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135a65e200
IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
62 lines
1.5 KiB
C++
62 lines
1.5 KiB
C++
/*
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Minetest-c55
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Copyright (C) 2011 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef GUIMESSAGEMENU_HEADER
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#define GUIMESSAGEMENU_HEADER
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#include "common_irrlicht.h"
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#include "modalMenu.h"
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#include "utility.h"
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#include <string>
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class IRespawnInitiator
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{
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public:
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virtual void respawn() = 0;
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virtual ~IRespawnInitiator() {};
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};
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class GUIDeathScreen : public GUIModalMenu
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{
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public:
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GUIDeathScreen(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr, IRespawnInitiator *respawner);
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~GUIDeathScreen();
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void removeChildren();
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/*
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Remove and re-add (or reposition) stuff
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*/
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void regenerateGui(v2u32 screensize);
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void drawMenu();
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bool OnEvent(const SEvent& event);
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void respawn();
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private:
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IRespawnInitiator *m_respawner;
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v2u32 m_screensize;
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};
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#endif
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