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81 lines
2.7 KiB
Lua
81 lines
2.7 KiB
Lua
-- bucket (Minetest 0.4 mod)
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-- A bucket, which can pick up water and lava
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minetest.alias_craftitem("bucket", "bucket:bucket_empty")
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minetest.alias_craftitem("bucket_water", "bucket:bucket_water")
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minetest.alias_craftitem("bucket_lava", "bucket:bucket_lava")
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minetest.register_craft({
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output = 'craft "bucket:bucket_empty" 1',
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recipe = {
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{'craft "steel_ingot"', '', 'craft "steel_ingot"'},
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{'', 'craft "steel_ingot"', ''},
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}
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})
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minetest.register_craftitem("bucket:bucket_empty", {
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image = "bucket.png",
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stack_max = 1,
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liquids_pointable = true,
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on_place_on_ground = minetest.craftitem_place_item,
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on_use = function(item, player, pointed_thing)
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if pointed_thing.type == "node" then
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n = minetest.env:get_node(pointed_thing.under)
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if n.name == "default:water_source" then
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minetest.env:add_node(pointed_thing.under, {name="air"})
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player:add_to_inventory_later('craft "bucket:bucket_water" 1')
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return true
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elseif n.name == "default:lava_source" then
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minetest.env:add_node(pointed_thing.under, {name="air"})
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player:add_to_inventory_later('craft "bucket:bucket_lava" 1')
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return true
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end
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end
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return false
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end,
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})
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minetest.register_craftitem("bucket:bucket_water", {
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image = "bucket_water.png",
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stack_max = 1,
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liquids_pointable = true,
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on_place_on_ground = minetest.craftitem_place_item,
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on_use = function(item, player, pointed_thing)
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if pointed_thing.type == "node" then
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n = minetest.env:get_node(pointed_thing.under)
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if n.name == "default:water_source" then
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-- unchanged
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elseif n.name == "default:water_flowing" or n.name == "default:lava_source" or n.name == "default:lava_flowing" then
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minetest.env:add_node(pointed_thing.under, {name="default:water_source"})
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else
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minetest.env:add_node(pointed_thing.above, {name="default:water_source"})
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end
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player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
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return true
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end
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return false
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end,
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})
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minetest.register_craftitem("bucket:bucket_lava", {
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image = "bucket_lava.png",
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stack_max = 1,
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liquids_pointable = true,
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on_place_on_ground = minetest.craftitem_place_item,
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on_use = function(item, player, pointed_thing)
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if pointed_thing.type == "node" then
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n = minetest.env:get_node(pointed_thing.under)
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if n.name == "default:lava_source" then
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-- unchanged
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elseif n.name == "default:water_source" or n.name == "default:water_flowing" or n.name == "default:lava_flowing" then
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minetest.env:add_node(pointed_thing.under, {name="default:lava_source"})
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else
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minetest.env:add_node(pointed_thing.above, {name="default:lava_source"})
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end
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player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
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return true
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end
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return false
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end,
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})
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