mirror of
https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
690 lines
18 KiB
C++
690 lines
18 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
Copyright (C) 2013 Kahrl <kahrl@gmx.net>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#include "itemdef.h"
|
|
|
|
#include "gamedef.h"
|
|
#include "nodedef.h"
|
|
#include "tool.h"
|
|
#include "inventory.h"
|
|
#ifndef SERVER
|
|
#include "mapblock_mesh.h"
|
|
#include "mesh.h"
|
|
#include "tile.h"
|
|
#endif
|
|
#include "log.h"
|
|
#include "main.h" // g_settings
|
|
#include "settings.h"
|
|
#include "util/serialize.h"
|
|
#include "util/container.h"
|
|
#include "util/thread.h"
|
|
#include <map>
|
|
#include <set>
|
|
|
|
/*
|
|
ItemDefinition
|
|
*/
|
|
ItemDefinition::ItemDefinition()
|
|
{
|
|
resetInitial();
|
|
}
|
|
|
|
ItemDefinition::ItemDefinition(const ItemDefinition &def)
|
|
{
|
|
resetInitial();
|
|
*this = def;
|
|
}
|
|
|
|
ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def)
|
|
{
|
|
if(this == &def)
|
|
return *this;
|
|
|
|
reset();
|
|
|
|
type = def.type;
|
|
name = def.name;
|
|
description = def.description;
|
|
inventory_image = def.inventory_image;
|
|
wield_image = def.wield_image;
|
|
wield_scale = def.wield_scale;
|
|
stack_max = def.stack_max;
|
|
usable = def.usable;
|
|
liquids_pointable = def.liquids_pointable;
|
|
if(def.tool_capabilities)
|
|
{
|
|
tool_capabilities = new ToolCapabilities(
|
|
*def.tool_capabilities);
|
|
}
|
|
groups = def.groups;
|
|
node_placement_prediction = def.node_placement_prediction;
|
|
sound_place = def.sound_place;
|
|
return *this;
|
|
}
|
|
|
|
ItemDefinition::~ItemDefinition()
|
|
{
|
|
reset();
|
|
}
|
|
|
|
void ItemDefinition::resetInitial()
|
|
{
|
|
// Initialize pointers to NULL so reset() does not delete undefined pointers
|
|
tool_capabilities = NULL;
|
|
reset();
|
|
}
|
|
|
|
void ItemDefinition::reset()
|
|
{
|
|
type = ITEM_NONE;
|
|
name = "";
|
|
description = "";
|
|
inventory_image = "";
|
|
wield_image = "";
|
|
wield_scale = v3f(1.0, 1.0, 1.0);
|
|
stack_max = 99;
|
|
usable = false;
|
|
liquids_pointable = false;
|
|
if(tool_capabilities)
|
|
{
|
|
delete tool_capabilities;
|
|
tool_capabilities = NULL;
|
|
}
|
|
groups.clear();
|
|
sound_place = SimpleSoundSpec();
|
|
|
|
node_placement_prediction = "";
|
|
}
|
|
|
|
void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const
|
|
{
|
|
if(protocol_version <= 17)
|
|
writeU8(os, 1); // version
|
|
else
|
|
writeU8(os, 2); // version
|
|
writeU8(os, type);
|
|
os<<serializeString(name);
|
|
os<<serializeString(description);
|
|
os<<serializeString(inventory_image);
|
|
os<<serializeString(wield_image);
|
|
writeV3F1000(os, wield_scale);
|
|
writeS16(os, stack_max);
|
|
writeU8(os, usable);
|
|
writeU8(os, liquids_pointable);
|
|
std::string tool_capabilities_s = "";
|
|
if(tool_capabilities){
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
tool_capabilities->serialize(tmp_os, protocol_version);
|
|
tool_capabilities_s = tmp_os.str();
|
|
}
|
|
os<<serializeString(tool_capabilities_s);
|
|
writeU16(os, groups.size());
|
|
for(std::map<std::string, int>::const_iterator
|
|
i = groups.begin(); i != groups.end(); i++){
|
|
os<<serializeString(i->first);
|
|
writeS16(os, i->second);
|
|
}
|
|
os<<serializeString(node_placement_prediction);
|
|
if(protocol_version > 17){
|
|
//serializeSimpleSoundSpec(sound_place, os);
|
|
os<<serializeString(sound_place.name);
|
|
writeF1000(os, sound_place.gain);
|
|
}
|
|
}
|
|
|
|
void ItemDefinition::deSerialize(std::istream &is)
|
|
{
|
|
// Reset everything
|
|
reset();
|
|
|
|
// Deserialize
|
|
int version = readU8(is);
|
|
if(version != 1 && version != 2)
|
|
throw SerializationError("unsupported ItemDefinition version");
|
|
type = (enum ItemType)readU8(is);
|
|
name = deSerializeString(is);
|
|
description = deSerializeString(is);
|
|
inventory_image = deSerializeString(is);
|
|
wield_image = deSerializeString(is);
|
|
wield_scale = readV3F1000(is);
|
|
stack_max = readS16(is);
|
|
usable = readU8(is);
|
|
liquids_pointable = readU8(is);
|
|
std::string tool_capabilities_s = deSerializeString(is);
|
|
if(!tool_capabilities_s.empty())
|
|
{
|
|
std::istringstream tmp_is(tool_capabilities_s, std::ios::binary);
|
|
tool_capabilities = new ToolCapabilities;
|
|
tool_capabilities->deSerialize(tmp_is);
|
|
}
|
|
groups.clear();
|
|
u32 groups_size = readU16(is);
|
|
for(u32 i=0; i<groups_size; i++){
|
|
std::string name = deSerializeString(is);
|
|
int value = readS16(is);
|
|
groups[name] = value;
|
|
}
|
|
if(version == 1){
|
|
// We cant be sure that node_placement_prediction is send in version 1
|
|
try{
|
|
node_placement_prediction = deSerializeString(is);
|
|
}catch(SerializationError &e) {};
|
|
// Set the old default sound
|
|
sound_place.name = "default_place_node";
|
|
sound_place.gain = 0.5;
|
|
} else if(version == 2) {
|
|
node_placement_prediction = deSerializeString(is);
|
|
//deserializeSimpleSoundSpec(sound_place, is);
|
|
sound_place.name = deSerializeString(is);
|
|
sound_place.gain = readF1000(is);
|
|
}
|
|
// If you add anything here, insert it primarily inside the try-catch
|
|
// block to not need to increase the version.
|
|
try{
|
|
|
|
}catch(SerializationError &e) {};
|
|
}
|
|
|
|
/*
|
|
CItemDefManager
|
|
*/
|
|
|
|
// SUGG: Support chains of aliases?
|
|
|
|
class CItemDefManager: public IWritableItemDefManager
|
|
{
|
|
#ifndef SERVER
|
|
struct ClientCached
|
|
{
|
|
video::ITexture *inventory_texture;
|
|
scene::IMesh *wield_mesh;
|
|
|
|
ClientCached():
|
|
inventory_texture(NULL),
|
|
wield_mesh(NULL)
|
|
{}
|
|
};
|
|
#endif
|
|
|
|
public:
|
|
CItemDefManager()
|
|
{
|
|
|
|
#ifndef SERVER
|
|
m_main_thread = get_current_thread_id();
|
|
m_driver = NULL;
|
|
#endif
|
|
clear();
|
|
}
|
|
virtual ~CItemDefManager()
|
|
{
|
|
#ifndef SERVER
|
|
const std::list<ClientCached*> &values = m_clientcached.getValues();
|
|
for(std::list<ClientCached*>::const_iterator
|
|
i = values.begin(); i != values.end(); ++i)
|
|
{
|
|
ClientCached *cc = *i;
|
|
if (cc->wield_mesh)
|
|
cc->wield_mesh->drop();
|
|
delete cc;
|
|
}
|
|
|
|
if (m_driver != NULL) {
|
|
for (unsigned int i = 0; i < m_extruded_textures.size(); i++) {
|
|
m_driver->removeTexture(m_extruded_textures[i]);
|
|
}
|
|
m_extruded_textures.clear();
|
|
}
|
|
m_driver = NULL;
|
|
#endif
|
|
for (std::map<std::string, ItemDefinition*>::iterator iter =
|
|
m_item_definitions.begin(); iter != m_item_definitions.end();
|
|
iter ++) {
|
|
delete iter->second;
|
|
}
|
|
m_item_definitions.clear();
|
|
}
|
|
virtual const ItemDefinition& get(const std::string &name_) const
|
|
{
|
|
// Convert name according to possible alias
|
|
std::string name = getAlias(name_);
|
|
// Get the definition
|
|
std::map<std::string, ItemDefinition*>::const_iterator i;
|
|
i = m_item_definitions.find(name);
|
|
if(i == m_item_definitions.end())
|
|
i = m_item_definitions.find("unknown");
|
|
assert(i != m_item_definitions.end());
|
|
return *(i->second);
|
|
}
|
|
virtual std::string getAlias(const std::string &name) const
|
|
{
|
|
std::map<std::string, std::string>::const_iterator i;
|
|
i = m_aliases.find(name);
|
|
if(i != m_aliases.end())
|
|
return i->second;
|
|
return name;
|
|
}
|
|
virtual std::set<std::string> getAll() const
|
|
{
|
|
std::set<std::string> result;
|
|
for(std::map<std::string, ItemDefinition*>::const_iterator
|
|
i = m_item_definitions.begin();
|
|
i != m_item_definitions.end(); i++)
|
|
{
|
|
result.insert(i->first);
|
|
}
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = m_aliases.begin();
|
|
i != m_aliases.end(); i++)
|
|
{
|
|
result.insert(i->first);
|
|
}
|
|
return result;
|
|
}
|
|
virtual bool isKnown(const std::string &name_) const
|
|
{
|
|
// Convert name according to possible alias
|
|
std::string name = getAlias(name_);
|
|
// Get the definition
|
|
std::map<std::string, ItemDefinition*>::const_iterator i;
|
|
return m_item_definitions.find(name) != m_item_definitions.end();
|
|
}
|
|
#ifndef SERVER
|
|
private:
|
|
static video::IVideoDriver * m_driver;
|
|
static std::vector<video::ITexture*> m_extruded_textures;
|
|
public:
|
|
ClientCached* createClientCachedDirect(const std::string &name,
|
|
IGameDef *gamedef) const
|
|
{
|
|
infostream<<"Lazily creating item texture and mesh for \""
|
|
<<name<<"\""<<std::endl;
|
|
|
|
// This is not thread-safe
|
|
assert(get_current_thread_id() == m_main_thread);
|
|
|
|
// Skip if already in cache
|
|
ClientCached *cc = NULL;
|
|
m_clientcached.get(name, &cc);
|
|
if(cc)
|
|
return cc;
|
|
|
|
ITextureSource *tsrc = gamedef->getTextureSource();
|
|
INodeDefManager *nodedef = gamedef->getNodeDefManager();
|
|
IrrlichtDevice *device = tsrc->getDevice();
|
|
video::IVideoDriver *driver = device->getVideoDriver();
|
|
const ItemDefinition *def = &get(name);
|
|
|
|
// Create new ClientCached
|
|
cc = new ClientCached();
|
|
|
|
bool need_node_mesh = false;
|
|
|
|
// Create an inventory texture
|
|
cc->inventory_texture = NULL;
|
|
if(def->inventory_image != "")
|
|
{
|
|
cc->inventory_texture = tsrc->getTexture(def->inventory_image);
|
|
}
|
|
else if(def->type == ITEM_NODE)
|
|
{
|
|
need_node_mesh = true;
|
|
}
|
|
|
|
// Create a wield mesh
|
|
assert(cc->wield_mesh == NULL);
|
|
if(def->type == ITEM_NODE && def->wield_image == "")
|
|
{
|
|
need_node_mesh = true;
|
|
}
|
|
else if(def->wield_image != "" || def->inventory_image != "")
|
|
{
|
|
// Extrude the wield image into a mesh
|
|
|
|
std::string imagename;
|
|
if(def->wield_image != "")
|
|
imagename = def->wield_image;
|
|
else
|
|
imagename = def->inventory_image;
|
|
|
|
cc->wield_mesh = createExtrudedMesh(
|
|
tsrc->getTexture(imagename),
|
|
driver,
|
|
def->wield_scale * v3f(40.0, 40.0, 4.0));
|
|
if(cc->wield_mesh == NULL)
|
|
{
|
|
infostream<<"ItemDefManager: WARNING: "
|
|
<<"updateTexturesAndMeshes(): "
|
|
<<"Unable to create extruded mesh for item "
|
|
<<def->name<<std::endl;
|
|
}
|
|
}
|
|
|
|
if(need_node_mesh)
|
|
{
|
|
/*
|
|
Get node properties
|
|
*/
|
|
content_t id = nodedef->getId(def->name);
|
|
const ContentFeatures &f = nodedef->get(id);
|
|
|
|
u8 param1 = 0;
|
|
if(f.param_type == CPT_LIGHT)
|
|
param1 = 0xee;
|
|
|
|
/*
|
|
Make a mesh from the node
|
|
*/
|
|
MeshMakeData mesh_make_data(gamedef);
|
|
MapNode mesh_make_node(id, param1, 0);
|
|
mesh_make_data.fillSingleNode(&mesh_make_node);
|
|
MapBlockMesh mapblock_mesh(&mesh_make_data);
|
|
|
|
scene::IMesh *node_mesh = mapblock_mesh.getMesh();
|
|
assert(node_mesh);
|
|
video::SColor c(255, 255, 255, 255);
|
|
if(g_settings->getS32("enable_shaders") != 0)
|
|
c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
|
|
setMeshColor(node_mesh, c);
|
|
|
|
/*
|
|
Scale and translate the mesh so it's a unit cube
|
|
centered on the origin
|
|
*/
|
|
scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS));
|
|
translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0));
|
|
|
|
/*
|
|
Draw node mesh into a render target texture
|
|
*/
|
|
if(cc->inventory_texture == NULL)
|
|
{
|
|
core::dimension2d<u32> dim(64,64);
|
|
std::string rtt_texture_name = "INVENTORY_"
|
|
+ def->name + "_RTT";
|
|
v3f camera_position(0, 1.0, -1.5);
|
|
camera_position.rotateXZBy(45);
|
|
v3f camera_lookat(0, 0, 0);
|
|
core::CMatrix4<f32> camera_projection_matrix;
|
|
// Set orthogonal projection
|
|
camera_projection_matrix.buildProjectionMatrixOrthoLH(
|
|
1.65, 1.65, 0, 100);
|
|
|
|
video::SColorf ambient_light(0.2,0.2,0.2);
|
|
v3f light_position(10, 100, -50);
|
|
video::SColorf light_color(0.5,0.5,0.5);
|
|
f32 light_radius = 1000;
|
|
|
|
cc->inventory_texture = generateTextureFromMesh(
|
|
node_mesh, device, dim, rtt_texture_name,
|
|
camera_position,
|
|
camera_lookat,
|
|
camera_projection_matrix,
|
|
ambient_light,
|
|
light_position,
|
|
light_color,
|
|
light_radius);
|
|
|
|
// render-to-target didn't work
|
|
if(cc->inventory_texture == NULL)
|
|
{
|
|
cc->inventory_texture =
|
|
tsrc->getTexture(f.tiledef[0].name);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (m_driver == 0)
|
|
m_driver = driver;
|
|
|
|
m_extruded_textures.push_back(cc->inventory_texture);
|
|
}
|
|
|
|
/*
|
|
Use the node mesh as the wield mesh
|
|
*/
|
|
|
|
// Scale to proper wield mesh proportions
|
|
scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0)
|
|
* def->wield_scale);
|
|
|
|
cc->wield_mesh = node_mesh;
|
|
cc->wield_mesh->grab();
|
|
|
|
//no way reference count can be smaller than 2 in this place!
|
|
assert(cc->wield_mesh->getReferenceCount() >= 2);
|
|
}
|
|
|
|
// Put in cache
|
|
m_clientcached.set(name, cc);
|
|
|
|
return cc;
|
|
}
|
|
ClientCached* getClientCached(const std::string &name,
|
|
IGameDef *gamedef) const
|
|
{
|
|
ClientCached *cc = NULL;
|
|
m_clientcached.get(name, &cc);
|
|
if(cc)
|
|
return cc;
|
|
|
|
if(get_current_thread_id() == m_main_thread)
|
|
{
|
|
return createClientCachedDirect(name, gamedef);
|
|
}
|
|
else
|
|
{
|
|
// We're gonna ask the result to be put into here
|
|
ResultQueue<std::string, ClientCached*, u8, u8> result_queue;
|
|
// Throw a request in
|
|
m_get_clientcached_queue.add(name, 0, 0, &result_queue);
|
|
try{
|
|
// Wait result for a second
|
|
GetResult<std::string, ClientCached*, u8, u8>
|
|
result = result_queue.pop_front(1000);
|
|
// Check that at least something worked OK
|
|
assert(result.key == name);
|
|
// Return it
|
|
return result.item;
|
|
}
|
|
catch(ItemNotFoundException &e)
|
|
{
|
|
errorstream<<"Waiting for clientcached timed out."<<std::endl;
|
|
return &m_dummy_clientcached;
|
|
}
|
|
}
|
|
}
|
|
// Get item inventory texture
|
|
virtual video::ITexture* getInventoryTexture(const std::string &name,
|
|
IGameDef *gamedef) const
|
|
{
|
|
ClientCached *cc = getClientCached(name, gamedef);
|
|
if(!cc)
|
|
return NULL;
|
|
return cc->inventory_texture;
|
|
}
|
|
// Get item wield mesh
|
|
virtual scene::IMesh* getWieldMesh(const std::string &name,
|
|
IGameDef *gamedef) const
|
|
{
|
|
ClientCached *cc = getClientCached(name, gamedef);
|
|
if(!cc)
|
|
return NULL;
|
|
return cc->wield_mesh;
|
|
}
|
|
#endif
|
|
void clear()
|
|
{
|
|
for(std::map<std::string, ItemDefinition*>::const_iterator
|
|
i = m_item_definitions.begin();
|
|
i != m_item_definitions.end(); i++)
|
|
{
|
|
delete i->second;
|
|
}
|
|
m_item_definitions.clear();
|
|
m_aliases.clear();
|
|
|
|
// Add the four builtin items:
|
|
// "" is the hand
|
|
// "unknown" is returned whenever an undefined item is accessed
|
|
// "air" is the air node
|
|
// "ignore" is the ignore node
|
|
|
|
ItemDefinition* hand_def = new ItemDefinition;
|
|
hand_def->name = "";
|
|
hand_def->wield_image = "wieldhand.png";
|
|
hand_def->tool_capabilities = new ToolCapabilities;
|
|
m_item_definitions.insert(std::make_pair("", hand_def));
|
|
|
|
ItemDefinition* unknown_def = new ItemDefinition;
|
|
unknown_def->name = "unknown";
|
|
m_item_definitions.insert(std::make_pair("unknown", unknown_def));
|
|
|
|
ItemDefinition* air_def = new ItemDefinition;
|
|
air_def->type = ITEM_NODE;
|
|
air_def->name = "air";
|
|
m_item_definitions.insert(std::make_pair("air", air_def));
|
|
|
|
ItemDefinition* ignore_def = new ItemDefinition;
|
|
ignore_def->type = ITEM_NODE;
|
|
ignore_def->name = "ignore";
|
|
m_item_definitions.insert(std::make_pair("ignore", ignore_def));
|
|
}
|
|
virtual void registerItem(const ItemDefinition &def)
|
|
{
|
|
verbosestream<<"ItemDefManager: registering \""<<def.name<<"\""<<std::endl;
|
|
// Ensure that the "" item (the hand) always has ToolCapabilities
|
|
if(def.name == "")
|
|
assert(def.tool_capabilities != NULL);
|
|
|
|
if(m_item_definitions.count(def.name) == 0)
|
|
m_item_definitions[def.name] = new ItemDefinition(def);
|
|
else
|
|
*(m_item_definitions[def.name]) = def;
|
|
|
|
// Remove conflicting alias if it exists
|
|
bool alias_removed = (m_aliases.erase(def.name) != 0);
|
|
if(alias_removed)
|
|
infostream<<"ItemDefManager: erased alias "<<def.name
|
|
<<" because item was defined"<<std::endl;
|
|
}
|
|
virtual void registerAlias(const std::string &name,
|
|
const std::string &convert_to)
|
|
{
|
|
if(m_item_definitions.find(name) == m_item_definitions.end())
|
|
{
|
|
verbosestream<<"ItemDefManager: setting alias "<<name
|
|
<<" -> "<<convert_to<<std::endl;
|
|
m_aliases[name] = convert_to;
|
|
}
|
|
}
|
|
void serialize(std::ostream &os, u16 protocol_version)
|
|
{
|
|
writeU8(os, 0); // version
|
|
u16 count = m_item_definitions.size();
|
|
writeU16(os, count);
|
|
for(std::map<std::string, ItemDefinition*>::const_iterator
|
|
i = m_item_definitions.begin();
|
|
i != m_item_definitions.end(); i++)
|
|
{
|
|
ItemDefinition *def = i->second;
|
|
// Serialize ItemDefinition and write wrapped in a string
|
|
std::ostringstream tmp_os(std::ios::binary);
|
|
def->serialize(tmp_os, protocol_version);
|
|
os<<serializeString(tmp_os.str());
|
|
}
|
|
writeU16(os, m_aliases.size());
|
|
for(std::map<std::string, std::string>::const_iterator
|
|
i = m_aliases.begin(); i != m_aliases.end(); i++)
|
|
{
|
|
os<<serializeString(i->first);
|
|
os<<serializeString(i->second);
|
|
}
|
|
}
|
|
void deSerialize(std::istream &is)
|
|
{
|
|
// Clear everything
|
|
clear();
|
|
// Deserialize
|
|
int version = readU8(is);
|
|
if(version != 0)
|
|
throw SerializationError("unsupported ItemDefManager version");
|
|
u16 count = readU16(is);
|
|
for(u16 i=0; i<count; i++)
|
|
{
|
|
// Deserialize a string and grab an ItemDefinition from it
|
|
std::istringstream tmp_is(deSerializeString(is), std::ios::binary);
|
|
ItemDefinition def;
|
|
def.deSerialize(tmp_is);
|
|
// Register
|
|
registerItem(def);
|
|
}
|
|
u16 num_aliases = readU16(is);
|
|
for(u16 i=0; i<num_aliases; i++)
|
|
{
|
|
std::string name = deSerializeString(is);
|
|
std::string convert_to = deSerializeString(is);
|
|
registerAlias(name, convert_to);
|
|
}
|
|
}
|
|
void processQueue(IGameDef *gamedef)
|
|
{
|
|
#ifndef SERVER
|
|
while(!m_get_clientcached_queue.empty())
|
|
{
|
|
GetRequest<std::string, ClientCached*, u8, u8>
|
|
request = m_get_clientcached_queue.pop();
|
|
GetResult<std::string, ClientCached*, u8, u8>
|
|
result;
|
|
result.key = request.key;
|
|
result.callers = request.callers;
|
|
result.item = createClientCachedDirect(request.key, gamedef);
|
|
request.dest->push_back(result);
|
|
}
|
|
#endif
|
|
}
|
|
private:
|
|
// Key is name
|
|
std::map<std::string, ItemDefinition*> m_item_definitions;
|
|
// Aliases
|
|
std::map<std::string, std::string> m_aliases;
|
|
#ifndef SERVER
|
|
// The id of the thread that is allowed to use irrlicht directly
|
|
threadid_t m_main_thread;
|
|
// A reference to this can be returned when nothing is found, to avoid NULLs
|
|
mutable ClientCached m_dummy_clientcached;
|
|
// Cached textures and meshes
|
|
mutable MutexedMap<std::string, ClientCached*> m_clientcached;
|
|
// Queued clientcached fetches (to be processed by the main thread)
|
|
mutable RequestQueue<std::string, ClientCached*, u8, u8> m_get_clientcached_queue;
|
|
#endif
|
|
};
|
|
|
|
IWritableItemDefManager* createItemDefManager()
|
|
{
|
|
return new CItemDefManager();
|
|
}
|
|
|
|
#ifndef SERVER
|
|
//TODO very very very dirty hack!
|
|
video::IVideoDriver * CItemDefManager::m_driver = 0;
|
|
std::vector<video::ITexture*> CItemDefManager::m_extruded_textures;
|
|
#endif
|