minetest/games/devtest/mods/testtools/particles.lua
Lars Müller 138052adfc
Add particle blend mode "clip" (#15444)
This lets modders avoid alpha blending rendering bugs as well as potential (future) performance issues.
The appropriate blend modes are also used for node dig particles.

---------

Co-authored-by: sfan5 <sfan5@live.de>
2024-11-19 13:30:17 +01:00

57 lines
1.5 KiB
Lua

local function spawn_clip_test_particle(pos)
core.add_particle({
pos = pos,
size = 5,
expirationtime = 10,
texture = {
name = "testtools_particle_clip.png",
blend = "clip",
},
})
end
core.register_tool("testtools:particle_spawner", {
description = table.concat({
"Particle Spawner",
"Punch: Spawn random test particle",
"Place: Spawn clip test particle",
}, "\n"),
inventory_image = "testtools_particle_spawner.png",
groups = { testtool = 1, disable_repair = 1 },
on_use = function(itemstack, user, pointed_thing)
local pos = core.get_pointed_thing_position(pointed_thing, true)
if pos == nil then
pos = assert(user):get_pos()
end
pos = vector.add(pos, {x=0, y=0.5, z=0})
local tex, anim
if math.random(0, 1) == 0 then
tex = "testtools_particle_sheet.png"
anim = {type="sheet_2d", frames_w=3, frames_h=2, frame_length=0.5}
else
tex = "testtools_particle_vertical.png"
anim = {type="vertical_frames", aspect_w=16, aspect_h=16, length=3.3}
end
core.add_particle({
pos = pos,
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0.04, z=0},
expirationtime = 6,
collisiondetection = true,
texture = tex,
animation = anim,
size = 4,
glow = math.random(0, 5),
})
end,
on_place = function(itemstack, user, pointed_thing)
local pos = assert(core.get_pointed_thing_position(pointed_thing, true))
spawn_clip_test_particle(pos)
end,
on_secondary_use = function(_, user)
spawn_clip_test_particle(assert(user):get_pos())
end,
})