mirror of
https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
75320e7e88
* Real global textures * Add world-aligned textures * Update minimal to support world-aligned tiles * Update minimal
540 lines
15 KiB
C++
540 lines
15 KiB
C++
/*
|
|
Minetest
|
|
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation; either version 2.1 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "irrlichttypes_bloated.h"
|
|
#include <string>
|
|
#include <iostream>
|
|
#include <map>
|
|
#include "mapnode.h"
|
|
#ifndef SERVER
|
|
#include "client/tile.h"
|
|
#include <IMeshManipulator.h>
|
|
class Client;
|
|
#endif
|
|
#include "itemgroup.h"
|
|
#include "sound.h" // SimpleSoundSpec
|
|
#include "constants.h" // BS
|
|
#include "tileanimation.h"
|
|
|
|
class INodeDefManager;
|
|
class IItemDefManager;
|
|
class ITextureSource;
|
|
class IShaderSource;
|
|
class IGameDef;
|
|
class NodeResolver;
|
|
|
|
enum ContentParamType
|
|
{
|
|
CPT_NONE,
|
|
CPT_LIGHT,
|
|
};
|
|
|
|
enum ContentParamType2
|
|
{
|
|
CPT2_NONE,
|
|
// Need 8-bit param2
|
|
CPT2_FULL,
|
|
// Flowing liquid properties
|
|
CPT2_FLOWINGLIQUID,
|
|
// Direction for chests and furnaces and such
|
|
CPT2_FACEDIR,
|
|
// Direction for signs, torches and such
|
|
CPT2_WALLMOUNTED,
|
|
// Block level like FLOWINGLIQUID
|
|
CPT2_LEVELED,
|
|
// 2D rotation for things like plants
|
|
CPT2_DEGROTATE,
|
|
// Mesh options for plants
|
|
CPT2_MESHOPTIONS,
|
|
// Index for palette
|
|
CPT2_COLOR,
|
|
// 3 bits of palette index, then facedir
|
|
CPT2_COLORED_FACEDIR,
|
|
// 5 bits of palette index, then wallmounted
|
|
CPT2_COLORED_WALLMOUNTED,
|
|
// Glasslike framed drawtype internal liquid level, param2 values 0 to 63
|
|
CPT2_GLASSLIKE_LIQUID_LEVEL,
|
|
};
|
|
|
|
enum LiquidType
|
|
{
|
|
LIQUID_NONE,
|
|
LIQUID_FLOWING,
|
|
LIQUID_SOURCE,
|
|
};
|
|
|
|
enum NodeBoxType
|
|
{
|
|
NODEBOX_REGULAR, // Regular block; allows buildable_to
|
|
NODEBOX_FIXED, // Static separately defined box(es)
|
|
NODEBOX_WALLMOUNTED, // Box for wall mounted nodes; (top, bottom, side)
|
|
NODEBOX_LEVELED, // Same as fixed, but with dynamic height from param2. for snow, ...
|
|
NODEBOX_CONNECTED, // optionally draws nodeboxes if a neighbor node attaches
|
|
};
|
|
|
|
struct NodeBox
|
|
{
|
|
enum NodeBoxType type;
|
|
// NODEBOX_REGULAR (no parameters)
|
|
// NODEBOX_FIXED
|
|
std::vector<aabb3f> fixed;
|
|
// NODEBOX_WALLMOUNTED
|
|
aabb3f wall_top;
|
|
aabb3f wall_bottom;
|
|
aabb3f wall_side; // being at the -X side
|
|
// NODEBOX_CONNECTED
|
|
std::vector<aabb3f> connect_top;
|
|
std::vector<aabb3f> connect_bottom;
|
|
std::vector<aabb3f> connect_front;
|
|
std::vector<aabb3f> connect_left;
|
|
std::vector<aabb3f> connect_back;
|
|
std::vector<aabb3f> connect_right;
|
|
|
|
NodeBox()
|
|
{ reset(); }
|
|
|
|
void reset();
|
|
void serialize(std::ostream &os, u16 protocol_version) const;
|
|
void deSerialize(std::istream &is);
|
|
};
|
|
|
|
struct MapNode;
|
|
class NodeMetadata;
|
|
|
|
enum LeavesStyle {
|
|
LEAVES_FANCY,
|
|
LEAVES_SIMPLE,
|
|
LEAVES_OPAQUE,
|
|
};
|
|
|
|
enum AutoScale : u8 {
|
|
AUTOSCALE_DISABLE,
|
|
AUTOSCALE_ENABLE,
|
|
AUTOSCALE_FORCE,
|
|
};
|
|
|
|
enum WorldAlignMode : u8 {
|
|
WORLDALIGN_DISABLE,
|
|
WORLDALIGN_ENABLE,
|
|
WORLDALIGN_FORCE,
|
|
WORLDALIGN_FORCE_NODEBOX,
|
|
};
|
|
|
|
class TextureSettings {
|
|
public:
|
|
LeavesStyle leaves_style;
|
|
WorldAlignMode world_aligned_mode;
|
|
AutoScale autoscale_mode;
|
|
int node_texture_size;
|
|
bool opaque_water;
|
|
bool connected_glass;
|
|
bool use_normal_texture;
|
|
bool enable_mesh_cache;
|
|
bool enable_minimap;
|
|
|
|
TextureSettings() = default;
|
|
|
|
void readSettings();
|
|
};
|
|
|
|
enum NodeDrawType
|
|
{
|
|
// A basic solid block
|
|
NDT_NORMAL,
|
|
// Nothing is drawn
|
|
NDT_AIRLIKE,
|
|
// Do not draw face towards same kind of flowing/source liquid
|
|
NDT_LIQUID,
|
|
// A very special kind of thing
|
|
NDT_FLOWINGLIQUID,
|
|
// Glass-like, don't draw faces towards other glass
|
|
NDT_GLASSLIKE,
|
|
// Leaves-like, draw all faces no matter what
|
|
NDT_ALLFACES,
|
|
// Enabled -> ndt_allfaces, disabled -> ndt_normal
|
|
NDT_ALLFACES_OPTIONAL,
|
|
// Single plane perpendicular to a surface
|
|
NDT_TORCHLIKE,
|
|
// Single plane parallel to a surface
|
|
NDT_SIGNLIKE,
|
|
// 2 vertical planes in a 'X' shape diagonal to XZ axes.
|
|
// paramtype2 = "meshoptions" allows various forms, sizes and
|
|
// vertical and horizontal random offsets.
|
|
NDT_PLANTLIKE,
|
|
// Fenceposts that connect to neighbouring fenceposts with horizontal bars
|
|
NDT_FENCELIKE,
|
|
// Selects appropriate junction texture to connect like rails to
|
|
// neighbouring raillikes.
|
|
NDT_RAILLIKE,
|
|
// Custom Lua-definable structure of multiple cuboids
|
|
NDT_NODEBOX,
|
|
// Glass-like, draw connected frames and all visible faces.
|
|
// param2 > 0 defines 64 levels of internal liquid
|
|
// Uses 3 textures, one for frames, second for faces,
|
|
// optional third is a 'special tile' for the liquid.
|
|
NDT_GLASSLIKE_FRAMED,
|
|
// Draw faces slightly rotated and only on neighbouring nodes
|
|
NDT_FIRELIKE,
|
|
// Enabled -> ndt_glasslike_framed, disabled -> ndt_glasslike
|
|
NDT_GLASSLIKE_FRAMED_OPTIONAL,
|
|
// Uses static meshes
|
|
NDT_MESH,
|
|
// Combined plantlike-on-solid
|
|
NDT_PLANTLIKE_ROOTED,
|
|
};
|
|
|
|
// Mesh options for NDT_PLANTLIKE with CPT2_MESHOPTIONS
|
|
static const u8 MO_MASK_STYLE = 0x07;
|
|
static const u8 MO_BIT_RANDOM_OFFSET = 0x08;
|
|
static const u8 MO_BIT_SCALE_SQRT2 = 0x10;
|
|
static const u8 MO_BIT_RANDOM_OFFSET_Y = 0x20;
|
|
enum PlantlikeStyle {
|
|
PLANT_STYLE_CROSS,
|
|
PLANT_STYLE_CROSS2,
|
|
PLANT_STYLE_STAR,
|
|
PLANT_STYLE_HASH,
|
|
PLANT_STYLE_HASH2,
|
|
};
|
|
|
|
enum AlignStyle : u8 {
|
|
ALIGN_STYLE_NODE,
|
|
ALIGN_STYLE_WORLD,
|
|
ALIGN_STYLE_USER_DEFINED,
|
|
};
|
|
|
|
/*
|
|
Stand-alone definition of a TileSpec (basically a server-side TileSpec)
|
|
*/
|
|
|
|
struct TileDef
|
|
{
|
|
std::string name = "";
|
|
bool backface_culling = true; // Takes effect only in special cases
|
|
bool tileable_horizontal = true;
|
|
bool tileable_vertical = true;
|
|
//! If true, the tile has its own color.
|
|
bool has_color = false;
|
|
//! The color of the tile.
|
|
video::SColor color = video::SColor(0xFFFFFFFF);
|
|
AlignStyle align_style = ALIGN_STYLE_NODE;
|
|
u8 scale = 0;
|
|
|
|
struct TileAnimationParams animation;
|
|
|
|
TileDef()
|
|
{
|
|
animation.type = TAT_NONE;
|
|
}
|
|
|
|
void serialize(std::ostream &os, u16 protocol_version) const;
|
|
void deSerialize(std::istream &is, u8 contentfeatures_version,
|
|
NodeDrawType drawtype);
|
|
};
|
|
|
|
#define CF_SPECIAL_COUNT 6
|
|
|
|
struct ContentFeatures
|
|
{
|
|
/*
|
|
Cached stuff
|
|
*/
|
|
#ifndef SERVER
|
|
// 0 1 2 3 4 5
|
|
// up down right left back front
|
|
TileSpec tiles[6];
|
|
// Special tiles
|
|
// - Currently used for flowing liquids
|
|
TileSpec special_tiles[CF_SPECIAL_COUNT];
|
|
u8 solidness; // Used when choosing which face is drawn
|
|
u8 visual_solidness; // When solidness=0, this tells how it looks like
|
|
bool backface_culling;
|
|
#endif
|
|
|
|
// Server-side cached callback existence for fast skipping
|
|
bool has_on_construct;
|
|
bool has_on_destruct;
|
|
bool has_after_destruct;
|
|
|
|
/*
|
|
Actual data
|
|
*/
|
|
|
|
// --- GENERAL PROPERTIES ---
|
|
|
|
std::string name; // "" = undefined node
|
|
ItemGroupList groups; // Same as in itemdef
|
|
// Type of MapNode::param1
|
|
ContentParamType param_type;
|
|
// Type of MapNode::param2
|
|
ContentParamType2 param_type_2;
|
|
|
|
// --- VISUAL PROPERTIES ---
|
|
|
|
enum NodeDrawType drawtype;
|
|
std::string mesh;
|
|
#ifndef SERVER
|
|
scene::IMesh *mesh_ptr[24];
|
|
video::SColor minimap_color;
|
|
#endif
|
|
float visual_scale; // Misc. scale parameter
|
|
TileDef tiledef[6];
|
|
// These will be drawn over the base tiles.
|
|
TileDef tiledef_overlay[6];
|
|
TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
|
|
// If 255, the node is opaque.
|
|
// Otherwise it uses texture alpha.
|
|
u8 alpha;
|
|
// The color of the node.
|
|
video::SColor color;
|
|
std::string palette_name;
|
|
std::vector<video::SColor> *palette;
|
|
// Used for waving leaves/plants
|
|
u8 waving;
|
|
// for NDT_CONNECTED pairing
|
|
u8 connect_sides;
|
|
std::vector<std::string> connects_to;
|
|
std::vector<content_t> connects_to_ids;
|
|
// Post effect color, drawn when the camera is inside the node.
|
|
video::SColor post_effect_color;
|
|
// Flowing liquid or snow, value = default level
|
|
u8 leveled;
|
|
|
|
// --- LIGHTING-RELATED ---
|
|
|
|
bool light_propagates;
|
|
bool sunlight_propagates;
|
|
// Amount of light the node emits
|
|
u8 light_source;
|
|
|
|
// --- MAP GENERATION ---
|
|
|
|
// True for all ground-like things like stone and mud, false for eg. trees
|
|
bool is_ground_content;
|
|
|
|
// --- INTERACTION PROPERTIES ---
|
|
|
|
// This is used for collision detection.
|
|
// Also for general solidness queries.
|
|
bool walkable;
|
|
// Player can point to these
|
|
bool pointable;
|
|
// Player can dig these
|
|
bool diggable;
|
|
// Player can climb these
|
|
bool climbable;
|
|
// Player can build on these
|
|
bool buildable_to;
|
|
// Player cannot build to these (placement prediction disabled)
|
|
bool rightclickable;
|
|
u32 damage_per_second;
|
|
// client dig prediction
|
|
std::string node_dig_prediction;
|
|
|
|
// --- LIQUID PROPERTIES ---
|
|
|
|
// Whether the node is non-liquid, source liquid or flowing liquid
|
|
enum LiquidType liquid_type;
|
|
// If the content is liquid, this is the flowing version of the liquid.
|
|
std::string liquid_alternative_flowing;
|
|
// If the content is liquid, this is the source version of the liquid.
|
|
std::string liquid_alternative_source;
|
|
// Viscosity for fluid flow, ranging from 1 to 7, with
|
|
// 1 giving almost instantaneous propagation and 7 being
|
|
// the slowest possible
|
|
u8 liquid_viscosity;
|
|
// Is liquid renewable (new liquid source will be created between 2 existing)
|
|
bool liquid_renewable;
|
|
// Number of flowing liquids surrounding source
|
|
u8 liquid_range;
|
|
u8 drowning;
|
|
// Liquids flow into and replace node
|
|
bool floodable;
|
|
|
|
// --- NODEBOXES ---
|
|
|
|
NodeBox node_box;
|
|
NodeBox selection_box;
|
|
NodeBox collision_box;
|
|
|
|
// --- SOUND PROPERTIES ---
|
|
|
|
SimpleSoundSpec sound_footstep;
|
|
SimpleSoundSpec sound_dig;
|
|
SimpleSoundSpec sound_dug;
|
|
|
|
// --- LEGACY ---
|
|
|
|
// Compatibility with old maps
|
|
// Set to true if paramtype used to be 'facedir_simple'
|
|
bool legacy_facedir_simple;
|
|
// Set to true if wall_mounted used to be set to true
|
|
bool legacy_wallmounted;
|
|
|
|
/*
|
|
Methods
|
|
*/
|
|
|
|
ContentFeatures();
|
|
~ContentFeatures() = default;
|
|
void reset();
|
|
void serialize(std::ostream &os, u16 protocol_version) const;
|
|
void deSerialize(std::istream &is);
|
|
void serializeOld(std::ostream &os, u16 protocol_version) const;
|
|
void deSerializeOld(std::istream &is, int version);
|
|
/*!
|
|
* Since vertex alpha is no longer supported, this method
|
|
* adds opacity directly to the texture pixels.
|
|
*
|
|
* \param tiles array of the tile definitions.
|
|
* \param length length of tiles
|
|
*/
|
|
void correctAlpha(TileDef *tiles, int length);
|
|
|
|
/*
|
|
Some handy methods
|
|
*/
|
|
bool isLiquid() const{
|
|
return (liquid_type != LIQUID_NONE);
|
|
}
|
|
bool sameLiquid(const ContentFeatures &f) const{
|
|
if(!isLiquid() || !f.isLiquid()) return false;
|
|
return (liquid_alternative_flowing == f.liquid_alternative_flowing);
|
|
}
|
|
|
|
int getGroup(const std::string &group) const
|
|
{
|
|
return itemgroup_get(groups, group);
|
|
}
|
|
|
|
#ifndef SERVER
|
|
void updateTextures(ITextureSource *tsrc, IShaderSource *shdsrc,
|
|
scene::IMeshManipulator *meshmanip, Client *client, const TextureSettings &tsettings);
|
|
#endif
|
|
};
|
|
|
|
class INodeDefManager {
|
|
public:
|
|
INodeDefManager() = default;
|
|
virtual ~INodeDefManager() = default;
|
|
|
|
// Get node definition
|
|
virtual const ContentFeatures &get(content_t c) const=0;
|
|
virtual const ContentFeatures &get(const MapNode &n) const=0;
|
|
virtual bool getId(const std::string &name, content_t &result) const=0;
|
|
virtual content_t getId(const std::string &name) const=0;
|
|
// Allows "group:name" in addition to regular node names
|
|
// returns false if node name not found, true otherwise
|
|
virtual bool getIds(const std::string &name, std::vector<content_t> &result)
|
|
const=0;
|
|
virtual const ContentFeatures &get(const std::string &name) const=0;
|
|
|
|
virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
|
|
|
|
virtual void pendNodeResolve(NodeResolver *nr)=0;
|
|
virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
|
|
virtual bool nodeboxConnects(const MapNode from, const MapNode to, u8 connect_face)=0;
|
|
/*!
|
|
* Returns the smallest box in node coordinates that
|
|
* contains all nodes' selection boxes.
|
|
*/
|
|
virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const=0;
|
|
};
|
|
|
|
class IWritableNodeDefManager : public INodeDefManager {
|
|
public:
|
|
IWritableNodeDefManager() = default;
|
|
virtual ~IWritableNodeDefManager() = default;
|
|
|
|
// Get node definition
|
|
virtual const ContentFeatures &get(content_t c) const=0;
|
|
virtual const ContentFeatures &get(const MapNode &n) const=0;
|
|
virtual bool getId(const std::string &name, content_t &result) const=0;
|
|
// If not found, returns CONTENT_IGNORE
|
|
virtual content_t getId(const std::string &name) const=0;
|
|
// Allows "group:name" in addition to regular node names
|
|
virtual bool getIds(const std::string &name, std::vector<content_t> &result)
|
|
const=0;
|
|
// If not found, returns the features of CONTENT_UNKNOWN
|
|
virtual const ContentFeatures &get(const std::string &name) const=0;
|
|
|
|
// Register node definition by name (allocate an id)
|
|
// If returns CONTENT_IGNORE, could not allocate id
|
|
virtual content_t set(const std::string &name,
|
|
const ContentFeatures &def)=0;
|
|
// If returns CONTENT_IGNORE, could not allocate id
|
|
virtual content_t allocateDummy(const std::string &name)=0;
|
|
// Remove a node
|
|
virtual void removeNode(const std::string &name)=0;
|
|
|
|
/*
|
|
Update item alias mapping.
|
|
Call after updating item definitions.
|
|
*/
|
|
virtual void updateAliases(IItemDefManager *idef)=0;
|
|
|
|
/*
|
|
Override textures from servers with ones specified in texturepack/override.txt
|
|
*/
|
|
virtual void applyTextureOverrides(const std::string &override_filepath)=0;
|
|
|
|
/*
|
|
Update tile textures to latest return values of TextueSource.
|
|
*/
|
|
virtual void updateTextures(IGameDef *gamedef,
|
|
void (*progress_cbk)(void *progress_args, u32 progress, u32 max_progress),
|
|
void *progress_cbk_args)=0;
|
|
|
|
virtual void serialize(std::ostream &os, u16 protocol_version) const=0;
|
|
virtual void deSerialize(std::istream &is)=0;
|
|
|
|
virtual void setNodeRegistrationStatus(bool completed)=0;
|
|
|
|
virtual void pendNodeResolve(NodeResolver *nr)=0;
|
|
virtual bool cancelNodeResolveCallback(NodeResolver *nr)=0;
|
|
virtual void runNodeResolveCallbacks()=0;
|
|
virtual void resetNodeResolveState()=0;
|
|
virtual void mapNodeboxConnections()=0;
|
|
virtual core::aabbox3d<s16> getSelectionBoxIntUnion() const=0;
|
|
};
|
|
|
|
IWritableNodeDefManager *createNodeDefManager();
|
|
|
|
class NodeResolver {
|
|
public:
|
|
NodeResolver();
|
|
virtual ~NodeResolver();
|
|
virtual void resolveNodeNames() = 0;
|
|
|
|
bool getIdFromNrBacklog(content_t *result_out,
|
|
const std::string &node_alt, content_t c_fallback);
|
|
bool getIdsFromNrBacklog(std::vector<content_t> *result_out,
|
|
bool all_required=false, content_t c_fallback=CONTENT_IGNORE);
|
|
|
|
void nodeResolveInternal();
|
|
|
|
u32 m_nodenames_idx = 0;
|
|
u32 m_nnlistsizes_idx = 0;
|
|
std::vector<std::string> m_nodenames;
|
|
std::vector<size_t> m_nnlistsizes;
|
|
INodeDefManager *m_ndef = nullptr;
|
|
bool m_resolve_done = false;
|
|
};
|