mirror of
https://github.com/minetest/minetest.git
synced 2024-11-22 23:53:44 +01:00
84 lines
2.5 KiB
Lua
84 lines
2.5 KiB
Lua
--
|
|
-- This file contains built-in stuff in Luanti implemented in Lua.
|
|
--
|
|
-- It is always loaded and executed after registration of the C API,
|
|
-- before loading and running any mods.
|
|
--
|
|
|
|
-- Initialize some very basic things
|
|
function core.error_handler(err, level)
|
|
return debug.traceback(tostring(err), level)
|
|
end
|
|
do
|
|
local function concat_args(...)
|
|
local n, t = select("#", ...), {...}
|
|
for i = 1, n do
|
|
t[i] = tostring(t[i])
|
|
end
|
|
return table.concat(t, "\t")
|
|
end
|
|
function core.debug(...) core.log(concat_args(...)) end
|
|
if core.print then
|
|
local core_print = core.print
|
|
-- Override native print and use
|
|
-- terminal if that's turned on
|
|
function print(...) core_print(concat_args(...)) end
|
|
core.print = nil -- don't pollute our namespace
|
|
end
|
|
end
|
|
|
|
do
|
|
-- Note that PUC Lua just calls srand() which is already initialized by C++,
|
|
-- but we don't want to rely on this implementation detail.
|
|
local seed = 1048576 * (os.time() % 1048576)
|
|
seed = seed + core.get_us_time() % 1048576
|
|
math.randomseed(seed)
|
|
end
|
|
|
|
minetest = core
|
|
|
|
-- Load other files
|
|
local scriptdir = core.get_builtin_path()
|
|
local commonpath = scriptdir .. "common" .. DIR_DELIM
|
|
local asyncpath = scriptdir .. "async" .. DIR_DELIM
|
|
|
|
dofile(commonpath .. "math.lua")
|
|
dofile(commonpath .. "vector.lua")
|
|
dofile(commonpath .. "strict.lua")
|
|
dofile(commonpath .. "serialize.lua")
|
|
dofile(commonpath .. "misc_helpers.lua")
|
|
|
|
if INIT == "game" then
|
|
dofile(scriptdir .. "game" .. DIR_DELIM .. "init.lua")
|
|
assert(not core.get_http_api)
|
|
elseif INIT == "mainmenu" then
|
|
local mm_script = core.settings:get("main_menu_script")
|
|
local custom_loaded = false
|
|
if mm_script and mm_script ~= "" then
|
|
local testfile = io.open(mm_script, "r")
|
|
if testfile then
|
|
testfile:close()
|
|
dofile(mm_script)
|
|
custom_loaded = true
|
|
core.log("info", "Loaded custom main menu script: "..mm_script)
|
|
else
|
|
core.log("error", "Failed to load custom main menu script: "..mm_script)
|
|
core.log("info", "Falling back to default main menu script")
|
|
end
|
|
end
|
|
if not custom_loaded then
|
|
dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
|
|
end
|
|
elseif INIT == "async" then
|
|
dofile(asyncpath .. "mainmenu.lua")
|
|
elseif INIT == "async_game" then
|
|
dofile(commonpath .. "metatable.lua")
|
|
dofile(asyncpath .. "game.lua")
|
|
elseif INIT == "client" then
|
|
dofile(scriptdir .. "client" .. DIR_DELIM .. "init.lua")
|
|
elseif INIT == "emerge" then
|
|
dofile(scriptdir .. "emerge" .. DIR_DELIM .. "init.lua")
|
|
else
|
|
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
|
|
end
|