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1d04903c19
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits. It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir). color4dir is like colorfacedir, but you get 64 colors instead of only 8.
132 lines
3.7 KiB
Lua
132 lines
3.7 KiB
Lua
local S = minetest.get_translator("testnodes")
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-- Nodebox examples and tests.
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-- An simple example nodebox with one centered box
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minetest.register_node("testnodes:nodebox_fixed", {
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description = S("Fixed Nodebox Test Node"),
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tiles = {"testnodes_nodebox.png"},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
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},
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groups = {dig_immediate=3},
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})
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-- 50% higher than a regular node
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minetest.register_node("testnodes:nodebox_overhigh", {
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description = S("+50% high Nodebox Test Node"),
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tiles = {"testnodes_nodebox.png"},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 1, 0.5},
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},
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groups = {dig_immediate=3},
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})
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-- 95% higher than a regular node
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minetest.register_node("testnodes:nodebox_overhigh2", {
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description = S("+95% high Nodebox Test Node"),
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tiles = {"testnodes_nodebox.png"},
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drawtype = "nodebox",
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paramtype = "light",
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node_box = {
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type = "fixed",
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-- Y max: more is possible, but glitchy
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.45, 0.5},
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},
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groups = {dig_immediate=3},
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})
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-- Height of nodebox changes with its param2 value
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minetest.register_node("testnodes:nodebox_leveled", {
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description = S("Leveled Nodebox Test Node"),
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tiles = {"testnodes_nodebox.png"},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "leveled",
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node_box = {
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type = "leveled",
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fixed = {-0.5, 0.0, -0.5, 0.5, -0.499, 0.5},
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},
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groups = {dig_immediate=3},
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})
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local nodebox_wall = {
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type = "connected",
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fixed = {-0.125, -0.500, -0.125, 0.125, 0.500, 0.125},
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connect_front = {-0.125, -0.500, -0.500, 0.125, 0.400, -0.125},
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connect_back = {-0.125, -0.500, 0.125, 0.125, 0.400, 0.500},
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connect_left = {-0.500, -0.500, -0.125, -0.125, 0.400, 0.125},
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connect_right = {0.125, -0.500, -0.125, 0.500, 0.400, 0.125},
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}
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local nodebox_wall_thick = {
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type = "connected",
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fixed = {-0.25, -0.500, -0.25, 0.25, 0.500, 0.25},
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connect_front = {-0.25, -0.500, -0.500, 0.25, 0.400, -0.25},
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connect_back = {-0.25, -0.500, 0.25, 0.25, 0.400, 0.500},
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connect_left = {-0.500, -0.500, -0.25, -0.25, 0.400, 0.25},
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connect_right = {0.25, -0.500, -0.25, 0.500, 0.400, 0.25},
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}
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-- Wall-like nodebox that connects to neighbors
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minetest.register_node("testnodes:nodebox_connected", {
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description = S("Connected Nodebox Test Node"),
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tiles = {"testnodes_nodebox.png"},
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groups = {connected_nodebox=1, dig_immediate=3},
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drawtype = "nodebox",
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paramtype = "light",
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connects_to = {"group:connected_nodebox"},
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connect_sides = {"front", "back", "left", "right"},
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node_box = nodebox_wall,
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})
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minetest.register_node("testnodes:nodebox_connected_facedir", {
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description = S("Facedir Connected Nodebox Test Node"),
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tiles = {
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"testnodes_1.png",
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"testnodes_2.png",
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"testnodes_3.png",
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"testnodes_4.png",
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"testnodes_5.png",
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"testnodes_6.png",
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},
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groups = {connected_nodebox=1, dig_immediate=3},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "facedir",
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connects_to = {"group:connected_nodebox"},
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connect_sides = {"front", "back", "left", "right"},
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node_box = nodebox_wall_thick,
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})
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minetest.register_node("testnodes:nodebox_connected_4dir", {
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description = S("4Dir Connected Nodebox Test Node"),
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tiles = {
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"testnodes_1.png^[colorize:#FFFF00:127",
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"testnodes_2.png^[colorize:#FFFF00:127",
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"testnodes_3.png^[colorize:#FFFF00:127",
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"testnodes_4.png^[colorize:#FFFF00:127",
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"testnodes_5.png^[colorize:#FFFF00:127",
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"testnodes_6.png^[colorize:#FFFF00:127",
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},
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groups = {connected_nodebox=1, dig_immediate=3},
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drawtype = "nodebox",
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paramtype = "light",
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paramtype2 = "4dir",
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connects_to = {"group:connected_nodebox"},
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connect_sides = {"front", "back", "left", "right"},
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node_box = nodebox_wall_thick,
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})
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