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Minetest is an open source voxel game engine with easy modding and game creation
builtin | ||
cmake/Modules | ||
doc | ||
games/mesetint/mods | ||
misc | ||
old | ||
po | ||
src | ||
textures/base/pack | ||
util | ||
.gitattributes | ||
.gitignore | ||
.hgignore | ||
.hgtags | ||
CMakeLists.txt | ||
minetest-icon-24x24.png | ||
minetest-icon.ico | ||
minetest-icon.svg | ||
minetest.conf.example | ||
README.txt |
Minetest-c55 --------------- An InfiniMiner/Minecraft inspired game. Copyright (c) 2010-2012 Perttu Ahola <celeron55@gmail.com> (see source files for other contributors) Further documentation: ---------------------- - Website: http://celeron.55.lt/~celeron55/minetest/ - Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/ - Forum: http://celeron.55.lt/~celeron55/minetest/forum/ - doc/ directory of source distribution This game is not finished: -------------------------- - Don't expect it to work as well as a finished game will. - Please report any bugs to me. debug.txt is useful. Controls: --------- - See the in-game pause menu - Settable in the configuration file, see the section below. Map directory: -------------- - Map is stored in a directory, which can be removed to generate a new map. - There is a command-line option for it: --map-dir - For a RUN_IN_PLACE build, it is located in: ../world - Otherwise something like this: Windows: C:\Documents and Settings\user\Application Data\minetest\world Linux: ~/.minetest/world OS X: ~/Library/Application Support/minetest/world Configuration file: ------------------- - An optional configuration file can be used. See minetest.conf.example. - Path to file can be passed as a parameter to the executable: --config <path-to-file> - Defaults: - If built with -DRUN_IN_PLACE=1: ../minetest.conf ../../minetest.conf - Otherwise something like this: Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf Linux: ~/.minetest/minetest.conf OS X: ~/Library/Application Support/minetest.conf Command-line options: --------------------- - Use --help Compiling on GNU/Linux: ----------------------- Install dependencies. Here's an example for Debian/Ubuntu: $ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev Download source, extract (this is the URL to the latest of source repository, which might not work at all times): $ wget https://github.com/celeron55/minetest/tarball/master -O master.tar.gz $ tar xf master.tar.gz $ cd celeron55-minetest-286edd4 (or similar) Build a version that runs directly from the source directory: $ cmake . -DRUN_IN_PLACE=1 $ make -j2 Run it: $ cd bin $ ./minetest - Use cmake . -LH to see all CMake options and their current state - If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0 - You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0 - You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release> - Debug build is slower, but gives much more useful output in a debugger Compiling on Windows: --------------------- - You need: * CMake: http://www.cmake.org/cmake/resources/software.html * MinGW or Visual Studio http://www.mingw.org/ http://msdn.microsoft.com/en-us/vstudio/default * Irrlicht SDK 1.7: http://irrlicht.sourceforge.net/downloads.html * Zlib headers (zlib125.zip) http://www.winimage.com/zLibDll/index.html * Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip): http://www.winimage.com/zLibDll/index.html * Optional: gettext bibrary and tools: http://gnuwin32.sourceforge.net/downlinks/gettext.php - This is used for other UI languages. Feel free to leave it out. * And, of course, Minetest-c55: http://celeron.55.lt/~celeron55/minetest/download - Steps: - Select a directory called DIR hereafter in which you will operate. - Make sure you have CMake and a compiler installed. - Download all the other stuff to DIR and extract them into there. ("extract here", not "extract to packagename/") NOTE: zlib125dll.zip needs to be extracted into zlib125dll - All those packages contain a nice base directory in them, which should end up being the direct subdirectories of DIR. - You will end up with a directory structure like this (+=dir, -=file): ----------------- + DIR - zlib-1.2.5.tar.gz - zlib125dll.zip - irrlicht-1.7.1.zip - 110214175330.zip (or whatever, this is the minetest source) + zlib-1.2.5 - zlib.h + win32 ... + zlib125dll - readme.txt + dll32 ... + irrlicht-1.7.1 + lib + include ... + gettext (optional) +bin +include +lib + minetest + src + doc - CMakeLists.txt ... ----------------- - Start up the CMake GUI - Select "Browse Source..." and select DIR/minetest - Now, if using MSVC: - Select "Browse Build..." and select DIR/minetest-build - Else if using MinGW: - Select "Browse Build..." and select DIR/minetest - Select "Configure" - Select your compiler - It will warn about missing stuff, ignore that at this point. (later don't) - Make sure the configuration is as follows (note that the versions may differ for you): ----------------- BUILD_CLIENT [X] BUILD_SERVER [ ] CMAKE_BUILD_TYPE Release CMAKE_INSTALL_PREFIX DIR/minetest-install IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1 RUN_IN_PLACE [X] WARN_ALL [ ] ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll ZLIB_INCLUDE_DIR DIR/zlib-1.2.5 ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib GETTEXT_BIN_DIR DIR/gettext/bin GETTEXT_INCLUDE_DIR DIR/gettext/include GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib GETTEXT_MSGFMT DIR/gettext/bin/msgfmt ----------------- - Hit "Configure" - Hit "Configure" once again 8) - If something is still coloured red, you have a problem. - Hit "Generate" If using MSVC: - Open the generated minetest.sln - The project defaults to the "Debug" configuration. Make very sure to select "Release", unless you want to debug some stuff (it's slower and might not even work at all) - Build the ALL_BUILD project - Build the INSTALL project - You should now have a working game with the executable in DIR/minetest-install/bin/minetest.exe - Additionally you may create a zip package by building the PACKAGE project. If using MinGW: - Using the command line, browse to the build directory and run 'make' (or mingw32-make or whatever it happens to be) - You may need to copy some of the downloaded DLLs into bin/, see what running the produced executable tells you it doesn't have. - You should now have a working game with the executable in DIR/minetest/bin/minetest.exe Windows releases of minetest are built using a bat script like this: -------------------------------------------------------------------- set installpath="C:\tmp\minetest_install" set irrlichtpath="C:\tmp\irrlicht-1.7.2" set sourcedir=%CD% set builddir=%sourcedir%\bvc10 mkdir %builddir% pushd %builddir% cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath% "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release "C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release popd License of Minetest-c55 textures and sounds ------------------------------------------- This applies to textures and sounds contained in the main Minetest distribution. Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) http://creativecommons.org/licenses/by-sa/3.0/ License of Minetest-c55 source code ----------------------------------- Minetest-c55 Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. Irrlicht --------------- This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/ The Irrlicht Engine License Copyright © 2002-2005 Nikolaus Gebhardt This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. JThread --------------- This program uses the JThread library. License for JThread follows: Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com) Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Fonts --------------- DejaVu Sans Mono: Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below) Bitstream Vera Fonts Copyright: Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is a trademark of Bitstream, Inc. Arev Fonts Copyright: Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.