minetest/src/mapgen/mapgen_v7.h
Paramat 97764600e2 Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)
Low-disruption first step towards removing the hardcoded cave liquid
code. Since MT 5.0.0 cave liquids can be defined and located by
biome definitions instead.
In games that do not yet use biome definitions to define and locate
cave liquids (MTGame does), lava will now appear below
y = water_level - 256 instead of below 'lava depth' (usually y = -256).
Therefore no change in most mapgens if using the default 'lava depth'.
2019-11-18 23:40:01 +00:00

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3.4 KiB
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/*
Minetest
Copyright (C) 2013-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
Copyright (C) 2014-2018 paramat
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "mapgen.h"
///////////// Mapgen V7 flags
#define MGV7_MOUNTAINS 0x01
#define MGV7_RIDGES 0x02
#define MGV7_FLOATLANDS 0x04
#define MGV7_CAVERNS 0x08
#define MGV7_BIOMEREPEAT 0x10 // Now unused
class BiomeManager;
extern FlagDesc flagdesc_mapgen_v7[];
struct MapgenV7Params : public MapgenParams {
u32 spflags = MGV7_MOUNTAINS | MGV7_RIDGES | MGV7_CAVERNS;
s16 mount_zero_level = 0;
float float_mount_density = 0.6f;
float float_mount_height = 128.0f;
float float_mount_exponent = 0.75f;
s16 floatland_level = 1280;
s16 shadow_limit = 1024;
float cave_width = 0.09f;
s16 large_cave_depth = -33;
u16 small_cave_num_min = 0;
u16 small_cave_num_max = 0;
u16 large_cave_num_min = 0;
u16 large_cave_num_max = 2;
float large_cave_flooded = 0.5f;
s16 cavern_limit = -256;
s16 cavern_taper = 256;
float cavern_threshold = 0.7f;
s16 dungeon_ymin = -31000;
s16 dungeon_ymax = 31000;
NoiseParams np_terrain_base;
NoiseParams np_terrain_alt;
NoiseParams np_terrain_persist;
NoiseParams np_height_select;
NoiseParams np_filler_depth;
NoiseParams np_mount_height;
NoiseParams np_ridge_uwater;
NoiseParams np_floatland_base;
NoiseParams np_float_base_height;
NoiseParams np_mountain;
NoiseParams np_ridge;
NoiseParams np_cavern;
NoiseParams np_cave1;
NoiseParams np_cave2;
NoiseParams np_dungeons;
MapgenV7Params();
~MapgenV7Params() = default;
void readParams(const Settings *settings);
void writeParams(Settings *settings) const;
};
class MapgenV7 : public MapgenBasic {
public:
MapgenV7(MapgenV7Params *params, EmergeManager *emerge);
~MapgenV7();
virtual MapgenType getType() const { return MAPGEN_V7; }
virtual void makeChunk(BlockMakeData *data);
int getSpawnLevelAtPoint(v2s16 p);
float baseTerrainLevelAtPoint(s16 x, s16 z);
float baseTerrainLevelFromMap(int index);
bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
bool getFloatlandMountainFromMap(int idx_xyz, int idx_xz, s16 y);
void floatBaseExtentFromMap(s16 *float_base_min, s16 *float_base_max, int idx_xz);
int generateTerrain();
void generateRidgeTerrain();
private:
s16 mount_zero_level;
float float_mount_density;
float float_mount_height;
float float_mount_exponent;
s16 floatland_level;
s16 shadow_limit;
s16 large_cave_depth;
s16 dungeon_ymin;
s16 dungeon_ymax;
Noise *noise_terrain_base;
Noise *noise_terrain_alt;
Noise *noise_terrain_persist;
Noise *noise_height_select;
Noise *noise_mount_height;
Noise *noise_ridge_uwater;
Noise *noise_floatland_base;
Noise *noise_float_base_height;
Noise *noise_mountain;
Noise *noise_ridge;
};