|
|
|
try{
|
|
std::string action_time_raw;
|
|
std::getline(is, action_time_raw, ' ');
|
|
std::string action_actor;
|
|
try{
|
|
action_actor = deSerializeJsonString(is);
|
|
}catch(SerializationError &e){
|
|
errorstream<<"RollbackManager: Error deserializing actor: "
|
|
<<e.what()<<std::endl;
|
|
throw e;
|
|
}
|
|
RollbackAction action;
|
|
action.unix_time = stoi(action_time_raw);
|
|
action.actor = action_actor;
|
|
int c = is.get();
|
|
if(c != ' '){
|
|
is.putback(c);
|
|
throw SerializationError("readFile(): second ' ' not found");
|
|
}
|
|
action.fromStream(is);
|
|
/*infostream<<"RollbackManager::readFile(): Action from disk: "
|
|
<<action.toString()<<std::endl;*/
|
|
dst.push_back(action);
|
|
}
|
|
catch(SerializationError &e){
|
|
errorstream<<"RollbackManager: Error on line: "<<line<<std::endl;
|
|
errorstream<<"RollbackManager: ^ error: "<<e.what()<<std::endl;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
std::list<RollbackAction> getEntriesSince(int first_time)
|
|
{
|
|
infostream<<"RollbackManager::getEntriesSince("<<first_time<<")"<<std::endl;
|
|
// Collect enough data to this buffer
|
|
std::list<RollbackAction> action_buffer;
|
|
// Use the latest buffer if it is long enough
|
|
if(!m_action_latest_buffer.empty() &&
|
|
m_action_latest_buffer.begin()->unix_time <= first_time){
|
|
action_buffer = m_action_latest_buffer;
|
|
}
|
|
else
|
|
{
|
|
// Save all remaining stuff
|
|
flush();
|
|
// Load whole file to memory
|
|
bool good = readFile(action_buffer);
|
|
if(!good){
|
|
errorstream<<"RollbackManager::getEntriesSince(): Failed to"
|
|
<<" open file; using data in memory."<<std::endl;
|
|
action_buffer = m_action_latest_buffer;
|
|
}
|
|
}
|
|
return action_buffer;
|
|
}
|
|
|
|
std::string getLastNodeActor(v3s16 p, int range, int seconds,
|
|
v3s16 *act_p, int *act_seconds)
|
|
{
|
|
infostream<<"RollbackManager::getLastNodeActor("<<PP(p)
|
|
<<", "<<seconds<<")"<<std::endl;
|
|
// Figure out time
|
|
int cur_time = time(0);
|
|
int first_time = cur_time - seconds;
|
|
|
|
std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
|
|
|
|
std::list<RollbackAction> result;
|
|
|
|
for(std::list<RollbackAction>::const_reverse_iterator
|
|
i = action_buffer.rbegin();
|
|
i != action_buffer.rend(); i++)
|
|
{
|
|
if(i->unix_time < first_time)
|
|
break;
|
|
|
|
// Find position of action or continue
|
|
v3s16 action_p;
|
|
if(!i->getPosition(&action_p))
|
|
continue;
|
|
|
|
if(range == 0){
|
|
if(action_p != p)
|
|
continue;
|
|
} else {
|
|
if(abs(action_p.X - p.X) > range ||
|
|
abs(action_p.Y - p.Y) > range ||
|
|
abs(action_p.Z - p.Z) > range)
|
|
continue;
|
|
}
|
|
|
|
if(act_p)
|
|
*act_p = action_p;
|
|
if(act_seconds)
|
|
*act_seconds = cur_time - i->unix_time;
|
|
return i->actor;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
std::list<RollbackAction> getRevertActions(const std::string &actor_filter,
|
|
int seconds)
|
|
{
|
|
infostream<<"RollbackManager::getRevertActions("<<actor_filter
|
|
<<", "<<seconds<<")"<<std::endl;
|
|
// Figure out time
|
|
int cur_time = time(0);
|
|
int first_time = cur_time - seconds;
|
|
|
|
std::list<RollbackAction> action_buffer = getEntriesSince(first_time);
|
|
|
|
std::list<RollbackAction> result;
|
|
|
|
for(std::list<RollbackAction>::const_reverse_iterator
|
|
i = action_buffer.rbegin();
|
|
i != action_buffer.rend(); i++)
|
|
{
|
|
if(i->unix_time < first_time)
|
|
break;
|
|
if(i->actor != actor_filter)
|
|
continue;
|
|
const RollbackAction &action = *i;
|
|
/*infostream<<"RollbackManager::revertAction(): Should revert"
|
|
<<" time="<<action.unix_time
|
|
<<" actor=\""<<action.actor<<"\""
|
|
<<" action="<<action.toString()
|
|
<<std::endl;*/
|
|
result.push_back(action);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
private:
|
|
std::string m_filepath;
|
|
IGameDef *m_gamedef;
|
|
std::string m_current_actor;
|
|
bool m_current_actor_is_guess;
|
|
std::list<RollbackAction> m_action_todisk_buffer;
|
|
std::list<RollbackAction> m_action_latest_buffer;
|
|
};
|
|
|
|
IRollbackManager *createRollbackManager(const std::string &filepath, IGameDef *gamedef)
|
|
{
|
|
return new RollbackManager(filepath, gamedef);
|
|
}
|
|
|
|
|